We explore how television is about to change. And chat with guest Heather Rose Walters from Iffly and discuss her experience with Redwall.
Hosts: William Sikkens, Bill Snodgrass, and Gretchen Winkler
Welcome to User Friendly 2.0 with host
2
:Bill Sikkens, technology architect.
3
:And this is User Friendly 2.0 as always,
I am your host Bill Sikkens.
4
:Joining me Gretchen.
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:Bill, welcome to this week's show.
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:Hello there.
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:You can say hello.
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:I mean, it's okay
to we always say it at the same time.
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:It's really.
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:I'll try I'll try and pause, you know,
and wait or I'll try and do it quickly.
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:We always say at the same time, it's
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:going to have to come up
with a new opening,
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:because I'm getting accused in
some of the comments
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:that we've recorded, that whole part.
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:I just I say the same thing every week,
but it's, it's it's live, right.
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:You know, so I am your host.
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:Like I'm like,
well, what else are you. You know,
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:next week is Palpatine.
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:This is user friendly. Do it.
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:You know.
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:So you have to speak it slower motion.
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:Yes I think something dockside. Yes.
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:And as I was told, make his face grayer.
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:Oh, okay.
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:You didn't know it was that great.
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:I play Palpatine just to say,
you know what we're talking about here.
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:And it is definitely necessary
to do makeup
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:that makes you look very gray.
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:You know, I could be token for Roswell.
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:Gray alien, maybe, but I started
putting that green stuff on you
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:that's supposed to remove the red on your
on your skin.
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:So I was using this green stuff
and blending it in,
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:and then I was trying to lighten him up
and put gray and white on him.
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:I'm not a makeup person.
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:It worked.
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:You know, and that's where it was.
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:So anyway.
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:All right.
We got some cool stuff for you this week.
39
:Our second segment coming up,
we're going to be talking
40
:about interactive fiction
and fiction in general.
41
:And we're going to have a guest on
that is going to tell you
42
:how you can actually make a choose
your own adventure type game for free,
43
:and it's something that anybody can do,
and it's actually really cool.
44
:So that's coming up.
45
:But before we get into that,
June is right around the corner.
46
:I believe it's day
after tomorrow or so, and
47
:we have an anniversary
that we need to celebrate
48
:and the anniversary
that's coming up here in June.
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:I don't know, wait for it.
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:Is it something that something that
you know about or have heard about?
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:Do you have any idea what I'm talking
about?
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:Your mom's birthday.
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:Well, that's one of them, but
this one's on June 12th, and it happened
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:in 2009, my grandmother's birthday.
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:Is that her birthday?
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:Well, all right,
we've drugged that out long enough.
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:That is the anniversary of when they shut
down analog TV here in the United States.
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:Oh, okay.
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:Well, yeah.
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:Yeah, yeah,
I'm surprised you didn't get that.
61
:Anyway, so when that went out,
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:we went to digital TV
and what was known as atSC 1.0.
63
:And that's the standard.
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:That was the original digital standard
that allowed for both analog and high
65
:definition broadcasting, multicast,
and some of the other features
66
:that we use today.
67
:The acronym stands for Advanced
Television Systems Committee,
68
:which sets up these standards.
69
:So this technology required everybody
replacing their televisions
70
:and everybody replacing their tuners,
or getting one
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:that would work
with the older televisions.
72
:But what you got out of it
was better set high definition,
73
:and if you're into flat screens
and all that kind of thing,
74
:which for a lot of us
is a lot easier to lug around than a CRT.
75
:Some of us are weird
and still like the CRT,
76
:but for actual television
you could do the widescreen.
77
:The what is it, Fahrenheit 451
type stuff,
78
:where you have this giant screen
that actually does watch you
79
:for another
time, but this stuff is out there.
80
:So we're kind of plunging along,
and now we are talking about atSC 3.0.
81
:And yes, they did skip version two.
82
:And they're referring to this
as next gen TV, which more likely
83
:if you've heard of this, you've
probably heard of it as next gen TV.
84
:And I was confused.
85
:I thought, like next generation Star Trek.
86
:Oh, I was thinking a kind of cyborg.
87
:That's like the second generation of well,
I thought things like that too.
88
:But, you know, that's weird. It's not.
At least not in this context.
89
:They're talking
about a new version of this that will
90
:bring some additional things that,
in order to get it, is going to require
91
:you replacing your tuner
or your television. Again.
92
:And unlike version 1.0, the tuners to do
this are a lot more expensive.
93
:And we'll talk about why that is the case
here.
94
:And I like my current TV.
95
:With that, go away or you'd have to get
a box to be able to use it now.
96
:Okay, one thing to point out here,
this only affects over the air broadcast.
97
:So if you're using a streaming service,
98
:you know like Disney Plus or something,
it doesn't affect that.
99
:But it's the only air channels
now where this is coming.
100
:A lot of people just stream now.
101
:And if that's the case, you're
102
:probably not going to have to worry
too much about it.
103
:But like I still use over the air
broadcasts
104
:and I have a device
where I have an antenna outside
105
:and I have a box
that retransmit that over my network
106
:so that I can pick it up
on all my televisions
107
:without running wires everywhere.
108
:But it means I get my local channels
without having to pay a subscription
109
:for that,
get my news, everything like that.
110
:And for other networks,
you can use an over-the-top service
111
:that's a lot less money
than what it would cost to do all of that,
112
:like a Hulu TV, which is, what, 80
bucks a month now or something
113
:that's a godly like that, you know?
114
:But I like this because
115
:it's something that is very usable
and doesn't cost
116
:anything other than the equipment,
but you pay for it once.
117
:So what is the version three bring to us?
118
:And yes, I'm kind of
foreshadowing a problem with that.
119
:Well, the good part of it all.
120
:So existing standards
do not support 4K over the air.
121
:So that is something cool. HDR,
122
:high definition response, wider color,
higher frame rates, Dolby Atmos audio.
123
:Now for me that's a big deal for a lot of
people are going what's that?
124
:The surround sound system.
125
:That's really kind of cool.
126
:It's more immersive.
