Sci-fi survival horror meets B-movie comedy with the Space Leper Nuns from Starship Infernum, a charming, fast-paced, pick-up-and-play RPG by Robert Turk of Wicked Clever Games.
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Meet my guest Robert Turk:
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Music in this episode is from Audionautix: https://audionautix.com/
Symptoms of the disease include itching, sneezing, biting,
Robert Turk:spontaneous narcolepsy, willful disregard for one's own safety, a
Robert Turk:craving for fish, an overwhelming desire to shout one liners, vertigo,
Robert Turk:and frequent public urination.
Robert Turk:Incubation time seems to be about 14 seconds and the contagion is spread
Robert Turk:through bodily fluids, dirty toilet seats, crisp high fives, awkward
Robert Turk:hugs and prolonged eye contact.
Robert Turk:To minimize the risk of infection, before I put the toaster in charge, I temporarily
Robert Turk:outlawed eye contact and toilet use.
Robert Turk:I tried to forbid high fives and hugs, but HR would not let me.
Robert Turk:In a possibly unrelated event that nice colony of leper nuns we picked
Robert Turk:up hitchhiking on the side of the hyper route after their shuttle
Robert Turk:bus broke down has gone missing.
Robert Turk:my name is Robert Turk.
Robert Turk:I am an independent game designer.
Robert Turk:I've been playing games, since I was in middle school, which is.
Robert Turk:30 plus years now, and have had an absolute blast playing games
Robert Turk:and played all sorts of games.
Robert Turk:but in writing games, I want games that are easy to bring to the table that,
Robert Turk:are not intimidating in their scope.
Robert Turk:And, Are fun and different to play.
Robert Turk:some people say my games, the games I write are sort of gateway
Robert Turk:games, to get people that don't normally play role playing games
Robert Turk:that are intimidated by multiple books and having to have a college
Robert Turk:degree to do the math and all that.
Robert Turk:, I don't, I don't do that.
Robert Turk:My very first role playing game.
Robert Turk:it's called, are you mental?
Robert Turk:It is a card driven role playing game about lunatic superheroes who escape
Robert Turk:the asylum to go off and save the world.
Robert Turk:From there I made some slightly more serious games, Purgatory House,
Robert Turk:was a haunted house horror game.
Robert Turk:and then Starship Infernum was spun off of a convention.
Robert Turk:Somebody said, "I don't like haunted houses, but I like space stuff."
Robert Turk:And I said, "Well I could do that too.
Robert Turk:Why not?"
Robert Turk:Um, so, and those are blackjack based games, so they play very
Robert Turk:differently than what most people are used to as a role playing game.
Robert Turk:Weird Scouts I wrote that's a game about, magical kids and an
Robert Turk:enchanted forest, earning badges and exploring the wood and helping
Robert Turk:monsters instead of fighting monsters.
Lucas:So obviously a huge scope of work we could draw from.
Lucas:I've left it to you.
Lucas:This is your choice, of the monsters you've made.
Lucas:what's your favorite and why
Robert Turk:I have to think my favorite monster comes from a scenario I wrote for
Robert Turk:Starship Infernum the, space madness.
Robert Turk:scenario it is the, space leper nuns, and right.
Robert Turk:So the idea behind the whole scenario was, - 'cause this is a pretty
Robert Turk:serious, heavy, can be a scary survival game - was write a campy scenario.
Robert Turk:If people really want to play it fun and silly old school
Robert Turk:Star Trek, they can do that.
Robert Turk:in my head.
Robert Turk:When I see the leper space nuns, they've got like the nun habits and a combination
Robert Turk:between that and like a mummy, because they're all wrapped up in bandages.
Robert Turk:So when the players encounter them at first, it's like, Oh, well, these
Robert Turk:are just the nuns, they're these peaceful ladies going about their Holy
Robert Turk:business, , and then the nuns turn around and try to rip their faces off.
Lucas:I know Starship Infernum is a rules-light system, but what are
Lucas:the relevant game statistics here?
Robert Turk:Starship Infernum is a, it's essentially a
Robert Turk:one-shot infinitely replayable pick-up-and-play role playing game.
Robert Turk:you play a full story in three to four hours depending, and
Robert Turk:how many people are playing.
Robert Turk:the core of the game is a black jack mechanic.
Robert Turk:Anytime you encounter something that can kill you, which is almost every
Robert Turk:round, because this is a sci-fi survival horror game, you play off a
Robert Turk:hand of blackjack against the dealer.
