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The Magic Man – Building a D&D 5e Wizard in Boomtown
Episode 18215th February 2026 • 3 Wise DMs • The 3 Wise DMs
00:00:00 00:59:01

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We continue to build upon Boomtown - our real-time worldbuilding experiment - armed with the comments of our listeners.

Having been playing through the Lord of the Rings Roleplaying Game, we’ve experienced firsthand how alterations to the classes available for players really helps to lend a unique and immersive quality to the campaign setting – setting it apart from all others.

In this episode, Tony, Chris, and Dave sit down to discuss the class that is most effected by the inciting incident of Boomtown – namely, that arcane magic is derived from ancient technology being recovered in the Wastes. We take him from 1st to 3rd level and, along the way, discuss the changes that reflect our weird west setting. Make sure to Join the Conversation!

3:50 Naming our western Wizard.


5:55 Do we rename the Wizard class like we changed Clerics to Prophets?


7:55 We continue to nail down the idea that all classes receive Unarmored Defense.


13:30 The idea behind low hit points for Wizards.


16:05 Our customized Saving Throws.


17:20 The all-important stat rolls.


20:30 The changes to our Skill list.


23:00 What do we mean when the technology is “warping”

people?


25:00 The Component Pouch.


30:45 One last Frontier Pack and his starting equipment.


33:45 We delve into how spellcasting works and some changes to make the Wizard preparing spells.


45:30 Do Schools of Magic make sense in Boomtown? The idea of Wizards taking a Technology Path.


53:15 Our 3rd Level Engineer!


54:05 Final Thoughts.



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