127
:And the other thing
that they're talking about,
128
:and I'll believe this
129
:when I see it, is that there's more robust
mobile and indoor reception.
130
:This was one of the big things
about digital television.
131
:On analog,
if you picked up a signal that was weak,
132
:it might have some snow and distortion,
but you could still pick it up digitally.
133
:It just simply stops working.
You either get it or you don't.
134
:Oh, and goes away.
135
:So this has been a problem.
136
:That was one of the big complaints
people have had about it,
137
:that they're saying
that this is going to address.
138
:One of the other things is interactive
features,
139
:live stats during sports,
140
:interactive emergency
alerts, local information.
141
:So it's interactive so you can talk back.
142
:So now it's not just watching you
over your Wi-Fi.
143
:It can put it out
through the over-the-air signals.
144
:And yes I don't like that.
145
:But the other things that this brings
with, like anything else, is an upgrade
146
:that will bring additional capability
for broadcasters.
147
:All right.
148
:So downside to this
well why they want it.
149
:And then we'll talk
about the downside to it.
150
:So are we going to have icky commercials
that are really intrusive because of it?
151
:I don't
152
:think any more than you have a
with broadcast television now.
153
:Oh, okay.
154
:The technology does use packaging like
a Wi-Fi network or a cellular network.
155
:So I guess it is possible they could do
narrowcast targeted commercials.
156
:It probably is an option.
157
:It would have to look into that.
158
:That hasn't been talked about a lot
because the standards are still
159
:being finalized. Okay.
160
:But what they're trying to do
is give broadcasters
161
:a better like to compete against things
like Netflix.
162
:Okay, I understand
that gives it a better picture quality
163
:and different things as well as mobile
broadcasting data delivery opportunities.
164
:From my understanding
of some of my reads on the technologies
165
:that can actually deliver
your internet connection using this,
166
:which would be nice to have another option
for that, right?
167
:I'm sure that wouldn't be free,
but it is an option.
168
:So all right
169
:goes beyond that.
170
:But what is one of the big sticking points
right now.
171
:There's actually two.
172
:One of them is
that the tuners are extremely expensive.
173
:So your $20 box for version
one is going to be
174
:at a minimum of an $80 box for version
three.
175
:Your version one box does DVR.
176
:Sometimes in a lot of these other
features, version three won't.
177
:At that price point,
it'll be more expensive,
178
:and they have not been getting
a lot of adoption from the manufacturers
179
:due to this, to the point
that the broadcasters are pushing for them
180
:to shut down version 1.0 and sunset it in
probably:
181
:I've even seen 2027 next year.
182
:I don't think we're going to see that,
183
:but definitely something
that's coming up here.
184
:And the other big sticking point is DRM.
185
:They want to encrypt their broadcasts.
186
:So unless you have decryption technology,
187
:which is why the tuners
are so much more expensive,
188
:you won't be able to get access
to over-the-air broadcasts.
189
:So all of a sudden it's
going to make it harder
190
:for for the general public
to get information.
191
:So what's going to. Yes, to put it mildly.
192
:And what's going to happen
here is like, right now
193
:you can still record
and over the air broadcast.
194
:So think TiVo.
195
:There's modern versions
that will allow you to do that.
196
:In fact, the system that I use to receive
and put it on my Wi-Fi has that built in.
197
:I actually have a hard drive
connected to the box, but with DRM,
198
:unless you pay a subscription,
they could prevent you from doing that.
199
:Heck,
they could even prevent it from being able
200
:to be retransmitted
over your Wi-Fi network in your house.
201
:So you would have to run wires like
the old rabbit ears to each television.
202
:That is possible,
and that is one of the reasons why people
203
:are really not liking this, you know?
204
:Yeah.
205
:So if you look at the idea
that in all reality, the version 3.02
206
:and are right now would up the price
of your television by a minimum of $100.
207
:So exact same thing
does the exact same capability.
208
:Version 1.0 is 500 bucks,
version 3.0 is 600 or more,
209
:because there's licensing required
for the encryption technology
210
:that you have to pay for that
nobody wants.
211
:Yeah, that nobody wants.
212
:The point is, is I always thought
television was a communication device,
213
:a device to get information out
to the general public, just like a radio.
214
:Yeah. You know. Yeah.
215
:And that is the case.
216
:And it's supposed to be open
so that anybody can receive it, right?
217
:And right now, my system
that I use here again for the Wi-Fi
218
:is capable of version 3.0,
but it's not capable of the decryption.
219
:So the channels come up in the list.
220
:But if you try to tune to them,
it won't decrypt them
221
:because it's not authorized to do that.
222
:The hardware would do it,
but the broadcasters won't allow it.
223
:This is a problem, at least in my opinion,
you know?
224
:So do push this.
225
:Broadcasters want,
like we were saying, a firm shutdown date
226
:and then mandatory tuners
in new televisions.
227
:Right now what they're doing is
they're simulcasting.
228
:So version one, version
three are out there.
229
:They broadcasters can broadcast
230
:and version three,
but they still have to do version one.
231
:They would like to shut that down.
232
:Now we were talking about sun
setting dates
233
:the dates I'm setting seeing here,
which is probably a little bit
234
:more updated than the information I just
had, would be the top
235
:markets
and:
236
:So two years
and then everyone else in:
237
:The four years.
238
:And I
don't know, it's see, the thing of it is
239
:and I look at this from a standpoint
of if you have a new technology
240
:and it's great new technology,
you should not have to force it on people.
241
:People should buy it because it's new
and it does something great.
242
:And I'll tell you what,
if they got rid of this DRM stuff,
243
:it would certainly make adoption
a lot faster.
244
:The price of the tuners
would come down, for one thing.
245
:Yeah, I'm
seeing the dream thing needs to go
246
:and then this could be a success
247
:and then they wouldn't
have to broadcast the old stuff.
248
:So they need to like step up to the plate,
dump the DRM,
249
:and then get their opportunity
to not have to broadcast
250
:two things at the same time.
251
:Exactly, exactly.
252
:And DRM, I mean, you know, okay,
so we talked about it breaks
253
:your DVR won't work,
at least not without a license.