Robert Turk:and it's not straight black Jack characters have traits that they
Robert Turk:can use plus minus one, plus minus two, plus minus three, to adjust
Robert Turk:their final blackjack score.
Robert Turk:So if your trade is applicable to what you're doing, you can pull
Robert Turk:that in, add it or subtract it from your score to move your number
Robert Turk:around, If you bust, you take damage.
Robert Turk:If you take three points of damage, you're dead.
Robert Turk:The NPCs don't have stats.
Robert Turk:Like they don't have strength and dexterity and all this.
Robert Turk:They're not going to compare that and roll that.
Robert Turk:And you're playing hands of blackjack.
Robert Turk:And the adversaries have health and that's pretty much all they
Robert Turk:have health and a description.
Robert Turk:There are some optional rules that the more powerful adversaries, have
Robert Turk:special abilities they can draw on.
Robert Turk:And so when you encounter the leper nuns in this scenario, the basic
Robert Turk:ones, they're, they're basic.
Robert Turk:They're kind of pushovers.
Robert Turk:If you were to encounter the, the, um, uh, the boss leper nun and
Robert Turk:she has a name, the boss of a nun.
Robert Turk:Um,
Lucas:The mother
Lucas:superior.
Robert Turk:Mother superior.
Robert Turk:thank you.
Robert Turk:Thank you.
Robert Turk:If you encountered the Mother Superior leper, nun , if you tied
Robert Turk:against the Mother Superior - she'd be a level three adversary,
Robert Turk:which means she has three health.
Robert Turk:You've gotta beat her three times essentially to kill her.
Robert Turk:, and in blackjack, if you tie, , in this game, it's considered a push.
Robert Turk:You throw all the cards out, you go again because you keep going until
Robert Turk:someone wins or somebody loses.
Robert Turk:, however, she counts, ties in her favor.
Robert Turk:So if you tie against her, you've actually lost.
Lucas:what do you want players to feel when they encounter this leper space nuns?
Robert Turk:Oh, I want the leper space nuns.
Robert Turk:I want it to be a bait and switch.
Robert Turk:because in Starship Infernum the entire time, you're on the edge of your seat.
Robert Turk:the game is built to drive that tension constantly.
Robert Turk:It's a fun sort of tension.
Robert Turk:Stress can be fun.
Robert Turk:This, this gamifies the stress of the situation.
Robert Turk:Everything's trying to kill you.
Robert Turk:Everything's going wrong.
Robert Turk:Things are blowing up and, Oh, here's these sweet space nuns.
Robert Turk:We've found them.
Robert Turk:Yay.
Robert Turk:Part of our mission is accomplished.
Robert Turk:Everything's going to be okay.
Robert Turk:And then no, they turn and try to kill you.
Robert Turk:So it's definitely, I want that bait and switch there when
Robert Turk:you encounter the leper nuns.
Robert Turk:I want that moment of, Hey, we're going to be okay.
Robert Turk:Oh crap.
Robert Turk:No, we're not.
Robert Turk:They're going to kill us.
Robert Turk:part of what makes it effective is even if you're not a religious
Robert Turk:person, I think most people have respect for that established
Robert Turk:hierarchy of people that dedicate their life to service or religion.
Robert Turk:So I don't know anybody that talks bad about nuns, even people
Robert Turk:that went to Catholic school.
Robert Turk:It's just not something you do.
Robert Turk:Nuns, you think of Mother Teresa, you think of women that are out there
Robert Turk:doing good works and helping the poor.
Robert Turk:so I have found in running this game, people are very
Robert Turk:hesitant to attack the nuns.
Robert Turk:They don't want to hurt the nuns, even though they have learned that
Robert Turk:these nuns are these mummy leper - they're going to eat your face.
Robert Turk:and eventually they get over that eventually.
Robert Turk:Yeah.
Robert Turk:Okay.
Robert Turk:It's survival of fittest and then it breaks that taboo then it's okay.
Robert Turk:And it's kind of fun and cool to explore.
Robert Turk:We're attacking nuns, something you could never do, , on the street.
Robert Turk:, you'd be vilified for that, but.
Robert Turk:In the game.
Robert Turk:Sometimes you can do those things that are not socially acceptable, but do
Robert Turk:them in a way that is healthy and fun.
Lucas:what issues or questions do the leper space nuns, ask
Lucas:your players to grapple with.
