Roll Play Lead uses Dungeons & Dragons to teach social skills to teens in Colorado. Kids and teens use monsters to explore the obstacles in their own lives.
You can support Roll Play Lead Directly, use Jamie's adventures in your home game, or check out her TEDx Talk at the links here: https://scintilla.studio/monster-roll-play-lead-social-skills-dnd
Meet my guest Jamie Flecknoe: https://twitter.com/Rosey_Games
Get stat blocks, bonus content, and other monstrous perks: www.patreon.com/scintillastudio
Join the conversation: www.twitter.com/SparkOtter
Music by Jason Shaw at Audionautix.com
Monsters can and should be part of the story.
Jamie Flecknoe:It's one thing to have an owl bear who like attacks the party on the road.
Jamie Flecknoe:And it's another thing to create a mind flayer who's super intelligent and
Jamie Flecknoe:just say that their sole purpose is X and they will do anything to get that.
Jamie Flecknoe:And there's nothing you can do to change their mind.
Jamie Flecknoe:Come on.
Jamie Flecknoe:It's an intelligent being, there has to be something you can like, yeah,
Jamie Flecknoe:they might be evil, but like even evil creatures have needs aside from taking
Jamie Flecknoe:over X colony and making it all their own.
Jamie Flecknoe:Like what else can be done?
Jamie Flecknoe:And I feel like that's something I'm really trying to bring into my
Jamie Flecknoe:games and my work especially with the kids is that they have a story
Jamie Flecknoe:to tell too, and together you're going to tell a bigger story.
Lucas:Hello and welcome to Making a Monster, the bite-sized podcast where
Lucas:usually, game designers show us their favorite monster and we discover how
Lucas:it works, why it works and what it means but today, I'm bringing back the
Lucas:"bonus episode" format to introduce you to someone using Dungeons and
Lucas:Dragons to interact with kids and make a difference in their lives directly.
Lucas:There's a hole in Making a Monster.
Lucas:Up until now it's just been pure entertainment or kind of a curiosity where
Lucas:I'm going to bring you a story you may not have heard and tell you more about it than
Lucas:you probably thought there was to know.
Lucas:I guess you could say I've hit my third level and taken my Paladin Oath Folklore.
Jamie Flecknoe:Okay.
Lucas:What I'm hoping to do, is to inject another piece into this
Lucas:conversation where instead of just being a story that reflects an understanding
Lucas:of the world that was before and is no longer, this episode I'm hoping will
Lucas:show people that, monsters are still useful in coming to understand the world,
Lucas:, especially the one that we live in today
Jamie Flecknoe:Yeah,
Lucas:That's Jamie Flecknoe, also known as Rosey Games, on Twitter and Twitch.
Lucas:I heard her give a TEDx Talk on how she's using Dungeons & Dragons to
Lucas:develop social skills, and I'd like you to meet her and hear more about
Lucas:what she's doing at an organization she founded called Roll Play Lead.
Jamie Flecknoe:Roll Play Lead is, right now we're based just a little
Jamie Flecknoe:bit south of Denver and Colorado, and I work with teens and preteens
Jamie Flecknoe:usually like 11 ish to 17 ish.
Jamie Flecknoe:And we basically explore social skill development and anxiety management
Jamie Flecknoe:through the game, primarily at the game Dungeons and Dragons.
Lucas:How did you find out that this was a viable path to doing those things?
Jamie Flecknoe:Trial and error.
Jamie Flecknoe:No, um, I had just gotten into Dungeons and Dragons myself only
Jamie Flecknoe:maybe eight or so months prior to really starting Roll Play Lead.
Jamie Flecknoe:So I have a background in leadership development and with this background,
Jamie Flecknoe:I started to realize that there was this cool overlap, right?
Jamie Flecknoe:So you're getting to play this character.
Jamie Flecknoe:You get to try new things, you get to experience life differently, right?
Jamie Flecknoe:Because you're playing a character who probably is, you know, I mean a, in a
Jamie Flecknoe:fantasy world, so different than your own.
Jamie Flecknoe:And B probably has a story that's different than yours, right?
Jamie Flecknoe:And so, as I was playing as my first Dungeons and Dragons character, I started
Jamie Flecknoe:to realize that it was helping me.
Jamie Flecknoe:And a lot of these leadership theories that I had studied in grad
Jamie Flecknoe:school, started to feel relevant.
Jamie Flecknoe:Like, you know, people taking things out on you, like projection, what
Jamie Flecknoe:role are you fulfilling for the greater audience and whatever that
Jamie Flecknoe:looks like in Dungeons and Dragons.
Jamie Flecknoe:And I started to realize that there's so much opportunity to practice stuff, quote,
Jamie Flecknoe:unquote, safely, that I started to think what if I was really specific with this?
Jamie Flecknoe:What if I targeted teenagers and what if I created situations where
Jamie Flecknoe:they specifically had to address some of these social skill areas, like
Jamie Flecknoe:communication, problem solving, critical thinking, et cetera, through this.
Jamie Flecknoe:And I actually found out that there are other organizations, also small
Jamie Flecknoe:like Roll Play Lead across the country who are doing this kind of work.
Jamie Flecknoe:And I thought, oh, Hey, I'm not the first, but I am the first in this area.
Jamie Flecknoe:That's doing not therapy.
Jamie Flecknoe:So like, I don't, you know, have kids sit down, I'm not licensed in
Jamie Flecknoe:therapy, you know, any therapeutic practices like that, but there
Jamie Flecknoe:is this social skill piece to it.
Jamie Flecknoe:So we're not working through parents divorces.
Jamie Flecknoe:We're not managing depression, but we're working on, how do you just
Jamie Flecknoe:communicate an idea a little bit better?
Jamie Flecknoe:How do you problem solve a little bit stronger?
Jamie Flecknoe:How do you speak up when you're feeling like your voice isn't being heard?
Jamie Flecknoe:So it's, it's a lot different than what a lot of the organizations are doing,
Jamie Flecknoe:but also similar, if that makes sense.