254
:The other thing of it
is that they talk about here is open
255
:source solutions
like Linux or other operating systems.
256
:So you want to talk about that.
257
:If you have a streaming memory
or a streaming
258
:device, memory device, streaming
device for your television,
259
:I would be willing to bet you that
runs on a version of Linux.
260
:I know the fire TV does,
I know Apple TV does, I know Roku does.
261
:Those are the big ones, you know?
262
:And all of a sudden
that wouldn't work anymore
263
:unless there was a license from
the broadcasters allowing it to do so.
264
:You know,
tuner compatibility we've talked about
265
:confusion is another thing,
which is kind of a big deal here.
266
:Now the broadcasters argue
that this prevents piracy and so on.
267
:They can do premium content.
268
:But again over the year broadcast
that was never really the idea of it.
269
:It's to send information out there
and you can record it if you want to.
270
:And that's paid for by the commercials
that you were just talking about that
271
:you see.
272
:Yeah.
273
:And again, that is to me a problem.
274
:It just is.
275
:So you look at the developments of
276
:technology
and kind of pushing ahead just in general.
277
:And right now I'm not sure
278
:that you can buy a television
with a version three tuner even in it.
279
:So anything
new right now would not be compatible.
280
:Well, just that DRM thing alone would
281
:would be a problem because it would make
all your other stuff not work.
282
:Right,
if I'm understanding correctly. Basically.
283
:Yeah.
284
:It breaks that, you know.
285
:But you're just starting
286
:to see it with next gen
and all that kind of thing.
287
:And your budget models
certainly don't have it.
288
:So you know what ends up happening here.
289
:You know,
we talk about on the show e-waste,
290
:I would have have a feeling
that there's probably going to be a box
291
:that would be compatible
with your version one.
292
:In fact,
293
:they've been talking about
having the broadcaster spearhead this,
294
:which is another problem, because it's
not the job of the broadcasters
295
:to come up with the standard
or certainly create the device.
296
:Yeah.
297
:You know, and they're doing that because
no other company is trying to get into it.
298
:And the ones that are silicon dust is one
that makes a really good system.
299
:A home run TV,
I think is what that's called.
300
:And the silicon dust system is very much
301
:blocked by this, even though it has
a version three tuner in it.
302
:You go to that right now
and it's the case.
303
:So yeah, it's technically good.
304
:4K would be nice to be able
to have over the air.
305
:Interactive components,
as long as it's not abused
306
:would be a good thing
to have over the air.
307
:But you talk about slowing innovation.
308
:I think the argument would be the DRM
blocks innovation in many ways.
309
:Exactly. Yep.
310
:I don't know, we all work with computers
and stuff and new technology.
311
:DRM is been a big issue across the board.
312
:Remember Napster?
313
:Yeah.
314
:You know, so they want to have Dharam.
315
:Only reason that we have three players
is because that wasn't included on CDs.
316
:If there was
any kind of encryption on that,
317
:even if it was very easy to break,
it would still make copying it not legal.
318
:Right.
319
:And that kind of a thing.
320
:Well, they tried starting to block it.
321
:What happened to hold music
industry went away.
322
:Yeah,
because it just kind of shriveled up
323
:and the creativity just kind of shrunk
324
:because you're you're crushing people.
325
:Yeah.
326
:And if you're going out there, I'll,
I'll give you an example of this type
327
:of thing that they really should remember
is the whole VHS and Betamax.
328
:So for some of our younger listeners,
329
:there was a time
that you got your videos on a tape
330
:and you had a device at your house
that you plug the tape into.
331
:You could rent these at stores
or buy them or whatever,
332
:and you would watch the tape
and your movie would be on that.
333
:You could record on it
and that type of thing.
334
:And there were two mainstream formats
in the beginning for this VHS.
335
:It stood for Video Home System
and then Betamax, which was a format
336
:made by Sony which was superior to VHS.
337
:VHS ended up becoming the standard
because of licensing things
338
:anybody could make a VHS player.
339
:I believe JVC was the company
that created the standard.
340
:And but anybody I want to go
make a VHS, VCR, that's great.
341
:Go out there and do it.
342
:Here's the, you know, basic stuff
so it'll be compatible.
343
:Sony wanted to make a license
where you want to make this.
344
:Well, you have to pay us a premium for it.
345
:That is exactly the same thing
that's going on now.
346
:That's keeping this new version
347
:of over the air broadcast
from being widely adopted.
348
:I can't make it
without permission of somebody.
349
:Well, and I'm not going to.
350
:And if the consumers aren't demanding it,
I'm really not going to, you know.
351
:And guess what? We had tons.
352
:Everybody had a VHS player.
353
:And then we had the big VHS camcorders,
you know.
354
:So you were recording family events,
and then you took those tapes
355
:out of the camera
and you put it into your VHS player
356
:and showed it on TV,
and your family could watch,
357
:you know, so-and-so's
wedding or birthday party.
358
:It was great.
359
:Yeah.
360
:And, you know, these type of things
and anybody could view it.
361
:The very first camcorder, from
my understanding was the Betacam.
362
:Again, Sony created this for the Betamax.
363
:And so lack of innovation
Sony is a very innovative company.
364
:There's no question about that.
365
:But the very first camcorder
that came out with there was one model,
366
:and you couldn't do things like playback,
what you had recorded with the camera.
367
:So in addition to carrying this huge
device, you had to have a Betamax player
368
:if you wanted to watch
what you had recorded.
369
:So same thing with VHS
when it first came out.
370
:And the next model,
you could play it back with the camcorder.
371
:It was also a VCR
372
:somebody developed.
373
:It wasn't JVC, it was another company.
374
:But they go,
375
:you know, we can make a better mousetrap
and we're allowed to do it here.
376
:So we're going to make people
want to buy our device.
377
:Well, that made the standard
378
:even more compatible
and something that people would want.
379
:And there's a rumor out there that it was
because Sony wouldn't license
380
:for adult videos. That's not the case.
381
:It was because of the inability
382
:to create the equipment
without their permission to do it.
