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NextGen TV 2026 / Interactive Fiction
Episode 2330th May 2026 • User Friendly - The Podcast • User Friendly Media Group
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We explore how television is about to change. And chat with guest Heather Rose Walters from Iffly and discuss her experience with Redwall.

Hosts: William Sikkens, Bill Snodgrass, and Gretchen Winkler

Transcripts

Speaker:

Welcome to User Friendly 2.0 with host

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Bill Sikkens, technology architect.

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And this is User Friendly 2.0 as always,

I am your host Bill Sikkens.

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Joining me Gretchen.

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Bill, welcome to this week's show.

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Hello there.

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You can say hello.

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I mean, it's okay

to we always say it at the same time.

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It's really.

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I'll try I'll try and pause, you know,

and wait or I'll try and do it quickly.

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We always say at the same time, it's

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going to have to come up

with a new opening,

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because I'm getting accused in

some of the comments

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that we've recorded, that whole part.

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I just I say the same thing every week,

but it's, it's it's live, right.

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You know, so I am your host.

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Like I'm like,

well, what else are you. You know,

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next week is Palpatine.

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This is user friendly. Do it.

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You know.

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So you have to speak it slower motion.

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Yes I think something dockside. Yes.

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And as I was told, make his face grayer.

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Oh, okay.

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You didn't know it was that great.

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I play Palpatine just to say,

you know what we're talking about here.

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And it is definitely necessary

to do makeup

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that makes you look very gray.

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You know, I could be token for Roswell.

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Gray alien, maybe, but I started

putting that green stuff on you

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that's supposed to remove the red on your

on your skin.

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So I was using this green stuff

and blending it in,

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and then I was trying to lighten him up

and put gray and white on him.

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I'm not a makeup person.

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It worked.

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You know, and that's where it was.

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So anyway.

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All right.

We got some cool stuff for you this week.

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Our second segment coming up,

we're going to be talking

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about interactive fiction

and fiction in general.

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And we're going to have a guest on

that is going to tell you

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how you can actually make a choose

your own adventure type game for free,

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and it's something that anybody can do,

and it's actually really cool.

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So that's coming up.

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But before we get into that,

June is right around the corner.

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I believe it's day

after tomorrow or so, and

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we have an anniversary

that we need to celebrate

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and the anniversary

that's coming up here in June.

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I don't know, wait for it.

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Is it something that something that

you know about or have heard about?

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Do you have any idea what I'm talking

about?

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Your mom's birthday.

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Well, that's one of them, but

this one's on June 12th, and it happened

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in 2009, my grandmother's birthday.

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Is that her birthday?

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Well, all right,

we've drugged that out long enough.

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That is the anniversary of when they shut

down analog TV here in the United States.

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Oh, okay.

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Well, yeah.

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Yeah, yeah,

I'm surprised you didn't get that.

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Anyway, so when that went out,

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we went to digital TV

and what was known as atSC 1.0.

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And that's the standard.

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That was the original digital standard

that allowed for both analog and high

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definition broadcasting, multicast,

and some of the other features

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that we use today.

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The acronym stands for Advanced

Television Systems Committee,

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which sets up these standards.

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So this technology required everybody

replacing their televisions

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and everybody replacing their tuners,

or getting one

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that would work

with the older televisions.

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But what you got out of it

was better set high definition,

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and if you're into flat screens

and all that kind of thing,

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which for a lot of us

is a lot easier to lug around than a CRT.

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Some of us are weird

and still like the CRT,

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but for actual television

you could do the widescreen.

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The what is it, Fahrenheit 451

type stuff,

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where you have this giant screen

that actually does watch you

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for another

time, but this stuff is out there.

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So we're kind of plunging along,

and now we are talking about atSC 3.0.

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And yes, they did skip version two.

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And they're referring to this

as next gen TV, which more likely

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if you've heard of this, you've

probably heard of it as next gen TV.

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And I was confused.

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I thought, like next generation Star Trek.

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Oh, I was thinking a kind of cyborg.

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That's like the second generation of well,

I thought things like that too.

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But, you know, that's weird. It's not.

At least not in this context.

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They're talking

about a new version of this that will

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bring some additional things that,

in order to get it, is going to require

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you replacing your tuner

or your television. Again.

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And unlike version 1.0, the tuners to do

this are a lot more expensive.

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And we'll talk about why that is the case

here.

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And I like my current TV.

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With that, go away or you'd have to get

a box to be able to use it now.

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Okay, one thing to point out here,

this only affects over the air broadcast.

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So if you're using a streaming service,

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you know like Disney Plus or something,

it doesn't affect that.

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But it's the only air channels

now where this is coming.

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A lot of people just stream now.

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And if that's the case, you're

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probably not going to have to worry

too much about it.

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But like I still use over the air

broadcasts

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and I have a device

where I have an antenna outside

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and I have a box

that retransmit that over my network

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so that I can pick it up

on all my televisions

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without running wires everywhere.

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But it means I get my local channels

without having to pay a subscription

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for that,

get my news, everything like that.

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And for other networks,

you can use an over-the-top service

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that's a lot less money

than what it would cost to do all of that,

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like a Hulu TV, which is, what, 80

bucks a month now or something

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that's a godly like that, you know?

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But I like this because

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it's something that is very usable

and doesn't cost

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anything other than the equipment,

but you pay for it once.

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So what is the version three bring to us?

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And yes, I'm kind of

foreshadowing a problem with that.

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Well, the good part of it all.

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So existing standards

do not support 4K over the air.

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So that is something cool. HDR,

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high definition response, wider color,

higher frame rates, Dolby Atmos audio.

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Now for me that's a big deal for a lot of

people are going what's that?

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The surround sound system.

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That's really kind of cool.

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It's more immersive.

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And the other thing

that they're talking about,

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and I'll believe this

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when I see it, is that there's more robust

mobile and indoor reception.

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This was one of the big things

about digital television.

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On analog,

if you picked up a signal that was weak,

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it might have some snow and distortion,

but you could still pick it up digitally.

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It just simply stops working.

You either get it or you don't.

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Oh, and goes away.

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So this has been a problem.