Lucas:What did it look like for you prior to about a year ago to create, a space
Lucas:for people to learn and explore social skills through Dungeons and Dragons?
Lucas:And what does it look like now?
Jamie Flecknoe:Yeah.
Jamie Flecknoe:it's a little bit of a challenge.
Jamie Flecknoe:I mean, now is different, but it was even a challenge then.
Jamie Flecknoe:Because I don't bring in enough money to rent my own place near
Jamie Flecknoe:where my kid like where my students are, it's expensive down there.
Jamie Flecknoe:So we worked through the rec center, which was always a fun, little challenge,
Jamie Flecknoe:but, you know, ideally you get a quiet space tables set up and chairs,
Jamie Flecknoe:and I like to start every group.
Jamie Flecknoe:So my sessions run for four weeks and I have either three hour.
Jamie Flecknoe:Groups for kids, for students and kids who have a longer attention span
Jamie Flecknoe:and also want a more in-depth story.
Jamie Flecknoe:And then I do hour and a half sessions as well, either for kids who, whose
Jamie Flecknoe:attention spans are a little bit limited, or they don't prefer like an in-depth
Jamie Flecknoe:like backstory kind of experience.
Jamie Flecknoe:But each of my four week sessions, if they, especially, if our students change
Jamie Flecknoe:out, we create community guidelines, which is like, character versus player.
Jamie Flecknoe:So knowing that sometimes our characters might say or do things
Jamie Flecknoe:that are challenging, but that doesn't always have to reflect on the player.
Jamie Flecknoe:Things like have fun, be respectful, raise your, you know, like, you
Jamie Flecknoe:know, all of these kinds of things.
Jamie Flecknoe:Depending on the group and the age of the group and the comfort level, sometimes
Jamie Flecknoe:it is me mostly suggesting things.
Jamie Flecknoe:But my goal is to always have everybody give a suggestion.
Jamie Flecknoe:Prior to the pandemic, no screens were a part of our thing, no phones out,
Jamie Flecknoe:this is a screen-free space, except for when we take our break, you can
Jamie Flecknoe:pull your screen out if you need to.
Jamie Flecknoe:So that was respectful.
Jamie Flecknoe:Like you don't have your phone out at the table, you're not flipping
Jamie Flecknoe:through internets while we're playing.
Jamie Flecknoe:So that's part of it.
Jamie Flecknoe:And then part of it is of course, making the space fun.
Jamie Flecknoe:So we have - again, pre pandemic - snacks, we celebrate birthdays.
Jamie Flecknoe:If your birthday happens while we're here, like we have cookies.
Jamie Flecknoe:I do Christmas cookies every year with, that's just a part of my tradition.
Jamie Flecknoe:So like holiday times I am bringing in like buckets of cookies and milk, just,
Jamie Flecknoe:you know, you want it to be fun as well.
Jamie Flecknoe:Right?
Jamie Flecknoe:So, I mean, obviously D and D in and of itself is fun,
Jamie Flecknoe:but it also can be stressful.
Jamie Flecknoe:Like those first couple of sessions where you're learning
Jamie Flecknoe:your character, even we start with level one characters, especially
Jamie Flecknoe:newbies it's still stressful, right?
Jamie Flecknoe:So just kind of being like, yeah, this is stressful, but also like
Jamie Flecknoe:here's a stress ball, just squeeze it.
Jamie Flecknoe:And that's the other thing we do is as long as you pay attention and know
Jamie Flecknoe:when your turn is, I have I used to.
Jamie Flecknoe:You know, paper, what sort of looking for clothes pins with Popsicle sticks
Jamie Flecknoe:and your characters names on them.
Jamie Flecknoe:So like you turn order is displayed on my DM screen.
Jamie Flecknoe:So if you need to get up, if you need to get up and dance, because you're nervous
Jamie Flecknoe:or that's just how you process your energy or whatever, get up and dance.
Jamie Flecknoe:If you need to bring a stress ball with you or, you know, like a fidget
Jamie Flecknoe:spinner or something like that, fine.
Jamie Flecknoe:Bring it with you.
Jamie Flecknoe:My biggest rules are, you know, when your turn is because it is
Jamie Flecknoe:literally displayed in front of you.
Jamie Flecknoe:If you are not ready on your turn, you know, as we start to learn
Jamie Flecknoe:our characters that we move on.
Jamie Flecknoe:But like I love when the kids get up and dance, I had one kid who's doing like
Jamie Flecknoe:Fortnite dances the whole time in turns.
Jamie Flecknoe:It was great.
Jamie Flecknoe:But yeah.
Jamie Flecknoe:so like making, making the space comfortable for everybody.
Jamie Flecknoe:So whether you sit there like stoic and still between turns or whether
Jamie Flecknoe:you have to get up and Fortnite dance it like whatever's best for
Lucas:it sounds like you've been doing this for a couple of years now.
Jamie Flecknoe:Uh, Actually.
Jamie Flecknoe:I guess this will be two years.
Jamie Flecknoe:So April will be two years since we started.
. Lucas:And when did you have to make the switch to online play?
Jamie Flecknoe:we switched.
Jamie Flecknoe:Right.
Jamie Flecknoe:right.
Jamie Flecknoe:I guess it was March very early March.
Jamie Flecknoe:We switched because spring break classes took where my first
Jamie Flecknoe:classes that took place online.
Jamie Flecknoe:I canceled, I ended up again because a lot of it was through the rec
Jamie Flecknoe:center, which makes, know, they.
Jamie Flecknoe:Parents have to pay the rec center versus paying me.
Jamie Flecknoe:So I just canceled the March classes and then we started online.
Jamie Flecknoe:So I had to like figure out registration online and how
Jamie Flecknoe:to keep track of all of that.
Jamie Flecknoe:You know, the rec center was keeping track of all that.
Jamie Flecknoe:For me, I had used rule 20 a little bit because when I first
Jamie Flecknoe:started playing, I played.
Jamie Flecknoe:So I'm an I used to be a huge fan of the Sims.