383
:And again, in that time
384
:period, you know, to buy
a movie was over $100
385
:and this would have been $1,980
when this first started.
386
:That's what created things
like blockbuster and other stores
387
:that would rent videotapes later DVDs
because of the cost of that.
388
:Now all that's come down in price
now, of course, and now we stream it. But
389
:yeah, it is absolutely interesting
to look where that goes.
390
:And this is something that's
very old technology that it seems like
391
:they haven't
completely learned their lesson on it yet,
392
:that people are going to go with something
that everybody can use, you know.
393
:Yeah. And it generates creativity.
394
:Yeah.
395
:When everybody can access it
and not be afraid to do that.
396
:Supposedly we have a right to make
an archival copy of anything we buy.
397
:So you buy a CD or whatever
the case may be.
398
:I'd like someone to explain to me
how to make my archival
399
:copy that I'm allowed to make
of a digitally downloaded,
400
:DRM protected video game on my Xbox.
401
:Anybody? Either.
402
:How to do that?
403
:Send it in the comments.
404
:I'd love to learn how.
405
:And by the way, you can't
406
:unless you hack the thing,
but that's a whole nother story.
407
:And even with that, the activation
still registered with the network.
408
:So even if
409
:you manage to get it out of there somehow,
copy it onto somewhere else, you'd have
410
:to do a lot to get that to work,
because it's so tightly controlled.
411
:And again, I don't know, Nintendo
the switch two came out.
412
:We're backward compatible
with the original switch. Great.
413
:Except the new one doesn't
take cartridges.
414
:Well, how is that backward
compatible? You know, and
415
:so yeah, at the end of the day, it's
just crazy to do this.
416
:I don't know, can you think
of any other examples of new technology
417
:that has been stifled
by these kind of problems?
418
:A lot of portability,
affordability, automotive industry?
419
:Think about that.
That's another one. Yeah.
420
:You know, and you're right, automotive
or affordability is a big part of it
421
:because you have to have all this licensed
technology, average transaction
422
:price for a car in the United States
at $50,000 in December.
423
:It's backed off
a little bit like 49,000 now.
424
:But a big part of that is it's
because all of these things in the car
425
:have to be licensed from somewhere
that might be owned by the distributor,
426
:but now you're paying for the research
and development of something
427
:that somebody else has also created,
because they don't want to license it out.
428
:When when my car was new,
429
:it was considered a luxury model.
430
:My Honda
431
:Accord SS with moonroof.
432
:Okay.
433
:It was $18,000.
434
:Yeah, yeah, I love that car.
435
:Yeah.
436
:You know, it's like, oh, you know,
437
:and you know, we've
talked about in the past right to repair.
438
:Well you and I just did some repairs on
that fixing dash lights and other things.
439
:Yeah.
440
:And I want to be able to repair that car.
441
:I want to keep it around. I love that car.
442
:Now, let me
let me ask you a question again.
443
:You know,
you're looking at this kind of a thing.
444
:Your modern car
is going to have LED lights.
445
:So they do last longer.
446
:But let's say
you keep it until they go out.
447
:Do you honestly think there's a standard
LED that you're going to be able
448
:to get somewhere to just change the bulb,
so to speak?
449
:I have no idea.
450
:I don't know what Mazda's personality
is going to be like.
451
:I'm looking for that is no.
452
:So like your tail lights and stuff,
it's a printed circuit board
453
:with the lights soldered to it
that are proprietary to that car,
454
:that has a chip that communicates
with the module that runs the car,
455
:and if something has gotten
goofed up with it, like you've changed it,
456
:you're going to start getting errors
and all kinds of things
457
:probably still run and lights
would probably still come on.
458
:But it's not like you can just go to
the auto parts store and buy that part.
459
:And we're seeing that
in a lot of different things.
460
:It's running up the prices.
461
:It's giving less selection
on different things.
462
:Yeah.
463
:You know,
it used to be that if you bought a car
464
:and wanted to replace the radio in it, you
could try doing that with a modern car.
465
:Now, I think if you took that head
unit out, the car would just.
466
:No. And it looks really strange.
467
:And then.
468
:Oh, looks like we're getting close to our,
our getting ready to say goodbye.
469
:Yeah, well,
470
:that's looking really strange to you,
but yeah, a lot of this is a thing, so.
471
:Yeah, just to talk about it
and all this kind of stuff.
472
:But circling back, this is what
the new next gen television is.
473
:We'll see what happens with it.
474
:This is user friendly 2.0.
475
:We'll be back after the break.
476
:He's from the future.
477
:He's got a really big computer
478
:and he uses it uses it every day.
479
:And he uses it uses it in every way.
480
:What you use it for, you know, I'm
not that sure because he hears it.
481
:Welcome back. This is user friendly 2.0.
482
:Check out our website at User Friendly
Dot show.
483
:Everything is there for you in one stop.
484
:You can find our past episodes.
485
:You can submit your questions.
486
:You can even go get Cyber Hawk books.
487
:All of that's right there.
488
:And we're going to be talking about that
in a few minutes.
489
:Because our topic for
this segment is interactive fiction
490
:and fiction in general.
491
:And we have a guess that's going to be
joining us here in just a minute.
492
:That's going to be talking
about a platform they put together
493
:that I actually got to try.
And it's really cool.
494
:We're for free.
495
:You can make a game that works
like the old Zork or
496
:choose your own adventure type things.
497
:It was kind of fun to be able
to see that out there,
498
:and that it actually is
something that anybody can do.
499
:So let's go ahead and go to the interview,
and we'll talk about this a little bit
500
:when we come back.
501
:Joining us now guest Heather Rose Walters,
game writer and inventor of iFly,
502
:the code free game writing software.
503
:Welcome to User Friendly.
504
:Thank you so much.
505
:Thanks for having me.
506
:I'm so excited to be here.
507
:Oh, this is going to be great.
508
:Reading through everything
before we started the interview today,
509
:this sounds very interesting because I'm
curious to know what this even is.
510
:I'm a programmer,
so anytime stuff like this comes up,
511
:it's just an area of like,
okay, let's see how that works.
