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04: Space Leper Nuns - Robert Turk
Episode 47th September 2020 • Making a Monster • Lucas Zellers
00:00:00 00:13:48

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Sci-fi survival horror meets B-movie comedy with the Space Leper Nuns from Starship Infernum, a charming, fast-paced, pick-up-and-play RPG by Robert Turk of Wicked Clever Games.

Read the transcript and get more from the show: https://scintilla.studio/monster-planegea-atlas-games/

Get stat blocks, bonus content, and other monstrous perks: www.patreon.com/scintillastudio


Join the conversation: www.twitter.com/SparkOtter


Meet my guest Robert Turk:

http://www.wicked-clever.com/

https://www.facebook.com/wickedclever/


Music in this episode is from Audionautix: https://audionautix.com/

Transcripts

Robert Turk:

Symptoms of the disease include itching, sneezing, biting,

Robert Turk:

spontaneous narcolepsy, willful disregard for one's own safety, a

Robert Turk:

craving for fish, an overwhelming desire to shout one liners, vertigo,

Robert Turk:

and frequent public urination.

Robert Turk:

Incubation time seems to be about 14 seconds and the contagion is spread

Robert Turk:

through bodily fluids, dirty toilet seats, crisp high fives, awkward

Robert Turk:

hugs and prolonged eye contact.

Robert Turk:

To minimize the risk of infection, before I put the toaster in charge, I temporarily

Robert Turk:

outlawed eye contact and toilet use.

Robert Turk:

I tried to forbid high fives and hugs, but HR would not let me.

Robert Turk:

In a possibly unrelated event that nice colony of leper nuns we picked

Robert Turk:

up hitchhiking on the side of the hyper route after their shuttle

Robert Turk:

bus broke down has gone missing.

Robert Turk:

my name is Robert Turk.

Robert Turk:

I am an independent game designer.

Robert Turk:

I've been playing games, since I was in middle school, which is.

Robert Turk:

30 plus years now, and have had an absolute blast playing games

Robert Turk:

and played all sorts of games.

Robert Turk:

but in writing games, I want games that are easy to bring to the table that,

Robert Turk:

are not intimidating in their scope.

Robert Turk:

And, Are fun and different to play.

Robert Turk:

some people say my games, the games I write are sort of gateway

Robert Turk:

games, to get people that don't normally play role playing games

Robert Turk:

that are intimidated by multiple books and having to have a college

Robert Turk:

degree to do the math and all that.

Robert Turk:

, I don't, I don't do that.

Robert Turk:

My very first role playing game.

Robert Turk:

it's called, are you mental?

Robert Turk:

It is a card driven role playing game about lunatic superheroes who escape

Robert Turk:

the asylum to go off and save the world.

Robert Turk:

From there I made some slightly more serious games, Purgatory House,

Robert Turk:

was a haunted house horror game.

Robert Turk:

and then Starship Infernum was spun off of a convention.

Robert Turk:

Somebody said, "I don't like haunted houses, but I like space stuff."

Robert Turk:

And I said, "Well I could do that too.

Robert Turk:

Why not?"

Robert Turk:

Um, so, and those are blackjack based games, so they play very

Robert Turk:

differently than what most people are used to as a role playing game.

Robert Turk:

Weird Scouts I wrote that's a game about, magical kids and an

Robert Turk:

enchanted forest, earning badges and exploring the wood and helping

Robert Turk:

monsters instead of fighting monsters.

Lucas:

So obviously a huge scope of work we could draw from.

Lucas:

I've left it to you.

Lucas:

This is your choice, of the monsters you've made.

Lucas:

what's your favorite and why

Robert Turk:

I have to think my favorite monster comes from a scenario I wrote for

Robert Turk:

Starship Infernum the, space madness.

Robert Turk:

scenario it is the, space leper nuns, and right.

Robert Turk:

So the idea behind the whole scenario was, - 'cause this is a pretty

Robert Turk:

serious, heavy, can be a scary survival game - was write a campy scenario.

Robert Turk:

If people really want to play it fun and silly old school

Robert Turk:

Star Trek, they can do that.

Robert Turk:

in my head.

Robert Turk:

When I see the leper space nuns, they've got like the nun habits and a combination

Robert Turk:

between that and like a mummy, because they're all wrapped up in bandages.

Robert Turk:

So when the players encounter them at first, it's like, Oh, well, these

Robert Turk:

are just the nuns, they're these peaceful ladies going about their Holy

Robert Turk:

business, , and then the nuns turn around and try to rip their faces off.

Lucas:

I know Starship Infernum is a rules-light system, but what are

Lucas:

the relevant game statistics here?

Robert Turk:

Starship Infernum is a, it's essentially a

Robert Turk:

one-shot infinitely replayable pick-up-and-play role playing game.

