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In Free League's Vaesen, Fairies Capture Changing Culture
Episode 93rd May 2021 • Making a Monster • Lucas Zellers
00:00:00 00:28:03

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Nils Hintze is the lead writer of Vaesen, a Nordic horror role-playing game by Free League Publishing. In this game, fairies and other monsters manifest the anxieties of a rapidly-urbanizing 19th century Sweden.

Read the full transcript here: https://scintilla.studio/free-leagues-vaesen

Read the transcript and get more from the show: https://scintilla.studio/monster-planegea-atlas-games/

Get stat blocks, bonus content, and other monstrous perks: www.patreon.com/scintillastudio

Join the conversation: www.twitter.com/SparkOtter

Meet my guest Nils Hintze:

https://freeleaguepublishing.com/en/authors/nils-hintze-2/

https://freeleaguepublishing.com/en/games/vaesen/


Music by Arcane Anthems: https://www.patreon.com/arcaneanthems

Transcripts

Nils Hintze:

I imagine them coming from the forest, uh, in the middle

Nils Hintze:

of the night, after a big party in the village and everyone is drunk

Nils Hintze:

and have started to fall asleep and you can see it like glittering on the

Nils Hintze:

lake or a mist rising from the forest.

Nils Hintze:

You rub your eyes and you see that there's something flying among the trees.

Nils Hintze:

And I think it's, the fairies coming towards the village.

Nils Hintze:

A tailor named Vidkun has found one of the fairies magical magical path and

Nils Hintze:

followed it to a grove filled with riches.

Nils Hintze:

He has brought jewelry and money back to the village Nora Uh, and

Nils Hintze:

bought everything he could ever want.

Nils Hintze:

What he doesn't know is that his money will twist the

Nils Hintze:

minds of those who spend it.

Nils Hintze:

For that madness to end, the Fairy Queen must be tricked into accepting

Nils Hintze:

her own stolen treasures as a gift.

Lucas:

Hello, and welcome back to Making a Monster.

Lucas:

It's been a few weeks.

Lucas:

I know I took some time off after my vacation in the Rocky Mountains.

Lucas:

That's where I recorded the running water ambience you're hearing in

Lucas:

the background, but I'm back now.

Lucas:

And I've got a list of monsters as long as my arm to share with you.

Lucas:

And usually this podcast is about one monster in particular, a given

Lucas:

specimen or a certain species, if you will, but not every game.

Lucas:

Treats monsters that way.

Lucas:

The ones that treat them differently, offer unique

Lucas:

gaming experiences with unique perspectives on folklore and culture.

Lucas:

Today's interview is one such a departure.

Lucas:

We'll be talking about fairies.

Lucas:

All of them.

Lucas:

It was recommended to me by a previous guest, Michael Sands,

Lucas:

creator of Monster of the Week.

Lucas:

is there anybody else you think I should talk to, anybody who

Lucas:

might kind of enjoy doing this?

Michael Sands:

I just got in the mail the other day, this which is

Michael Sands:

Vaesen from Fria Leagen, it's, a slightly anachronistic 19th century,

Michael Sands:

Nordic, countries game of folkloric monsters and, investigating those.

Michael Sands:

It does some quite interesting things with how they generate monsters.

Michael Sands:

So I thought you might want to get in touch with them.

Lucas:

I might, and I did.

Lucas:

Did I pronounce your name right?

Nils Hintze:

You can say it either way, but Nils Hintze in Swedish.

Nils Hintze:

Had a little bit of a German, it's an old German or, or,

Nils Hintze:

probably Netherlandish name.

Lucas:

And is that where you're calling from Norway?

Nils Hintze:

Nope, no it's Sweden.

Nils Hintze:

The most Southern part of Sweden people say With that, we speak

Nils Hintze:

as we have a porridge in our mouth in this part of that.

Nils Hintze:

And we kind of of do So it's not certain my pronunciation is the best Swedish name.

Nils Hintze:

sensor and I'm a freelance writer.

Nils Hintze:

I mostly work for the free uh, and I am the lead writer for Vaesen.

Nils Hintze:

I've always been like, wanting to write and just use my imagination a lot, I

Nils Hintze:

wrote plays for theaters and I wrote short stories and, Then I started to

Nils Hintze:

write for in 2006, I started to write for a role-playing game called the

Nils Hintze:

Octoberland Swedish steampunk game.

Nils Hintze:

And then later the same author, he published the second version

Nils Hintze:

of that game for the Free League.

Nils Hintze:

And he asked me to write like the scenarios and campaigns.

Nils Hintze:

And when I started to do that, I was like, why haven't I written role-playing games?

Nils Hintze:

I love role-playing games.

Nils Hintze:

I love to write.

Nils Hintze:

So I was like, "Hmm."

Lucas:

can you tell me how you were involved or how this game

Lucas:

came to be before it was published?

Nils Hintze:

First?

Nils Hintze:

it was a book, a book with illustrations and texts about vaesen in the North,

Nils Hintze:

Johann Egerkranz did this book with text and illustrations about a Nordic

Nils Hintze:

vaesen, Nordic creatures where he, um, he collected like old stories from

Nils Hintze:

a 19th century Sweden and Norway and Denmark, and just made a book about it.