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That was one of the big complaints

people have had about it,

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that they're saying

that this is going to address.

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One of the other things is interactive

features,

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live stats during sports,

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interactive emergency

alerts, local information.

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So it's interactive so you can talk back.

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So now it's not just watching you

over your Wi-Fi.

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It can put it out

through the over-the-air signals.

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And yes I don't like that.

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But the other things that this brings

with, like anything else, is an upgrade

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that will bring additional capability

for broadcasters.

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All right.

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So downside to this

well why they want it.

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And then we'll talk

about the downside to it.

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So are we going to have icky commercials

that are really intrusive because of it?

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I don't

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think any more than you have a

with broadcast television now.

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Oh, okay.

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The technology does use packaging like

a Wi-Fi network or a cellular network.

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So I guess it is possible they could do

narrowcast targeted commercials.

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It probably is an option.

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It would have to look into that.

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That hasn't been talked about a lot

because the standards are still

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being finalized. Okay.

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But what they're trying to do

is give broadcasters

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a better like to compete against things

like Netflix.

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Okay, I understand

that gives it a better picture quality

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and different things as well as mobile

broadcasting data delivery opportunities.

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From my understanding

of some of my reads on the technologies

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that can actually deliver

your internet connection using this,

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which would be nice to have another option

for that, right?

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I'm sure that wouldn't be free,

but it is an option.

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So all right

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goes beyond that.

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But what is one of the big sticking points

right now.

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There's actually two.

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One of them is

that the tuners are extremely expensive.

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So your $20 box for version

one is going to be

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at a minimum of an $80 box for version

three.

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Your version one box does DVR.

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Sometimes in a lot of these other

features, version three won't.

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At that price point,

it'll be more expensive,

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and they have not been getting

a lot of adoption from the manufacturers

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due to this, to the point

that the broadcasters are pushing for them

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to shut down version 1.0 and sunset it in

probably:

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I've even seen 2027 next year.

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I don't think we're going to see that,

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but definitely something

that's coming up here.

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And the other big sticking point is DRM.

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They want to encrypt their broadcasts.

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So unless you have decryption technology,

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which is why the tuners

are so much more expensive,

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you won't be able to get access

to over-the-air broadcasts.

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So all of a sudden it's

going to make it harder

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for for the general public

to get information.

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So what's going to. Yes, to put it mildly.

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And what's going to happen

here is like, right now

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you can still record

and over the air broadcast.

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So think TiVo.

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There's modern versions

that will allow you to do that.

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In fact, the system that I use to receive

and put it on my Wi-Fi has that built in.

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I actually have a hard drive

connected to the box, but with DRM,

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unless you pay a subscription,

they could prevent you from doing that.

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Heck,

they could even prevent it from being able

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to be retransmitted

over your Wi-Fi network in your house.

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So you would have to run wires like

the old rabbit ears to each television.

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That is possible,

and that is one of the reasons why people

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are really not liking this, you know?

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Yeah.

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So if you look at the idea

that in all reality, the version 3.02

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and are right now would up the price

of your television by a minimum of $100.

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So exact same thing

does the exact same capability.

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Version 1.0 is 500 bucks,

version 3.0 is 600 or more,

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because there's licensing required

for the encryption technology

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that you have to pay for that

nobody wants.

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Yeah, that nobody wants.

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The point is, is I always thought

television was a communication device,

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a device to get information out

to the general public, just like a radio.

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Yeah. You know. Yeah.

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And that is the case.

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And it's supposed to be open

so that anybody can receive it, right?

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And right now, my system

that I use here again for the Wi-Fi

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is capable of version 3.0,

but it's not capable of the decryption.

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So the channels come up in the list.

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But if you try to tune to them,

it won't decrypt them

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because it's not authorized to do that.

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The hardware would do it,

but the broadcasters won't allow it.

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This is a problem, at least in my opinion,

you know?

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So do push this.

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Broadcasters want,

like we were saying, a firm shutdown date

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and then mandatory tuners

in new televisions.

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Right now what they're doing is

they're simulcasting.

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So version one, version

three are out there.

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They broadcasters can broadcast

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and version three,

but they still have to do version one.

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They would like to shut that down.

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Now we were talking about sun

setting dates

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the dates I'm setting seeing here,

which is probably a little bit

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more updated than the information I just

had, would be the top

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markets

and:

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So two years

and then everyone else in:

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The four years.

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And I

don't know, it's see, the thing of it is

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and I look at this from a standpoint

of if you have a new technology

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and it's great new technology,

you should not have to force it on people.

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People should buy it because it's new

and it does something great.

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And I'll tell you what,

if they got rid of this DRM stuff,

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it would certainly make adoption

a lot faster.

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The price of the tuners

would come down, for one thing.

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Yeah, I'm

seeing the dream thing needs to go

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and then this could be a success

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and then they wouldn't

have to broadcast the old stuff.

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So they need to like step up to the plate,

dump the DRM,

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and then get their opportunity

to not have to broadcast

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two things at the same time.

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Exactly, exactly.

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And DRM, I mean, you know, okay,

so we talked about it breaks

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your DVR won't work,

at least not without a license.

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The other thing of it

is that they talk about here is open

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source solutions

like Linux or other operating systems.

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So you want to talk about that.

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If you have a streaming memory

or a streaming

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device, memory device, streaming

device for your television,

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I would be willing to bet you that

runs on a version of Linux.

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I know the fire TV does,

I know Apple TV does, I know Roku does.

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Those are the big ones, you know?

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And all of a sudden

that wouldn't work anymore

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unless there was a license from

the broadcasters allowing it to do so.

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You know,

tuner compatibility we've talked about

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confusion is another thing,

which is kind of a big deal here.

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Now the broadcasters argue

that this prevents piracy and so on.

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They can do premium content.

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But again over the year broadcast

that was never really the idea of it.

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It's to send information out there

and you can record it if you want to.

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And that's paid for by the commercials

that you were just talking about that

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you see.

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Yeah.

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And again, that is to me a problem.

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It just is.

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So you look at the developments of

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technology

and kind of pushing ahead just in general.