Robert Turk:

you play a full story in three to four hours depending, and

Robert Turk:

how many people are playing.

Robert Turk:

the core of the game is a black jack mechanic.

Robert Turk:

Anytime you encounter something that can kill you, which is almost every

Robert Turk:

round, because this is a sci-fi survival horror game, you play off a

Robert Turk:

hand of blackjack against the dealer.

Robert Turk:

and it's not straight black Jack characters have traits that they

Robert Turk:

can use plus minus one, plus minus two, plus minus three, to adjust

Robert Turk:

their final blackjack score.

Robert Turk:

So if your trade is applicable to what you're doing, you can pull

Robert Turk:

that in, add it or subtract it from your score to move your number

Robert Turk:

around, If you bust, you take damage.

Robert Turk:

If you take three points of damage, you're dead.

Robert Turk:

The NPCs don't have stats.

Robert Turk:

Like they don't have strength and dexterity and all this.

Robert Turk:

They're not going to compare that and roll that.

Robert Turk:

And you're playing hands of blackjack.

Robert Turk:

And the adversaries have health and that's pretty much all they

Robert Turk:

have health and a description.

Robert Turk:

There are some optional rules that the more powerful adversaries, have

Robert Turk:

special abilities they can draw on.

Robert Turk:

And so when you encounter the leper nuns in this scenario, the basic

Robert Turk:

ones, they're, they're basic.

Robert Turk:

They're kind of pushovers.

Robert Turk:

If you were to encounter the, the, um, uh, the boss leper nun and

Robert Turk:

she has a name, the boss of a nun.

Robert Turk:

Um,

Lucas:

The mother

Lucas:

superior.

Robert Turk:

Mother superior.

Robert Turk:

thank you.

Robert Turk:

Thank you.

Robert Turk:

If you encountered the Mother Superior leper, nun , if you tied

Robert Turk:

against the Mother Superior - she'd be a level three adversary,

Robert Turk:

which means she has three health.

Robert Turk:

You've gotta beat her three times essentially to kill her.

Robert Turk:

, and in blackjack, if you tie, , in this game, it's considered a push.

Robert Turk:

You throw all the cards out, you go again because you keep going until

Robert Turk:

someone wins or somebody loses.

Robert Turk:

, however, she counts, ties in her favor.

Robert Turk:

So if you tie against her, you've actually lost.

Lucas:

what do you want players to feel when they encounter this leper space nuns?

Robert Turk:

Oh, I want the leper space nuns.

Robert Turk:

I want it to be a bait and switch.

Robert Turk:

because in Starship Infernum the entire time, you're on the edge of your seat.

Robert Turk:

the game is built to drive that tension constantly.

Robert Turk:

It's a fun sort of tension.

Robert Turk:

Stress can be fun.

Robert Turk:

This, this gamifies the stress of the situation.

Robert Turk:

Everything's trying to kill you.

Robert Turk:

Everything's going wrong.

Robert Turk:

Things are blowing up and, Oh, here's these sweet space nuns.

Robert Turk:

We've found them.

Robert Turk:

Yay.

Robert Turk:

Part of our mission is accomplished.

Robert Turk:

Everything's going to be okay.

Robert Turk:

And then no, they turn and try to kill you.

Robert Turk:

So it's definitely, I want that bait and switch there when

Robert Turk:

you encounter the leper nuns.

Robert Turk:

I want that moment of, Hey, we're going to be okay.

Robert Turk:

Oh crap.

Robert Turk:

No, we're not.

Robert Turk:

They're going to kill us.

Robert Turk:

part of what makes it effective is even if you're not a religious

Robert Turk:

person, I think most people have respect for that established

Robert Turk:

hierarchy of people that dedicate their life to service or religion.

Robert Turk:

So I don't know anybody that talks bad about nuns, even people

Robert Turk:

that went to Catholic school.

Robert Turk:

It's just not something you do.

Robert Turk:

Nuns, you think of Mother Teresa, you think of women that are out there

Robert Turk:

doing good works and helping the poor.

Robert Turk:

so I have found in running this game, people are very

Robert Turk:

hesitant to attack the nuns.

Robert Turk:

They don't want to hurt the nuns, even though they have learned that

Robert Turk:

these nuns are these mummy leper - they're going to eat your face.

Robert Turk:

and eventually they get over that eventually.

Robert Turk:

Yeah.

Robert Turk:

Okay.

Robert Turk:

It's survival of fittest and then it breaks that taboo then it's okay.

Robert Turk:

And it's kind of fun and cool to explore.

Robert Turk:

We're attacking nuns, something you could never do, , on the street.

Robert Turk:

, you'd be vilified for that, but.

Robert Turk:

In the game.

Robert Turk:

Sometimes you can do those things that are not socially acceptable, but do

Robert Turk:

them in a way that is healthy and fun.