Nils Hintze:

And it's, it became really popular, and has sold really well.

Nils Hintze:

And it's, it's a really good as well, of course.

Nils Hintze:

And he is a guy who has illustrated a lot of role-playing games before but

Nils Hintze:

after this book he was able to illustrate a lot of other great things as well.

Nils Hintze:

So at first it was that, and then the Free League decided they wanted to

Nils Hintze:

make a role-playing game out of it.

Nils Hintze:

I was contacted with like, we're going to make a game it's about monsters of

Nils Hintze:

the week and it's going to be like a game called, uh, an old Swedish game.

Nils Hintze:

That was like a copy of shield, the, the American game.

Nils Hintze:

which I loved when I grew up with what it was, my game, so I was hooked from

Nils Hintze:

the start, but, uh, I went to a meeting with them and they, at first they didn't

Nils Hintze:

tell me that it was, Johann Egerkranz's a book we're going to work with.

Nils Hintze:

So it took me a while to understand that.

Nils Hintze:

And when I did, I was really hooked on it.

Nils Hintze:

Cause, cause I love that book.

Nils Hintze:

And at first I w th the thought was that I should just write a campaign for the game.

Nils Hintze:

But then they asked me, could you write this chapter?

Nils Hintze:

And I wrote that chapter, could you write some more?

Nils Hintze:

And I wrote one chapter, one more, one

Nils Hintze:

more.

Nils Hintze:

And then I written the entire, rule book.

Nils Hintze:

and I wrote that the campaign as well, at the same time, for this product,

Nils Hintze:

they had a fairly good overview.

Nils Hintze:

What they wanted.

Nils Hintze:

It should be a monster of the week.

Nils Hintze:

It should be 19th century and so forth.

Nils Hintze:

So I kind of try to realize their, plan and, and write something that

Nils Hintze:

would be, in the same mood and the same that Johann Egerkranz's illustrations.

Nils Hintze:

I wanted to make them come alive.

Nils Hintze:

Cause I think his illustrations are very much alive and I think

Nils Hintze:

the monsters that he draws are, I think they're not just monsters.

Nils Hintze:

You can see that they are intelligent, that they want things, they think things,

Nils Hintze:

they are multidimensional, they're just orcs about to find gold or whatever.

Nils Hintze:

So I wanted to have that in a game.

Lucas:

Can you tell me what the word vaesen means?

Nils Hintze:

It really means creature, monster.

Nils Hintze:

It's a Swedish word.

Nils Hintze:

vaesen, but, but it's kind of like, it's hard to translate really.

Nils Hintze:

Cause it's, it's also, if you say vaesen in Swedish, you think of

Nils Hintze:

something magical, something that exists in a pond in the forest with

Nils Hintze:

a mist around it, something that kind of like will haunt your soul.

Nils Hintze:

You don't think about orcs.

Nils Hintze:

You don't think about classical demons really.

Nils Hintze:

Vaesen is like a, and it's kind of similar to the word soul as well.

Nils Hintze:

You could say "your vaesen" as in "your soul."

Nils Hintze:

so it is creature, but it's not exactly the same.

Lucas:

That's fascinating.

Lucas:

Was it important to culture in a particular way what Johanns work did was

Lucas:

he capturing a certain part of culture and folklore that the vaesen occupy?

Nils Hintze:

I would say that he captured, not a particular section

Nils Hintze:

of it or something like, I think he captured the whole thing very good.

Nils Hintze:

Vaesen existed in the 19th century in people's minds because they

Nils Hintze:

wanted to, explain the inexplainable.

Nils Hintze:

They wanted stories about how children could die from famine and from

Nils Hintze:

suffering and dreaming about, going somewhere and having an easier time

Nils Hintze:

of finding rich luxuries and stuff.

Nils Hintze:

And I think Vaesen was created out of that and every vaesen it's kind of

Nils Hintze:

connected to where the stories were told.

Nils Hintze:

So the stories about vaesen are, are different all over Sweden, and you could

Nils Hintze:

almost say that really there's only one vaesen, but you talk about it differently

Nils Hintze:

in different parts of the country.

Nils Hintze:

And I think it captures all of that very good.

Nils Hintze:

One of the things I understood when I started to work with the material

Nils Hintze:

more is how connected it is to my own background, my own history.

Nils Hintze:

I mean, my ancestors told stories about vaesen and that was the most

Nils Hintze:

fascinating for me to just go back and look, what were the stories that

Nils Hintze:

existed in Bjuv where I grew up?

Nils Hintze:

Uh, what was the stories that existed in, I dunno, Northern

Nils Hintze:

parts of Sweden and so forth.

Nils Hintze:

And I think it really.

Nils Hintze:

He got that connection between the rural country and those creatures.

Lucas:

So obviously I'm, kind of a 21st century American.

Lucas:

what are the things that I would need to know in order to

Lucas:

understand 19th century Sweden?

Nils Hintze:

And.

Lucas:

I know it's a big question.