512
:But let's start with you and your company
and what is interactive fiction,
513
:because I think that kind of
514
:gets us into the realm
of what we want to talk about today.
515
:Definitely.
516
:Interactive fiction
is exactly what it sounds like.
517
:It's fiction that you interact with,
although some people have used it
518
:also with nonfiction.
But that's a whole nother interview.
519
:It's a form of gaming,
but it's just entirely text based.
520
:So technically,
all of the original games out there
521
:where you just were typing
text is a form of interactive fiction.
522
:So right now there's a whole bunch
of different versions of it, like
523
:Bandersnatch on Netflix
was kind of a form of interactive fiction.
524
:The choose your Own adventure books
from like back in the 80s,
525
:although they do still publish
now, are like a, you know,
526
:a physical copy of interactive fiction.
527
:And now there's a ton of apps out there
528
:where you can play interactive fiction
games on your phone, and they're just text
529
:based stories where you get to choose
and affect the narrative.
530
:So I'm going to date myself here,
but this would be like
531
:in the old days, Zork or Hitchhiker's
Guide to the Galaxy, that kind of thing.
532
:Right? Yeah, exactly. Exactly. Yeah.
533
:Now, the more common ones.
534
:Oh, sorry. Go ahead.
535
:I would just say I used to it.
I love those games.
536
:Yeah, yeah. Super exciting.
537
:Now it's more common
for the interactive fiction to have like
538
:buttons that you select
as opposed to typing in, you know,
539
:an infinite number of options,
although those still do exist.
540
:But typically when someone talks
541
:about interactive
fiction, more often than not it's an app
542
:that's all text based,
and you have buttons that you can select
543
:and you're following the story down
a path.
544
:I remember old software like that
that we're would tell you,
545
:take you on an adventure.
546
:So this makes a lot of sense.
547
:I enjoy that
more than some of the new games too.
548
:Still, it's just there's more ability
to be in there, and you're not having
549
:to learn like five hours of how
to play the game before you play the game.
550
:So, you know, it just
it makes a huge difference.
551
:All right. If Lee, what is Iffley.
552
:Why did you invent it?
553
:Tell us a little bit
about what you're doing.
554
:Sure.
555
:Yeah, well, I'm a game writer.
556
:I was working in a game studio in Oregon.
557
:Soma games in Newburgh.
558
:They're awesome.
559
:We were working on the red wall games.
560
:If you're familiar with Red wall,
it's a book series.
561
:I was obsessed with it as a kid.
562
:We were working on the games
and we started an interactive fiction
563
:app, Lost Legends of Red wall.
564
:So essentially it's the story set
within the Red wall universe.
565
:But me and the writers were creating
566
:interactive fiction stories
for that space.
567
:And as I was working on it, me
and one other writer were
568
:the ones who are kind of mainly creating
that stuff.
569
:We just really hit a wall
in our creative process of writing.
570
:Whereas I had come from more screenplay
and book writing has been
571
:what I've kind of done in the past,
more linear.
572
:You can really get into a flow
like you sit down and you just write.
573
:You don't have programing, you don't have
technical things kind of blocking you.
574
:So I just kept thinking to myself like,
man, I wish there was something I could do
575
:that would just be really easy.
576
:We ended up
577
:the studio used artist's draft,
which is amazing
578
:if you're creating bigger games, but
we would have to write it in Google Docs
579
:and then kind of
580
:send it to the devs
and they would have to like copy and paste
581
:it, or we'd have to copy
and paste it into our city draft.
582
:It was very like just kind of not ideal.
583
:And I just thought,
you know, for game studio,
584
:you use the bigger
things like RNC draft or whatever.
585
:But for a new writer,
especially someone who's never done game
586
:writing, it's really hard to get into
because of the technical block.
587
:And so I just I just had this picture
in my mind of how I wanted it to be.
588
:And I am not a programmer.
589
:I'm not a developer.
590
:I'm a writer writer first.
591
:So I ended up getting laid off
from that job,
592
:which was a big bummer,
but a blessing disguise because I
593
:then had time to work on the design
for this, so I just designed
594
:exactly how I wanted it to look,
but I didn't actually build it.
595
:I hired amazing devs to build it and now
have partners devs who are working on it.
596
:But basically it is no code,
no syntax, no logic, just typing.
597
:You just type.
598
:You can create your whole story.
599
:There's no design, you don't.
600
:There's just nothing but words.
601
:So the same experience
you get, like writing a screenplay
602
:in Final Draft
or writing your book in Microsoft Word.
603
:This is what it is for interactive fiction
if we also is a platform.
604
:So with one click
you can publish your interactive
605
:game on iFly
and anyone can go play it and it's free.
606
:No, that's sounds amazing.
607
:So is it like an AI picks up
what you send to it and creates the game?
608
:How does that work?
609
:No, no, no,
I mean the AI has a lot of great uses,
610
:so I don't want to bash it too much.
611
:Although I know a lot of
writers are very like not pro AI.
612
:So I want to be really sensitive to like
613
:how much we do use it
and we don't use it with Iffley at all.
614
:It is a software built,
a browser based software.
615
:So you're typing and it
616
:the software is designed to take
what you're typing and create the game.
617
:So you have content blocks,
which is where your story is.
618
:And you have buttons.
619
:You type into a content block, you hit
shift enter, and it makes the button.
620
:When a person is playing that,
they see the text and they see a button.
621
:So it's very simple writing to playing.
622
:And you also as a writer,
you'll see like the tracking lines,
623
:you'll see the trails of the story,
whereas the writer, the reader
624
:player will just be the text
and the immediate buttons before them.
625
:And you can obviously test it.
626
:There's like a reader view
as you're writing.
627
:There's you can now we've added a future
628
:where you can actually add images
if you want, but you don't have to.
629
:And so that's kind of that's it's
behind the scenes like a
630
:I sort of compared to a bread maker.
631
:Creating bread is a very long,
arduous technical process.
632
:And if you get a bread maker,
as long as you have the ingredients
633
:and the ingredients in my mind
are good writing and a good story,
634
:you just throw it in and a game comes out
and it really is that simple.
635
:Oh, that sounds absolutely amazing.