Lucas:

what issues or questions do the leper space nuns, ask

Lucas:

your players to grapple with.

Robert Turk:

In the granddaddy of roleplaying games, Dungeons

Robert Turk:

and Dragons, you see a monster, you kill the monster, you get

Robert Turk:

experience and you get its treasure.

Robert Turk:

That's not my favorite way to approach monsters at all.

Robert Turk:

So , the space nuns in particular, it's - your goal in this game is to survive,

Robert Turk:

and the deck is stacked against you.

Robert Turk:

Everything is going wrong.

Robert Turk:

Chances are, you are not going to survive.

Robert Turk:

So the question that it asks you deep down in your core of humanity

Robert Turk:

is when does it become acceptable to do horrible things to survive?

Robert Turk:

Because the nuns are not, they're not evil monsters.

Robert Turk:

They are basically cursed ladies who were doing good things and now will

Robert Turk:

have to eat your face to survive.

Robert Turk:

So they're just trying to do what's in their nature.

Robert Turk:

They're a holy order.

Robert Turk:

And is it acceptable as players?

Robert Turk:

How do you come over that that emotional, mental hurdle that taboo of

Robert Turk:

saying, dang it's either me or them.

Robert Turk:

and.

Robert Turk:

It's going to have to be me.

Lucas:

this is really interesting to me because on the one hand you've got

Lucas:

this really intense moral dilemma here.

Lucas:

You've almost set up the trolley problem.

Lucas:

but you've done, you've played it for laughs.

Lucas:

, how do you manage that balance?

Robert Turk:

well, I'll probably burn in hell for it.

Robert Turk:

Um, no.

Robert Turk:

It is not an easy balance to strike.

Robert Turk:

part of that, that balance comes from the fact that when I run a game, it is

Robert Turk:

very much about the players experience.

Robert Turk:

It's about the story and the journey that they are exploring.

Robert Turk:

Not so much about the rules, even in the games that I wrote the rules for I am

Robert Turk:

the kind of GM that is totally willing to break the rules if it keeps things

Robert Turk:

flowing and keep people having fun.

Robert Turk:

So I think that , dichotomy of the serious nature that these

Robert Turk:

nuns are going to eat your face.

Robert Turk:

They're going to try and kill you.

Robert Turk:

They're also kind of fun and funny.

Robert Turk:

spins out of that naturally.

Robert Turk:

It's we wanted to tell a good story.

Robert Turk:

We want to have a good time.

Robert Turk:

And in a game like Starship Infernum, where it does get very tense at moments,

Robert Turk:

and you do have characters dying.

Robert Turk:

That is part of the game.

Robert Turk:

it helps to let those moments of levity have a second or two to breathe.

Robert Turk:

and it helps kind of punctuate.

Robert Turk:

The horror as well.

Robert Turk:

, instead of it being one straight rollercoaster climb up to the

Robert Turk:

top, you've got some, downs and some ups and some sideways.

Robert Turk:

you're getting, more of an emotional range and a journey out of it.

Robert Turk:

You can get Starship Infernum from drive through RPG.

Robert Turk:

that's probably the easiest way right now in the lockdowns and everything.

Robert Turk:

You can order it on Amazon.

Robert Turk:

And if your local gaming store is open, they can order it for you.

Robert Turk:

My favorite way is for you to support your local game store.

Robert Turk:

, I'll be a hundred percent honest there.

Robert Turk:

That is my favorite way.

Robert Turk:

you can go to our website.

Robert Turk:

Www.wicked-clever.com.

Robert Turk:

Occasionally we post stuff there.

Robert Turk:

, but the real value of the website is you can sign up for our

Robert Turk:

mailing list and I don't even send out something once a month.

Robert Turk:

I send out.

Robert Turk:

a newsletter when we're going to a show like gen con or origins, which

Robert Turk:

aren't happening this year, , to let you know what we're running

Robert Turk:

and how to sign up for our games.

Robert Turk:

I send out a newsletter.

Robert Turk:

If we've got a new product, or if somebody puts our products

Robert Turk:

on a really awesome stupid sale.

Robert Turk:

we have a Twitter, we have an Instagram, but really our website

Robert Turk:

and sign up for the email list.

Robert Turk:

That's does that work?

Robert Turk:

Is that, is that a good answer?

Lucas:

Yeah.

Robert Turk:

the game I'm working on right now is called Goblonia.

Robert Turk:

it comes out of short stories and writings that I started doing about nine years ago.

Robert Turk:

and the character that I used to play Gander, stitch, the goblin

Robert Turk:

onstage and storytelling festivals.

Robert Turk:

So it's basically a game set in his world.

Robert Turk:

Um, that one who knows when it's going to come out, I've

Robert Turk:

been working on that one for

Lucas:

four

Robert Turk:

years.

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