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Lonely TTRPG EP 37 - Ghostbox by Marx Shepherd
Episode 3720th February 2023 • Lonely TTRPG • Black Dragon Dungeon Company
00:00:00 00:25:45

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ghostbox is a solo epistolary game about letters left mouldering in an abandoned postbox for weeks, months, years. You'll write one side of a conversation where the replies never come. You'll track what happens to the postbox over the years. And when the game ends, the postbox and its contents are lost forever.

Thoughts: This is a unique game that uses letters and solitaire to create an interesting experience.

You can find Ghostbox at https://marx-of-high-water.itch.io/ghostbox?ac=pEV55vHqdvG

Find our merch at https://my-store-d24802.creator-spring.com/

Find our games here at https://www.drivethrurpg.com/browse/pub/20990/Black-Dragon-Dungeon-Company.php?affiliate_id=3362048

BDDC logo by https://www.instagram.com/craftyteapotfox/

You can find us on Twitter @bddc_pod or Tumblr @bddc-pod

You can support us on Patreon https://patreon.com/blackdragondungeoncompany for early releases and exclusive content.



This podcast uses the following third-party services for analysis:

Podcorn - https://podcorn.com/privacy
Chartable - https://chartable.com/privacy

Transcripts

SteelStash:

Greetings, weary Wanderer and welcome back to Lonely, T T R P G,

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the Solo Actual Play and Review podcast.

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This week we are playing Ghost Box by Marx Shepherd.

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There is a post box in the woods near your house.

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It is very old, maybe a hundred years or more.

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The paint is flaking.

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There's rust in places.

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But you think this post is still collected there because they

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close post boxes that aren't used.

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Don't.

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And it is still used.

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People keep putting their letters in there.

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Lovers, spies, friends, humans, they still post their postcards and birthday

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cards and driving licenses and passports.

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The odd person might wonder why something doesn't get there on time,

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but unless everybody realizes, nobody guesses, this post box is abandon.

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Ghost Box is a solo epistolary game about letters left moldering in an abandoned

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post box for weeks, months, years.

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You'll write one side of a conversation where the replies never come.

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You'll track what happens to the post box over the years and when the game ends,

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the post in its contents are lost forever.

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So diving on into gameplay, what you're gonna need is you're

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gonna need a deck of cards.

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You're gonna need some letters or something to write with, and you're

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gonna need a little bit of time.

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Now remember, this is a solo game, so you're in control of your own

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safety from moment to moment.

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Skip any prompts you don't wanna engage with.

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Drop any suits you feel uncomfortable with.

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Stop playing and walk away if it feels like it's too much.

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Playing the game.

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So Ghost Box is a narrative layer built on the top of the Solitaire game osmosis,

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which is known as Treasure Trove.

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If you already know this game, the only difference is that in this version you

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can play through the deck as many times as you want, as opposed to being limited

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to three if you don't know the game.

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We're gonna go through that in just a second.

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When you set up.

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Feel free to choose which card from the exposed cards on the top of each stash

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to play as the first card in the top row.

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You'll be writing the most letters or fragments from this sender.

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So diving on into osmosis, what you're gonna do is you're going to shuffle

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your deck and then you're going to deal three cards, face down with one

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card, face up in two to four rows, and those are gonna be called your stashes.

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Next, you're going to turn over the first remaining card and place it immediately

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in the top right row of this top stash, and that becomes your first row.

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Now the way it works is.

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Whatever card is in your row, whatever suit is in your row is the

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only suit you can play in that row.

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Now the order of cards doesn't matter, so you can go Ace three, two, king

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jack, 10, nine, that doesn't matter.

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But in order to start a new row, the card that you wanna put in, the new

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row has to exist in the row above it.

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So if you have ACE 2 45 in your top row, your second row can only

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contain an ACE two, four, or five

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of whatever the new suit is.

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Now once you have your stash and row set up, the next thing you're gonna do is

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you're going to deal three cards from your deck, and that becomes your hand.