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And right now I'm not sure

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that you can buy a television

with a version three tuner even in it.

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So anything

new right now would not be compatible.

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Well, just that DRM thing alone would

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would be a problem because it would make

all your other stuff not work.

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Right,

if I'm understanding correctly. Basically.

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Yeah.

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It breaks that, you know.

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But you're just starting

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to see it with next gen

and all that kind of thing.

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And your budget models

certainly don't have it.

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So you know what ends up happening here.

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You know,

we talk about on the show e-waste,

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I would have have a feeling

that there's probably going to be a box

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that would be compatible

with your version one.

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In fact,

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they've been talking about

having the broadcaster spearhead this,

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which is another problem, because it's

not the job of the broadcasters

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to come up with the standard

or certainly create the device.

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Yeah.

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You know, and they're doing that because

no other company is trying to get into it.

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And the ones that are silicon dust is one

that makes a really good system.

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A home run TV,

I think is what that's called.

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And the silicon dust system is very much

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blocked by this, even though it has

a version three tuner in it.

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You go to that right now

and it's the case.

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So yeah, it's technically good.

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4K would be nice to be able

to have over the air.

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Interactive components,

as long as it's not abused

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would be a good thing

to have over the air.

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But you talk about slowing innovation.

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I think the argument would be the DRM

blocks innovation in many ways.

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Exactly. Yep.

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I don't know, we all work with computers

and stuff and new technology.

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DRM is been a big issue across the board.

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Remember Napster?

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Yeah.

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You know, so they want to have Dharam.

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Only reason that we have three players

is because that wasn't included on CDs.

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If there was

any kind of encryption on that,

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even if it was very easy to break,

it would still make copying it not legal.

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Right.

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And that kind of a thing.

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Well, they tried starting to block it.

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What happened to hold music

industry went away.

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Yeah,

because it just kind of shriveled up

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and the creativity just kind of shrunk

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because you're you're crushing people.

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Yeah.

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And if you're going out there, I'll,

I'll give you an example of this type

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of thing that they really should remember

is the whole VHS and Betamax.

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So for some of our younger listeners,

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there was a time

that you got your videos on a tape

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and you had a device at your house

that you plug the tape into.

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You could rent these at stores

or buy them or whatever,

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and you would watch the tape

and your movie would be on that.

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You could record on it

and that type of thing.

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And there were two mainstream formats

in the beginning for this VHS.

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It stood for Video Home System

and then Betamax, which was a format

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made by Sony which was superior to VHS.

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VHS ended up becoming the standard

because of licensing things

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anybody could make a VHS player.

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I believe JVC was the company

that created the standard.

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And but anybody I want to go

make a VHS, VCR, that's great.

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Go out there and do it.

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Here's the, you know, basic stuff

so it'll be compatible.

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Sony wanted to make a license

where you want to make this.

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Well, you have to pay us a premium for it.

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That is exactly the same thing

that's going on now.

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That's keeping this new version

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of over the air broadcast

from being widely adopted.

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I can't make it

without permission of somebody.

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Well, and I'm not going to.

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And if the consumers aren't demanding it,

I'm really not going to, you know.

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And guess what? We had tons.

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Everybody had a VHS player.

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And then we had the big VHS camcorders,

you know.

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So you were recording family events,

and then you took those tapes

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out of the camera

and you put it into your VHS player

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and showed it on TV,

and your family could watch,

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you know, so-and-so's

wedding or birthday party.

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It was great.

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Yeah.

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And, you know, these type of things

and anybody could view it.

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The very first camcorder, from

my understanding was the Betacam.

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Again, Sony created this for the Betamax.

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And so lack of innovation

Sony is a very innovative company.

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There's no question about that.

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But the very first camcorder

that came out with there was one model,

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and you couldn't do things like playback,

what you had recorded with the camera.

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So in addition to carrying this huge

device, you had to have a Betamax player

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if you wanted to watch

what you had recorded.

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So same thing with VHS

when it first came out.

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And the next model,

you could play it back with the camcorder.

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It was also a VCR

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somebody developed.

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It wasn't JVC, it was another company.

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But they go,

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you know, we can make a better mousetrap

and we're allowed to do it here.

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So we're going to make people

want to buy our device.

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Well, that made the standard

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even more compatible

and something that people would want.

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And there's a rumor out there that it was

because Sony wouldn't license

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for adult videos. That's not the case.

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It was because of the inability

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to create the equipment

without their permission to do it.

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And again, in that time

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period, you know, to buy

a movie was over $100

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and this would have been $1,980

when this first started.

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That's what created things

like blockbuster and other stores

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that would rent videotapes later DVDs

because of the cost of that.

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Now all that's come down in price

now, of course, and now we stream it. But

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yeah, it is absolutely interesting

to look where that goes.

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And this is something that's

very old technology that it seems like

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they haven't

completely learned their lesson on it yet,

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that people are going to go with something

that everybody can use, you know.

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Yeah. And it generates creativity.

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Yeah.

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:

When everybody can access it

and not be afraid to do that.

396

:

Supposedly we have a right to make

an archival copy of anything we buy.

397

:

So you buy a CD or whatever

the case may be.

398

:

I'd like someone to explain to me

how to make my archival

399

:

copy that I'm allowed to make

of a digitally downloaded,

400

:

DRM protected video game on my Xbox.

401

:

Anybody? Either.

402

:

How to do that?

403

:

Send it in the comments.

404

:

I'd love to learn how.

405

:

And by the way, you can't

406

:

unless you hack the thing,

but that's a whole nother story.

407

:

And even with that, the activation

still registered with the network.

408

:

So even if

409

:

you manage to get it out of there somehow,

copy it onto somewhere else, you'd have

410

:

to do a lot to get that to work,

because it's so tightly controlled.

411

:

And again, I don't know, Nintendo

the switch two came out.

412

:

We're backward compatible

with the original switch. Great.

413

:

Except the new one doesn't

take cartridges.

414

:

Well, how is that backward

compatible? You know, and

415

:

so yeah, at the end of the day, it's

just crazy to do this.

416

:

I don't know, can you think

of any other examples of new technology

417

:

that has been stifled

by these kind of problems?

