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Luthic the Blood Moon Witch in Uncaged Goddesses
Episode 121st February 2022 • Making a Monster • Lucas Zellers
00:00:00 00:36:53

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https://scintilla.studio/monster-luthic-uncaged-godesses/

Get stat blocks, bonus content, and other monstrous perks: www.patreon.com/scintillastudio

Join the conversation: www.twitter.com/SparkOtter

Meet my guests:

Jessica Marcrum: https://twitter.com/angrynerdgirl

David Markiwsky: https://twitter.com/DavidMarkiwsky

https://www.dmsguild.com/product/382873/Uncaged-Goddesses?affiliate_id=1485089

Music by Jason Shaw at Audionautix.com

Transcripts

Lucas:

Hey, it's Lucas,

Lucas:

quick word of caution.

Lucas:

We say a naughty word in this

Lucas:

episode and we say it a lot.

Lucas:

So if that is a problem for

Lucas:

you or anyone else under the

Lucas:

sound of my voice, skip ahead.

Lucas:

Past about the 15 minute mark

Jessica Marcrum:

You are in Roothold,

Jessica Marcrum:

which is in the plane of elemental chaos.

Jessica Marcrum:

And after a lot of adventuring, tunneling

Jessica Marcrum:

through sheet rock, you arrive at

Jessica Marcrum:

an enormous hall made of onyx, ruby

Jessica Marcrum:

quartz, and glimmering star sapphires.

Jessica Marcrum:

Sitting on the throne is a

Jessica Marcrum:

hulking, muscular man carved of

Jessica Marcrum:

rock with dancing gemstone eyes.

Jessica Marcrum:

He laughs as he braids the hair

Jessica Marcrum:

of the goddess lounging in his

lap:

Luthic, the Blood Moon Witch.

lap:

Her body, though hardened from

lap:

battle is relaxed into his,

lap:

her face radiating sheer joy.

lap:

That is of course, until she notices you.

Lucas:

Welcome back to Making a Monster.

Lucas:

This episode, I'm bringing on some guests

Lucas:

I've been hoping to reach since day

Lucas:

one of the project, believe it or not.

Uncaged:

Volume One released to the

Uncaged:

DM's Guild, D&D's online storefront for

Uncaged:

user-created content in June of 2019.

Uncaged:

Each adventure subverts tropes around

Uncaged:

a female mythological creature,

Uncaged:

including hags, harpies, and medusas,

Uncaged:

and it was a sign that D&D players

Uncaged:

were hungry for nuanced, thoughtful

Uncaged:

explorations of RPG monsters, and the

Uncaged:

marginalized myths that inspired them.

Uncaged:

And that volume has since

Uncaged:

sold more than 5,000 copies.

Uncaged:

The team is now working on their fifth

Uncaged:

volume of Uncaged anthologies, this time

Uncaged:

focusing on goddesses and that volume

Uncaged:

is set to be released on February 22nd.

Uncaged:

So with me are Jess Marcrum writing

Uncaged:

director and adventure author

Uncaged:

for Uncaged, and David Markiwsky,

Uncaged:

producer and project manager.

Uncaged:

Welcome to the show, guys.

Jessica Marcrum:

Hey,

Jessica Marcrum:

thanks for having us.

Lucas:

So tell me a little bit

Lucas:

about you how long have you

Lucas:

been playing Dungeons & Dragons?

David Markiwsky:

Yeah, I

David Markiwsky:

started playing D&D just at

David Markiwsky:

the tail end of fourth edition.

David Markiwsky:

About, I got about six months into

David Markiwsky:

a campaign and then realize that

David Markiwsky:

fifth edition was a little faster

David Markiwsky:

to run since swapped over to that.

David Markiwsky:

And much ever since.

Jessica Marcrum:

I got halfway

Jessica Marcrum:

through character creation for 3.5.

Jessica Marcrum:

And then game ended up not happening.

Jessica Marcrum:

And then I didn't play again until

Jessica Marcrum:

I was almost 30 and, got into

Jessica Marcrum:

role-playing and not with D&D actually

Jessica Marcrum:

with tunnels and trolls of all things.

Jessica Marcrum:

And, then started playing some dark

Jessica Marcrum:

sun and didn't really look back.

Lucas:

I haven't heard the

Lucas:

name Dark Sun in a long time.

Lucas:

That's one of those settings

Lucas:

that didn't really make it to

Lucas:

fifth edition officially, did it?

Jessica Marcrum:

No, but I wish, I hope

Jessica Marcrum:

that it can, there's a lot of fun there.

Lucas:

When did you guys make the switch

Lucas:

from playing the game to writing for it?

Lucas:

Is this a part of what

Lucas:

you do in your day job?

Jessica Marcrum:

I'm a social worker

Jessica Marcrum:

slash trauma therapist and my day job.

Jessica Marcrum:

The first thing I ever wrote for game

Jessica Marcrum:

design was actually Uncaged Volume One.

Jessica Marcrum:

And now I have two full-time jobs.

David Markiwsky:

I think I had

David Markiwsky:

been DM-ing for about four months

David Markiwsky:

before I started writing something

David Markiwsky:

for DM's Guild started off with

David Markiwsky:

little pay-what-you-want adventure.

David Markiwsky:

I think it was in 2016 or

David Markiwsky:

2017 was when I wrote it.

Jessica Marcrum:

Oh, so experienced David.

Lucas:

That would have been right

Lucas:

after the DM's Guild went live here.

Lucas:

You're on the vanguard.

David Markiwsky:

then after that,

David Markiwsky:

I think Gimble's Guide to the

David Markiwsky:

Feywild was my next big thing.

David Markiwsky:

And the last thing that I wrote

David Markiwsky:

before getting in with Uncaged.

Lucas:

And you guys are just a small

Lucas:

part of a team by the time we're

Lucas:

now working on volume five, how

Lucas:

many people are involved in this?

David Markiwsky:

So in goddesses we

David Markiwsky:

have just over 70, I think we have 72,

David Markiwsky:

add all of our sensitivity readers,

David Markiwsky:

artists, editors, proofreaders.

David Markiwsky:

I think the original volumes

David Markiwsky:

were about 150 people total.

David Markiwsky:

It sounds about right.