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Now, like normal solitaire rules with your hand, that top card has to be played.

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. So if you can't play the top card, you can't play any of the cards under it.

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That entire hand goes into the discard pile.

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And of course, if you remove a card from your stash and place it in

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your row, then reveal the next card.

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So again, that's gonna be the basic setup for this.

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You're going to deal two to four stashes.

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You're going to set up your first row, and then you're gonna deal your hand,

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and you're going to move your cards from your stash or your hand to the row.

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Now whenever a card goes from a stash into a row, write a letter or fragment

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using a prompt from that card, which are listed by suit and in rank.

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After these rules, the value of the previous card in the row is how

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many days, weeks, months, or years.

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It has been since the last letter from that sender was posted.

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Each sender tells you what timescale to use.

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If you want to, you can also write letters or fragments whenever a

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card is played into a row from your hand or the discard pile.

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And of course, you may always skip a prompt for whatever reason,

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however you play your card.

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Use the prompt to guide the content of what you write.

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There is a text and subtext in each prompt with the subtext, dealing

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with the deeper emotional context.

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Use or ignore either as you.

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For a full letter, address what you write to your subject and

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sign it from the sender themself.

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Remember that the date moves on by as many days, weeks, months, or years

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as the previous card in that row.

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Sometimes the letter in the post box gets damaged by whatever is

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gradually making it unusable so that a fragment is all that is left.

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So if you like, just write a few lines for a prompt.

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Don't feel beholden to writing a full letter each.

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Dilapidation.

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Whenever you have turned over all hands in the deck, then something has happened

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to make the post box harder to use.

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Count the number of cards in the top row and look for that

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change prompt in the list.

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Then respond to that prompt aloud.

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After this, turn over the discard pile and start drawing hands again.

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Ending the game.

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When you go through the whole deck without being able to play

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new cards, the game is over.

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When the game ends, the post box becomes entirely unusable.

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What happens to it?

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Speaking aloud?

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Narrate a short scene showing its final state.

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The senders.

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Each of the four suits in the deck represents a different type of letter loss

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in the post box from a different sender.

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Like a series of letters in a museum, only one side of the conversation is presented.

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You can choose which senders you like to play based on how

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you feel, what they might deal with, and how much time you have.

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You need to at least pick two senders for the game.

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Each description of the sender gives you its suit, its name, some themes

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and ideas, the timescale of the letters, what troubling contents you

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might encounter, and an idea of the emotional overtones of the letters.

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It also gives you three questions answered before you start playing.

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When you do start playing, decide which two or more of

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these senders you'll explore.

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Take out the other suit.

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Remember, jokers are optional

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using the jokers.

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It's an optional rule.

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It helps out with the actual game.

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Makes it a little bit easier to win.

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We will not be using jokers in this play through.

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Also, remember, removing senders means that there are fewer letters

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that you must write, but that you are more likely to have to write.

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The rank of the card within the suit gives you two things.

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The prompt for the letter and how long it's been since the

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last letter from the sender.

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Number cards equal their value.

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Face cards are Jack 11, queen 12 King, 13.

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Now, as for your senders, you have hearts, which is the forlorn, a love

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Lauren writer, over many weeks or even months, these love letters are written,

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sent, never received, never read.

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They might deal with relationships, sexuality, rejection, jealousy,

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infidelity, obsession, coercive control, and other forms of abuse.

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They may be very sad and empty

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spades are the sleeping, penned by an agent given a purpose, never realized.

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These are the reports and missives to a handler who has assumed the right or lost.

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They are sent over many months or even years.

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They might deal with surveillance, police, military trust, betrayal,

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deceit, blackmail, torture, interrogation, warfare, and

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other forms of state violence.

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They may also be very cold and calculating.

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Clubs are the left behind written with love from one friend to another,

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who has perhaps forgotten them or assumed they have been forgotten.