418

:

A lot of portability,

affordability, automotive industry?

419

:

Think about that.

That's another one. Yeah.

420

:

You know, and you're right, automotive

or affordability is a big part of it

421

:

because you have to have all this licensed

technology, average transaction

422

:

price for a car in the United States

at $50,000 in December.

423

:

It's backed off

a little bit like 49,000 now.

424

:

But a big part of that is it's

because all of these things in the car

425

:

have to be licensed from somewhere

that might be owned by the distributor,

426

:

but now you're paying for the research

and development of something

427

:

that somebody else has also created,

because they don't want to license it out.

428

:

When when my car was new,

429

:

it was considered a luxury model.

430

:

My Honda

431

:

Accord SS with moonroof.

432

:

Okay.

433

:

It was $18,000.

434

:

Yeah, yeah, I love that car.

435

:

Yeah.

436

:

You know, it's like, oh, you know,

437

:

and you know, we've

talked about in the past right to repair.

438

:

Well you and I just did some repairs on

that fixing dash lights and other things.

439

:

Yeah.

440

:

And I want to be able to repair that car.

441

:

I want to keep it around. I love that car.

442

:

Now, let me

let me ask you a question again.

443

:

You know,

you're looking at this kind of a thing.

444

:

Your modern car

is going to have LED lights.

445

:

So they do last longer.

446

:

But let's say

you keep it until they go out.

447

:

Do you honestly think there's a standard

LED that you're going to be able

448

:

to get somewhere to just change the bulb,

so to speak?

449

:

I have no idea.

450

:

I don't know what Mazda's personality

is going to be like.

451

:

I'm looking for that is no.

452

:

So like your tail lights and stuff,

it's a printed circuit board

453

:

with the lights soldered to it

that are proprietary to that car,

454

:

that has a chip that communicates

with the module that runs the car,

455

:

and if something has gotten

goofed up with it, like you've changed it,

456

:

you're going to start getting errors

and all kinds of things

457

:

probably still run and lights

would probably still come on.

458

:

But it's not like you can just go to

the auto parts store and buy that part.

459

:

And we're seeing that

in a lot of different things.

460

:

It's running up the prices.

461

:

It's giving less selection

on different things.

462

:

Yeah.

463

:

You know,

it used to be that if you bought a car

464

:

and wanted to replace the radio in it, you

could try doing that with a modern car.

465

:

Now, I think if you took that head

unit out, the car would just.

466

:

No. And it looks really strange.

467

:

And then.

468

:

Oh, looks like we're getting close to our,

our getting ready to say goodbye.

469

:

Yeah, well,

470

:

that's looking really strange to you,

but yeah, a lot of this is a thing, so.

471

:

Yeah, just to talk about it

and all this kind of stuff.

472

:

But circling back, this is what

the new next gen television is.

473

:

We'll see what happens with it.

474

:

This is user friendly 2.0.

475

:

We'll be back after the break.

476

:

He's from the future.

477

:

He's got a really big computer

478

:

and he uses it uses it every day.

479

:

And he uses it uses it in every way.

480

:

What you use it for, you know, I'm

not that sure because he hears it.

481

:

Welcome back. This is user friendly 2.0.

482

:

Check out our website at User Friendly

Dot show.

483

:

Everything is there for you in one stop.

484

:

You can find our past episodes.

485

:

You can submit your questions.

486

:

You can even go get Cyber Hawk books.

487

:

All of that's right there.

488

:

And we're going to be talking about that

in a few minutes.

489

:

Because our topic for

this segment is interactive fiction

490

:

and fiction in general.

491

:

And we have a guess that's going to be

joining us here in just a minute.

492

:

That's going to be talking

about a platform they put together

493

:

that I actually got to try.

And it's really cool.

494

:

We're for free.

495

:

You can make a game that works

like the old Zork or

496

:

choose your own adventure type things.

497

:

It was kind of fun to be able

to see that out there,

498

:

and that it actually is

something that anybody can do.

499

:

So let's go ahead and go to the interview,

and we'll talk about this a little bit

500

:

when we come back.

501

:

Joining us now guest Heather Rose Walters,

game writer and inventor of iFly,

502

:

the code free game writing software.

503

:

Welcome to User Friendly.

504

:

Thank you so much.

505

:

Thanks for having me.

506

:

I'm so excited to be here.

507

:

Oh, this is going to be great.

508

:

Reading through everything

before we started the interview today,

509

:

this sounds very interesting because I'm

curious to know what this even is.

510

:

I'm a programmer,

so anytime stuff like this comes up,

511

:

it's just an area of like,

okay, let's see how that works.

512

:

But let's start with you and your company

and what is interactive fiction,

513

:

because I think that kind of

514

:

gets us into the realm

of what we want to talk about today.

515

:

Definitely.

516

:

Interactive fiction

is exactly what it sounds like.

517

:

It's fiction that you interact with,

although some people have used it

518

:

also with nonfiction.

But that's a whole nother interview.

519

:

It's a form of gaming,

but it's just entirely text based.

520

:

So technically,

all of the original games out there

521

:

where you just were typing

text is a form of interactive fiction.

522

:

So right now there's a whole bunch

of different versions of it, like

523

:

Bandersnatch on Netflix

was kind of a form of interactive fiction.

524

:

The choose your Own adventure books

from like back in the 80s,

525

:

although they do still publish

now, are like a, you know,

526

:

a physical copy of interactive fiction.

527

:

And now there's a ton of apps out there

528

:

where you can play interactive fiction

games on your phone, and they're just text

529

:

based stories where you get to choose

and affect the narrative.

530

:

So I'm going to date myself here,

but this would be like

531

:

in the old days, Zork or Hitchhiker's

Guide to the Galaxy, that kind of thing.

532

:

Right? Yeah, exactly. Exactly. Yeah.

533

:

Now, the more common ones.

534

:

Oh, sorry. Go ahead.

535

:

I would just say I used to it.

I love those games.

536

:

Yeah, yeah. Super exciting.

537

:

Now it's more common

for the interactive fiction to have like

538

:

buttons that you select

as opposed to typing in, you know,

539

:

an infinite number of options,

although those still do exist.

