In this episode, we conclude our look at the Dungeons and Dragons 5th Edition Ability Scores with Charisma.
Charisma represents your character’s ability to successfully interact with and influence others. How your character achieves that influence is open to a lot of interpretation. Depending on how you and your DM envision the character, Charisma can include or exclude eloquence, self-confidence, charm, bearing, a fearsome demeanor, striking physical appearance, winning smile or commanding personality.
Any time you’re trying to navigate a delicate social situation, expect your DM to call for a Charisma check.
Charisma is the Ability you’ll rely on when making Skill checks to get your way using Deception, Intimidation, Performance, and Persuasion.
If you’re playing as a Bard, paladin, sorcerer, or warlock, Charisma is your spellcasting ability, and your Charisma modifier will affect the power of the spells you cast.
On the next episode of Roll Factory we’ll talk about the Proficiency Bonus, the number that distinguishes skills your character has training at, from the ones they’re just innately good - or terrible - at.
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