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They are sent over many years.

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They might deal with the life of events of all kinds and

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potentially intensively and deeply.

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These series of letters is more open to your own ideas.

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These letters might be warm and tender.

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Diamonds are the opportune, prepared hastily, but with good intentions.

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These are from any number of chance, passerby and our postcards.

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Thank you.

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Notes and cards of all occasions, birthdays, weddings, funerals,

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graduations, driving tests get well, soon, invitations and so on.

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There is no time scale to these letters.

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They come as they are.

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They deal with life events in a shallow but tangible way.

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These letters might be funny and touch.

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So for today, we're gonna be dealing with

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the sleeping and the opportune.

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So once again, the sleeping is penned by an agent given a purpose.

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Never realized.

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When you choose the sender answer, who is the sender?

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Where have they been sent?

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What was their mission?

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And for the opportune, when you choose this answer, where was this post box?

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Why is it not more used?

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Who gets the opportunity to use it?

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but we're not gonna answer those questions.

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Instead, we're gonna dive right on in.

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So the first card I got starting off my first row

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is going to be the

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Jack of Diamonds.

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So the Jack of Diamonds, a raunchy seaside postcard.

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Why is it inappropriate?

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So this is going to be a postcard from a, a Seaside pier, and.

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It's gonna be one of those tourists, pi think like Pier 39 over in San

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Francisco, but a little off the beaten track where they can get away with

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putting things on their postcard, like give her the crabs that she'll enjoy.

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Now in my stash, I have a five of diamonds and a three of spades.

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So I only have diamonds out on the board, or I only have a row of diamonds up front.

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My three cannot be played yet, so we're gonna go ahead and

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play that five of diamond.

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Again, diamonds are time immaterial, so the timing doesn't matter.

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With a five, we have a shocking letter to an angry aunt.

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What confessions are held within?

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So I think that this letter is, this letter is definitely a

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confession and it is a confession of.

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It is a confession of sorrow and remorse as

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the sender never meant to abandon the aunt and her child.

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and his child actually, that,

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that what happened so many years ago was not,

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was not what meant to happen and that.

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they couldn't jeopardize their life with the aunt's sister,

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but this is all coming from, this is all coming from the father's.

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Other child.

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So the aunt's, the aunt's nephew, is writing this, talking about his

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father and what everybody has learned about the relationship between his

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father and the aunt and the cousin who's actually a half sibling to them.

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And.

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just how messed up up a situation this all was.

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And of course, you know,

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mom, the aunt's sister.

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. Like she doesn't, she doesn't want much to do with the family

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now at this point, obviously.

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But given time.

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Given time, maybe.

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Maybe something can come of it,

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but that's going to be that.

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and we're gonna move on to our next one.

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Now I have an ace of spades and a three of spades out in my stashes.

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I cannot play either of those into a new row because my first

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row again is jack five, so I need either a diamond or a jack or five.

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So I'm gonna have to deal.

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My first hand

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and top card for my hand is a three of diamond.

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So I can play that into the stash.

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Now it is optional whether or not I do a prompt for anything played from the hand.

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We're not going to do that.

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However, that does allow us to play our three of spades from our second stash into

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our second row, kicking off a spades row

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and the three of spades.

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Is going to be, you find someone between you and the target who is in the way.

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It was supposed to be a simple mission in a nice clean shot.

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Get out.

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Nobody was expecting.

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Their wife to be there.

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Now, normally that wouldn't be an issue after all.

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After all, she knew what type of bastard she had married, but the

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issue was how very pregnant she was.

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and

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despite

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the threat that this person poses

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that child, that child deserves a chance to.

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See their father for who he was and to be better and so,

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and so we had to scrub the mission.

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Okay.

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So moving on.

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I have a nine of diamonds, which is the only thing I can play now because again,

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I can't add to my spades unless they exist in the top row and any of the spades

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I have out do not exist in the top row.