Jamie Flecknoe:I used to play that video game
Jamie Flecknoe:heck a lot, and I made friends in the community.
Jamie Flecknoe:So my first like DM-ing experience was actually with people who played
Jamie Flecknoe:the Sims, like across the world.
Jamie Flecknoe:So I use
Jamie Flecknoe:year.
Jamie Flecknoe:Oh Yeah.
Jamie Flecknoe:It was fun.
Jamie Flecknoe:A little bit for that, but I had to really figure, of course you need
Jamie Flecknoe:to figure out a whole heck of a lot more when you're doing social skills.
Jamie Flecknoe:And then we already had a discord.
Jamie Flecknoe:I already had a role-play lead discord server in place.
Jamie Flecknoe:So it was just kind of, Advancing that a little bit.
Jamie Flecknoe:So we're, you know, making it a little bit more detailed and like
Jamie Flecknoe:creating spaces for online play.
Jamie Flecknoe:And role-playing in between sessions.
Jamie Flecknoe:I have some groups who play, who do that and some that don't.
Jamie Flecknoe:But Yeah.
Jamie Flecknoe:so it, actually, I have to be honest, I think the transition was bigger
Jamie Flecknoe:for the kids than it was for me.
Jamie Flecknoe:For anyone who's ever played online, you know, it's changes it.
Jamie Flecknoe:Like, I had to get okay with them typing side conversations, but my
Jamie Flecknoe:rule was you can't private type them because we had some issues with that.
Jamie Flecknoe:Any side conversations had to be either in like the zoom chat or the
Jamie Flecknoe:discord chat that I could see because people were like, oh, well, in this
Jamie Flecknoe:side conversation, so-and-so did this.
Jamie Flecknoe:And I'm like, well, I can't see it.
Jamie Flecknoe:So I don't know what you want me to do.
Jamie Flecknoe:Like you have to, you know, part of me monitoring, I mean, I did stuff,
Jamie Flecknoe:but like part of it was like, if you want me to monitor it and make
Jamie Flecknoe:sure that I know what's going on, you know, the rule is it has to be
Jamie Flecknoe:in PR in public chat for everyone.
Jamie Flecknoe:those little things changed a little, but, you know, I had to say, you know,
Jamie Flecknoe:You know, one of the best parts of D and D are the side conversations you have in
Jamie Flecknoe:between, and we weren't able to do that.
Jamie Flecknoe:So I was like, all right, if you type, that's fine, please, you know,
Jamie Flecknoe:screen, you know, if you want to turn your camera on grades, if you
Jamie Flecknoe:don't want to also great dealing with internet capacity was also interesting.
Jamie Flecknoe:You know, kids computer just crash in the middle of it because I
Jamie Flecknoe:pay for high internet because my partner and I are huge gamers.
Jamie Flecknoe:So we want to be able to game and like stream stuff.
Jamie Flecknoe:But I understand that not everyone has those needs.
Jamie Flecknoe:So, you know, that was another huge thing to overcome.
Jamie Flecknoe:But I think we got there
Jamie Flecknoe:the last year.
Lucas:You have to figure it, then you're going to get there eventually.
Lucas:Right?
Lucas:There's a lot more to dig in and I think we're this a different podcast
Lucas:we could spend the entire time on the difference between in-person
Lucas:and online play and honestly I would like to, but I do want to ask though
Lucas:just because I want to understand like the literature in the space that
Lucas:we're working in, there particular principles of leadership development
Lucas:or particular authors whose work you tend to use in, in role-play lead?
Jamie Flecknoe:Um, yes and no.
Jamie Flecknoe:One of the most in my time in grad school, we, we did a lot studied
Jamie Flecknoe:a lot of different ones, but the most influential were authors
Jamie Flecknoe:called hive, Heifetz and Linsky.
Jamie Flecknoe:And they, offered a lot of information that felt modern.
Jamie Flecknoe:It didn't feel like it was, it was older, outdated, and their biggest
Jamie Flecknoe:focus was on scapegoating learning to get a, they called it like the
Jamie Flecknoe:balcony versus the dance floor.
Jamie Flecknoe:So like, oftentimes we get stuck on the dance floor, right.
Jamie Flecknoe:Something happens and all you can see are the things just around you.
Jamie Flecknoe:And the goal is to get yourself to the balcony so that you can
Jamie Flecknoe:see the big picture and like more fully what's going on around you.
Jamie Flecknoe:And so a lot of that stuff kind of guides how I, how I'm work
Jamie Flecknoe:with work with the kids is getting them to that point as well.
Jamie Flecknoe:But for the most part, a lot of what I do is very much just based on my
Jamie Flecknoe:own struggles and how I learned social skills or how I didn't learn them.
Jamie Flecknoe:And you know, in a lot of leadership developments, I mean, there are a
Jamie Flecknoe:ton of theories of, one of the big ones is like love and power and will.
Jamie Flecknoe:And one of the, I was very fortunate.
Jamie Flecknoe:I feel like I've talked about my professors a lot lately in
Jamie Flecknoe:different venues and things.
Jamie Flecknoe:But I was very fortunate to be with some really great professors who
Jamie Flecknoe:were very focused on the love side of things and just coming at everything
Jamie Flecknoe:with as much love as you can.
Jamie Flecknoe:And I, that is how I approach a lot of this is, is from a space of just love.
Jamie Flecknoe:What can I do to hold these students while they're learning?
Jamie Flecknoe:What can I do to let them fall and pick themselves back up and
Jamie Flecknoe:wouldn't have they fallen and they need help getting picked back up.
Jamie Flecknoe:And that is how I build a lot of my Like, scenarios for the campaigns that we run
Jamie Flecknoe:and how I built a lot of the interactions is do they need to be picked up right.
Jamie Flecknoe:now or are they okay?
Jamie Flecknoe:And can I continue to help teach them from this spot if that makes sense?
Lucas:It does.
Lucas:Yeah.
Lucas:How did you get the opportunity to give a TEDx talk?
Lucas:And what has it been like since you did?