540

:

But typically when someone talks

541

:

about interactive

fiction, more often than not it's an app

542

:

that's all text based,

and you have buttons that you can select

543

:

and you're following the story down

a path.

544

:

I remember old software like that

that we're would tell you,

545

:

take you on an adventure.

546

:

So this makes a lot of sense.

547

:

I enjoy that

more than some of the new games too.

548

:

Still, it's just there's more ability

to be in there, and you're not having

549

:

to learn like five hours of how

to play the game before you play the game.

550

:

So, you know, it just

it makes a huge difference.

551

:

All right. If Lee, what is Iffley.

552

:

Why did you invent it?

553

:

Tell us a little bit

about what you're doing.

554

:

Sure.

555

:

Yeah, well, I'm a game writer.

556

:

I was working in a game studio in Oregon.

557

:

Soma games in Newburgh.

558

:

They're awesome.

559

:

We were working on the red wall games.

560

:

If you're familiar with Red wall,

it's a book series.

561

:

I was obsessed with it as a kid.

562

:

We were working on the games

and we started an interactive fiction

563

:

app, Lost Legends of Red wall.

564

:

So essentially it's the story set

within the Red wall universe.

565

:

But me and the writers were creating

566

:

interactive fiction stories

for that space.

567

:

And as I was working on it, me

and one other writer were

568

:

the ones who are kind of mainly creating

that stuff.

569

:

We just really hit a wall

in our creative process of writing.

570

:

Whereas I had come from more screenplay

and book writing has been

571

:

what I've kind of done in the past,

more linear.

572

:

You can really get into a flow

like you sit down and you just write.

573

:

You don't have programing, you don't have

technical things kind of blocking you.

574

:

So I just kept thinking to myself like,

man, I wish there was something I could do

575

:

that would just be really easy.

576

:

We ended up

577

:

the studio used artist's draft,

which is amazing

578

:

if you're creating bigger games, but

we would have to write it in Google Docs

579

:

and then kind of

580

:

send it to the devs

and they would have to like copy and paste

581

:

it, or we'd have to copy

and paste it into our city draft.

582

:

It was very like just kind of not ideal.

583

:

And I just thought,

you know, for game studio,

584

:

you use the bigger

things like RNC draft or whatever.

585

:

But for a new writer,

especially someone who's never done game

586

:

writing, it's really hard to get into

because of the technical block.

587

:

And so I just I just had this picture

in my mind of how I wanted it to be.

588

:

And I am not a programmer.

589

:

I'm not a developer.

590

:

I'm a writer writer first.

591

:

So I ended up getting laid off

from that job,

592

:

which was a big bummer,

but a blessing disguise because I

593

:

then had time to work on the design

for this, so I just designed

594

:

exactly how I wanted it to look,

but I didn't actually build it.

595

:

I hired amazing devs to build it and now

have partners devs who are working on it.

596

:

But basically it is no code,

no syntax, no logic, just typing.

597

:

You just type.

598

:

You can create your whole story.

599

:

There's no design, you don't.

600

:

There's just nothing but words.

601

:

So the same experience

you get, like writing a screenplay

602

:

in Final Draft

or writing your book in Microsoft Word.

603

:

This is what it is for interactive fiction

if we also is a platform.

604

:

So with one click

you can publish your interactive

605

:

game on iFly

and anyone can go play it and it's free.

606

:

No, that's sounds amazing.

607

:

So is it like an AI picks up

what you send to it and creates the game?

608

:

How does that work?

609

:

No, no, no,

I mean the AI has a lot of great uses,

610

:

so I don't want to bash it too much.

611

:

Although I know a lot of

writers are very like not pro AI.

612

:

So I want to be really sensitive to like

613

:

how much we do use it

and we don't use it with Iffley at all.

614

:

It is a software built,

a browser based software.

615

:

So you're typing and it

616

:

the software is designed to take

what you're typing and create the game.

617

:

So you have content blocks,

which is where your story is.

618

:

And you have buttons.

619

:

You type into a content block, you hit

shift enter, and it makes the button.

620

:

When a person is playing that,

they see the text and they see a button.

621

:

So it's very simple writing to playing.

622

:

And you also as a writer,

you'll see like the tracking lines,

623

:

you'll see the trails of the story,

whereas the writer, the reader

624

:

player will just be the text

and the immediate buttons before them.

625

:

And you can obviously test it.

626

:

There's like a reader view

as you're writing.

627

:

There's you can now we've added a future

628

:

where you can actually add images

if you want, but you don't have to.

629

:

And so that's kind of that's it's

behind the scenes like a

630

:

I sort of compared to a bread maker.

631

:

Creating bread is a very long,

arduous technical process.

632

:

And if you get a bread maker,

as long as you have the ingredients

633

:

and the ingredients in my mind

are good writing and a good story,

634

:

you just throw it in and a game comes out

and it really is that simple.

635

:

Oh, that sounds absolutely amazing.

636

:

Gretchen's our resident author here,

and we've been thinking about some stuff

637

:

for some of her books.

638

:

And Gretchen, you know,

this might be interesting to try.

639

:

Yeah, it sounds interesting.

640

:

I'm thinking more like dad adventure.

641

:

But you know, you know, because

you believe in different directions.

642

:

Yeah,

643

:

yeah, I

644

:

think it would be really cool for Dungeon

Master's to, like, draft their games

645

:

ahead of time or preserve the choices

that their players made to, like,

646

:

replay campaigns.

647

:

You could have it all in a game.

648

:

Yeah.

649

:

You know, you could almost

you could actually.

650

:

Now that's interesting.

651

:

Now I'm starting to get an understanding

of what this is.

652

:

And I'm starting to think there's

a million ways to use something like that.

653

:

Yeah.

654

:

And you know, and I asked the AI question

because this always comes up,

655

:

our other co-host

656

:

who's not on right now, it tends to agree

with you on your opinion of AI.

657

:

So you're in a friendly environment

with that I and I've always an artist.

658

:

Yeah. And he's right.

659

:

Yeah.

660

:

And I'm always one

I like AI when it's used properly.