636
:Gretchen's our resident author here,
and we've been thinking about some stuff
637
:for some of her books.
638
:And Gretchen, you know,
this might be interesting to try.
639
:Yeah, it sounds interesting.
640
:I'm thinking more like dad adventure.
641
:But you know, you know, because
you believe in different directions.
642
:Yeah,
643
:yeah, I
644
:think it would be really cool for Dungeon
Master's to, like, draft their games
645
:ahead of time or preserve the choices
that their players made to, like,
646
:replay campaigns.
647
:You could have it all in a game.
648
:Yeah.
649
:You know, you could almost
you could actually.
650
:Now that's interesting.
651
:Now I'm starting to get an understanding
of what this is.
652
:And I'm starting to think there's
a million ways to use something like that.
653
:Yeah.
654
:And you know, and I asked the AI question
because this always comes up,
655
:our other co-host
656
:who's not on right now, it tends to agree
with you on your opinion of AI.
657
:So you're in a friendly environment
with that I and I've always an artist.
658
:Yeah. And he's right.
659
:Yeah.
660
:And I'm always one
I like AI when it's used properly.
661
:But you know, people are doing things
that are not within that environment.
662
:Other conversation.
663
:But you know, so well back now
664
:read will game series.
665
:Let's looking into a little bit
of your background and so many games
666
:go ahead and talk about this writing.
667
:How was that like and
what was your adventure there.
668
:Oh yeah.
669
:Well I was kind of a
I'll try and give the Reader's Digest
670
:version here, but I was actually trying
to be a screenwriter in LA.
671
:And through some like family health
issues, I had to move back to Oregon.
672
:And that was kind
of devastating at the time.
673
:But then I discovered this local game
studio and they're working on the Red wall
674
:series, which Red wall is a beloved
series of books like If somebody.
675
:It's kind of this like secret fandom,
because some people have just
676
:never heard of it,
but the people who've heard of it
677
:are like obsessed because it's it's
got tons of books there long.
678
:They're about these anthropomorphic
forest animals who essentially act
679
:as like Knights of valor.
680
:And, you know, they have amazing feasts
and like, battles with bad guys.
681
:And it's like, right
682
:and wrong and good and evil
and they're beautiful by Brian Jaques.
683
:May he rest in peace
like they just an amazing series.
684
:If you haven't checked it out,
highly recommend.
685
:They're great for ages
686
:I would say like ten and up,
but really adults can enjoy it too.
687
:They're quite thick, like
the books are quite thick.
688
:So yeah.
689
:So this game, this studio is the
has the right to those books for games.
690
:So they have a 3D adventure game,
a few 3D adventure games
691
:that I was the head writer on,
692
:and the interactive fiction app,
which I was also the head writer on.
693
:The very first one I wasn't there for,
but the 3D adventure
694
:first one, but the second and third,
and then the app.
695
:And then I think they also have created
696
:like a cooking app, because food is super
big in the red wall universe.
697
:Like the food descriptions are kind of
famous, the famously beautiful.
698
:So they played with that a lot too.
699
:But yeah, writing was a dream. It was.
700
:I was just so grateful to be working with
the writers I was working with.
701
:Working in a world that you love
is like a dream come true as a writer.
702
:Yeah.
703
:So it was really, really magical.
704
:And the layoff was a bummer.
705
:But as you guys probably know,
like game studios and the world of gaming,
706
:you know, layoffs are kind of rampant.
Unfortunately.
707
:It's just kind of part of the industry
right now.
708
:Another also another interview where
it goes cycles to I mean you see that.
709
:And yeah, right now is not the best time
to be getting into this industry.
710
:But it is a good time
to do what you're doing and creating
711
:something that's, you know, unique
and kind of fun to work with.
712
:I could see where that would be. Now.
713
:I totally see how Bill Snodgrass
could fit into this.
714
:I wish he were on this interview with us.
715
:He would be just I think it out,
I can tell you that.
716
:So and then local game studios,
summer games.
717
:I'm sorry.
718
:Did you see that was in Newburgh, Oregon.
719
:Yes. That's interesting.
720
:Town for a game studio
for those that don't know,
721
:is kind of a,
oh, about half hour outside of Portland.
722
:Really cool, small town,
but it's more wine country
723
:and it seems a little bit
like there wouldn't appear there.
724
:But hey, you never know, right?
725
:Yeah, yeah.
726
:So where do you see this going?
727
:Well, my goal is to grow
728
:the community,
grow the company right now,
729
:you know, it's a it's like a side project
that I'm working on.
730
:I'm working with a couple other devs
and another marketer friend
731
:who are working on building it up
732
:and adding more features
to make the writing tool easy to use.
733
:Building the community,
734
:giving writers more resources
to market to their readers.
735
:I really dream of this
being like a very viable indie publishing
736
:path for writers to create their own work,
because you can also actually sell
737
:games on Italy.
738
:You can just set a price tag and people
can purchase and play for it right there.
739
:You can also post it for free.
740
:You don't have to sell it,
but I do really dream of it
741
:being like a sustainable source of income
for writers in the future, because
742
:publishing and the game industry,
you know, is just really rough
743
:right now for creative writers
who want to make a living.
744
:And I would love for this
to be an opportunity for them,
745
:a source of income for them,
and just a community of readers
746
:and writers to enjoy what we love,
which is games and game writing.
747
:And then personally, yeah,
I really hope it grows into a company
748
:that I can be proud of.
749
:And, you know,
I think the other thing about this too,
750
:that's unique from a lot of you've
talked about game engines in the past.
751
:I've worked with unreal
a little bit in some of these things.
752
:And one of the problems with that is
if you're just getting into that industry
753
:or want to try something out, it is
extremely expensive to do it that way.
754
:And it sounds like
755
:this would be a great entry point
for somebody that just wants to stick
756
:their toe in the water
and see if they like it,
757
:and do it in a way that they can kind of
just make it work.
758
:So I'm enthused.
759
:I think this sounds like a really cool
760
:thank you. I'm really excited about it.
761
:And I will add that there are other free
platforms for interactive fiction.