Jamie Flecknoe:I don't know.
Jamie Flecknoe:No, I'm I am part of a Facebook group that I know Facebook is for people who are old.
Jamie Flecknoe:I am part of a Facebook group and it's like women entrepreneurs of
Jamie Flecknoe:like the Denver area or whatever.
Jamie Flecknoe:And so it's a whole bunch of women who started their own businesses
Jamie Flecknoe:and just want to support each other.
Jamie Flecknoe:And through there, someone posted up an application for one of our local Ted.
Jamie Flecknoe:You know, we have a local TEDx, Cherry Creek.
Jamie Flecknoe:And I thought to myself, it's called ideas worth spreading.
Jamie Flecknoe:So like, what is your idea worth spreading?
Jamie Flecknoe:And I was like, you know, I'm just going to try it.
Jamie Flecknoe:Like, what's the worst that can happen.
Jamie Flecknoe:Rethinking how we teach social skills to teens and then specifically
Jamie Flecknoe:using role-playing games for it.
Jamie Flecknoe:And so I filled out the application, they thought it was cool.
Jamie Flecknoe:We, they had over, I think a hundred applications and I think
Jamie Flecknoe:it eight or 10 of us spoke at it.
Jamie Flecknoe:And I was like, okay, cool.
Jamie Flecknoe:So that's how that happened.
Jamie Flecknoe:Which was just like, Wild to me that because I, whatever.
Jamie Flecknoe:And since then a lot has changed and a lot hasn't changed my work hasn't
Jamie Flecknoe:particularly gotten any, actually I have personally downgraded my work because all
Jamie Flecknoe:of my extracurriculars have picked up.
Jamie Flecknoe:But I've met really cool people who want to talk to me and hear more about
Jamie Flecknoe:it and are starting to think, how can D and D be used differently?
Jamie Flecknoe:So this is a great game, but what are we, what else can we do with it, right?
Jamie Flecknoe:Instead of just gathering your friends around and like going through
Jamie Flecknoe:dungeons and killing dragons and collecting treasures, like what else?
Jamie Flecknoe:How can we take this pop culture phenomenon that has launched and
Jamie Flecknoe:become huge over the last couple of years and actually make it something
Jamie Flecknoe:that we can use more intentionally?
Jamie Flecknoe:So that has been awesome.
Jamie Flecknoe:So I've been talking to lots of people about that, which is cool.
Lucas:Well, we're about half an hour in
Jamie Flecknoe:we can talk monsters.
Lucas:I we're just about to come to the point of the thing in the first place.
Lucas:Let's cut to the childhood monsters workshop that you mentioned.
Jamie Flecknoe:Yeah.
Jamie Flecknoe:So in this pandemic happening, I decided to expand my offerings.
Jamie Flecknoe:And one of the things I wanted to do was look at how we can take quote,
Jamie Flecknoe:unquote, real life monsters and turn them into D and D monsters.
Jamie Flecknoe:And it went okay.
Jamie Flecknoe:I mean, I got a handful of kids who registered for it and we, there
Jamie Flecknoe:were a series of different ones.
Jamie Flecknoe:There was like childhood monsters.
Jamie Flecknoe:There was world monsters.
Jamie Flecknoe:And so the childhood monsters was really fun because basically when
Jamie Flecknoe:I sat down with eight, well online, I sat down with the kids and we
Jamie Flecknoe:started talking about one thing from, I mean, and they're children now.
Jamie Flecknoe:So one thing from either their earlier childhood, so prior to
Jamie Flecknoe:teens, or even things that prevent them now from being able, what,
Jamie Flecknoe:what is their monster look like?
Jamie Flecknoe:And started thinking about, okay, once you've identified this, let's start to
Jamie Flecknoe:think about it in like creepy D and D terms, like, what does it look like?
Jamie Flecknoe:What kind of, is it a magic creature?
Jamie Flecknoe:Is it something that, can charm you or stun you?
Jamie Flecknoe:Or is it something that maybe, you know, just beats the heck out of you?
Jamie Flecknoe:Like, let's start to think about what that would look like.
Jamie Flecknoe:And we had some pretty interesting creatures come from this.
Jamie Flecknoe:We've had, my favorite was the lazy bunny.
Jamie Flecknoe:This bunny distracts you, right?
Jamie Flecknoe:So you're supposed to, you're supposed to go do your chores, right?
Jamie Flecknoe:Whatever it is, homework chores.
Jamie Flecknoe:But a bunny appears and it's like, no, just sit on the couch for a few
Jamie Flecknoe:more moments, like, come pet me.
Jamie Flecknoe:It'll be fine.
Jamie Flecknoe:And so you ignore your chores or your tasks that you've been
Jamie Flecknoe:assigned by your adult or whatever.
Jamie Flecknoe:And that's fine.
Jamie Flecknoe:And then it just kind of like charms you into staying on the couch, but if you
Jamie Flecknoe:decide to resist it and you're like, no, I really should get up and do this chore.
Jamie Flecknoe:It turns into I don't know if you all have ever played Overwatch, but kind of
Jamie Flecknoe:like as like a big scary bunny with like those Zenyatta orbs around its neck.
Lucas:Wow
Jamie Flecknoe:Yeah.
Jamie Flecknoe:And it, and it like tries to hypnotize you with the orbs.
Jamie Flecknoe:So like, does these like cool patterns with the orbs and it really just like
Jamie Flecknoe:stunned, like paralyzes you on the couch or the bed or whatever, and
Jamie Flecknoe:like prevents you from being able to do anything for the rest of the day.
Jamie Flecknoe:So that was one of my personal I've.
Jamie Flecknoe:I have a lazy bunny that appears often in my life,
Jamie Flecknoe:and challenging, but so it was cool, you know, so the student is thinking about how
Jamie Flecknoe:they, what prevents them quote unquote, from being able to get up and do things,
Jamie Flecknoe:which was fantastic and I loved it.
Lucas:What would you describe as the range of the monsters
Lucas:that your students were creating?