661

:

But you know, people are doing things

that are not within that environment.

662

:

Other conversation.

663

:

But you know, so well back now

664

:

read will game series.

665

:

Let's looking into a little bit

of your background and so many games

666

:

go ahead and talk about this writing.

667

:

How was that like and

what was your adventure there.

668

:

Oh yeah.

669

:

Well I was kind of a

I'll try and give the Reader's Digest

670

:

version here, but I was actually trying

to be a screenwriter in LA.

671

:

And through some like family health

issues, I had to move back to Oregon.

672

:

And that was kind

of devastating at the time.

673

:

But then I discovered this local game

studio and they're working on the Red wall

674

:

series, which Red wall is a beloved

series of books like If somebody.

675

:

It's kind of this like secret fandom,

because some people have just

676

:

never heard of it,

but the people who've heard of it

677

:

are like obsessed because it's it's

got tons of books there long.

678

:

They're about these anthropomorphic

forest animals who essentially act

679

:

as like Knights of valor.

680

:

And, you know, they have amazing feasts

and like, battles with bad guys.

681

:

And it's like, right

682

:

and wrong and good and evil

and they're beautiful by Brian Jaques.

683

:

May he rest in peace

like they just an amazing series.

684

:

If you haven't checked it out,

highly recommend.

685

:

They're great for ages

686

:

I would say like ten and up,

but really adults can enjoy it too.

687

:

They're quite thick, like

the books are quite thick.

688

:

So yeah.

689

:

So this game, this studio is the

has the right to those books for games.

690

:

So they have a 3D adventure game,

a few 3D adventure games

691

:

that I was the head writer on,

692

:

and the interactive fiction app,

which I was also the head writer on.

693

:

The very first one I wasn't there for,

but the 3D adventure

694

:

first one, but the second and third,

and then the app.

695

:

And then I think they also have created

696

:

like a cooking app, because food is super

big in the red wall universe.

697

:

Like the food descriptions are kind of

famous, the famously beautiful.

698

:

So they played with that a lot too.

699

:

But yeah, writing was a dream. It was.

700

:

I was just so grateful to be working with

the writers I was working with.

701

:

Working in a world that you love

is like a dream come true as a writer.

702

:

Yeah.

703

:

So it was really, really magical.

704

:

And the layoff was a bummer.

705

:

But as you guys probably know,

like game studios and the world of gaming,

706

:

you know, layoffs are kind of rampant.

Unfortunately.

707

:

It's just kind of part of the industry

right now.

708

:

Another also another interview where

it goes cycles to I mean you see that.

709

:

And yeah, right now is not the best time

to be getting into this industry.

710

:

But it is a good time

to do what you're doing and creating

711

:

something that's, you know, unique

and kind of fun to work with.

712

:

I could see where that would be. Now.

713

:

I totally see how Bill Snodgrass

could fit into this.

714

:

I wish he were on this interview with us.

715

:

He would be just I think it out,

I can tell you that.

716

:

So and then local game studios,

summer games.

717

:

I'm sorry.

718

:

Did you see that was in Newburgh, Oregon.

719

:

Yes. That's interesting.

720

:

Town for a game studio

for those that don't know,

721

:

is kind of a,

oh, about half hour outside of Portland.

722

:

Really cool, small town,

but it's more wine country

723

:

and it seems a little bit

like there wouldn't appear there.

724

:

But hey, you never know, right?

725

:

Yeah, yeah.

726

:

So where do you see this going?

727

:

Well, my goal is to grow

728

:

the community,

grow the company right now,

729

:

you know, it's a it's like a side project

that I'm working on.

730

:

I'm working with a couple other devs

and another marketer friend

731

:

who are working on building it up

732

:

and adding more features

to make the writing tool easy to use.

733

:

Building the community,

734

:

giving writers more resources

to market to their readers.

735

:

I really dream of this

being like a very viable indie publishing

736

:

path for writers to create their own work,

because you can also actually sell

737

:

games on Italy.

738

:

You can just set a price tag and people

can purchase and play for it right there.

739

:

You can also post it for free.

740

:

You don't have to sell it,

but I do really dream of it

741

:

being like a sustainable source of income

for writers in the future, because

742

:

publishing and the game industry,

you know, is just really rough

743

:

right now for creative writers

who want to make a living.

744

:

And I would love for this

to be an opportunity for them,

745

:

a source of income for them,

and just a community of readers

746

:

and writers to enjoy what we love,

which is games and game writing.

747

:

And then personally, yeah,

I really hope it grows into a company

748

:

that I can be proud of.

749

:

And, you know,

I think the other thing about this too,

750

:

that's unique from a lot of you've

talked about game engines in the past.

751

:

I've worked with unreal

a little bit in some of these things.

752

:

And one of the problems with that is

if you're just getting into that industry

753

:

or want to try something out, it is

extremely expensive to do it that way.

754

:

And it sounds like

755

:

this would be a great entry point

for somebody that just wants to stick

756

:

their toe in the water

and see if they like it,

757

:

and do it in a way that they can kind of

just make it work.

758

:

So I'm enthused.

759

:

I think this sounds like a really cool

760

:

thank you. I'm really excited about it.

761

:

And I will add that there are other free

platforms for interactive fiction.

762

:

There's twine, there's choice script,

but I will say all of them have some kind

763

:

of technical element that could be

a barrier of entry for writers.

764

:

Now some writers go to twine

and they love the technical element.

765

:

You can make a really detailed game

with twine if you want to get into code

766

:

and all of that.

767

:

But for writers

768

:

who have no interest in code

and who really just want like

769

:

a book with choices,

they want to write that

770

:

and they want it to be available

for their writers to play electronically.

771

:

Twine and Troy script.

772

:

And as far as the draft is expensive,

but even the free choices

773

:

are just too technical.

774

:

Like I tried before I was a game writer.

775

:

I was like,

I'm going to just break into this.

776

:

And I mean, I'm

the least technical person, you know?

777

:

So it was very hard for me.

778

:

So that's kind of the inspiration

behind it.

779

:

But yeah, it's it's free.

780

:

You can just go to Italy

and sign up and start writing right away.