David Markiwsky:

Cause I think we only had like 30

David Markiwsky:

artists for all four of those volumes.

Jessica Marcrum:

which is bananas to me.

Lucas:

That's

David Markiwsky:

Well, it's

David Markiwsky:

more bananas that we have that

David Markiwsky:

many artists for goddesses.

Jessica Marcrum:

Yeah, it's true.

Jessica Marcrum:

Goddesses has such good art though.

Lucas:

Who's the core team I've

Lucas:

spoken on a previous episode to Ashley

Lucas:

Warren, and I corresponded briefly

Lucas:

with Gwen Bassett setting this up.

Lucas:

Is there anyone else in kind of the core

Lucas:

creative team whose name I might know?

David Markiwsky:

Yeah.

David Markiwsky:

So, Gwen Bassett and I are the

David Markiwsky:

project managers on Goddesses.

David Markiwsky:

Jess has the writing director we

David Markiwsky:

also have an editor director as well.

David Markiwsky:

Laura Evans who kind of managed

David Markiwsky:

and coordinated all of our

David Markiwsky:

editing and proofreading efforts.

Jessica Marcrum:

And Ashley's

Jessica Marcrum:

kind of our producer emeritus.

David Markiwsky:

yeah, exactly.

David Markiwsky:

Ashley hasn't been as much

David Markiwsky:

involved in like the nuts and

David Markiwsky:

bolts of creating the fifth volume.

David Markiwsky:

We kind of took that on from

David Markiwsky:

her, but she's been here to

David Markiwsky:

guide us through everything.

Lucas:

Can you guys break down for me, how

Lucas:

you put this set of adventures together?

David Markiwsky:

Yeah.

David Markiwsky:

So, it started mostly

David Markiwsky:

with the pitching phase.

David Markiwsky:

We got over 200 pitches, I

David Markiwsky:

think 221 pitches total is how

David Markiwsky:

we got.

David Markiwsky:

And we were originally only planning

David Markiwsky:

on having 20 adventures in the book.

David Markiwsky:

And we ended up adding

David Markiwsky:

an extra one on there.

David Markiwsky:

Just because we got so many good

David Markiwsky:

ones, but part of what our we had a

David Markiwsky:

team of people to review the pitches

David Markiwsky:

because there were so many of them and

David Markiwsky:

each one was over three or 400 words.

David Markiwsky:

So we had eight different people that

David Markiwsky:

were kind of scoring the pitches.

David Markiwsky:

one of the things that were criteria

David Markiwsky:

we scored on was how much does this

David Markiwsky:

sort of align with what Uncaged

David Markiwsky:

is about, how "Uncaged-y" is this?

David Markiwsky:

Then that of into like feminist

David Markiwsky:

representations and twisting on

David Markiwsky:

tropes and representing things

David Markiwsky:

that aren't normally represented.

David Markiwsky:

All that kind of got in there.

Jessica Marcrum:

And can like, if this

Jessica Marcrum:

is an evil can they still have good

Jessica Marcrum:

reasons for being evil without it being

Jessica Marcrum:

like surprised they were good all along.

Lucas:

Ha!

David Markiwsky:

Exactly.

David Markiwsky:

And I think that, like, we really

David Markiwsky:

especially tackle that in the next phase.

David Markiwsky:

Once we kind of our pitches and

David Markiwsky:

brought all the authors on board.

David Markiwsky:

We had everyone write outlines and

David Markiwsky:

Jess in particular, but also rest

David Markiwsky:

of the admin team spent some time

David Markiwsky:

going through all the outlines and

David Markiwsky:

offering that kind of feedback on like,

David Markiwsky:

okay, well, we'll need to push this

David Markiwsky:

a little bit more in this direction,

David Markiwsky:

a little bit more in that direction.

David Markiwsky:

And then once we got into the

David Markiwsky:

actual writing, then I think

David Markiwsky:

Jess got into the nuts and

David Markiwsky:

bolts , of some of the adventures.

Jessica Marcrum:

Our tagline

Jessica Marcrum:

for this was basically.

Jessica Marcrum:

Just because she's evil doesn't

Jessica Marcrum:

mean she doesn't have her reasons

Jessica Marcrum:

or something it was phrased nicer,

Jessica Marcrum:

but that, that's kind of how it was.

David Markiwsky:

Every

David Markiwsky:

villain has her reasons.

Jessica Marcrum:

There we go.

Jessica Marcrum:

Thank you.

Jessica Marcrum:

And just like how Uncaged's thing was,

Jessica Marcrum:

every monster has her story kind of thing.

Jessica Marcrum:

And so we really wanted to

Jessica Marcrum:

stick with their villains, but

Jessica Marcrum:

they also have their reasons.

Jessica Marcrum:

And our team that David mentioned to

Jessica Marcrum:

review pitches was us on the admin team,

Jessica Marcrum:

but also a diverse group of people who

Jessica Marcrum:

had been involved with uncaged before,

Jessica Marcrum:

like previous writers and artists on it.

Jessica Marcrum:

And then also people who had not

Jessica Marcrum:

been involved with on cage before,

Jessica Marcrum:

but were very familiar with it.

Jessica Marcrum:

So like people who have run a million

Jessica Marcrum:

adventures from uncaged we could.

Jessica Marcrum:

Like people who knew what we were

Jessica Marcrum:

looking for and have a good idea of what,

Jessica Marcrum:

sounds like a fun adventure for you?

Lucas:

Yeah, fantastic.

Lucas:

And I guess in the spirit of continually

Lucas:

editing down I know we've chosen

Lucas:

one monster in particular for today.

Lucas:

And I suppose I should pause to

Lucas:

kind of address the phrasing here.

Lucas:

I'm using the word monster in the sense in

Lucas:

which Dungeons & Dragons uses it that is

Lucas:

anything with a stat block, I'm going to

Lucas:

be conflating goddess and monster in this

Lucas:

conversation, and I don't think there's

Lucas:

anything I can really do to avoid that.

Jessica Marcrum:

If it has a

Jessica Marcrum:

stat block, it can be killed.

Lucas:

Yep.

Jessica Marcrum:

Which is why some of the

Jessica Marcrum:

goddesses in this don't have stat blocks.