Jamie Flecknoe:For the younger group, like the lazy bunny was
Jamie Flecknoe:approximately like seen throughout.
Jamie Flecknoe:The older ones though.
Jamie Flecknoe:I had, I had a couple of later teenagers.
Jamie Flecknoe:So this, the lazy bunny student was like 12 or 13.
Jamie Flecknoe:I had a couple of 16, 17 year olds in the group.
Jamie Flecknoe:And their monsters were actually more people-based, magic-based creatures
Jamie Flecknoe:that were like anxiety, monsters, right?
Jamie Flecknoe:So these are the voices.
Jamie Flecknoe:One was like the voice in your head.
Jamie Flecknoe:And the voice in your head, tells you you're, you're an idiot.
Jamie Flecknoe:You shouldn't talk.
Jamie Flecknoe:Like whatever you just said was stupid.
Jamie Flecknoe:And no one cares about what you're saying.
Jamie Flecknoe:And so you saw this more mature monster, right?
Jamie Flecknoe:This more mature monster that is now more society reflective, if that makes sense?
Jamie Flecknoe:Of this is like the, the way society is viewing you versus like the bunny that
Jamie Flecknoe:is more like, this is just a problem that prevents me from doing chores in my house.
Jamie Flecknoe:And so you're seeing like a paralization monster as well, that like, when you go to
Jamie Flecknoe:parties or gatherings of people, you have to stay in the corner and you can't move.
Jamie Flecknoe:I think it was like, you catch it in the reflection of a mirror and
Jamie Flecknoe:then it paralyzes you and forces you to like fear run to a corner.
Jamie Flecknoe:So you get like feared and stay in a corner and you're not allowed to interact.
Jamie Flecknoe:So you're seeing like this more, more mature struggle of, you know, a teenager
Jamie Flecknoe:who's trying to quote, quote unquote, fit into society and is their monster
Jamie Flecknoe:is preventing them from doing that
Lucas:So when you were working with these monsters.
Lucas:How far did you go in the development of them for Dungeons & Dragons?
Lucas:Did you go as far as assigning a challenge rating?
Jamie Flecknoe:For the younger kids, we didn't quite get there.
Jamie Flecknoe:For the younger kids we sort of did, like, they created a couple of different things.
Jamie Flecknoe:The older kids they had like armor classes they had, they had, you
Jamie Flecknoe:know, spell slots and what spells they could cast you know, they did
Jamie Flecknoe:all the stats and things like that.
Jamie Flecknoe:So some of my younger kids love D and D, but don't read D and D
Jamie Flecknoe:if that makes sense, like they'll play, but they haven't like opened
Jamie Flecknoe:a manual out how to make it.
Jamie Flecknoe:Some of the older kids.
Jamie Flecknoe:Right.
Jamie Flecknoe:You know, D and D is there's too much.
Jamie Flecknoe:I mean, it's great, but there's a lot, but some of the older actually
Jamie Flecknoe:pulled up like stat blocks and kind of based the things off stat blocks.
Jamie Flecknoe:So most of their challenge ratings for these like monsters were for
Jamie Flecknoe:the older kids floated around like a nine or 10, the younger kids pro
Jamie Flecknoe:theirs were a little bit easier.
Jamie Flecknoe:Theres where like twos and threes.
Jamie Flecknoe:And I think that, it makes sense that the younger kids don't view their things yet
Jamie Flecknoe:quite as big as some of the older kids who actually have maybe have experienced
Jamie Flecknoe:the What's the word I'm looking for, like the pushback of society or their own
Jamie Flecknoe:anxiety within, raising your hand in the classroom and then feeling like an idiot
Jamie Flecknoe:if you don't answer the question, you know, and again, they're not that they
Jamie Flecknoe:are idiots, but that voice in the back of their head is of course telling them
Jamie Flecknoe:that they are because that's their anxiety being a jerk, which is what anxiety does.
Lucas:So the challenge rating of the monster is sort of reflective
Lucas:of the scale and the maturity of the problems that the students are facing.
Jamie Flecknoe:Yes.
Lucas:Are there mechanics in Dungeons and Dragons in either the monsters that
Lucas:you saw your students making or the ones that you use in your scenarios that
Lucas:you see as more useful or true to life?
Jamie Flecknoe:I'm going to say yes, but I think I'm going to answer this question
Jamie Flecknoe:differently than you're anticipating.
Lucas:Alright.
Jamie Flecknoe:My first campaign that we ran for like a full school
Jamie Flecknoe:year into the summer was definitely a trial campaign and there were a lot of
Jamie Flecknoe:really cool opportunities within it.
Jamie Flecknoe:And some of the things, some of the monsters and the way that,
Jamie Flecknoe:that I used them were just to create teamwork within the group.
Jamie Flecknoe:So I amped up monsters abilities, especially like AOEs and stuff like that.
Jamie Flecknoe:I wanted to make it so that the group had to figure out how to work together.
Jamie Flecknoe:But with the second campaign, me being a little bit more intentional with it and
Jamie Flecknoe:knowing what a full year would look like with them, I've created a lot of very
Jamie Flecknoe:multi-dimensional humanoid characters, less, so dragons, less so mimics.
Jamie Flecknoe:These are like your main baddies, right?
Jamie Flecknoe:Who are carrying you through the story, whose goals are multifaceted
Jamie Flecknoe:in order to get my students to start thinking about multiple sides to a
Jamie Flecknoe:story, which I know isn't really, I know you're thinking more like, Hmm.
Jamie Flecknoe:what spells do they cast, but to be honest with you, like, it's
Jamie Flecknoe:not so much their powers as much for me as it is their motivation
Jamie Flecknoe:that I find useful in encouraging critical thinking and encouraging
Jamie Flecknoe:problem solving within the students.
Jamie Flecknoe:Did they have to fight a whole gnoll pack?
Jamie Flecknoe:Absolutely.
Jamie Flecknoe:Was that a moment where I was just hoping they'd learn to
Jamie Flecknoe:work together a little bit?