781

:

You can literally publish right away.

I mean, we have content guidelines.

782

:

You can't publish,

you know, horrible things.

783

:

They're generally flexible.

784

:

It's it's go and make a game.

785

:

You can literally make a game in a day

if it's short, you know, think of a world

786

:

you love.

787

:

If it's a book already working on,

788

:

you can make a game set in that world

and have it just be a ten minute game.

789

:

You could go do that right now and be

have it be live by the end of the day.

790

:

Wow. Amazing.

791

:

I think we're going to

have lots of questions about this.

792

:

So I

we might be needing to have you on again.

793

:

What do you think, Bill?

794

:

I was just about to say that actually

because this is going to be

795

:

I know our listeners

796

:

well, and we've got a lot of people

that ask a lot of good questions,

797

:

but the interest in something like this,

because it's unique, is there.

798

:

And I don't know, Gretchen,

you're a published writer.

799

:

You are an in-depth programmer, right?

800

:

You wouldn't need something like this.

801

:

Oh, yeah. Right.

802

:

In-depth programing.

803

:

I could probably destroy your computer

with the knowledge I have

804

:

and not be able to fix it.

805

:

I relate,

806

:

and I and I bring that up sarcastically,

of course, because it's just it's a thing

807

:

that those are two very different

disciplines.

808

:

You know what you're saying?

809

:

It reminds me of a meme.

810

:

I saw this little girl, daddy,

what is formatting SQL and mean?

811

:

You know, it's like, yeah,

that's the thing that I do know how to do.

812

:

And that's what would ruin your computer.

813

:

If, you know, if.

814

:

That's right, that's great.

815

:

All right.

We'll check it out and let us know.

816

:

And like we were just saying

send in your questions

817

:

and comments on this

because this is really cool.

818

:

Give it a try

and let us know what you think there.

819

:

Is there

anything else you'd like to tell us?

820

:

Well, if you do use if

821

:

we'd love your feedback or, you know, it's

me and two devs right now working on it.

822

:

So it's a small but but hardy team

and we'd love your feedback.

823

:

If you encounter any bugs, let us know.

824

:

If you have future ideas, let us know!

825

:

There's a contact form on the page,

so you can just drop an email

826

:

that goes to my personal email box,

you know?

827

:

So I will see everyone.

828

:

I'd love to hear it. And on the show.

829

:

Of course, put your questions in.

830

:

I'd love to come back and answer

any questions.

831

:

That'd be amazing.

832

:

Yeah, well, that will be a given. So.

833

:

All right. Well, listen, Heather,

thank you so much for joining us today.

834

:

This is amazing.

835

:

And I'm just looking forward

to people trying this out.

836

:

I think I might even give it a go myself.

837

:

So again please do not co.

838

:

And and again thank you for being here.

839

:

Thank you so much for having me.

840

:

I really appreciate it.

841

:

You know, I'm

going to have to dig out my Atari

842

:

or Commodore and play Zork

or Hitchhiker's Guide to the Galaxy.

843

:

It was another one like that

that I used to just love.

844

:

And I still have my original box,

including my microscopic face

845

:

space fleet, which is just an empty bag

and a cotton swab I think is in there.

846

:

Or cotton ball, something like that.

847

:

I have to go.

Look, it's been a while, okay?

848

:

Anyway.

849

:

So that being said, you know,

850

:

we're going to have an interview

coming up here

851

:

in a couple of weeks

on the summer reading.

852

:

And we're getting to that time of year

where it might be kind of fun

853

:

to pick up a book

or do something interactive

854

:

that can take your mind away

from the real world.

855

:

And to that end.

856

:

I think the platforms like this

are a lot of fun, but

857

:

I am somebody that I've written stuff,

but it's, you know, usually white papers.

858

:

I've never really sat down

and written a piece that somebody would

859

:

actually want to read. There's

860

:

a few people who read my white papers,

but those people are really like me.

861

:

So I know

both of you have worked within this.

862

:

So talk about let's talk

about that process a little bit.

863

:

And if you guys enjoy writing and kind of

what direction you've gone with it,

864

:

you want me to go first or either or.

865

:

It's your choice.

866

:

So pick a question.

867

:

All right. What is your favorite color?

868

:

No. So you've done a number of different

books.

869

:

Cyber Hawk is your latest night

School journal.

870

:

I know you're also writing some books

in the Star Wars universe.

871

:

Yeah, we talked about that many years

ago, and I loved the Star Wars universe.

872

:

Really, if you listen to the show

873

:

for more than five minutes,

we would not have gotten that impression.

874

:

So yeah, no, not at all.

875

:

And I'm trying to hold back of

any activating

876

:

any of the toys

that I have sitting behind me.

877

:

Yeah, because we probably get yelled at.

878

:

Yeah, yeah. Yoga.

879

:

No, Croco is not crying.

880

:

He's giggling and laughing.

881

:

He's he's not unhappy.

882

:

Someone

that has places to go make him cry.

883

:

Anyway, that's another topic for a whole

nother time.

884

:

Anyway,

885

:

but you've worked

in some different things.

886

:

I know that those are some of the books

you've written.

887

:

I know you've worked on other things,

so I guess my question would be is

888

:

what got you writing?

889

:

And I hear that you've been accused

of writing like Ray Bradbury.

890

:

Oh, that was C I started writing

when I was in middle school,

891

:

and I think the first, the first project

that I was having fun with is

892

:

it was almost like Love Boat meets,

893

:

some kind of shipwreck.

894

:

So it's Love Boat

meets Gilligan's Island, and

895

:

I just put my classmates into it,

you know?

896

:

And it was fun.

And it was nothing, really.

897

:

You know,

it wasn't a great novel or anything.

898

:

It was just fun nonsense.

899

:

And I realized that I liked

composing stories and planning them out.

900

:

And so I started writing

901

:

novel sized stories in high school.

902

:

I had manuscripts, tons of them.

903

:

And, yeah.

904

:

And I wouldn't just like, you know,

write something and then throw it away.

905

:

I would keep reworking it

and making it better and then reworking.

906

:

That's usually,

you know, beyond a class assignment.