Jessica Marcrum:

The ones you encounter in their

Jessica Marcrum:

room, some of the authors were

Jessica Marcrum:

like, You cannot kill her here's

Jessica Marcrum:

things she can do to you though.

Lucas:

interesting.

Lucas:

So, so does I'm going

Lucas:

to spoil a little bit.

Lucas:

Does Luthic have a statlock then?

Lucas:

Or are we operating in this kind of

Lucas:

non-mechanical, non-combat space?

Jessica Marcrum:

She has

Jessica Marcrum:

a big, chunky stat block.

Jessica Marcrum:

She has two full page stat block.

Lucas:

My gosh.

Jessica Marcrum:

She is CR 30.

Jessica Marcrum:

She does a lot of things.

Lucas:

When you were building Luthic, is

Lucas:

she a conversion from an older edition?

Lucas:

Does she appear elsewhere in D&D

Lucas:

lore, or was she spun out of whole

Lucas:

cloth for Uncaged anthologies?

Jessica Marcrum:

So she, despite having

Jessica Marcrum:

a lot written about her, I could not

Jessica Marcrum:

find any stats her in previous editions.

Jessica Marcrum:

There's just a lot of lore over

Jessica Marcrum:

five editions that describe what

Jessica Marcrum:

she can do and how she does it.

Jessica Marcrum:

And so I took all of those powers

Jessica Marcrum:

and put them into her step block.

Jessica Marcrum:

So her big things are that she

Jessica Marcrum:

has claws that can extend to be

Jessica Marcrum:

10 feet long or eight feet long.

Jessica Marcrum:

She.

Lucas:

geez.

Jessica Marcrum:

Bore through solid rock.

Jessica Marcrum:

can fly.

Jessica Marcrum:

She can cause blood rain that,

Jessica Marcrum:

weakens her foes and insight a

Jessica Marcrum:

frenzy that strengthens her wounded

Jessica Marcrum:

allies that makes them stronger.

Jessica Marcrum:

can inflict terrible diseases

Jessica Marcrum:

on others and make everyone

Jessica Marcrum:

around her vulnerable to disease.

Jessica Marcrum:

And she can heal wounds as long

Jessica Marcrum:

as she's touching the ground,

Jessica Marcrum:

because her boyfriend, whose home

Jessica Marcrum:

she is at, is the God of earth.

Jessica Marcrum:

She also can't be paralyzed,

Jessica Marcrum:

petrified, blinded, or deaf.

Jessica Marcrum:

And if she is touching the ground,

Lucas:

naturally.

Jessica Marcrum:

of course.

Jessica Marcrum:

So I gave her a lot of stuff to

Jessica Marcrum:

do that, you know, ties into that.

Jessica Marcrum:

Plus just stuff you get from being a god.

Lucas:

What role did she generally

Lucas:

fill or rather, where did you

Lucas:

find her in these older stories?

Jessica Marcrum:

Luthic gets really poorly

Jessica Marcrum:

treated in a lot of the lore because

Jessica Marcrum:

she does all of this really cool stuff.

Jessica Marcrum:

She gives the orcs like visions of

Jessica Marcrum:

the blood moon, which incites them to

Jessica Marcrum:

battle and makes them into warriors.

Jessica Marcrum:

She's there when every orc is born,

Jessica Marcrum:

she's there when every orc dies.

Jessica Marcrum:

yet she's really ignored by most

Jessica Marcrum:

orcs just seen as like Gruumsh's wife

Jessica Marcrum:

and disregarded by the rest of the

Jessica Marcrum:

pantheon, most of which are her children.

Jessica Marcrum:

So her husband and her children all

Jessica Marcrum:

treat her like trash and the orcs,

Jessica Marcrum:

except for like her clerics who are

Jessica Marcrum:

called the orc Claws of Luthic, all

Jessica Marcrum:

also kind of are like, whatever about

Jessica Marcrum:

her, but it's canon that she's like the

Jessica Marcrum:

smartest person in the pantheon and the

Jessica Marcrum:

only one who's good at battle strategy.

Jessica Marcrum:

She's also the only one who

Jessica Marcrum:

knows how to heal apparently.

Jessica Marcrum:

So, you know, she, she does all

Jessica Marcrum:

this and doesn't get any credit.

Jessica Marcrum:

And so this adventure is her acknowledging

Jessica Marcrum:

that she needs a little bit of credit.

Lucas:

Let's talk about Luthic as a

Lucas:

goddess because D&D has a particular way

Lucas:

of handling divinity, assigning them

Lucas:

to domains, which is not something that

Lucas:

every religion has done nor the ones

Lucas:

that do consistently throughout history.

Lucas:

If we were to assign Luthic a

Lucas:

domain, how would you do that?

Lucas:

And what would you say

Lucas:

falls within her purview?

Jessica Marcrum:

She has to actually

Jessica Marcrum:

she's the life domain on the nature

Jessica Marcrum:

domain, but for our purposes in

Jessica Marcrum:

the book, she's in the life domain.

Jessica Marcrum:

When we were working on the book,

Jessica Marcrum:

we looked at all of the neutral and

Jessica Marcrum:

evil goddesses, and most of them

Jessica Marcrum:

fell into life, death and trickery.

Jessica Marcrum:

Is that right?

David Markiwsky:

kind of interesting.

David Markiwsky:

In like the previous Uncaged books the

David Markiwsky:

adventures were broken up by tier,

David Markiwsky:

but since this time they're all tier

David Markiwsky:

four, we couldn't really do that.

David Markiwsky:

And especially because the difference

David Markiwsky:

between level 17 and level 19, isn't

David Markiwsky:

very apparent in a tier four adventure.

David Markiwsky:

so level ranging them.

David Markiwsky:

Wasn't great.

David Markiwsky:

so we ended up breaking the

David Markiwsky:

whole book into domains.

David Markiwsky:

And what we found when we were doing that,

David Markiwsky:

was that a lot of the domains that get

David Markiwsky:

assigned to the gods or the goddesses,

David Markiwsky:

always a hundred percent makes sense.

David Markiwsky:

They kind of go like anything this

David Markiwsky:

goddess has ever done is trickery?

David Markiwsky:

Oh yeah, they tricked somebody?

David Markiwsky:

They must be a trickery domain.