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So we're playing the night of diamonds,

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and that's going to be a graduation card.

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, how do you commiserate with them on their poor grade?

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So this is going to be, this is going to be from a, it's gonna be from a

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family member to the graduate, and it's going to say, Congratulations, honey.

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On the graduation we were pleasantly surprised to receive the notice.

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Luckily, state colleges do not put much stock in GPAs.

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I'm sure that you.

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Be able to live a happy life.

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Love passive aggressive family members.

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And these diamonds are supposed to be fun.

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That's why I chose them.

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This is getting this . Next card we have is we have the queen of diamonds,

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and this is also coming from our stash.

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So for the Queen of Diamonds, a letter to your daughter,

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what makes this so heartfelt?

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Not doing that one.

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I'm gonna straight up skip that one.

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I have a daughter and

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this game has surprisingly been putting me in a lot weirder mood than I thought.

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I'm not, I'm not doing anything involving my daughter.

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So exercising safety rule number one.

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Now with that, in my stash, I have an ace and four of spades.

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I cannot play any of those in my hand.

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I have an eight and six of spades.

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Cannot play any of those.

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So I'm gonna start my discard pile and deal a new hand.

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Now the ride side is, the hand I dealt was all diamonds, so that

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can all just go on the list.

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Which allows one of 'em was a six of diamonds that allows me to pull

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the six of diamonds off my discard pile, put it into row two, but it

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does not help me progress the game.

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So let's deal a new hand, two of spades, queen of spades, ace of diamonds.

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So ace of diamonds gonna go up in row one.

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I'm gonna go ahead and put the queen of spades in row two two of spades.

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Can't do anything with, but I can move my ACEs spades from my stash.

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Row two, but that also means that I need to do the ACEs fades prompt.

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And this will be one month later.

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So this will be one month after the failed hit, you know, no reply is coming.

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Why are you determined to carry on your mission?

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It's been one month since my last mission report.

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I don't know if it's because.

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You guys are disappointed in me.

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I don't know if it's because you haven't quite figured out what to do, but

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I'm still out.

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I am a professional and I am still out here, and I'm going to continue

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to do the job that I swore to do.

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If you have any more information, if you have any more missions or

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guidance, You know how to reach me.

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Otherwise, I'm going to continue mission with the last guidance

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and intent that I was given.

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Okay, next up, we're gonna move a eight of diamonds from our stash into row one.

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And that's going to be an envelope containing only money.

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An envelope containing only money.

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That's.

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It's not really much of a prompt to go off with that one.

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No one says who sent it, but like any envelope containing only money, that's

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not gonna have anybody's name on it.

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You know, that's the type of thing that you just drop in there and.

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It.

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It kind of takes care of itself.

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Whoever was supposed to get it should have got it.

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But with that eight of diamonds, I can move my eight of spades from discard two.

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My row,

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but

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I cannot play my two spades from my hand, so I gotta move my two spades to discard.

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I have a ton of spades and a forest spade still in my stash, which

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means I need to deal a new hand.

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And I can play a couple cards from my hand.

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I got a five and seven of spades.

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They match my five and seven of diamonds in my first row.

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Same thing with my Jack Spades.

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All right, here we go.

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Next hand.

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I got myself a four diamonds so I can play that four of diamond.

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Which is going to allow me to play my four of spades from my stash,

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which is going to be another letter.

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Four months later.

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Your safe house has been compromised.

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This is gonna be one of the last letters you received from me for a.

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The safe house has been compromised.

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I can no longer stay here.

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I need to find a, I need to find a new location to hold up.

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I need to reestablish myself.

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We,

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I'm gonna be going under radio silence for a bit at least until, at least

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until I get everything re reassembled.

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All right, so looking at my last hand, I got a 10 of diamonds, which lets me

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place my final tennis spades from my stash and giving me my final prompt.

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You follow a rule contrary to your best interest.

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Why are you upholding the system?

