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Meet my guests:
Jessica Marcrum: https://twitter.com/angrynerdgirl
David Markiwsky: https://twitter.com/DavidMarkiwsky
https://www.dmsguild.com/product/382873/Uncaged-Goddesses?affiliate_id=1485089
Music by Jason Shaw at Audionautix.com
Hey, it's Lucas,
Lucas:quick word of caution.
Lucas:We say a naughty word in this
Lucas:episode and we say it a lot.
Lucas:So if that is a problem for
Lucas:you or anyone else under the
Lucas:sound of my voice, skip ahead.
Lucas:Past about the 15 minute mark
Jessica Marcrum:You are in Roothold,
Jessica Marcrum:which is in the plane of elemental chaos.
Jessica Marcrum:And after a lot of adventuring, tunneling
Jessica Marcrum:through sheet rock, you arrive at
Jessica Marcrum:an enormous hall made of onyx, ruby
Jessica Marcrum:quartz, and glimmering star sapphires.
Jessica Marcrum:Sitting on the throne is a
Jessica Marcrum:hulking, muscular man carved of
Jessica Marcrum:rock with dancing gemstone eyes.
Jessica Marcrum:He laughs as he braids the hair
Jessica Marcrum:of the goddess lounging in his
lap:Luthic, the Blood Moon Witch.
lap:Her body, though hardened from
lap:battle is relaxed into his,
lap:her face radiating sheer joy.
lap:That is of course, until she notices you.
Lucas:Welcome back to Making a Monster.
Lucas:This episode, I'm bringing on some guests
Lucas:I've been hoping to reach since day
Lucas:one of the project, believe it or not.
Uncaged:Volume One released to the
Uncaged:DM's Guild, D&D's online storefront for
Uncaged:user-created content in June of 2019.
Uncaged:Each adventure subverts tropes around
Uncaged:a female mythological creature,
Uncaged:including hags, harpies, and medusas,
Uncaged:and it was a sign that D&D players
Uncaged:were hungry for nuanced, thoughtful
Uncaged:explorations of RPG monsters, and the
Uncaged:marginalized myths that inspired them.
Uncaged:And that volume has since
Uncaged:sold more than 5,000 copies.
Uncaged:The team is now working on their fifth
Uncaged:volume of Uncaged anthologies, this time
Uncaged:focusing on goddesses and that volume
Uncaged:is set to be released on February 22nd.
Uncaged:So with me are Jess Marcrum writing
Uncaged:director and adventure author
Uncaged:for Uncaged, and David Markiwsky,
Uncaged:producer and project manager.
Uncaged:Welcome to the show, guys.
Jessica Marcrum:Hey,
Jessica Marcrum:thanks for having us.
Lucas:So tell me a little bit
Lucas:about you how long have you
Lucas:been playing Dungeons & Dragons?
David Markiwsky:Yeah, I
David Markiwsky:started playing D&D just at
David Markiwsky:the tail end of fourth edition.
David Markiwsky:About, I got about six months into
David Markiwsky:a campaign and then realize that
David Markiwsky:fifth edition was a little faster
David Markiwsky:to run since swapped over to that.
David Markiwsky:And much ever since.
Jessica Marcrum:I got halfway
Jessica Marcrum:through character creation for 3.5.
Jessica Marcrum:And then game ended up not happening.
Jessica Marcrum:And then I didn't play again until
Jessica Marcrum:I was almost 30 and, got into
Jessica Marcrum:role-playing and not with D&D actually
Jessica Marcrum:with tunnels and trolls of all things.
Jessica Marcrum:And, then started playing some dark
Jessica Marcrum:sun and didn't really look back.
Lucas:I haven't heard the
Lucas:name Dark Sun in a long time.
Lucas:That's one of those settings
Lucas:that didn't really make it to
Lucas:fifth edition officially, did it?
Jessica Marcrum:No, but I wish, I hope
Jessica Marcrum:that it can, there's a lot of fun there.
Lucas:When did you guys make the switch
Lucas:from playing the game to writing for it?
Lucas:Is this a part of what
Lucas:you do in your day job?
Jessica Marcrum:I'm a social worker
Jessica Marcrum:slash trauma therapist and my day job.
Jessica Marcrum:The first thing I ever wrote for game
Jessica Marcrum:design was actually Uncaged Volume One.
Jessica Marcrum:And now I have two full-time jobs.
David Markiwsky:I think I had
David Markiwsky:been DM-ing for about four months
David Markiwsky:before I started writing something
David Markiwsky:for DM's Guild started off with
David Markiwsky:little pay-what-you-want adventure.
David Markiwsky:I think it was in 2016 or
David Markiwsky:2017 was when I wrote it.
Jessica Marcrum:Oh, so experienced David.
Lucas:That would have been right
Lucas:after the DM's Guild went live here.
Lucas:You're on the vanguard.
David Markiwsky:then after that,
David Markiwsky:I think Gimble's Guide to the
David Markiwsky:Feywild was my next big thing.
David Markiwsky:And the last thing that I wrote
David Markiwsky:before getting in with Uncaged.
Lucas:And you guys are just a small
Lucas:part of a team by the time we're
Lucas:now working on volume five, how
Lucas:many people are involved in this?
David Markiwsky:So in goddesses we
David Markiwsky:have just over 70, I think we have 72,
David Markiwsky:add all of our sensitivity readers,
David Markiwsky:artists, editors, proofreaders.
David Markiwsky:I think the original volumes
David Markiwsky:were about 150 people total.
David Markiwsky:It sounds about right.
David Markiwsky:Cause I think we only had like 30
David Markiwsky:artists for all four of those volumes.
Jessica Marcrum:which is bananas to me.
Lucas:That's
David Markiwsky:Well, it's
David Markiwsky:more bananas that we have that
David Markiwsky:many artists for goddesses.