Jamie Flecknoe:Sure.
Jamie Flecknoe:Less so than like having them be particularly built for it.
Jamie Flecknoe:My thing is I want my worlds, I want my main baddies, villains who are
Jamie Flecknoe:driving it, to have multiple sides, which I don't find a lot in the books.
Jamie Flecknoe:In the pre-written campaigns.
Jamie Flecknoe:I don't find that your baddies are relatable at all.
Lucas:Hm.
Jamie Flecknoe:They're just evil.
Jamie Flecknoe:Like you just want to kill them.
Jamie Flecknoe:Does that make sense?
Lucas:Absolutely does.
Lucas:one of the reasons I'm still doing this podcast months later is that,
Lucas:I've found that attitudes towards villains and what a villain should be,
Lucas:are deeply reflective of what we want out of a story and how we use them.
Lucas:I think there's a place for a monster who's one note or a villain
Lucas:who is definitively evil with no question as to whether or why or how.
Lucas:But I think it's also really interesting that, we are starting
Lucas:to demand more of our monsters.
Lucas:Like we're not as a whole or in general, or maybe it's just
Lucas:the circles that I run in, but.
Lucas:Anecdotally, I seem to see that the tabletop RPG community is no longer
Lucas:satisfied with a monster who just sort of pops up and deals X number of D twelves.
Jamie Flecknoe:I can describe to you one of the main villains my group is going
Jamie Flecknoe:for, and we can talk about how I use that.
Lucas:Yeah
Jamie Flecknoe:Yeah, this one's going to be painful.
Jamie Flecknoe:So.
Lucas:Okay.
Jamie Flecknoe:I have a lot of groups of kids, but I have one main group
Jamie Flecknoe:that's been together for awhile.
Jamie Flecknoe:And so their stories, their backstories and their world is a little bit
Jamie Flecknoe:more built around them versus some of the other groups that are newer
Jamie Flecknoe:where the world is built and we just kind of like shape a few moments
Jamie Flecknoe:around things, if that makes sense.
Jamie Flecknoe:So the main villain that the, my longest running group is going after
Jamie Flecknoe:right now is named Bailey Luna.
Jamie Flecknoe:And this particular villain is a challenge because this is the father of one of
Jamie Flecknoe:the characters I have one of my PCs.
Jamie Flecknoe:This is because that particular player was like, I want some drama.
Jamie Flecknoe:And I was like, Okay, well, you said it, so here you go.
Jamie Flecknoe:But part of it is also because of the way that we wanted to build this connection.
Jamie Flecknoe:So this particular character is a wood elf, you know, very generic, like wood
Jamie Flecknoe:elf, long braided hair you know, whatever.
Jamie Flecknoe:But their original goal was to keep their family well off.
Jamie Flecknoe:And by doing such, they made some maybe less than stellar connections, right?
Jamie Flecknoe:Because he sells maple syrup.
Jamie Flecknoe:This is what he does.
Jamie Flecknoe:He's a maple syrup farmer person, and you can't make a ton of money doing that.
Jamie Flecknoe:So he has started to trade information.
Jamie Flecknoe:He has started to learn a little bit more about things and that's how it started was
Jamie Flecknoe:just like, I will trade in information.
Jamie Flecknoe:By the time the characters re-meet with him, there is a war happening
Jamie Flecknoe:and he is actually, this is terrible, trafficking humans up to the Northern
Jamie Flecknoe:part of the continent for reasons that the group has yet to figure out, but it
Jamie Flecknoe:is because when they try and get them with ransom, he gets some of the money.
Jamie Flecknoe:And so it's become this interesting thing of like, well, I just wanted
Jamie Flecknoe:to keep my family alive and well, to this whole thing well, now I'm making
Jamie Flecknoe:a lot of money and I can, I don't know if I can get out of this, but
Jamie Flecknoe:I like the power that comes with it.
Jamie Flecknoe:And so it's kind of gotten to this point here where this particular
Jamie Flecknoe:character has told a few more lies than he meant to, to get out of it.
Jamie Flecknoe:And the group is trying to figure out like, do we dispatch
Jamie Flecknoe:one of our character's dads?
Jamie Flecknoe:Do we hope if we like kidnap him and like shackle him up,
Jamie Flecknoe:maybe he'll change his mind?
Jamie Flecknoe:And so again, this character isn't, or this monster in this case, or this
Jamie Flecknoe:villain, his goals were originally good.
Jamie Flecknoe:And sometimes when we have originally good ideas or good goals, we don't realize that
Jamie Flecknoe:they've gone too far until we've can't help ourselves, we can't get past it.
Jamie Flecknoe:And so the group is really trying to figure it's been fascinating to watch
Jamie Flecknoe:them figure out or try and figure out like, what's the best route that we take?
Jamie Flecknoe:Do we want to, just because he's doing bad things doesn't mean that
Jamie Flecknoe:we should, like, should we kill him?
Jamie Flecknoe:Is that the option?
Jamie Flecknoe:Or is the option more we break him out of this and see if he changes?
Jamie Flecknoe:Seeing if people change has been a big theme in this group and they
Jamie Flecknoe:have shown a lot more mercy than I think most groups would have
Jamie Flecknoe:for the even low-lying villains.
Jamie Flecknoe:And so I'm very in this case, just interested to see if they
Jamie Flecknoe:sit down and talk to him or if they just decide outright, he's
Jamie Flecknoe:a jerk, we're going to kill him.
Jamie Flecknoe:Because of the fact that I work with social skill development,
Jamie Flecknoe:nothing that I have is set in stone.
Jamie Flecknoe:I need it to be flexible because a, the kids always surprise me and I think
Jamie Flecknoe:that happens in any campaign, but they surprise me more than I anticipate;
Jamie Flecknoe:and because I want to be able to shift everything, to fit where they're at versus
Jamie Flecknoe:force them to fit what I've written.
Jamie Flecknoe:If that makes sense.
Jamie Flecknoe:So I never set anything completely in stone.