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And we're gonna skip that one as well, because that doesn't feel like

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a good ending, ending prompt, but that

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that is Ghost Box by Marx Shepherd.

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This game was a lot different than what I was expecting.

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When I saw Marx advertising this months ago, I was super excited.

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I was like, oh, a letter writing game that I can do by myself.

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How fun, because I have no friends, so I have no one to write letters.

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Two.

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And that's also not a cry for attention.

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I wouldn't write letters if I had friends.

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I'm very poor at the maintaining social relationships, so like this was

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looking like it was right up my alley, and I was definitely expecting on

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something a little more lighthearted.

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Now, don't get me wrong, I like this.

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This is a, this is a very, this is a very good game.

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But yeah, there was a lot more, there was a lot more.

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Opportunity for darkness.

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You know, I, I ended up hitting a lot of dark notes in the Opportune, which

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I chose that one because it was supposed to be the happy one.

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I didn't actually read through the prompts when I, when I did it

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when I chose it, but, Like that was supposed to be the happy one,

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but no, it was still, it was still good.

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It was still good.

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I, I probably should have gone with my gut and gone with the,

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for Lauren the lovers one.

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But, you know, live, learn, like I said, fun game.

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Definitely, definitely enjoyed it.

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Definitely a.

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I liked the, I liked the add-on to basically playing a game of solitaire.

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You know, as you saw, playing, playing only two suits

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makes the game really short.

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You know, had I had, I realized that at the time I probably would've played

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three suits, but ultimately it's fine.

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You know, I just wanted to give you guys an idea of what the game looked

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like, and it does look like a fun game.

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Really my biggest complaint is that the rules for osmosis are not included with.

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the game pdf.

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Now, they do include the rules for osmosis on their itch page.

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It is included on their itch page.

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You just have to scroll down because it's not with the downloads for the game.

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That's really my biggest complaint right there is.

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not that they base it off another game or that it's, you

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know, it's a hack or whatever.

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A hack of another game or whatever you want to call it.

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You know, because I mean, hell, I've done that with some of the games that I've,

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some of the games that I've made you know, doors and sconces is a hack of the

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breathless system, but include the rules.

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The game.

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That's my big thing.

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But again, that's my, that's my biggest complaint.

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The rules were present on the page.

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You just had to go look for 'em.

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Another super nice thing they had is they had the, they had a file so that

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you could set this up on a virtual board.

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With links to that as well.

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I did not do that because I did not wanna sign up for yet another,

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yet another site that's just going to do nothing but send me emails.

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But,

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but that is an option there for you, especially if you don't have a,

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especially if you don't have a deck of cards on you or something like,

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You know, you can, you can get this file, you can load it up in

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there and, you know, play online.

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But as for the gameplay itself, like I said fun, unique, unique.

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I did like the, I did like the building on a solitary game rule set.

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Again, I played rules as written, but for y'all, don't, don't play with, don't,

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don't play with only two, two suits.

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Play with all four suits.

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That way you have a reason and an opportunity to run through your

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entire deck to redo your discard pile.

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So,

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So that you get the dilapidation, so that you get all of the

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other things for the game.

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Two, two suits is not enough

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to really build on the game the way that I think that the author intended.

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It's fun, it's fine.

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It's doable.

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It allows you to play a game fairly quickly, but if you're gonna play,

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play with all four suits, if you need to take a break, just take a break.

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It's fine.

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It's fine.

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It's gonna be fine.

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Even if you don't finish the game, it's fine.

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Just start over again next time, because again, at the end of

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the day, solo games, your rules.

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Do what you need.

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, but super fun game.

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Definitely worth checking out.

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Now you can find Ghost Box on Itch for $7 at Marx-of-high- water.itch.io/ghostbox,

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or you can check out the link down below.

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If you decide that you want to go check it out and you wanna pick

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up this game, make sure that you tell 'em that SteelStash sent ya.

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But until next time, remember I mustache y'all to stay.