Jessica Marcrum:Yeah, it's true.
Jessica Marcrum:Goddesses has such good art though.
Lucas:Who's the core team I've
Lucas:spoken on a previous episode to Ashley
Lucas:Warren, and I corresponded briefly
Lucas:with Gwen Bassett setting this up.
Lucas:Is there anyone else in kind of the core
Lucas:creative team whose name I might know?
David Markiwsky:Yeah.
David Markiwsky:So, Gwen Bassett and I are the
David Markiwsky:project managers on Goddesses.
David Markiwsky:Jess has the writing director we
David Markiwsky:also have an editor director as well.
David Markiwsky:Laura Evans who kind of managed
David Markiwsky:and coordinated all of our
David Markiwsky:editing and proofreading efforts.
Jessica Marcrum:And Ashley's
Jessica Marcrum:kind of our producer emeritus.
David Markiwsky:yeah, exactly.
David Markiwsky:Ashley hasn't been as much
David Markiwsky:involved in like the nuts and
David Markiwsky:bolts of creating the fifth volume.
David Markiwsky:We kind of took that on from
David Markiwsky:her, but she's been here to
David Markiwsky:guide us through everything.
Lucas:Can you guys break down for me, how
Lucas:you put this set of adventures together?
David Markiwsky:Yeah.
David Markiwsky:So, it started mostly
David Markiwsky:with the pitching phase.
David Markiwsky:We got over 200 pitches, I
David Markiwsky:think 221 pitches total is how
David Markiwsky:we got.
David Markiwsky:And we were originally only planning
David Markiwsky:on having 20 adventures in the book.
David Markiwsky:And we ended up adding
David Markiwsky:an extra one on there.
David Markiwsky:Just because we got so many good
David Markiwsky:ones, but part of what our we had a
David Markiwsky:team of people to review the pitches
David Markiwsky:because there were so many of them and
David Markiwsky:each one was over three or 400 words.
David Markiwsky:So we had eight different people that
David Markiwsky:were kind of scoring the pitches.
David Markiwsky:one of the things that were criteria
David Markiwsky:we scored on was how much does this
David Markiwsky:sort of align with what Uncaged
David Markiwsky:is about, how "Uncaged-y" is this?
David Markiwsky:Then that of into like feminist
David Markiwsky:representations and twisting on
David Markiwsky:tropes and representing things
David Markiwsky:that aren't normally represented.
David Markiwsky:All that kind of got in there.
Jessica Marcrum:And can like, if this
Jessica Marcrum:is an evil can they still have good
Jessica Marcrum:reasons for being evil without it being
Jessica Marcrum:like surprised they were good all along.
Lucas:Ha!
David Markiwsky:Exactly.
David Markiwsky:And I think that, like, we really
David Markiwsky:especially tackle that in the next phase.
David Markiwsky:Once we kind of our pitches and
David Markiwsky:brought all the authors on board.
David Markiwsky:We had everyone write outlines and
David Markiwsky:Jess in particular, but also rest
David Markiwsky:of the admin team spent some time
David Markiwsky:going through all the outlines and
David Markiwsky:offering that kind of feedback on like,
David Markiwsky:okay, well, we'll need to push this
David Markiwsky:a little bit more in this direction,
David Markiwsky:a little bit more in that direction.
David Markiwsky:And then once we got into the
David Markiwsky:actual writing, then I think
David Markiwsky:Jess got into the nuts and
David Markiwsky:bolts , of some of the adventures.
Jessica Marcrum:Our tagline
Jessica Marcrum:for this was basically.
Jessica Marcrum:Just because she's evil doesn't
Jessica Marcrum:mean she doesn't have her reasons
Jessica Marcrum:or something it was phrased nicer,
Jessica Marcrum:but that, that's kind of how it was.
David Markiwsky:Every
David Markiwsky:villain has her reasons.
Jessica Marcrum:There we go.
Jessica Marcrum:Thank you.
Jessica Marcrum:And just like how Uncaged's thing was,
Jessica Marcrum:every monster has her story kind of thing.
Jessica Marcrum:And so we really wanted to
Jessica Marcrum:stick with their villains, but
Jessica Marcrum:they also have their reasons.
Jessica Marcrum:And our team that David mentioned to
Jessica Marcrum:review pitches was us on the admin team,
Jessica Marcrum:but also a diverse group of people who
Jessica Marcrum:had been involved with uncaged before,
Jessica Marcrum:like previous writers and artists on it.
Jessica Marcrum:And then also people who had not
Jessica Marcrum:been involved with on cage before,
Jessica Marcrum:but were very familiar with it.
Jessica Marcrum:So like people who have run a million
Jessica Marcrum:adventures from uncaged we could.
Jessica Marcrum:Like people who knew what we were
Jessica Marcrum:looking for and have a good idea of what,
Jessica Marcrum:sounds like a fun adventure for you?
Lucas:Yeah, fantastic.
Lucas:And I guess in the spirit of continually
Lucas:editing down I know we've chosen
Lucas:one monster in particular for today.
Lucas:And I suppose I should pause to
Lucas:kind of address the phrasing here.
Lucas:I'm using the word monster in the sense in
Lucas:which Dungeons & Dragons uses it that is
Lucas:anything with a stat block, I'm going to
Lucas:be conflating goddess and monster in this
Lucas:conversation, and I don't think there's
Lucas:anything I can really do to avoid that.
Jessica Marcrum:If it has a
Jessica Marcrum:stat block, it can be killed.
Lucas:Yep.
Jessica Marcrum:Which is why some of the
Jessica Marcrum:goddesses in this don't have stat blocks.
Jessica Marcrum:The ones you encounter in their
Jessica Marcrum:room, some of the authors were
Jessica Marcrum:like, You cannot kill her here's
Jessica Marcrum:things she can do to you though.
Lucas:interesting.