Robert Turk:In the granddaddy of roleplaying games, Dungeons
Robert Turk:and Dragons, you see a monster, you kill the monster, you get
Robert Turk:experience and you get its treasure.
Robert Turk:That's not my favorite way to approach monsters at all.
Robert Turk:So , the space nuns in particular, it's - your goal in this game is to survive,
Robert Turk:and the deck is stacked against you.
Robert Turk:Everything is going wrong.
Robert Turk:Chances are, you are not going to survive.
Robert Turk:So the question that it asks you deep down in your core of humanity
Robert Turk:is when does it become acceptable to do horrible things to survive?
Robert Turk:Because the nuns are not, they're not evil monsters.
Robert Turk:They are basically cursed ladies who were doing good things and now will
Robert Turk:have to eat your face to survive.
Robert Turk:So they're just trying to do what's in their nature.
Robert Turk:They're a holy order.
Robert Turk:And is it acceptable as players?
Robert Turk:How do you come over that that emotional, mental hurdle that taboo of
Robert Turk:saying, dang it's either me or them.
Robert Turk:and.
Robert Turk:It's going to have to be me.
Lucas:this is really interesting to me because on the one hand you've got
Lucas:this really intense moral dilemma here.
Lucas:You've almost set up the trolley problem.
Lucas:but you've done, you've played it for laughs.
Lucas:, how do you manage that balance?
Robert Turk:well, I'll probably burn in hell for it.
Robert Turk:Um, no.
Robert Turk:It is not an easy balance to strike.
Robert Turk:part of that, that balance comes from the fact that when I run a game, it is
Robert Turk:very much about the players experience.
Robert Turk:It's about the story and the journey that they are exploring.
Robert Turk:Not so much about the rules, even in the games that I wrote the rules for I am
Robert Turk:the kind of GM that is totally willing to break the rules if it keeps things
Robert Turk:flowing and keep people having fun.
Robert Turk:So I think that , dichotomy of the serious nature that these
Robert Turk:nuns are going to eat your face.
Robert Turk:They're going to try and kill you.
Robert Turk:They're also kind of fun and funny.
Robert Turk:spins out of that naturally.
Robert Turk:It's we wanted to tell a good story.
Robert Turk:We want to have a good time.
Robert Turk:And in a game like Starship Infernum, where it does get very tense at moments,
Robert Turk:and you do have characters dying.
Robert Turk:That is part of the game.
Robert Turk:it helps to let those moments of levity have a second or two to breathe.
Robert Turk:and it helps kind of punctuate.
Robert Turk:The horror as well.
Robert Turk:, instead of it being one straight rollercoaster climb up to the
Robert Turk:top, you've got some, downs and some ups and some sideways.
Robert Turk:you're getting, more of an emotional range and a journey out of it.
Robert Turk:You can get Starship Infernum from drive through RPG.
Robert Turk:that's probably the easiest way right now in the lockdowns and everything.
Robert Turk:You can order it on Amazon.
Robert Turk:And if your local gaming store is open, they can order it for you.
Robert Turk:My favorite way is for you to support your local game store.
Robert Turk:, I'll be a hundred percent honest there.
Robert Turk:That is my favorite way.
Robert Turk:you can go to our website.
Robert Turk:Www.wicked-clever.com.
Robert Turk:Occasionally we post stuff there.
Robert Turk:, but the real value of the website is you can sign up for our
Robert Turk:mailing list and I don't even send out something once a month.
Robert Turk:I send out.
Robert Turk:a newsletter when we're going to a show like gen con or origins, which
Robert Turk:aren't happening this year, , to let you know what we're running
Robert Turk:and how to sign up for our games.
Robert Turk:I send out a newsletter.
Robert Turk:If we've got a new product, or if somebody puts our products
Robert Turk:on a really awesome stupid sale.
Robert Turk:we have a Twitter, we have an Instagram, but really our website
Robert Turk:and sign up for the email list.
Robert Turk:That's does that work?
Robert Turk:Is that, is that a good answer?
Lucas:Yeah.
Robert Turk:the game I'm working on right now is called Goblonia.
Robert Turk:it comes out of short stories and writings that I started doing about nine years ago.
Robert Turk:and the character that I used to play Gander, stitch, the goblin
Robert Turk:onstage and storytelling festivals.
Robert Turk:So it's basically a game set in his world.
Robert Turk:Um, that one who knows when it's going to come out, I've
Robert Turk:been working on that one for
Lucas:four
Robert Turk:years.