David Markiwsky:

Oh, they grew something

David Markiwsky:

or they healed somebody?

David Markiwsky:

They must be life domain.

Jessica Marcrum:

It's so weird.

David Markiwsky:

Like, the Great Mother,

David Markiwsky:

the primordial beholder goddess, is one

David Markiwsky:

of the ones that appears in the book.

David Markiwsky:

assigned like the life domain, the war

David Markiwsky:

domain, there were a few random ones for

David Markiwsky:

it that just of didn't really make sense.

Lucas:

What does that tell you about D&D?

Jessica Marcrum:

Well, at one point, I did

Jessica Marcrum:

go look and see how many of the goddesses

Jessica Marcrum:

had an ephithet that had bitch in it.

Jessica Marcrum:

And.

Jessica Marcrum:

It was a lot.

Jessica Marcrum:

And was sad that Luthic didn't have one.

Jessica Marcrum:

So I originally gave her

Jessica Marcrum:

one in the bad ending.

Jessica Marcrum:

And so many editors were

Jessica Marcrum:

like, this is terrible

Jessica Marcrum:

because I guess if you don't know that,

Jessica Marcrum:

like over half of the goddesses have "the

Jessica Marcrum:

bitch whatever", like "the sea bitch",

Jessica Marcrum:

"the storm bitch", "the rage bitch",

Jessica Marcrum:

"the night bitch", then, you know, just

Jessica Marcrum:

calling a goddess, "the something bitch",

Jessica Marcrum:

people are going to be like, wow, harsh.

Jessica Marcrum:

But it's like, no, she, she gets

Jessica Marcrum:

to be with all of her friends now.

Lucas:

I didn't even know that.

Lucas:

And I've spent way too much time

Lucas:

doing this kind of research.

David Markiwsky:

It's the type of quality

David Markiwsky:

research that goes into Uncaged books.

Jessica Marcrum:

I think that was

Jessica Marcrum:

Ashley's original, like what pushed

Jessica Marcrum:

her to want to do Goddesses was

Jessica Marcrum:

seeing that Umberlee had two of them.

Jessica Marcrum:

It was like "the bitch queen" and "the

Jessica Marcrum:

sea bitch," and she was like, we need

Jessica Marcrum:

a Goddesses book to redeem Umberlee.

David Markiwsky:

That was the genesis

of the Uncaged:

Goddesses book

of the Uncaged:

was what, three years ago in the

of the Uncaged:

Uncaged discord, when were talking

of the Uncaged:

about Umberlee being called bitch.

of the Uncaged:

And we were like, we need to do a book

of the Uncaged:

of Uncaged goddesses, and then it kind of

of the Uncaged:

fell under the radar for a few years until

of the Uncaged:

we dredged it back out of the sea again.

Lucas:

What did you want players

Lucas:

to, to pull from this encounter?

Lucas:

What did you want them to feel

Lucas:

or to understand in a new way,

Lucas:

just after having met Luthic?

Jessica Marcrum:

So, none of

Jessica Marcrum:

them fought her in the fight,

Lucas:

Yeah.

Jessica Marcrum:

which is why I

Jessica Marcrum:

had David uh, run three different

Jessica Marcrum:

versions of her, I think.

Jessica Marcrum:

But yeah, that seems to be a very

Jessica Marcrum:

Uncaged thing actually, is that you

Jessica Marcrum:

get to the big monster and players tend

Jessica Marcrum:

to like have a conversation instead.

Jessica Marcrum:

Although I did set a thing so that like,

Jessica Marcrum:

if you really want to fight, Luthic will

Jessica Marcrum:

fight you and you don't have to kill her.

Jessica Marcrum:

She is very hard to kill.

Jessica Marcrum:

But I just wanted it to be a fun fight.

Jessica Marcrum:

Like one where her actions kind

Jessica Marcrum:

of work together like so she can

Jessica Marcrum:

it rain, blood that makes you

Jessica Marcrum:

more weakened to necrotic damage.

Jessica Marcrum:

And then some of her other things

Jessica Marcrum:

do necrotic damage and she can

Jessica Marcrum:

spell cast, but doesn't really

Jessica Marcrum:

need PSEO, but she can, if.

Jessica Marcrum:

For whatever she can call on

Jessica Marcrum:

allies who were in the throne

Jessica Marcrum:

room to fight on her behalf.

Jessica Marcrum:

Cause there's people worshiping her

Jessica Marcrum:

and her boyfriend and there, and she

Jessica Marcrum:

can give them advantage on the attack

Jessica Marcrum:

role because that's, you know, part

Jessica Marcrum:

of her thing to buff her allies.

Jessica Marcrum:

And you get her down weak enough, she has

Jessica Marcrum:

one of those mythic actions from Theros

Jessica Marcrum:

and she turns into a big cave bear.

David Markiwsky:

Yeah, that was probably

David Markiwsky:

one of my favorite little editions

David Markiwsky:

was that cave bear, mythic action.

Lucas:

Is she connected in some

Lucas:

way to sort of the cave bear idea?

Jessica Marcrum:

They're one of

Jessica Marcrum:

her sacred animals and she is

Jessica Marcrum:

known to transform into cave bears.

Jessica Marcrum:

So initially I had her starting the

Jessica Marcrum:

fight as a cave bear, but then after

Jessica Marcrum:

David was running it a bunch, we agreed

Jessica Marcrum:

that it was a, I think it was David's

Jessica Marcrum:

suggestion, actually, it would be more

Jessica Marcrum:

fun if once you get her down to zero hit

Jessica Marcrum:

points, she regains 200 and is a bear now.

David Markiwsky:

Yeah.

David Markiwsky:

And like the, that whole kind of

David Markiwsky:

fight with her the, probably the best

David Markiwsky:

part about running it, at least as a

David Markiwsky:

DM and that all the players really,

David Markiwsky:

I don't know if enjoyed would be

David Markiwsky:

the word was that Luthic was super

David Markiwsky:

mobile and just chased people down.

David Markiwsky:

The all the casters of the party when

David Markiwsky:

I was running it, we're constantly

David Markiwsky:

trying to get away from her.

David Markiwsky:

And she was just pursuing them

David Markiwsky:

and like all the way back and

David Markiwsky:

forth across the throne room.