Lucas:So, so does I'm going
Lucas:to spoil a little bit.
Lucas:Does Luthic have a statlock then?
Lucas:Or are we operating in this kind of
Lucas:non-mechanical, non-combat space?
Jessica Marcrum:She has
Jessica Marcrum:a big, chunky stat block.
Jessica Marcrum:She has two full page stat block.
Lucas:My gosh.
Jessica Marcrum:She is CR 30.
Jessica Marcrum:She does a lot of things.
Lucas:When you were building Luthic, is
Lucas:she a conversion from an older edition?
Lucas:Does she appear elsewhere in D&D
Lucas:lore, or was she spun out of whole
Lucas:cloth for Uncaged anthologies?
Jessica Marcrum:So she, despite having
Jessica Marcrum:a lot written about her, I could not
Jessica Marcrum:find any stats her in previous editions.
Jessica Marcrum:There's just a lot of lore over
Jessica Marcrum:five editions that describe what
Jessica Marcrum:she can do and how she does it.
Jessica Marcrum:And so I took all of those powers
Jessica Marcrum:and put them into her step block.
Jessica Marcrum:So her big things are that she
Jessica Marcrum:has claws that can extend to be
Jessica Marcrum:10 feet long or eight feet long.
Jessica Marcrum:She.
Lucas:geez.
Jessica Marcrum:Bore through solid rock.
Jessica Marcrum:can fly.
Jessica Marcrum:She can cause blood rain that,
Jessica Marcrum:weakens her foes and insight a
Jessica Marcrum:frenzy that strengthens her wounded
Jessica Marcrum:allies that makes them stronger.
Jessica Marcrum:can inflict terrible diseases
Jessica Marcrum:on others and make everyone
Jessica Marcrum:around her vulnerable to disease.
Jessica Marcrum:And she can heal wounds as long
Jessica Marcrum:as she's touching the ground,
Jessica Marcrum:because her boyfriend, whose home
Jessica Marcrum:she is at, is the God of earth.
Jessica Marcrum:She also can't be paralyzed,
Jessica Marcrum:petrified, blinded, or deaf.
Jessica Marcrum:And if she is touching the ground,
Lucas:naturally.
Jessica Marcrum:of course.
Jessica Marcrum:So I gave her a lot of stuff to
Jessica Marcrum:do that, you know, ties into that.
Jessica Marcrum:Plus just stuff you get from being a god.
Lucas:What role did she generally
Lucas:fill or rather, where did you
Lucas:find her in these older stories?
Jessica Marcrum:Luthic gets really poorly
Jessica Marcrum:treated in a lot of the lore because
Jessica Marcrum:she does all of this really cool stuff.
Jessica Marcrum:She gives the orcs like visions of
Jessica Marcrum:the blood moon, which incites them to
Jessica Marcrum:battle and makes them into warriors.
Jessica Marcrum:She's there when every orc is born,
Jessica Marcrum:she's there when every orc dies.
Jessica Marcrum:yet she's really ignored by most
Jessica Marcrum:orcs just seen as like Gruumsh's wife
Jessica Marcrum:and disregarded by the rest of the
Jessica Marcrum:pantheon, most of which are her children.
Jessica Marcrum:So her husband and her children all
Jessica Marcrum:treat her like trash and the orcs,
Jessica Marcrum:except for like her clerics who are
Jessica Marcrum:called the orc Claws of Luthic, all
Jessica Marcrum:also kind of are like, whatever about
Jessica Marcrum:her, but it's canon that she's like the
Jessica Marcrum:smartest person in the pantheon and the
Jessica Marcrum:only one who's good at battle strategy.
Jessica Marcrum:She's also the only one who
Jessica Marcrum:knows how to heal apparently.
Jessica Marcrum:So, you know, she, she does all
Jessica Marcrum:this and doesn't get any credit.
Jessica Marcrum:And so this adventure is her acknowledging
Jessica Marcrum:that she needs a little bit of credit.
Lucas:Let's talk about Luthic as a
Lucas:goddess because D&D has a particular way
Lucas:of handling divinity, assigning them
Lucas:to domains, which is not something that
Lucas:every religion has done nor the ones
Lucas:that do consistently throughout history.
Lucas:If we were to assign Luthic a
Lucas:domain, how would you do that?
Lucas:And what would you say
Lucas:falls within her purview?
Jessica Marcrum:She has to actually
Jessica Marcrum:she's the life domain on the nature
Jessica Marcrum:domain, but for our purposes in
Jessica Marcrum:the book, she's in the life domain.
Jessica Marcrum:When we were working on the book,
Jessica Marcrum:we looked at all of the neutral and
Jessica Marcrum:evil goddesses, and most of them
Jessica Marcrum:fell into life, death and trickery.
Jessica Marcrum:Is that right?
David Markiwsky:kind of interesting.
David Markiwsky:In like the previous Uncaged books the
David Markiwsky:adventures were broken up by tier,
David Markiwsky:but since this time they're all tier
David Markiwsky:four, we couldn't really do that.
David Markiwsky:And especially because the difference
David Markiwsky:between level 17 and level 19, isn't
David Markiwsky:very apparent in a tier four adventure.
David Markiwsky:so level ranging them.
David Markiwsky:Wasn't great.
David Markiwsky:so we ended up breaking the
David Markiwsky:whole book into domains.
David Markiwsky:And what we found when we were doing that,
David Markiwsky:was that a lot of the domains that get
David Markiwsky:assigned to the gods or the goddesses,
David Markiwsky:always a hundred percent makes sense.
David Markiwsky:They kind of go like anything this
David Markiwsky:goddess has ever done is trickery?
David Markiwsky:Oh yeah, they tricked somebody?
David Markiwsky:They must be a trickery domain.
David Markiwsky:Oh, they grew something
David Markiwsky:or they healed somebody?