Jamie Flecknoe:I never decided that, Hey, this is exactly how this baddie is going to
Jamie Flecknoe:operate, or this experience is going to go because I always need to gauge
Jamie Flecknoe:where they're at in their development.
Lucas:There's a couple of things that that brings up that, that are going to
Lucas:be worthwhile to explore in the last little bit of time that we have left.
Lucas:First of all, it's been my theory that, the difference between a player,
Lucas:character and a monster is leveling up,
Lucas:and I think that comes from the heroic fantasy genre as a whole.
Lucas:We have this sort of clear divide between the hero, who grows and excels and
Lucas:comes back having crossed the threshold with power gained from the unknown, and
Lucas:then these sort of static threats that we can encounter and overcome or not.
Lucas:What that means is that you can enshrine those static monsters in a block, And
Lucas:it seems to me that what you're telling me is that, that approach is less
Lucas:useful to you than a monster in sort of the broad sense of the word who also
Lucas:grows and changes and has variability in their motivations and abilities.
Jamie Flecknoe:Yeah.
Jamie Flecknoe:absolutely.
Jamie Flecknoe:For, One of the first things I remind my students, cause you know, they
Jamie Flecknoe:like to test boundaries, especially students who've never played D and D
Jamie Flecknoe:before, is that the world continues on even when you're not part of it.
Jamie Flecknoe:So when you leave X town to go to Y town, X town still exists and the things
Jamie Flecknoe:you said and did have ripple effects.
Jamie Flecknoe:And so whether that's saved somebody who maybe you wouldn't have normally saved, or
Jamie Flecknoe:maybe you kill somebody on accident or on purpose, I had a group of kids storm into
Jamie Flecknoe:a butcher shop and attack the butcher, cause some of the cows had gone missing
Jamie Flecknoe:and they assumed it was the butcher who like wanted extra money and they rolled
Jamie Flecknoe:a natural 20 on pinning him to the wall.
Jamie Flecknoe:And I was like, well, you snap his neck and he's dead.
Jamie Flecknoe:Now his wife and kids are mad, you know?
Lucas:That's a hard move as a DM.
Jamie Flecknoe:Right?
Jamie Flecknoe:But, part of the social skill development piece is that you need
Jamie Flecknoe:to figure out how to talk to people.
Jamie Flecknoe:Like we get it.
Jamie Flecknoe:I mean, raise your hand if you've gotten angry at something, everyone experiences
Jamie Flecknoe:that emotion, but you can't just charge at the pro- I mean, you can, but there
Jamie Flecknoe:are consequences and you rolling a natural 20 on your grapple check or
Jamie Flecknoe:whatever to throw them against the wall.
Jamie Flecknoe:I mean, that, that's, that's part of the dice.
Jamie Flecknoe:And again, that's an extreme example, but another example is I had one kid
Jamie Flecknoe:who gave like two or three gold their character had grown up on the streets
Jamie Flecknoe:and they saw a kid begging for food and they gave them like two gold, right?
Jamie Flecknoe:That's a lot of money to give to a kid.
Jamie Flecknoe:What is that going to do?
Jamie Flecknoe:Well, that that could have really positive effects and down the line
Jamie Flecknoe:that that kid might be your ally.
Jamie Flecknoe:Right?
Jamie Flecknoe:And so the same with the villains and same with your monsters,
Jamie Flecknoe:they're going to experience things when you're not around and those
Jamie Flecknoe:experiences could be good, right?
Jamie Flecknoe:Maybe that ally that you created also goes to school with a potential villain and
Jamie Flecknoe:actually changes the potential villain's mind, or maybe you've killed the butcher.
Jamie Flecknoe:And now that kid hates you because you killed his dad and is now going to
Jamie Flecknoe:learn magic specifically to kill you.
Jamie Flecknoe:Right?
Jamie Flecknoe:And, and so I, listen, I have a lot of, this is what I do.
Jamie Flecknoe:So my goal is to make the villains, the good people, anyone you interact
Jamie Flecknoe:with has, has been affected by you and potentially in some way, shape or form,
Jamie Flecknoe:And if my students all decide to violently kill something, that's one option.
Jamie Flecknoe:But if they also decide to diplomatically approach a situation and try and make
Jamie Flecknoe:it better, I'm going to reward that by having the villain, maybe change
Jamie Flecknoe:a little bit or something like that.
Lucas:The other thing that, monsters tend to do in history, culture, folklore,
Lucas:is fill the role of the enemy other.
Lucas:And it sounds to me like what you've done is breakdown that difference entirely.
Lucas:Did you think of it in those terms?
Lucas:Was that intentional?
Lucas:Or was this just something that came out of the work that you were trying to do?
Jamie Flecknoe:It was intentional.
Jamie Flecknoe:I have plenty of monsters in my games that help them just
Jamie Flecknoe:fight and get out their anger.
Jamie Flecknoe:Right?
Jamie Flecknoe:Like, you know, they're going to come across some goblins and the goblins
Jamie Flecknoe:are just disposable in that point.
Jamie Flecknoe:But yeah, I was very intentional of saying to myself, particularly
Jamie Flecknoe:in this campaign that I've created, is that not everything that your
Jamie Flecknoe:character knows is correct, because they've learned it from a book that
Jamie Flecknoe:was written by somebody who's biased.
Jamie Flecknoe:Right?
Jamie Flecknoe:They have a particular goal in mind and saying that your villains,
Jamie Flecknoe:your bad guys are good guys.
Jamie Flecknoe:Everything is mutable.
Jamie Flecknoe:And so, yeah, my definite goal was to also help them to start
Jamie Flecknoe:thinking more critically.
Jamie Flecknoe:With everything going on in our society, this particular campaign
Jamie Flecknoe:is really focused on racism and how history is told by the victors.
Jamie Flecknoe:And I'm being very intentional of making it so that everything that they
Jamie Flecknoe:know might not be correct about the bad guys, about the, or the baddies
Jamie Flecknoe:and about people in their lives.
Jamie Flecknoe:This is my favorite campaign that I've ever run.
