Monster of the Week is the system that powers The Adventure Zone and Critshow. Designer Michael Sands shows his cinematic, player-first approach to creating monster and mysteries, and we meet Marilynn, the improbable fairy creature who nearly derailed an entire playtest campaign.
Transcript: https://scintilla.studio/monster-06-monster-of-the-week-michael-sands/
Support the show: https://www.patreon.com/scintillastudio
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Meet my guest:
https://www.evilhat.com/home/monster-of-the-week/
https://genericgames.co.nz/
https://www.drivethrurpg.com/product/143518/Monster-of-the-Week?affiliate_id=1485089
Music by Jason Shaw at Audionautix.com
As you're sitting at the table and your finishing your cup of tea
Michael Sands:with Marilyn your neighbor from down the road, who's just kindly brought you some
Michael Sands:food to introduce you to the neighborhood.
Michael Sands:And your companion across the table has just made this offer that if
Michael Sands:Marilyn reveals a secret, then, he can make whatever she most wants come
Michael Sands:true, which may be a surprise to you.
Michael Sands:that's a thing that could happen, but Marilyn seems, taken with the
Michael Sands:idea she says " that's a very interesting proposition you've got here.
Michael Sands:Yeah.
Michael Sands:So just a secret you say, and then my desire will come true?"
Michael Sands:And, your companion nods.
Michael Sands:And she says, Oh, in that case, the thing is I'm not Marilyn at all."
Michael Sands:And with that, her form like kind of drops away and sitting there in
Michael Sands:place is a thin, green grassy-haired creature, with really long pointy ears.
Michael Sands:and it says I'm a fairy.
Michael Sands:Who wants to live in this house and thank you.
Michael Sands:I think now I do.
Michael Sands:And with that, it scampers away opens a door in the dining room that you hadn't
Michael Sands:noticed was there before and disappears into a passage, closing it behind it.
Michael Sands:You can hear it cackling as it runs down the secret tunnel through your wall.
Michael Sands:what do you do now?
Michael Sands:Hi, I'm Michael . Sands I'm the designer of monster of the week I
Michael Sands:actually managed to finish Monster of the Week in about 2011 and crowd
Michael Sands:fund it, and print it on demand and that kind of sold okay for a while.
Michael Sands:And until, and then that got picked up by evil hat when Fred Hicks
Michael Sands:played it and enjoyed himself and he got in touch to partner up to
Michael Sands:try and get into wider distribution.
Michael Sands:And from then it's just steadily gone along, until in the last couple of
Michael Sands:years, when The Adventure Zone played it Critshow played it and it suddenly
Michael Sands:burst up into quite much wider knowledge.
Michael Sands:So it's, been doing pretty well since then
Michael Sands:what it grew out of was a fan of Buffy from back when it first came out.
Michael Sands:and then, supernatural when that started, and I sat down and
Michael Sands:thought, I wanted a game like that.
Michael Sands:I wanted a role-playing game that kind of captured those vibes.
Michael Sands:And although there were a few out there that did that modern monster hunting.
Michael Sands:genre none of them were quite what I was after.
Michael Sands:I worked on for a couple of years leading up to when, Vincent Baker released
Michael Sands:the first edition of apocalypse world, hearing some of the talk about that I
Michael Sands:got interested at and pre-ordered that.
Michael Sands:And, um, ended up playing a couple of games pretty quickly, just cause
Michael Sands:I liked the style of it so much.
Michael Sands:So I, was MCing one game for my regular Monday night gaming group who we've been
Michael Sands:playing together for kind of 25 years.
Michael Sands:now
Michael Sands:and also, Yeah, not exactly the same people, all 25 years,
Michael Sands:but continuous at least.
Lucas:Right.
Michael Sands:I got an invitation to another game with some other friends who
Michael Sands:I hadn't played so regularly with, with someone else to take an MC role there.
Michael Sands:So I kinda got both sides of that and both of those games were really great.
Michael Sands:And, as I was playing them, I realized like, Many of the problems I've been
Michael Sands:struggling with with my existing attempts at monster of the week were
Michael Sands:solved by this approach to the game.
Michael Sands:so I quickly threw together a draft of it that took all these ideas
Michael Sands:from apocalypse world and mushed them together with the ones I'd had.
Michael Sands:on my own and that's where Monster of the Week came from pretty much.
Lucas:And I've heard the phrase for this game and games like it as
Lucas:being powered by the apocalypse.
Michael Sands:yeah.