David Markiwsky:They must be life domain.
Jessica Marcrum:It's so weird.
David Markiwsky:Like, the Great Mother,
David Markiwsky:the primordial beholder goddess, is one
David Markiwsky:of the ones that appears in the book.
David Markiwsky:assigned like the life domain, the war
David Markiwsky:domain, there were a few random ones for
David Markiwsky:it that just of didn't really make sense.
Lucas:What does that tell you about D&D?
Jessica Marcrum:Well, at one point, I did
Jessica Marcrum:go look and see how many of the goddesses
Jessica Marcrum:had an ephithet that had bitch in it.
Jessica Marcrum:And.
Jessica Marcrum:It was a lot.
Jessica Marcrum:And was sad that Luthic didn't have one.
Jessica Marcrum:So I originally gave her
Jessica Marcrum:one in the bad ending.
Jessica Marcrum:And so many editors were
Jessica Marcrum:like, this is terrible
Jessica Marcrum:because I guess if you don't know that,
Jessica Marcrum:like over half of the goddesses have "the
Jessica Marcrum:bitch whatever", like "the sea bitch",
Jessica Marcrum:"the storm bitch", "the rage bitch",
Jessica Marcrum:"the night bitch", then, you know, just
Jessica Marcrum:calling a goddess, "the something bitch",
Jessica Marcrum:people are going to be like, wow, harsh.
Jessica Marcrum:But it's like, no, she, she gets
Jessica Marcrum:to be with all of her friends now.
Lucas:I didn't even know that.
Lucas:And I've spent way too much time
Lucas:doing this kind of research.
David Markiwsky:It's the type of quality
David Markiwsky:research that goes into Uncaged books.
Jessica Marcrum:I think that was
Jessica Marcrum:Ashley's original, like what pushed
Jessica Marcrum:her to want to do Goddesses was
Jessica Marcrum:seeing that Umberlee had two of them.
Jessica Marcrum:It was like "the bitch queen" and "the
Jessica Marcrum:sea bitch," and she was like, we need
Jessica Marcrum:a Goddesses book to redeem Umberlee.
David Markiwsky:That was the genesis
of the Uncaged:Goddesses book
of the Uncaged:was what, three years ago in the
of the Uncaged:Uncaged discord, when were talking
of the Uncaged:about Umberlee being called bitch.
of the Uncaged:And we were like, we need to do a book
of the Uncaged:of Uncaged goddesses, and then it kind of
of the Uncaged:fell under the radar for a few years until
of the Uncaged:we dredged it back out of the sea again.
Lucas:What did you want players
Lucas:to, to pull from this encounter?
Lucas:What did you want them to feel
Lucas:or to understand in a new way,
Lucas:just after having met Luthic?
Jessica Marcrum:So, none of
Jessica Marcrum:them fought her in the fight,
Lucas:Yeah.
Jessica Marcrum:which is why I
Jessica Marcrum:had David uh, run three different
Jessica Marcrum:versions of her, I think.
Jessica Marcrum:But yeah, that seems to be a very
Jessica Marcrum:Uncaged thing actually, is that you
Jessica Marcrum:get to the big monster and players tend
Jessica Marcrum:to like have a conversation instead.
Jessica Marcrum:Although I did set a thing so that like,
Jessica Marcrum:if you really want to fight, Luthic will
Jessica Marcrum:fight you and you don't have to kill her.
Jessica Marcrum:She is very hard to kill.
Jessica Marcrum:But I just wanted it to be a fun fight.
Jessica Marcrum:Like one where her actions kind
Jessica Marcrum:of work together like so she can
Jessica Marcrum:it rain, blood that makes you
Jessica Marcrum:more weakened to necrotic damage.
Jessica Marcrum:And then some of her other things
Jessica Marcrum:do necrotic damage and she can
Jessica Marcrum:spell cast, but doesn't really
Jessica Marcrum:need PSEO, but she can, if.
Jessica Marcrum:For whatever she can call on
Jessica Marcrum:allies who were in the throne
Jessica Marcrum:room to fight on her behalf.
Jessica Marcrum:Cause there's people worshiping her
Jessica Marcrum:and her boyfriend and there, and she
Jessica Marcrum:can give them advantage on the attack
Jessica Marcrum:role because that's, you know, part
Jessica Marcrum:of her thing to buff her allies.
Jessica Marcrum:And you get her down weak enough, she has
Jessica Marcrum:one of those mythic actions from Theros
Jessica Marcrum:and she turns into a big cave bear.
David Markiwsky:Yeah, that was probably
David Markiwsky:one of my favorite little editions
David Markiwsky:was that cave bear, mythic action.
Lucas:Is she connected in some
Lucas:way to sort of the cave bear idea?
Jessica Marcrum:They're one of
Jessica Marcrum:her sacred animals and she is
Jessica Marcrum:known to transform into cave bears.
Jessica Marcrum:So initially I had her starting the
Jessica Marcrum:fight as a cave bear, but then after
Jessica Marcrum:David was running it a bunch, we agreed
Jessica Marcrum:that it was a, I think it was David's
Jessica Marcrum:suggestion, actually, it would be more
Jessica Marcrum:fun if once you get her down to zero hit
Jessica Marcrum:points, she regains 200 and is a bear now.
David Markiwsky:Yeah.
David Markiwsky:And like the, that whole kind of
David Markiwsky:fight with her the, probably the best
David Markiwsky:part about running it, at least as a
David Markiwsky:DM and that all the players really,
David Markiwsky:I don't know if enjoyed would be
David Markiwsky:the word was that Luthic was super
David Markiwsky:mobile and just chased people down.
David Markiwsky:The all the casters of the party when
David Markiwsky:I was running it, we're constantly
David Markiwsky:trying to get away from her.
David Markiwsky:And she was just pursuing them
David Markiwsky:and like all the way back and
David Markiwsky:forth across the throne room.