762
:There's twine, there's choice script,
but I will say all of them have some kind
763
:of technical element that could be
a barrier of entry for writers.
764
:Now some writers go to twine
and they love the technical element.
765
:You can make a really detailed game
with twine if you want to get into code
766
:and all of that.
767
:But for writers
768
:who have no interest in code
and who really just want like
769
:a book with choices,
they want to write that
770
:and they want it to be available
for their writers to play electronically.
771
:Twine and Troy script.
772
:And as far as the draft is expensive,
but even the free choices
773
:are just too technical.
774
:Like I tried before I was a game writer.
775
:I was like,
I'm going to just break into this.
776
:And I mean, I'm
the least technical person, you know?
777
:So it was very hard for me.
778
:So that's kind of the inspiration
behind it.
779
:But yeah, it's it's free.
780
:You can just go to Italy
and sign up and start writing right away.
781
:You can literally publish right away.
I mean, we have content guidelines.
782
:You can't publish,
you know, horrible things.
783
:They're generally flexible.
784
:It's it's go and make a game.
785
:You can literally make a game in a day
if it's short, you know, think of a world
786
:you love.
787
:If it's a book already working on,
788
:you can make a game set in that world
and have it just be a ten minute game.
789
:You could go do that right now and be
have it be live by the end of the day.
790
:Wow. Amazing.
791
:I think we're going to
have lots of questions about this.
792
:So I
we might be needing to have you on again.
793
:What do you think, Bill?
794
:I was just about to say that actually
because this is going to be
795
:I know our listeners
796
:well, and we've got a lot of people
that ask a lot of good questions,
797
:but the interest in something like this,
because it's unique, is there.
798
:And I don't know, Gretchen,
you're a published writer.
799
:You are an in-depth programmer, right?
800
:You wouldn't need something like this.
801
:Oh, yeah. Right.
802
:In-depth programing.
803
:I could probably destroy your computer
with the knowledge I have
804
:and not be able to fix it.
805
:I relate,
806
:and I and I bring that up sarcastically,
of course, because it's just it's a thing
807
:that those are two very different
disciplines.
808
:You know what you're saying?
809
:It reminds me of a meme.
810
:I saw this little girl, daddy,
what is formatting SQL and mean?
811
:You know, it's like, yeah,
that's the thing that I do know how to do.
812
:And that's what would ruin your computer.
813
:If, you know, if.
814
:That's right, that's great.
815
:All right.
We'll check it out and let us know.
816
:And like we were just saying
send in your questions
817
:and comments on this
because this is really cool.
818
:Give it a try
and let us know what you think there.
819
:Is there
anything else you'd like to tell us?
820
:Well, if you do use if
821
:we'd love your feedback or, you know, it's
me and two devs right now working on it.
822
:So it's a small but but hardy team
and we'd love your feedback.
823
:If you encounter any bugs, let us know.
824
:If you have future ideas, let us know!
825
:There's a contact form on the page,
so you can just drop an email
826
:that goes to my personal email box,
you know?
827
:So I will see everyone.
828
:I'd love to hear it. And on the show.
829
:Of course, put your questions in.
830
:I'd love to come back and answer
any questions.
831
:That'd be amazing.
832
:Yeah, well, that will be a given. So.
833
:All right. Well, listen, Heather,
thank you so much for joining us today.
834
:This is amazing.
835
:And I'm just looking forward
to people trying this out.
836
:I think I might even give it a go myself.
837
:So again please do not co.
838
:And and again thank you for being here.
839
:Thank you so much for having me.
840
:I really appreciate it.
841
:You know, I'm
going to have to dig out my Atari
842
:or Commodore and play Zork
or Hitchhiker's Guide to the Galaxy.
843
:It was another one like that
that I used to just love.
844
:And I still have my original box,
including my microscopic face
845
:space fleet, which is just an empty bag
and a cotton swab I think is in there.
846
:Or cotton ball, something like that.
847
:I have to go.
Look, it's been a while, okay?
848
:Anyway.
849
:So that being said, you know,
850
:we're going to have an interview
coming up here
851
:in a couple of weeks
on the summer reading.
852
:And we're getting to that time of year
where it might be kind of fun
853
:to pick up a book
or do something interactive
854
:that can take your mind away
from the real world.
855
:And to that end.
856
:I think the platforms like this
are a lot of fun, but
857
:I am somebody that I've written stuff,
but it's, you know, usually white papers.
858
:I've never really sat down
and written a piece that somebody would
859
:actually want to read. There's
860
:a few people who read my white papers,
but those people are really like me.
861
:So I know
both of you have worked within this.
862
:So talk about let's talk
about that process a little bit.
863
:And if you guys enjoy writing and kind of
what direction you've gone with it,
864
:you want me to go first or either or.
865
:It's your choice.
866
:So pick a question.
867
:All right. What is your favorite color?
868
:No. So you've done a number of different
books.
869
:Cyber Hawk is your latest night
School journal.
870
:I know you're also writing some books
in the Star Wars universe.
871
:Yeah, we talked about that many years
ago, and I loved the Star Wars universe.
872
:Really, if you listen to the show
873
:for more than five minutes,
we would not have gotten that impression.
874
:So yeah, no, not at all.
875
:And I'm trying to hold back of
any activating
876
:any of the toys
that I have sitting behind me.
877
:Yeah, because we probably get yelled at.
878
:Yeah, yeah. Yoga.
879
:No, Croco is not crying.
880
:He's giggling and laughing.
881
:He's he's not unhappy.
882
:Someone
that has places to go make him cry.
883
:Anyway, that's another topic for a whole
nother time.
884
:Anyway,
885
:but you've worked
in some different things.
886
:I know that those are some of the books
you've written.
887
:I know you've worked on other things,
so I guess my question would be is
888
:what got you writing?
889
:And I hear that you've been accused
of writing like Ray Bradbury.
890
:Oh, that was C I started writing
when I was in middle school,
891
:and I think the first, the first project
that I was having fun with is
892
:it was almost like Love Boat meets,
893
:some kind of shipwreck.