David Markiwsky:

No matter if they threw up

David Markiwsky:

walls, no matter if they threw

David Markiwsky:

up spells, she would just chew

David Markiwsky:

through it, trying to get at them.

David Markiwsky:

So that like bringing that cave bear in.

David Markiwsky:

When you think you finally got her

David Markiwsky:

down is like, oh, is finally over.

David Markiwsky:

Oh, wait, no, the chase is not okay.

Jessica Marcrum:

Yeah, she has

Jessica Marcrum:

50 foot move speed, 50 foot fly

Jessica Marcrum:

speed, and a burrow speed, 50 feet.

Lucas:

don't mind.

Lucas:

Gosh you cannot hide from Luthic.

Lucas:

That's incredible.

David Markiwsky:

In play testing,

David Markiwsky:

that was very much like you can't

David Markiwsky:

hide was definitely the theme.

David Markiwsky:

Cause we'd have wizards.

David Markiwsky:

They would throw up a wall of force

David Markiwsky:

and she would burrow underneath it.

David Markiwsky:

You'd have like the teleport

David Markiwsky:

away and she'd do a bonus.

David Markiwsky:

Like there was a bonus action

David Markiwsky:

for a pursuit, I think.

Jessica Marcrum:

Yeah.

Jessica Marcrum:

She tunnels and knocks

Jessica Marcrum:

everybody around her prone.

David Markiwsky:

I think it was

David Markiwsky:

a legendary action actually.

David Markiwsky:

But yeah.

David Markiwsky:

Anyways, she would, every time

David Markiwsky:

they'd try and get away, she'd

David Markiwsky:

be right on their heels again.

David Markiwsky:

So it was definitely a

David Markiwsky:

theme of play-testing.

Jessica Marcrum:

Yeah, that's fine.

Jessica Marcrum:

And she can also choose to just

Jessica Marcrum:

ignore spells because she's

Jessica Marcrum:

high enough level to do that.

Lucas:

I should ask before we move on from

Lucas:

this particular point I think there's only

Lucas:

one officially published CR 30 creature.

Lucas:

I could be wrong about that,

Lucas:

but only one comes to mind.

Jessica Marcrum:

The tarrasque.

Lucas:

Yeah, that's yeah, the big one.

Lucas:

This kind of specifically designated

Lucas:

as a world ending catastrophe the,

Lucas:

the point of reference for all

Lucas:

other difficulty curves in the game.

Lucas:

So when you were designing for a

Lucas:

challenge rating that high what did

Lucas:

you have to, what did you have to do

Lucas:

to occupy this space at the very

Lucas:

top of the games, difficulty curve?

Jessica Marcrum:

Oh, there's a couple.

Jessica Marcrum:

Now Tiamat is also CR 30, as is aspect

Jessica Marcrum:

of Tiamat and aspect of Bahamut.

David Markiwsky:

Yeah.

David Markiwsky:

The Tiamat one was one of the uh, so

David Markiwsky:

like one of the things that I did was

David Markiwsky:

kind of go through all the, the avatars,

David Markiwsky:

goddesses, anyone that got a stat block

David Markiwsky:

and try and measure where they were.

David Markiwsky:

And Tiamat was actually the, the measuring

David Markiwsky:

stick she's pretty much one of the only

David Markiwsky:

goddesses that has a stat block currently.

David Markiwsky:

So was kind of like the be a little

David Markiwsky:

bit higher, can be a little bit

David Markiwsky:

lower, but should be somewhere

David Markiwsky:

around this amount of stuff.

David Markiwsky:

But it was also where we, lot of

David Markiwsky:

the, the extra features that ended

David Markiwsky:

up making their way into most of

David Markiwsky:

the goddess stat blocks come from.

David Markiwsky:

So things magic immunity

David Markiwsky:

and stuff like that.

Jessica Marcrum:

Yeah, I know we took

Jessica Marcrum:

it wasn't just us, but like Tiamat

Jessica Marcrum:

and Sul Khatesh from Eberron were

Jessica Marcrum:

two that I think a lot of people

Jessica Marcrum:

used as references possibly Xariel

Jessica Marcrum:

too, for some of the more undead.

Jessica Marcrum:

I know I looked at Orcus for a

Jessica Marcrum:

couple of things just to kind

Jessica Marcrum:

of figure out how Orcus works.

Lucas:

And just for context Tiamat and

Lucas:

Bahamut being the forgotten realms, sort

Lucas:

of yin and yang of draconic deities.

Jessica Marcrum:

Xariel's the Archduke

Jessica Marcrum:

of Avernus from Descent into Avernus.

Jessica Marcrum:

Sul Khatesh from Eberron "one of the

Jessica Marcrum:

great overlords who holds dominion over

Jessica Marcrum:

the world of fear, war, and death."

Lucas:

What were some of those things

Lucas:

that mechanically belonged only to

Lucas:

goddesses that, definitely let players

Lucas:

and DMs know that that is the caliber

Lucas:

of creature with, which we're working?

David Markiwsky:

Yeah.

David Markiwsky:

Like limited magic immunity

David Markiwsky:

is the one that came.

David Markiwsky:

I think it's directly

David Markiwsky:

on Tiamat stop block.

David Markiwsky:

And all the different goddesses

David Markiwsky:

have some form of magic, resistance

David Markiwsky:

or magic immunity to them.

David Markiwsky:

The weapons, anything they do is going

David Markiwsky:

to be a magic attack another one.

Jessica Marcrum:

Also disincorporation

Jessica Marcrum:

is a big one that's in Tiamat, but it's

Jessica Marcrum:

like, if they drop to zero hit points

Jessica Marcrum:

and die, they don't actually die.

Jessica Marcrum:

They travel back to their domain and

Jessica Marcrum:

then reincorporate at some point.

David Markiwsky:

Yeah, absolutely.

David Markiwsky:

And I think pre yeah, everyone would have

David Markiwsky:

legendary actions, but also the resistance

David Markiwsky:

to bludgeoning, piercing, slashing.

David Markiwsky:

I'm pretty sure appears in

David Markiwsky:

every single goddess as well.

Jessica Marcrum:

Yeah.

Jessica Marcrum:

I think they all have some kind of absurd

Jessica Marcrum:

immunities and truesight is a big one

Jessica Marcrum:

that everybody has in various degrees.