David Markiwsky:No matter if they threw up
David Markiwsky:walls, no matter if they threw
David Markiwsky:up spells, she would just chew
David Markiwsky:through it, trying to get at them.
David Markiwsky:So that like bringing that cave bear in.
David Markiwsky:When you think you finally got her
David Markiwsky:down is like, oh, is finally over.
David Markiwsky:Oh, wait, no, the chase is not okay.
Jessica Marcrum:Yeah, she has
Jessica Marcrum:50 foot move speed, 50 foot fly
Jessica Marcrum:speed, and a burrow speed, 50 feet.
Lucas:don't mind.
Lucas:Gosh you cannot hide from Luthic.
Lucas:That's incredible.
David Markiwsky:In play testing,
David Markiwsky:that was very much like you can't
David Markiwsky:hide was definitely the theme.
David Markiwsky:Cause we'd have wizards.
David Markiwsky:They would throw up a wall of force
David Markiwsky:and she would burrow underneath it.
David Markiwsky:You'd have like the teleport
David Markiwsky:away and she'd do a bonus.
David Markiwsky:Like there was a bonus action
David Markiwsky:for a pursuit, I think.
Jessica Marcrum:Yeah.
Jessica Marcrum:She tunnels and knocks
Jessica Marcrum:everybody around her prone.
David Markiwsky:I think it was
David Markiwsky:a legendary action actually.
David Markiwsky:But yeah.
David Markiwsky:Anyways, she would, every time
David Markiwsky:they'd try and get away, she'd
David Markiwsky:be right on their heels again.
David Markiwsky:So it was definitely a
David Markiwsky:theme of play-testing.
Jessica Marcrum:Yeah, that's fine.
Jessica Marcrum:And she can also choose to just
Jessica Marcrum:ignore spells because she's
Jessica Marcrum:high enough level to do that.
Lucas:I should ask before we move on from
Lucas:this particular point I think there's only
Lucas:one officially published CR 30 creature.
Lucas:I could be wrong about that,
Lucas:but only one comes to mind.
Jessica Marcrum:The tarrasque.
Lucas:Yeah, that's yeah, the big one.
Lucas:This kind of specifically designated
Lucas:as a world ending catastrophe the,
Lucas:the point of reference for all
Lucas:other difficulty curves in the game.
Lucas:So when you were designing for a
Lucas:challenge rating that high what did
Lucas:you have to, what did you have to do
Lucas:to occupy this space at the very
Lucas:top of the games, difficulty curve?
Jessica Marcrum:Oh, there's a couple.
Jessica Marcrum:Now Tiamat is also CR 30, as is aspect
Jessica Marcrum:of Tiamat and aspect of Bahamut.
David Markiwsky:Yeah.
David Markiwsky:The Tiamat one was one of the uh, so
David Markiwsky:like one of the things that I did was
David Markiwsky:kind of go through all the, the avatars,
David Markiwsky:goddesses, anyone that got a stat block
David Markiwsky:and try and measure where they were.
David Markiwsky:And Tiamat was actually the, the measuring
David Markiwsky:stick she's pretty much one of the only
David Markiwsky:goddesses that has a stat block currently.
David Markiwsky:So was kind of like the be a little
David Markiwsky:bit higher, can be a little bit
David Markiwsky:lower, but should be somewhere
David Markiwsky:around this amount of stuff.
David Markiwsky:But it was also where we, lot of
David Markiwsky:the, the extra features that ended
David Markiwsky:up making their way into most of
David Markiwsky:the goddess stat blocks come from.
David Markiwsky:So things magic immunity
David Markiwsky:and stuff like that.
Jessica Marcrum:Yeah, I know we took
Jessica Marcrum:it wasn't just us, but like Tiamat
Jessica Marcrum:and Sul Khatesh from Eberron were
Jessica Marcrum:two that I think a lot of people
Jessica Marcrum:used as references possibly Xariel
Jessica Marcrum:too, for some of the more undead.
Jessica Marcrum:I know I looked at Orcus for a
Jessica Marcrum:couple of things just to kind
Jessica Marcrum:of figure out how Orcus works.
Lucas:And just for context Tiamat and
Lucas:Bahamut being the forgotten realms, sort
Lucas:of yin and yang of draconic deities.
Jessica Marcrum:Xariel's the Archduke
Jessica Marcrum:of Avernus from Descent into Avernus.
Jessica Marcrum:Sul Khatesh from Eberron "one of the
Jessica Marcrum:great overlords who holds dominion over
Jessica Marcrum:the world of fear, war, and death."
Lucas:What were some of those things
Lucas:that mechanically belonged only to
Lucas:goddesses that, definitely let players
Lucas:and DMs know that that is the caliber
Lucas:of creature with, which we're working?
David Markiwsky:Yeah.
David Markiwsky:Like limited magic immunity
David Markiwsky:is the one that came.
David Markiwsky:I think it's directly
David Markiwsky:on Tiamat stop block.
David Markiwsky:And all the different goddesses
David Markiwsky:have some form of magic, resistance
David Markiwsky:or magic immunity to them.
David Markiwsky:The weapons, anything they do is going
David Markiwsky:to be a magic attack another one.
Jessica Marcrum:Also disincorporation
Jessica Marcrum:is a big one that's in Tiamat, but it's
Jessica Marcrum:like, if they drop to zero hit points
Jessica Marcrum:and die, they don't actually die.
Jessica Marcrum:They travel back to their domain and
Jessica Marcrum:then reincorporate at some point.
David Markiwsky:Yeah, absolutely.
David Markiwsky:And I think pre yeah, everyone would have
David Markiwsky:legendary actions, but also the resistance
David Markiwsky:to bludgeoning, piercing, slashing.
David Markiwsky:I'm pretty sure appears in
David Markiwsky:every single goddess as well.