Michael Sands:Yeah.
Michael Sands:That's just, yeah, that's the term, I think Baker suggested for, games that
Michael Sands:use that design approach that he had in apocalypse world, which is very much a.
Michael Sands:Knowing what style of fiction in the game you want to have and making the
Michael Sands:rules push you in that direction.
Michael Sands:so everything's about maintaining that style for those genre or
Michael Sands:themes that you want in the game.
Lucas:what is the system like?
Michael Sands:for me, the key things are the system of moves, which is, rather
Michael Sands:than most games that will have your attributes and skills and things, which
Michael Sands:you roll, see if you succeed or not.
Michael Sands:Powered by the Apocalypse tends to use a thing called a move, which has a much more
Michael Sands:specific and guided way to resolve things.
Michael Sands:so like in Monster of the Week, there's an investigate mysteries move.
Michael Sands:when you roll it, it'll give you specific sorts of things.
Michael Sands:You can figure out as your monster hunter is investigating what's going on.
Michael Sands:And the reason there is, so that we can make the shape of each mystery,
Michael Sands:and how the adventure plays out, fit the genre they're aiming for,
Michael Sands:I feel like the dice you role is not very important.
Michael Sands:it is quite a key factor that most of them have the idea of you fail, you succeed
Michael Sands:at a cost or you succeed completely.
Michael Sands:But, I don't think the exact dice you role are relevant to how it
Michael Sands:works - it's that idea of how it plays.
Michael Sands:I've always resisted having a Monster Manual with a big list of
Michael Sands:here's what all the monsters are.
Michael Sands:And here's what exactly what they're like.
Michael Sands:I feel like it's a game
Michael Sands:where
Michael Sands:every time you're creating a mystery and the monster that's behind it, you
Michael Sands:want to tailor it to the group and, make sure that it's exactly, keyed into how
Michael Sands:your group has played and the history.
Michael Sands:of that game, it's, the opposite of the idea that you just look up a monster,
Michael Sands:grab it and fit an adventure around it.
Michael Sands:I like it to be the other way where you think I want the mystery to be about this.
Michael Sands:And so what's a monster that would fit in
Michael Sands:now in terms of what that illustrates, I think that's, getting all to my ideal
Michael Sands:of each monster should look at the game you're playing and where you've been,
Michael Sands:and like try and build on that, you know, give challenges to the hunters so we can
Michael Sands:figure out like, what matters to them?
Michael Sands:what are they going to do?
Michael Sands:Where are they going to push?
Michael Sands:what ethical choices will they make?
Lucas:so this is one of just many situations that monster
Lucas:of the week can give you.
Lucas:And you're kind of working backwards where I thought, we have the
Lucas:monster and then we have to tease out what it means and what it
Michael Sands:Um, no wonder one of the things about Monster of the Week
Michael Sands:and the Powered by Apocalypse in- games in general is the idea that
Michael Sands:you play to find out what happens.
Michael Sands:So you don't come into it with a preconceived idea of where it's
Michael Sands:going to go, but instead set up a situation and see what happens.
Michael Sands:And honestly I've always liked running games that way, when I'm in the GM
Michael Sands:role, I'm much more comfortable.
Michael Sands:And I, I enjoy myself more when it's more of an open situation where I say,
Michael Sands:here are the things that are happening.
Michael Sands:And maybe here's something that you want to do and then just let it play out.
Michael Sands:However it wants.
Michael Sands:And most of the week in particular does that.
Michael Sands:Where, when you're creating an adventure, you don't create, what's going to happen.
Michael Sands:You create a countdown of the things that will happen.
Michael Sands:If the hunters don't stop it and it's up to the hunters to figure
Michael Sands:out what's going on, prevent all these disastrous things happening
Michael Sands:and the countdown should escalate.
Michael Sands:So if it gets to the very end, it will be very bad.
Michael Sands:Indeed.
Michael Sands:so yeah, that's the shape of a mystery in Monster of the Week.
Lucas:by the way, does monster of the week have a different
Lucas:name for its game master?
Michael Sands:in monster of the week it's, keeper of mysteries
Michael Sands:and monsters, but either way you just shortened it to deeper.
Lucas:Love it.
Lucas:Get that on a brass plaque on my desk.
Michael Sands:I wondered if it might be worth going through the process of how you
Michael Sands:do make a monster in Monster of the Week for people who are not familiar with it,
Michael Sands:because that might be quite interesting too.
Michael Sands:like I say, I've talked about how the mystery is you set up the situation.