Jessica Marcrum:

I remember you made me shrink

Jessica Marcrum:

Luthic, cause it was hurting all

Jessica Marcrum:

of your casters because I gave

Jessica Marcrum:

her truesight and tremor sense.

Jessica Marcrum:

And you were like, she can't

Jessica Marcrum:

have this much of both.

Lucas:

Yeah, that's, that's

Lucas:

an interesting interaction.

Lucas:

And a lot of this, a lot of those

Lucas:

particular mechanics are our account

Lucas:

are encompassing a lot of really

Lucas:

interesting literary tropes as far as

Lucas:

what they can see and what they can feel.

Lucas:

And the penetration of illusions.

Lucas:

And there's something to be said

Lucas:

here about the continual falling

Lucas:

off of illusion as a school

Lucas:

of magic relative to the rest.

Lucas:

But that's a different podcast.

Lucas:

I think.

David Markiwsky:

Yeah.

David Markiwsky:

And like, I think that's a, it's

David Markiwsky:

probably a good point that there's

David Markiwsky:

actually like this weird, in tier

David Markiwsky:

four, things like true sight and

David Markiwsky:

tremors, hands, blind sight, they're

David Markiwsky:

all a little bit more common, right?

David Markiwsky:

Once you get into higher level monsters.

David Markiwsky:

But there's like a weird intersectionality

David Markiwsky:

of them where they're okay on their own.

David Markiwsky:

But yeah, start stacking them up,

David Markiwsky:

they start to remove so many options.

David Markiwsky:

That was something that I think we kind

David Markiwsky:

of figured out in the first round of

David Markiwsky:

play testing where it wasn't the fact

David Markiwsky:

that something wrong with a monster

David Markiwsky:

having tremor sense and true sight.

David Markiwsky:

But that when you have them both

David Markiwsky:

together, eliminate all the options.

David Markiwsky:

Like there's, there's no way to kind

David Markiwsky:

of trick your way past it once you

David Markiwsky:

start stacking them over each other.

Lucas:

You're kind of also bumping

Lucas:

against the sort of "rocks fall

Lucas:

and everyone dies" trope where

Lucas:

"you're dead because I say so".

Lucas:

You're on the razor's edge between

Lucas:

having something that you can

Lucas:

interact with meaningfully in a combat

Lucas:

position and something that's just

Lucas:

beyond your ken as an adventure.

David Markiwsky:

Yeah.

David Markiwsky:

absolutely.

David Markiwsky:

And it really comes to that, like sure.

David Markiwsky:

It makes sense.

David Markiwsky:

A goddess should be able to see

David Markiwsky:

through your tricks and like most of

David Markiwsky:

them, but there should still be a way.

David Markiwsky:

Right?

David Markiwsky:

And I think the tremor sense one was

David Markiwsky:

because during play testing I had two

David Markiwsky:

players and one of them was trying to go

David Markiwsky:

in with a disguise and got saw through

David Markiwsky:

and the other one was like, well, then

David Markiwsky:

I'll go underground and like turn it

David Markiwsky:

into an earth elemental and earth glide!

David Markiwsky:

Well, with tremor sense

David Markiwsky:

she could see that too.

David Markiwsky:

So it kind of like, we, I think we went

David Markiwsky:

through a checklist together of like,

David Markiwsky:

these are all the ways that someone

David Markiwsky:

might try and approach trick their way

through this:

will any of them work?

through this:

Some of them probably should work.

Jessica Marcrum:

Yeah, we really

Jessica Marcrum:

wanted, not just for Luthic, but

Jessica Marcrum:

for all of the encounters in this

Jessica Marcrum:

to be possible, but difficult.

Jessica Marcrum:

And especially when you're at tier

Jessica Marcrum:

four and you have, I mean, that's ideal

Jessica Marcrum:

for any encounter, but at tier four,

Jessica Marcrum:

when you have so many options at your

Jessica Marcrum:

disposal, the last thing you want is a,

Jessica Marcrum:

well, you can't do that cause I said so.

Lucas:

If the tagline for this

Lucas:

is every goddess has their

Lucas:

reason, what is Luthic's reason?

Jessica Marcrum:

Oh, I mean, that's

Jessica Marcrum:

kind of what you find out over

Jessica Marcrum:

the course of the adventure, but

Lucas:

Oh, no.

Lucas:

Have I asked for spoilers?

Jessica Marcrum:

No.

Jessica Marcrum:

And this, I mean, I, I talked about in

Jessica Marcrum:

the author's notes, how it was kind of

Jessica Marcrum:

very loosely inspired by the Russian

Jessica Marcrum:

folktale of how the sun was brought

Jessica Marcrum:

back to the sky and also the nineties

Jessica Marcrum:

classic, How Stella Got Her Groove Back

Jessica Marcrum:

because Luthic is kind of fed up of being

Jessica Marcrum:

ignored and mistreated by not just her

Jessica Marcrum:

pantheon, but all of her worshipers and

Jessica Marcrum:

just decides to not one day and leaves

Jessica Marcrum:

and goes to her hot young boyfriend's

Jessica Marcrum:

house and has no intention of returning.

Jessica Marcrum:

And so if adventures are like,

Jessica Marcrum:

no people are dying, you have

Jessica Marcrum:

to come back and do your job.

Jessica Marcrum:

Then there might be an

Jessica Marcrum:

altercation if they're less

Jessica Marcrum:

than friendly in their approach.

Jessica Marcrum:

'Cause you know, she doesn't just quit.

Jessica Marcrum:

She, she like middle fingers up releases

Jessica Marcrum:

the escape hatch on the airplane and

Jessica Marcrum:

fires two guns in the air before leaving.

Jessica Marcrum:

She, she sends a blood rain

Jessica Marcrum:

plague on everybody as she

Jessica Marcrum:

quits her job in epic fashion.

Lucas:

That's incredible.

Lucas:

There's there's so much here.

Lucas:

I don't think I expected nineties

Lucas:

coming of age to match Russian

Lucas:

folktales, but here we are.

Lucas:

Oh gosh.

Lucas:

The Uncaged Anthology actually got

Lucas:

a lot of press in its early days as

Lucas:

kind of the feminist D&D adventure.