Jessica Marcrum:Yeah.
Jessica Marcrum:I think they all have some kind of absurd
Jessica Marcrum:immunities and truesight is a big one
Jessica Marcrum:that everybody has in various degrees.
Jessica Marcrum:I remember you made me shrink
Jessica Marcrum:Luthic, cause it was hurting all
Jessica Marcrum:of your casters because I gave
Jessica Marcrum:her truesight and tremor sense.
Jessica Marcrum:And you were like, she can't
Jessica Marcrum:have this much of both.
Lucas:Yeah, that's, that's
Lucas:an interesting interaction.
Lucas:And a lot of this, a lot of those
Lucas:particular mechanics are our account
Lucas:are encompassing a lot of really
Lucas:interesting literary tropes as far as
Lucas:what they can see and what they can feel.
Lucas:And the penetration of illusions.
Lucas:And there's something to be said
Lucas:here about the continual falling
Lucas:off of illusion as a school
Lucas:of magic relative to the rest.
Lucas:But that's a different podcast.
Lucas:I think.
David Markiwsky:Yeah.
David Markiwsky:And like, I think that's a, it's
David Markiwsky:probably a good point that there's
David Markiwsky:actually like this weird, in tier
David Markiwsky:four, things like true sight and
David Markiwsky:tremors, hands, blind sight, they're
David Markiwsky:all a little bit more common, right?
David Markiwsky:Once you get into higher level monsters.
David Markiwsky:But there's like a weird intersectionality
David Markiwsky:of them where they're okay on their own.
David Markiwsky:But yeah, start stacking them up,
David Markiwsky:they start to remove so many options.
David Markiwsky:That was something that I think we kind
David Markiwsky:of figured out in the first round of
David Markiwsky:play testing where it wasn't the fact
David Markiwsky:that something wrong with a monster
David Markiwsky:having tremor sense and true sight.
David Markiwsky:But that when you have them both
David Markiwsky:together, eliminate all the options.
David Markiwsky:Like there's, there's no way to kind
David Markiwsky:of trick your way past it once you
David Markiwsky:start stacking them over each other.
Lucas:You're kind of also bumping
Lucas:against the sort of "rocks fall
Lucas:and everyone dies" trope where
Lucas:"you're dead because I say so".
Lucas:You're on the razor's edge between
Lucas:having something that you can
Lucas:interact with meaningfully in a combat
Lucas:position and something that's just
Lucas:beyond your ken as an adventure.
David Markiwsky:Yeah.
David Markiwsky:absolutely.
David Markiwsky:And it really comes to that, like sure.
David Markiwsky:It makes sense.
David Markiwsky:A goddess should be able to see
David Markiwsky:through your tricks and like most of
David Markiwsky:them, but there should still be a way.
David Markiwsky:Right?
David Markiwsky:And I think the tremor sense one was
David Markiwsky:because during play testing I had two
David Markiwsky:players and one of them was trying to go
David Markiwsky:in with a disguise and got saw through
David Markiwsky:and the other one was like, well, then
David Markiwsky:I'll go underground and like turn it
David Markiwsky:into an earth elemental and earth glide!
David Markiwsky:Well, with tremor sense
David Markiwsky:she could see that too.
David Markiwsky:So it kind of like, we, I think we went
David Markiwsky:through a checklist together of like,
David Markiwsky:these are all the ways that someone
David Markiwsky:might try and approach trick their way
through this:will any of them work?
through this:Some of them probably should work.
Jessica Marcrum:Yeah, we really
Jessica Marcrum:wanted, not just for Luthic, but
Jessica Marcrum:for all of the encounters in this
Jessica Marcrum:to be possible, but difficult.
Jessica Marcrum:And especially when you're at tier
Jessica Marcrum:four and you have, I mean, that's ideal
Jessica Marcrum:for any encounter, but at tier four,
Jessica Marcrum:when you have so many options at your
Jessica Marcrum:disposal, the last thing you want is a,
Jessica Marcrum:well, you can't do that cause I said so.
Lucas:If the tagline for this
Lucas:is every goddess has their
Lucas:reason, what is Luthic's reason?
Jessica Marcrum:Oh, I mean, that's
Jessica Marcrum:kind of what you find out over
Jessica Marcrum:the course of the adventure, but
Lucas:Oh, no.
Lucas:Have I asked for spoilers?
Jessica Marcrum:No.
Jessica Marcrum:And this, I mean, I, I talked about in
Jessica Marcrum:the author's notes, how it was kind of
Jessica Marcrum:very loosely inspired by the Russian
Jessica Marcrum:folktale of how the sun was brought
Jessica Marcrum:back to the sky and also the nineties
Jessica Marcrum:classic, How Stella Got Her Groove Back
Jessica Marcrum:because Luthic is kind of fed up of being
Jessica Marcrum:ignored and mistreated by not just her
Jessica Marcrum:pantheon, but all of her worshipers and
Jessica Marcrum:just decides to not one day and leaves
Jessica Marcrum:and goes to her hot young boyfriend's
Jessica Marcrum:house and has no intention of returning.
Jessica Marcrum:And so if adventures are like,
Jessica Marcrum:no people are dying, you have
Jessica Marcrum:to come back and do your job.
Jessica Marcrum:Then there might be an
Jessica Marcrum:altercation if they're less
Jessica Marcrum:than friendly in their approach.
Jessica Marcrum:'Cause you know, she doesn't just quit.
Jessica Marcrum:She, she like middle fingers up releases
Jessica Marcrum:the escape hatch on the airplane and
Jessica Marcrum:fires two guns in the air before leaving.
Jessica Marcrum:She, she sends a blood rain
Jessica Marcrum:plague on everybody as she
Jessica Marcrum:quits her job in epic fashion.
Lucas:That's incredible.
Lucas:There's there's so much here.