894
:So it's Love Boat
meets Gilligan's Island, and
895
:I just put my classmates into it,
you know?
896
:And it was fun.
And it was nothing, really.
897
:You know,
it wasn't a great novel or anything.
898
:It was just fun nonsense.
899
:And I realized that I liked
composing stories and planning them out.
900
:And so I started writing
901
:novel sized stories in high school.
902
:I had manuscripts, tons of them.
903
:And, yeah.
904
:And I wouldn't just like, you know,
write something and then throw it away.
905
:I would keep reworking it
and making it better and then reworking.
906
:That's usually,
you know, beyond a class assignment.
907
:I could see that.
908
:And now what got you started?
909
:Honestly, because I am an artist,
you know, visual artist.
910
:Just something in me one day was like,
I want to write something.
911
:And it started with short stories.
912
:Currently,
I'm working on a much longer form piece.
913
:Really?
914
:Yeah, hopefully.
915
:Maybe we can get it published someday.
916
:I don't know, it might not be worth it.
917
:Gretchen
shaking her head and smiling. Yeah.
918
:Thing about this.
919
:So this is news to me too.
920
:All right, that's cool.
921
:So, yeah, it's a fantasy story
that's actually
922
:based off of a solo D&D game
that I'm playing with myself.
923
:Okay. Wow. Okay, that's that's cool.
924
:So long form. Are you actually, like,
trying to do a novel or.
925
:Yeah. Sweet. Okay.
926
:I know a good publisher anyway,
927
:but, I mean, I took creative
928
:writing in college, and it just kind of.
929
:It's always been there on the back
burner for me.
930
:Right.
931
:Well, that's cool that you're going out.
932
:Like I said, I'm just learning about this
now if everybody else here.
933
:So that's that's cool.
934
:I'm going to be looking forward
to hearing more about that.
935
:So Bill, did you enjoy your
your college creative writing experience?
936
:Did you like that?
937
:It was a small community college.
938
:So and the teacher and the other students
were very interesting.
939
:I felt that it was a very good experience
to learn from.
940
:I know some people
have had really rough times with creative
941
:writing classes.
942
:But mine was pretty positive.
943
:Cool. So it was a positive experience.
944
:Oh that's nice. Yeah.
945
:Because I didn't feel like.
946
:I didn't feel like mine was positive.
947
:Oh I'm sorry,
948
:but you know, you and I are different ages
and I think, think they're trying
949
:to take education and ideas
from a different perspective.
950
:I think they're trying to be more positive
about people's
951
:ideas instead of just pooping them.
952
:Feel made.
953
:This joke earlier in this segment
about being told that I write like Ray
954
:Bradbury.
955
:Well, that was meant to me,
956
:to said to me as an insult by my English
literature teacher in high school.
957
:She was she
she did not like science fiction.
958
:She did not like fantasy.
959
:If it wasn't classic literature,
it was garbage.
960
:And so and I didn't know
that much about him at that time.
961
:The guy guy won awards, you know,
he was a great guy.
962
:You know, I was joking because it's
so ridiculous to to say that with me.
963
:Like, if somebody came up to me as a boy,
964
:you do,
you know, physics like Stephen Hawking.
965
:Oh, really?
966
:Then it was an insult.
967
:That would be
a great compliment. You know,
968
:that's that's that's amazing.
969
:You know, it's comparing you
with one of the greats.
970
:But yeah. Yeah.
971
:I mean, talked about classical lit.
972
:I've been told that
I write like mid 18th century, but
973
:hey my mom's just a lot of that.
974
:I know what's interesting to me.
975
:Real world example you talk about science
fiction is
976
:there is a lot of very creative people
that work in that.
977
:John and I love science
fiction reading it.
978
:And, you know, a lot of us do,
but I was just in a bookstore
979
:where we literally couldn't
find the section.
980
:We had to ask somebody,
and it was in the back corner on the back
981
:side of an aisle,
and it's like, oh, what?
982
:That's what happened.
983
:What happened
is, is science fiction dying?
984
:What's going on?
985
:You know, I know in that bookstore
maybe, or somebody just doesn't like it.
986
:Maybe you're works for the bookstore.
987
:Yeah.
988
:There you are.
989
:No, but there was lots of, like,
990
:teen romance in there, and I don't think
she would have approved of that either.
991
:So I was I was in a major bookstore
992
:chain,
and it was like a section for manga.
993
:And then they had a section
994
:for young adult and stuff,
and everything was just mixed in.
995
:There was no like,
this is the sci fi section.
996
:And this was the it was like it was broken
down into this was just fiction
997
:and you know, to like go through
and find your author or find a book.
998
:And it was kind of kind of complicated.
999
:Yeah, yeah.
:
00:48:15,659 --> 00:48:18,662
No, it's weird when they put it that way
and, you know, almost like
:
00:48:18,662 --> 00:48:19,696
make it more difficult.
:
00:48:19,696 --> 00:48:24,635
And it was clear, it sounds like maybe
we all went to the same large bookstore
:
00:48:24,735 --> 00:48:29,773
because we saw stuff that fiction manga
was its own section, and they had a lot.
:
00:48:29,873 --> 00:48:32,709
And then fiction was its own section
and they had a lot.
:
00:48:32,709 --> 00:48:37,714
But all the young adult had its own
section, but it wasn't mixed together.
:
00:48:37,714 --> 00:48:40,384
But it did have at least those categories.
:
00:48:40,384 --> 00:48:42,853
And then science fiction,
you had to go out in the parking lot
:
00:48:42,853 --> 00:48:47,557
behind the parking structure and,
you know, and go around the, the,
:
00:48:47,658 --> 00:48:51,962
I don't know, the Comorian
or job of the hut to get into it.
:
00:48:51,995 --> 00:48:53,597
And it really, really was the case.
:
00:48:53,597 --> 00:48:55,465
So let us know
about your writing experiences.
:
00:48:55,465 --> 00:48:57,134
It's our time for today. Until next week.
:
00:48:57,134 --> 00:49:00,137
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00:49:00,504 --> 00:49:01,972
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00:49:05,309 --> 00:49:08,745
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:
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:
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:
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