Lucas:

It seems to me, that's something you

Lucas:

guys are fairly comfortable with.

Lucas:

So like in the context of what you're

Lucas:

trying to do with Uncaged, bringing

Lucas:

someone like Luthic into this, what

Lucas:

does she contribute to that conversation

Lucas:

that none of the other goddesses do?

David Markiwsky:

I think that

David Markiwsky:

all of the, the goddesses.

David Markiwsky:

and Jesse, you can speak

David Markiwsky:

to Luthic in particular.

David Markiwsky:

But bringing a goddess in, especially

David Markiwsky:

a goddess that has, is like canonically

David Markiwsky:

evil kind of gives you a different

David Markiwsky:

perspective that like, feminism in

David Markiwsky:

terms of an adventure doesn't just

David Markiwsky:

encompass "take these things that are

David Markiwsky:

evil and make them good" or "remove

David Markiwsky:

their reason for maligning them",

David Markiwsky:

that you can still have those, your

David Markiwsky:

own motivations still tell a story

David Markiwsky:

that's still that's centered on them.

Jessica Marcrum:

Yeah, I think with

Jessica Marcrum:

all of the goddesses, lot of, most of

Jessica Marcrum:

our writers went really deep into the

Jessica Marcrum:

forgotten rooms lore, which the original

Jessica Marcrum:

uncaged books didn't so much, some

Jessica Marcrum:

of them did, but a lot of the uncaged

Jessica Marcrum:

adventures were taken directly from

Jessica Marcrum:

fairytales and it was flipping fairytale

Jessica Marcrum:

and mythological tropes because these are.

Jessica Marcrum:

D&D goddesses they're taken

Jessica Marcrum:

straight from their lower and

Jessica Marcrum:

addressing issues in their lore.

Jessica Marcrum:

So with Luthics, it's that she's

Jessica Marcrum:

super powerful and super smart

Jessica Marcrum:

and doesn't get any credit.

Jessica Marcrum:

So her adventure is kind of like,

Jessica Marcrum:

why am I putting up with this?

Jessica Marcrum:

It, her acknowledging her own

Jessica Marcrum:

worth and kind of forcing everyone

Jessica Marcrum:

to reckon with that, right?

Jessica Marcrum:

Like what if you have a really

Jessica Marcrum:

attentive mom who just decides

Jessica Marcrum:

to stop momming one day?

Jessica Marcrum:

Like what happens?

Jessica Marcrum:

Some of the other adventures deal

Jessica Marcrum:

more with trauma that goddesses have.

Jessica Marcrum:

Undergone and reconciling their

Jessica Marcrum:

relationships with other deities or with

Jessica Marcrum:

their own family, with our Pantheon.

Jessica Marcrum:

And some of them who had less lore

Jessica Marcrum:

about them the authors got to get a

Jessica Marcrum:

little more creative and either invent

Jessica Marcrum:

something cool for them to do, or kind

Jessica Marcrum:

of just explore like what their domain

Jessica Marcrum:

could be and aspects of how it works.

Jessica Marcrum:

That was very long-winded.

Lucas:

No, that's what I'm here for.

Lucas:

What are you hoping that this

Lucas:

particular adventure with Luthic

Lucas:

is going to contribute to people's

Lucas:

understanding of their daily lives?

Jessica Marcrum:

I hope that basically

Jessica Marcrum:

everybody who has had to put up

Jessica Marcrum:

with misogynistic nonsense at their

Jessica Marcrum:

work at their home sees that they

Jessica Marcrum:

have value because they might see

Jessica Marcrum:

themselves in lieu thick a little bit

Jessica Marcrum:

and realizes that they have value and

Jessica Marcrum:

they don't have to put up with it.

Jessica Marcrum:

They can just leave if they want,

Jessica Marcrum:

or if they want to go back and make

Jessica Marcrum:

things better, they can do that too.

Lucas:

Yeah, I know I've asked for

Lucas:

probably a master's level thesis that we,

Lucas:

that we could be writing on this kind of

Lucas:

material, but thank you for weighing in.

Lucas:

Orcs have had kind of a troublesome

Lucas:

history over the course of, of D&D

Lucas:

and especially in Forgotten Realms.

Lucas:

There was an errata that came

Lucas:

out recently that altered some of

Lucas:

the lore that had been published.

Lucas:

It's kind of changed going into

Lucas:

new editions of the game or new

Lucas:

printings of some of these monsters.

Lucas:

Is there something that you about

Lucas:

Luthic that contributes to the

Lucas:

conversation around orcs that you

Lucas:

would want to make sure we cover?

Lucas:

Or is that something that you'd

Lucas:

rather leave to uh, to someone else?

Jessica Marcrum:

I had concerns

Jessica Marcrum:

writing about orcs as a white writer.

Jessica Marcrum:

And that was one of the first things

Jessica Marcrum:

that I flagged for sensitivity reading

Jessica Marcrum:

was to have at least one person review

Jessica Marcrum:

the adventure to make sure that I

Jessica Marcrum:

wasn't getting in into like tropey

Jessica Marcrum:

things with the depiction of the orcs.

Jessica Marcrum:

And like I've always loved orcs

Jessica Marcrum:

because I, I'm a tall girl and any

Jessica Marcrum:

time I see other tall buff women,

Jessica Marcrum:

I'm like, "Yes, we are the same!"

Jessica Marcrum:

But there so much more than that.

Jessica Marcrum:

Uh, So yeah, I, we got really lucky honey

Jessica Marcrum:

and dice sensitivity read for this one.

Jessica Marcrum:

She read for a lot of our adventures

Jessica Marcrum:

and was just really lovely.

Jessica Marcrum:

And having her insight on

Jessica Marcrum:

this was really helpful.

Jessica Marcrum:

So that was, that was really great.

Lucas:

Did that process change the way

Lucas:

you think about orcs to sort of expand

Lucas:

it beyond this sisterhood of tall girls?

Jessica Marcrum:

I think, I mean the big

Jessica Marcrum:

thing was just depicting them as, you

Jessica Marcrum:

know, a full people in a full culture.

Jessica Marcrum:

And that's really hard when you also

Jessica Marcrum:

want to focus the goddess herself and

Jessica Marcrum:

you have only 3000 words and our limit.