Lucas:And it would be it sounds like you've done what I think people
Lucas:now are trying to do with the N D
Jamie Flecknoe:In my opinion, monsters can and should be part of the story.
Jamie Flecknoe:They shouldn't necessarily be the driving force of the story all the time,
Jamie Flecknoe:but they should help tell it, right?
Jamie Flecknoe:I mean, it's one thing to have an owl bear who like attacks the party on the
Jamie Flecknoe:road and it's another thing to create a mind flayer who's super intelligent
Jamie Flecknoe:and super controlling and aware of what's going on around them and just
Jamie Flecknoe:say that their sole purpose is X and they will do anything to get that.
Jamie Flecknoe:And there's nothing you can do to change their mind.
Jamie Flecknoe:Come on.
Jamie Flecknoe:It's an intelligent being, there has to be something you can- like, yeah,
Jamie Flecknoe:they might be evil, but like even evil creatures have needs aside from taking
Jamie Flecknoe:over X colony and making it all their own.
Jamie Flecknoe:Like what else can be done?
Jamie Flecknoe:And I feel like that's something I'm really trying to bring into
Jamie Flecknoe:my games and my work especially with the kids is that, they have
Jamie Flecknoe:a story to tell too, and together you're going to tell a bigger story.
Lucas:Why did you choose D and D for the work that you're doing?
Jamie Flecknoe:The very short story is I appreciate the
Jamie Flecknoe:randomness of like the dice rolls.
Jamie Flecknoe:And I think that that's really important because it does kind
Jamie Flecknoe:of reflect day to day life.
Jamie Flecknoe:You might be prepared to take a test, but then you get into, and I talked
Jamie Flecknoe:about this in my Ted talk, you get into a fight with your parents in the morning,
Jamie Flecknoe:and that adds this level level of like in predictability to your day, right,
Jamie Flecknoe:how you're going to be feeling.
Jamie Flecknoe:And I think the dice rolls reflect that really well.
Jamie Flecknoe:And I like the lore, I like the worlds, and I like the monsters.
Jamie Flecknoe:So I felt like if I could just adapt it a little to fit my needs uh, could
Jamie Flecknoe:still keep the basic parts of D and D as part of it, like the infrastructure
Jamie Flecknoe:that is already put in place.
Lucas:Yeah, thanks for that.
Jamie Flecknoe:Of course.
Lucas:I think that's about all we're going to have time for I would love
Lucas:to know if there's anything the average listener might be able to do to support
Lucas:what you're doing, or be a partner in what you're trying to accomplish.
Jamie Flecknoe:Yeah.
Jamie Flecknoe:Role-play lead has a website it's currently roll play lead dot org.
Jamie Flecknoe:We're working on changing our name to Game with Purpose.
Jamie Flecknoe:And I am working and to become a 5 0 1 C3.
Jamie Flecknoe:So a nonprofit, but for now we're still just your everyday
Jamie Flecknoe:for-profit organization.
Jamie Flecknoe:But we have a, if you're interested, if you think that social skill
Jamie Flecknoe:development might benefit some teens in your life, your kids, your friends,
Jamie Flecknoe:, neighborhood kids or whatever Roll Play Lead on drive-through RPG has a
Jamie Flecknoe:social skills module already available.
Jamie Flecknoe:We've wrote it.
Jamie Flecknoe:We've built in social skill moments for it.
Jamie Flecknoe:So you can go online and purchase it.
Jamie Flecknoe:It's called the New Queens Handmaiden and any profits from
Jamie Flecknoe:there, go towards the programming that I run with role-play leads.
Jamie Flecknoe:So that's a bonus for, for us.
Jamie Flecknoe:We have an Amazon wishlist.
Jamie Flecknoe:Some of the stuff we're not using right now, due to pandemic, but I
Jamie Flecknoe:love magic item cards and spell cards.
Jamie Flecknoe:It's great for the kids because you know, if they don't have a copy of the
Jamie Flecknoe:player's handbook or if they have it, but they don't want to dig through it, they
Jamie Flecknoe:can quickly see what their spells can do which is also really helpful for learning.
Jamie Flecknoe:And if you're like a creator or you think anything that you create would help Roll
Jamie Flecknoe:Play Lead out, we'd be more than happy to work together to come up with something.
Jamie Flecknoe:I've had people make me little like, health potion tokens and
Jamie Flecknoe:stuff, which has been great.
Jamie Flecknoe:So those are some great places to go.
Jamie Flecknoe:It's all on Roll Play Lead dot org.
Jamie Flecknoe:So you just go there and it'll send you to all the other stuff.
Lucas:I've put a link to Roll Play Lead's website in the show notes, as
Lucas:well as a link to Jamie's TEDx Talk where you can go deeper with what she's
Lucas:doing and how it's unique and relevant.
Lucas:Thanks for listening to Making a Monster.
Lucas:If you want to continue learning about how monsters reflect the
Lucas:world around us, please consider supporting the show on Patreon.
Lucas:Your support lets me choose guests with interesting and important
Lucas:work rather than chasing SEO with whatever is trending at the moment.
Lucas:Plus, there's some really cool perks like free music and my
Lucas:personal favorite, stickers.
Lucas:If supporting the show financially isn't an option for you, you can share it
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Lucas:Your recommendation lets people know they can trust me with their time and
Lucas:attention, and it's a real gift to me and the creators and organizations I feature.
Lucas:I'll see you on Monday for the finale of Making a Monster season 2 - here's
Lucas:a sneak peek of that episode.
James Introcaso:Through the wall of your ship walks this
James Introcaso:adorable fox-sized creature with big blue fur all over its body.
James Introcaso:Giant eyes with red irises, a quivering little lip on its snout.
James Introcaso:Big ears and three bushy tails that are all wagging.
James Introcaso:They're wearing a collar that has a little dangly tag coming from it,
James Introcaso:that jingles, as they walk over to you, you see one of your companions
James Introcaso:reach out, to pet this thing.
James Introcaso:And as your companion does, suddenly , the creature becomes translucent and