Lucas:I don't think I expected nineties
Lucas:coming of age to match Russian
Lucas:folktales, but here we are.
Lucas:Oh gosh.
Lucas:The Uncaged Anthology actually got
Lucas:a lot of press in its early days as
Lucas:kind of the feminist D&D adventure.
Lucas:It seems to me, that's something you
Lucas:guys are fairly comfortable with.
Lucas:So like in the context of what you're
Lucas:trying to do with Uncaged, bringing
Lucas:someone like Luthic into this, what
Lucas:does she contribute to that conversation
Lucas:that none of the other goddesses do?
David Markiwsky:I think that
David Markiwsky:all of the, the goddesses.
David Markiwsky:and Jesse, you can speak
David Markiwsky:to Luthic in particular.
David Markiwsky:But bringing a goddess in, especially
David Markiwsky:a goddess that has, is like canonically
David Markiwsky:evil kind of gives you a different
David Markiwsky:perspective that like, feminism in
David Markiwsky:terms of an adventure doesn't just
David Markiwsky:encompass "take these things that are
David Markiwsky:evil and make them good" or "remove
David Markiwsky:their reason for maligning them",
David Markiwsky:that you can still have those, your
David Markiwsky:own motivations still tell a story
David Markiwsky:that's still that's centered on them.
Jessica Marcrum:Yeah, I think with
Jessica Marcrum:all of the goddesses, lot of, most of
Jessica Marcrum:our writers went really deep into the
Jessica Marcrum:forgotten rooms lore, which the original
Jessica Marcrum:uncaged books didn't so much, some
Jessica Marcrum:of them did, but a lot of the uncaged
Jessica Marcrum:adventures were taken directly from
Jessica Marcrum:fairytales and it was flipping fairytale
Jessica Marcrum:and mythological tropes because these are.
Jessica Marcrum:D&D goddesses they're taken
Jessica Marcrum:straight from their lower and
Jessica Marcrum:addressing issues in their lore.
Jessica Marcrum:So with Luthics, it's that she's
Jessica Marcrum:super powerful and super smart
Jessica Marcrum:and doesn't get any credit.
Jessica Marcrum:So her adventure is kind of like,
Jessica Marcrum:why am I putting up with this?
Jessica Marcrum:It, her acknowledging her own
Jessica Marcrum:worth and kind of forcing everyone
Jessica Marcrum:to reckon with that, right?
Jessica Marcrum:Like what if you have a really
Jessica Marcrum:attentive mom who just decides
Jessica Marcrum:to stop momming one day?
Jessica Marcrum:Like what happens?
Jessica Marcrum:Some of the other adventures deal
Jessica Marcrum:more with trauma that goddesses have.
Jessica Marcrum:Undergone and reconciling their
Jessica Marcrum:relationships with other deities or with
Jessica Marcrum:their own family, with our Pantheon.
Jessica Marcrum:And some of them who had less lore
Jessica Marcrum:about them the authors got to get a
Jessica Marcrum:little more creative and either invent
Jessica Marcrum:something cool for them to do, or kind
Jessica Marcrum:of just explore like what their domain
Jessica Marcrum:could be and aspects of how it works.
Jessica Marcrum:That was very long-winded.
Lucas:No, that's what I'm here for.
Lucas:What are you hoping that this
Lucas:particular adventure with Luthic
Lucas:is going to contribute to people's
Lucas:understanding of their daily lives?
Jessica Marcrum:I hope that basically
Jessica Marcrum:everybody who has had to put up
Jessica Marcrum:with misogynistic nonsense at their
Jessica Marcrum:work at their home sees that they
Jessica Marcrum:have value because they might see
Jessica Marcrum:themselves in lieu thick a little bit
Jessica Marcrum:and realizes that they have value and
Jessica Marcrum:they don't have to put up with it.
Jessica Marcrum:They can just leave if they want,
Jessica Marcrum:or if they want to go back and make
Jessica Marcrum:things better, they can do that too.
Lucas:Yeah, I know I've asked for
Lucas:probably a master's level thesis that we,
Lucas:that we could be writing on this kind of
Lucas:material, but thank you for weighing in.
Lucas:Orcs have had kind of a troublesome
Lucas:history over the course of, of D&D
Lucas:and especially in Forgotten Realms.
Lucas:There was an errata that came
Lucas:out recently that altered some of
Lucas:the lore that had been published.
Lucas:It's kind of changed going into
Lucas:new editions of the game or new
Lucas:printings of some of these monsters.
Lucas:Is there something that you about
Lucas:Luthic that contributes to the
Lucas:conversation around orcs that you
Lucas:would want to make sure we cover?
Lucas:Or is that something that you'd
Lucas:rather leave to uh, to someone else?
Jessica Marcrum:I had concerns
Jessica Marcrum:writing about orcs as a white writer.
Jessica Marcrum:And that was one of the first things
Jessica Marcrum:that I flagged for sensitivity reading
Jessica Marcrum:was to have at least one person review
Jessica Marcrum:the adventure to make sure that I
Jessica Marcrum:wasn't getting in into like tropey
Jessica Marcrum:things with the depiction of the orcs.
Jessica Marcrum:And like I've always loved orcs
Jessica Marcrum:because I, I'm a tall girl and any
Jessica Marcrum:time I see other tall buff women,
Jessica Marcrum:I'm like, "Yes, we are the same!"
Jessica Marcrum:But there so much more than that.
Jessica Marcrum:Uh, So yeah, I, we got really lucky honey
Jessica Marcrum:and dice sensitivity read for this one.
Jessica Marcrum:She read for a lot of our adventures
Jessica Marcrum:and was just really lovely.
Jessica Marcrum:And having her insight on
Jessica Marcrum:this was really helpful.
Jessica Marcrum:So that was, that was really great.