907

:

I could see that.

908

:

And now what got you started?

909

:

Honestly, because I am an artist,

you know, visual artist.

910

:

Just something in me one day was like,

I want to write something.

911

:

And it started with short stories.

912

:

Currently,

I'm working on a much longer form piece.

913

:

Really?

914

:

Yeah, hopefully.

915

:

Maybe we can get it published someday.

916

:

I don't know, it might not be worth it.

917

:

Gretchen

shaking her head and smiling. Yeah.

918

:

Thing about this.

919

:

So this is news to me too.

920

:

All right, that's cool.

921

:

So, yeah, it's a fantasy story

that's actually

922

:

based off of a solo D&D game

that I'm playing with myself.

923

:

Okay. Wow. Okay, that's that's cool.

924

:

So long form. Are you actually, like,

trying to do a novel or.

925

:

Yeah. Sweet. Okay.

926

:

I know a good publisher anyway,

927

:

but, I mean, I took creative

928

:

writing in college, and it just kind of.

929

:

It's always been there on the back

burner for me.

930

:

Right.

931

:

Well, that's cool that you're going out.

932

:

Like I said, I'm just learning about this

now if everybody else here.

933

:

So that's that's cool.

934

:

I'm going to be looking forward

to hearing more about that.

935

:

So Bill, did you enjoy your

your college creative writing experience?

936

:

Did you like that?

937

:

It was a small community college.

938

:

So and the teacher and the other students

were very interesting.

939

:

I felt that it was a very good experience

to learn from.

940

:

I know some people

have had really rough times with creative

941

:

writing classes.

942

:

But mine was pretty positive.

943

:

Cool. So it was a positive experience.

944

:

Oh that's nice. Yeah.

945

:

Because I didn't feel like.

946

:

I didn't feel like mine was positive.

947

:

Oh I'm sorry,

948

:

but you know, you and I are different ages

and I think, think they're trying

949

:

to take education and ideas

from a different perspective.

950

:

I think they're trying to be more positive

about people's

951

:

ideas instead of just pooping them.

952

:

Feel made.

953

:

This joke earlier in this segment

about being told that I write like Ray

954

:

Bradbury.

955

:

Well, that was meant to me,

956

:

to said to me as an insult by my English

literature teacher in high school.

957

:

She was she

she did not like science fiction.

958

:

She did not like fantasy.

959

:

If it wasn't classic literature,

it was garbage.

960

:

And so and I didn't know

that much about him at that time.

961

:

The guy guy won awards, you know,

he was a great guy.

962

:

You know, I was joking because it's

so ridiculous to to say that with me.

963

:

Like, if somebody came up to me as a boy,

964

:

you do,

you know, physics like Stephen Hawking.

965

:

Oh, really?

966

:

Then it was an insult.

967

:

That would be

a great compliment. You know,

968

:

that's that's that's amazing.

969

:

You know, it's comparing you

with one of the greats.

970

:

But yeah. Yeah.

971

:

I mean, talked about classical lit.

972

:

I've been told that

I write like mid 18th century, but

973

:

hey my mom's just a lot of that.

974

:

I know what's interesting to me.

975

:

Real world example you talk about science

fiction is

976

:

there is a lot of very creative people

that work in that.

977

:

John and I love science

fiction reading it.

978

:

And, you know, a lot of us do,

but I was just in a bookstore

979

:

where we literally couldn't

find the section.

980

:

We had to ask somebody,

and it was in the back corner on the back

981

:

side of an aisle,

and it's like, oh, what?

982

:

That's what happened.

983

:

What happened

is, is science fiction dying?

984

:

What's going on?

985

:

You know, I know in that bookstore

maybe, or somebody just doesn't like it.

986

:

Maybe you're works for the bookstore.

987

:

Yeah.

988

:

There you are.

989

:

No, but there was lots of, like,

990

:

teen romance in there, and I don't think

she would have approved of that either.

991

:

So I was I was in a major bookstore

992

:

chain,

and it was like a section for manga.

993

:

And then they had a section

994

:

for young adult and stuff,

and everything was just mixed in.

995

:

There was no like,

this is the sci fi section.

996

:

And this was the it was like it was broken

down into this was just fiction

997

:

and you know, to like go through

and find your author or find a book.

998

:

And it was kind of kind of complicated.

999

:

Yeah, yeah.

:

00:48:15,659 --> 00:48:18,662

No, it's weird when they put it that way

and, you know, almost like

:

00:48:18,662 --> 00:48:19,696

make it more difficult.

:

00:48:19,696 --> 00:48:24,635

And it was clear, it sounds like maybe

we all went to the same large bookstore

:

00:48:24,735 --> 00:48:29,773

because we saw stuff that fiction manga

was its own section, and they had a lot.

:

00:48:29,873 --> 00:48:32,709

And then fiction was its own section

and they had a lot.

:

00:48:32,709 --> 00:48:37,714

But all the young adult had its own

section, but it wasn't mixed together.

:

00:48:37,714 --> 00:48:40,384

But it did have at least those categories.

:

00:48:40,384 --> 00:48:42,853

And then science fiction,

you had to go out in the parking lot

:

00:48:42,853 --> 00:48:47,557

behind the parking structure and,

you know, and go around the, the,

:

00:48:47,658 --> 00:48:51,962

I don't know, the Comorian

or job of the hut to get into it.

:

00:48:51,995 --> 00:48:53,597

And it really, really was the case.

:

00:48:53,597 --> 00:48:55,465

So let us know

about your writing experiences.

:

00:48:55,465 --> 00:48:57,134

It's our time for today. Until next week.

:

00:48:57,134 --> 00:49:00,137

This is User Friendly 2.0 keeping

you safe on the cutting edge.

:

00:49:00,504 --> 00:49:01,972

User Friendly 2.0.

:

00:49:01,972 --> 00:49:05,275

Copyright:

:

00:49:05,309 --> 00:49:08,745

by User Friendly Media Group incorporated.

:

00:49:08,912 --> 00:49:10,614

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:

00:49:10,614 --> 00:49:14,818

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:

00:49:14,818 --> 00:49:18,555

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