Jessica Marcrum:

So, what I tried to do with this is put

Jessica Marcrum:

in like little bonus things that orcish

Jessica Marcrum:

players, not orcish players, or just

Jessica Marcrum:

characters might know, or people who

Jessica Marcrum:

grew up around orcs, but also people

Jessica Marcrum:

who worship Luthic, or are really into

Jessica Marcrum:

religions so that it wasn't just like,

Jessica Marcrum:

oh, this is just an art or culture thing.

Jessica Marcrum:

Like, nobody else knows this,

Jessica Marcrum:

but you know, also if you know,

Jessica Marcrum:

religion, you might know this.

Jessica Marcrum:

The other ties were like, but if your

Jessica Marcrum:

character is an orc, they might actually

Jessica Marcrum:

know people who are being harmed by what's

Jessica Marcrum:

going on to have that kind of tie there.

Jessica Marcrum:

Like you might run into some

Jessica Marcrum:

family the way to make it feel

Jessica Marcrum:

more personal to them, but yeah.

Jessica Marcrum:

And showing multiple types of NPCs so

Jessica Marcrum:

that it's not depicting a monolith.

Jessica Marcrum:

So it's less, orcs are like this and more.

Jessica Marcrum:

This ORC is like this.

David Markiwsky:

We did try and

David Markiwsky:

like bring a lot of that same sort

David Markiwsky:

of care to all the adventures that

David Markiwsky:

we went through her in the book.

David Markiwsky:

And like having sensitivity

David Markiwsky:

readers is something that's

David Markiwsky:

been important throughout.

David Markiwsky:

All of, not just on caged, but

David Markiwsky:

Jess and I have worked on together.

David Markiwsky:

I'm pretty sure.

David Markiwsky:

So we did in sensitive

David Markiwsky:

sensitivity, readers, wherever

David Markiwsky:

we thought they might be helpful.

David Markiwsky:

Even in cases where we were like probably

David Markiwsky:

doesn't need it here, but we'll do

David Markiwsky:

it better, better to do it than not.

David Markiwsky:

So like, I think altogether we

David Markiwsky:

had 12 or 14 of the 21 adventures

David Markiwsky:

required sensitivity readers

David Markiwsky:

for one thing or another.

David Markiwsky:

And not just for like the issues with

David Markiwsky:

orcs, but anything that that might

David Markiwsky:

be or might require more sensitivity,

David Markiwsky:

or maybe even in like in the case of

David Markiwsky:

the Luthic adventure where having an

David Markiwsky:

additional perspective might enhance the

David Markiwsky:

adventure or broaden the scope of what the

David Markiwsky:

writer would be able to kind of commit.

Jessica Marcrum:

Yeah, we had a couple

Jessica Marcrum:

goddesses in this who their whole thing

Jessica Marcrum:

is specifically dealing with illusion or

Jessica Marcrum:

things that play with your mental health.

Jessica Marcrum:

So we had a lot of mental

Jessica Marcrum:

health reading for that as well.

Lucas:

Yeah, that is also another podcast.

Lucas:

And I hope, I hope you guys will come back

Lucas:

because the, the door and there's so much

Lucas:

in uncaged, that's like very much in line

Lucas:

with what I want to do with this show.

Lucas:

So what's the best way to to make sure

Lucas:

I get a copy of Uncaged when it drops?

Jessica Marcrum:

Follow

Jessica Marcrum:

David and Gwen on Twitter.

David Markiwsky:

So yeah, Uncaged:

David Markiwsky:

Goddesses comes out on February 22nd.

David Markiwsky:

So which is Tuesday coming out digitally

David Markiwsky:

and in print the DM's Guild You

David Markiwsky:

can follow either me or Jess or our

David Markiwsky:

other project lead Gwen on Twitter.

David Markiwsky:

And we'll be about it over the

David Markiwsky:

next week or, and into perpetuity.

David Markiwsky:

Yeah, Probably longer.

Jessica Marcrum:

And yeah, if you

Jessica Marcrum:

go to uncagedanthology.com, we'll

Jessica Marcrum:

have a link to it there as well.

Jessica Marcrum:

mind's still kind of blown with

Jessica Marcrum:

all of the amazing artists and

Jessica Marcrum:

writers that we got this who want

Jessica Marcrum:

to be a part of our little book.

David Markiwsky:

Yeah.

David Markiwsky:

Especially some of the artists I'm like,

David Markiwsky:

what do you mean you on Baldur's Gate?

Jessica Marcrum:

Yeah.

Jessica Marcrum:

We

David Markiwsky:

What do you mean?

Jessica Marcrum:

gate artists.

Jessica Marcrum:

We have, one of our writers is an original

Jessica Marcrum:

Fallout dev and writes for Star Trek.

Jessica Marcrum:

And I'm like, what are you doing here?

David Markiwsky:

Well, that's like

David Markiwsky:

when I, I didn't realize Ivory wrote

David Markiwsky:

for Larry and on divinity to handy,

David Markiwsky:

they wrote an adventure for us

David Markiwsky:

We were like, are you

David Markiwsky:

sure you mean to be here?

David Markiwsky:

You do know it's revenue share.

David Markiwsky:

Are you, sure?

David Markiwsky:

. every adventure got their

David Markiwsky:

own border and that was,

Jessica Marcrum:

and David did it.

David Markiwsky:

that was

David Markiwsky:

me.

Lucas:

man.

Jessica Marcrum:

Yeah.

Jessica Marcrum:

is no stock art in this book.

Jessica Marcrum:

It's it's all David.

Lucas:

Incredible.

Lucas:

Incredible.

Lucas:

That's it for episode one of

Lucas:

season four of Making a Monster.

Lucas:

And thank you for listening.

Lucas:

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Lucas:

want to support the show, please share

Lucas:

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Lucas:

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Lucas:

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Lucas:

And it's a real gift to me

Lucas:

and the creators I feature.

Lucas:

If you want to go deeper with the show,

Lucas:

get stat blocks behind the scenes,

Lucas:

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Lucas:

You can support me on Patrion

Lucas:

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Lucas:

That's S C I N T I L L a studio.

Lucas:

You can find a full transcript of this

Lucas:

episode on my website, scintilla.studio

Lucas:

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