Lucas:Did that process change the way
Lucas:you think about orcs to sort of expand
Lucas:it beyond this sisterhood of tall girls?
Jessica Marcrum:I think, I mean the big
Jessica Marcrum:thing was just depicting them as, you
Jessica Marcrum:know, a full people in a full culture.
Jessica Marcrum:And that's really hard when you also
Jessica Marcrum:want to focus the goddess herself and
Jessica Marcrum:you have only 3000 words and our limit.
Jessica Marcrum:So, what I tried to do with this is put
Jessica Marcrum:in like little bonus things that orcish
Jessica Marcrum:players, not orcish players, or just
Jessica Marcrum:characters might know, or people who
Jessica Marcrum:grew up around orcs, but also people
Jessica Marcrum:who worship Luthic, or are really into
Jessica Marcrum:religions so that it wasn't just like,
Jessica Marcrum:oh, this is just an art or culture thing.
Jessica Marcrum:Like, nobody else knows this,
Jessica Marcrum:but you know, also if you know,
Jessica Marcrum:religion, you might know this.
Jessica Marcrum:The other ties were like, but if your
Jessica Marcrum:character is an orc, they might actually
Jessica Marcrum:know people who are being harmed by what's
Jessica Marcrum:going on to have that kind of tie there.
Jessica Marcrum:Like you might run into some
Jessica Marcrum:family the way to make it feel
Jessica Marcrum:more personal to them, but yeah.
Jessica Marcrum:And showing multiple types of NPCs so
Jessica Marcrum:that it's not depicting a monolith.
Jessica Marcrum:So it's less, orcs are like this and more.
Jessica Marcrum:This ORC is like this.
David Markiwsky:We did try and
David Markiwsky:like bring a lot of that same sort
David Markiwsky:of care to all the adventures that
David Markiwsky:we went through her in the book.
David Markiwsky:And like having sensitivity
David Markiwsky:readers is something that's
David Markiwsky:been important throughout.
David Markiwsky:All of, not just on caged, but
David Markiwsky:Jess and I have worked on together.
David Markiwsky:I'm pretty sure.
David Markiwsky:So we did in sensitive
David Markiwsky:sensitivity, readers, wherever
David Markiwsky:we thought they might be helpful.
David Markiwsky:Even in cases where we were like probably
David Markiwsky:doesn't need it here, but we'll do
David Markiwsky:it better, better to do it than not.
David Markiwsky:So like, I think altogether we
David Markiwsky:had 12 or 14 of the 21 adventures
David Markiwsky:required sensitivity readers
David Markiwsky:for one thing or another.
David Markiwsky:And not just for like the issues with
David Markiwsky:orcs, but anything that that might
David Markiwsky:be or might require more sensitivity,
David Markiwsky:or maybe even in like in the case of
David Markiwsky:the Luthic adventure where having an
David Markiwsky:additional perspective might enhance the
David Markiwsky:adventure or broaden the scope of what the
David Markiwsky:writer would be able to kind of commit.
Jessica Marcrum:Yeah, we had a couple
Jessica Marcrum:goddesses in this who their whole thing
Jessica Marcrum:is specifically dealing with illusion or
Jessica Marcrum:things that play with your mental health.
Jessica Marcrum:So we had a lot of mental
Jessica Marcrum:health reading for that as well.
Lucas:Yeah, that is also another podcast.
Lucas:And I hope, I hope you guys will come back
Lucas:because the, the door and there's so much
Lucas:in uncaged, that's like very much in line
Lucas:with what I want to do with this show.
Lucas:So what's the best way to to make sure
Lucas:I get a copy of Uncaged when it drops?
Jessica Marcrum:Follow
Jessica Marcrum:David and Gwen on Twitter.
David Markiwsky:So yeah, Uncaged:
David Markiwsky:Goddesses comes out on February 22nd.
David Markiwsky:So which is Tuesday coming out digitally
David Markiwsky:and in print the DM's Guild You
David Markiwsky:can follow either me or Jess or our
David Markiwsky:other project lead Gwen on Twitter.
David Markiwsky:And we'll be about it over the
David Markiwsky:next week or, and into perpetuity.
David Markiwsky:Yeah, Probably longer.
Jessica Marcrum:And yeah, if you
Jessica Marcrum:go to uncagedanthology.com, we'll
Jessica Marcrum:have a link to it there as well.
Jessica Marcrum:mind's still kind of blown with
Jessica Marcrum:all of the amazing artists and
Jessica Marcrum:writers that we got this who want
Jessica Marcrum:to be a part of our little book.
David Markiwsky:Yeah.
David Markiwsky:Especially some of the artists I'm like,
David Markiwsky:what do you mean you on Baldur's Gate?
Jessica Marcrum:Yeah.
Jessica Marcrum:We
David Markiwsky:What do you mean?
Jessica Marcrum:gate artists.
Jessica Marcrum:We have, one of our writers is an original
Jessica Marcrum:Fallout dev and writes for Star Trek.
Jessica Marcrum:And I'm like, what are you doing here?
David Markiwsky:Well, that's like
David Markiwsky:when I, I didn't realize Ivory wrote
David Markiwsky:for Larry and on divinity to handy,
David Markiwsky:they wrote an adventure for us
David Markiwsky:We were like, are you
David Markiwsky:sure you mean to be here?
David Markiwsky:You do know it's revenue share.
David Markiwsky:Are you, sure?
David Markiwsky:. every adventure got their
David Markiwsky:own border and that was,
Jessica Marcrum:and David did it.
David Markiwsky:that was
David Markiwsky:me.
Lucas:man.
Jessica Marcrum:Yeah.
Jessica Marcrum:is no stock art in this book.
Jessica Marcrum:It's it's all David.
Lucas:Incredible.
Lucas:Incredible.
Lucas:That's it for episode one of
Lucas:season four of Making a Monster.
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