Michael Sands:so normally I come into it with an idea for the.
Michael Sands:Situation and the monster and you pick them on motivation for the monster.
Michael Sands:Like I said, what's it trying to do?
Michael Sands:there's some classifications in the book that you pick one from,
Michael Sands:but then you normally elaborate it, because they're quite generic.
Michael Sands:They, things like it's a devour that wants to eat people.
Michael Sands:So you might want to be more specific and what exactly it
Michael Sands:wants to eat and why, or so on.
Michael Sands:and then you.
Michael Sands:don't have many stats and monster a week for it.
Michael Sands:So you basically give it a list of powers.
Michael Sands:define what attacks it has and how much damage it does if
Michael Sands:they get into a fight with it.
Michael Sands:And finally, the main thing is a weakness.
Michael Sands:And the idea is this is a particular thing that you can't
Michael Sands:defeat the monster until you.
Michael Sands:Deal with the weakness.
Michael Sands:So in a traditional way, it might be the werewolves and silver, but I've also
Michael Sands:played games where the weakness is, like for a ghost, properly burying its remains
Michael Sands:or dealing with unresolved business that needed to be fixed before it could rest.
Michael Sands:So it can be anything from the straightforward it's vulnerable to a
Michael Sands:particular kind of attack through to.
Michael Sands:A special thing you need to do or ritual, you need to take place.
Michael Sands:And if you don't do that, the monster can come back, which is a kind of
Michael Sands:drives the, how the investigations run because the hunters need to
Michael Sands:figure that out before they can do it.
Michael Sands:And once you've got those aspects of the monster that's ready to go.
Michael Sands:It's intentionally quite a simple system so that you can prep quickly.
Michael Sands:as many of us, I have quite a busy life.
Michael Sands:So being able to get ready for a game in 20 or 30 minutes is pretty important.
Lucas:Wow.
Lucas:That's all.
Michael Sands:I think actually with monster week, I can do it in
Michael Sands:less now, but I probably, there are a few people who've played more of
Michael Sands:that game or know it better than me.
Michael Sands:So
Lucas:I would hope, how long does a game last usually?
Michael Sands:I typically play a game session about two
Michael Sands:and a half or three hours.
Lucas:Oh, wow.
Lucas:That's
Michael Sands:Um,
Michael Sands:which.
Lucas:Usually I'm able to ask this particular question of the
Lucas:monster itself, but maybe this is a question more for the system.
Lucas:What does that teach us about the world that we live in now?
Michael Sands:I'm not sure.
Michael Sands:I mean, I guess there's a sense, like, you know, we don't get
Michael Sands:to plan things out in advance.
Michael Sands:It feels like it's more natural that we've got situations and we don't
Michael Sands:really know where they're going to go.
Michael Sands:although I guess there's also the idea - because all the pieces you put in place
Michael Sands:for the mystery get defined by motivation.
Michael Sands:So the Monster's going to have a motivation, what it's trying to do.
Michael Sands:You'll also define any Minions it has and what their motivation is.
Michael Sands:Bystanders who the hunters meet, who they'll be presumably talking to as
Michael Sands:witnesses or trying to save, They'll all have their own motivations.
Michael Sands:And even the places you visit will have a motivation in the sort of
Michael Sands:things that tend to happen there.
Michael Sands:So I think the idea that there's all these different conflicting things that people
Michael Sands:want - people and monsters and places in this case - and the hunters have to
Michael Sands:navigate that and find a solution is, well, I feel it reflects the world, if
Michael Sands:not, perhaps telling us more about it.
Lucas:That's beautiful, man.
Lucas:I just want to park in that for a second.
Lucas:that's going to be it, man.
Lucas:That's the episode in a nutshell, that's the thing.
Lucas:That's the thing that I wanted.
Michael Sands:if you would like a physical copy, you can get it from,
Michael Sands:many friendly local game stores.
Michael Sands:Or if that doesn't work, the evil hat productions website
Michael Sands:have got, a mail order.
Michael Sands:So I to the mayor, so you can order them there.
Michael Sands:if you want PDF, that also through evil hat, you can get it
Michael Sands:on a trio or drive through RPG.
Michael Sands:I've got my own website, generic day games.co.nz, which, has
Michael Sands:like the supplementary, but some pieces I've released on my own.
Michael Sands:they're mainly PDF things like extra hundred classes
Michael Sands:play and that sort of thing.
Michael Sands:So if people are interested in those, general games website is the place