Nils Hintze:

I, and I think I could answer it in so many ways.

Nils Hintze:

One way I want to answer it is to say that you should, if you want to play

Nils Hintze:

Vaesen, you should probably play it where your ancestors are from, you should play

Nils Hintze:

it where you are living now and just start digging in their surroundings.

Nils Hintze:

What are the old places that existed here?

Nils Hintze:

So that is one answer, but if you really want to play in the Nordic countries,

Nils Hintze:

We had a choice in this aspect.

Nils Hintze:

We could either try to like explain the entire Nordic parts of Europe,

Nils Hintze:

uh, in like 500 page book, or we could go, the way we did that.

Nils Hintze:

We said that it's, um, eh, it's a version, it's a mythological

Nils Hintze:

version of the Nordic countries.

Nils Hintze:

So you kind of make up your own version of Sweden in the 19th century.

Nils Hintze:

But of course there are some, some things that are true.

Nils Hintze:

How would he say?

Nils Hintze:

You could say that it's, it's a country that is about to be, um, urbanized.

Nils Hintze:

It's about to be industrialized.

Nils Hintze:

It has been a Christian for a very long time, but, and the game is really

Nils Hintze:

about this, how people stop living in these rural communities, where

Nils Hintze:

they have been living there for like thousands of years in the same small

Nils Hintze:

villages telling the same stories.

Nils Hintze:

But during the 19th century, they all moved - not all, but many of them moved

Nils Hintze:

to the cities and started to working in the industrials in, in industries.

Nils Hintze:

Um, and I mean, there were a lot of big science evolutions

Nils Hintze:

or whatever we want to call it.

Nils Hintze:

So life really changed for a lot of people.

Nils Hintze:

And one thing that happened is that the stories about vaesen

Nils Hintze:

wasn't really relevant anymore.

Nils Hintze:

It wasn't necessary anymore when we're going into the 20th

Nils Hintze:

century, those stories changed, and many of them were forgotten.

Nils Hintze:

So the whole game is about, how society changes during the 19th

Nils Hintze:

century, railways, uh, mines, uh, industries, uh, Chemical wastes so forth.

Nils Hintze:

Um, so, so I mean, if you've got that urbanization part, you can

Nils Hintze:

just place it anywhere in the world.

Nils Hintze:

Yeah.

Nils Hintze:

And

Lucas:

Yeah.

Lucas:

that's happened

Nils Hintze:

Yeah, I mean, so, so you don't have to know that

Nils Hintze:

much about Sweden in particular?

Nils Hintze:

I don't think so.

Lucas:

How would you describe the game as a whole and, , the

Lucas:

kinds of mechanics that are in it?

Nils Hintze:

It's absolutely a monster of the week game.

Nils Hintze:

You have your base, your headquarter in a town called Uppsala in the

Nils Hintze:

middle of Sweden and you venture out in the rural parts of the country.

Nils Hintze:

You're all city people and you Go out into these villages where

Nils Hintze:

things have started to go wrong since the vaesen are, are obviously

Nils Hintze:

noticing that people are changing.

Nils Hintze:

And some of them are like going mad.

Nils Hintze:

Some of them are killing people.

Nils Hintze:

Some of them are disappearing.

Nils Hintze:

Sometimes it's the vaesen that are the victims, but things are changing.

Nils Hintze:

So you're going out into this countryside, places where you're

Nils Hintze:

isolated, there is no help and there is, always a mystery to solve.

Nils Hintze:

There is a way to make things kind of okay.

Nils Hintze:

And I would say it's not a game where you're like compete against the game and

Nils Hintze:

try to make as good character as possible.

Nils Hintze:

It's a, it's a game where you tell stories and you help each other and

Nils Hintze:

you, the game officer could ask the players, give me some good ideas.

Nils Hintze:

I can come up with anything and so forth.

Nils Hintze:

That would be absolutely okay to do.

Lucas:

Yeah.

Lucas:

So does it operate on a central mechanic, in the way that Dungeons and

Lucas:

dragons would rely on a 20 sided die?

Nils Hintze:

Yeah, it does.

Nils Hintze:

I think almost all of Free League's game have, have the, the Year Zero engine,

Nils Hintze:

which is y ou roll like a you roll like a dice pool of D-sixes and sixes are hits.

Nils Hintze:

If you fail you can push the roll, and that means re-rolling, but that

Nils Hintze:

also means taking some kind of damage.

Nils Hintze:

You you, get angry or you get wounded or you pay a price to, to, to try again.

Nils Hintze:

So that, that is the basics of the game.

Nils Hintze:

That's the core of the mechanics.

Lucas:

Of all the vaesen in this game, is there one that you, uh, that

Lucas:

sticks out to you as, uh, kind of the best one to talk about or one that

Lucas:

exemplifies your work or the tone of the piece, or just your favorite?

Nils Hintze:

I would say all of that Uh, and in fairies I know that

Nils Hintze:

fairies is a part of the Swedish folklore, but to me, it's also a

Nils Hintze:

very, I know, Celtic or British,

Lucas:

Yeah.

Lucas:

There's a lot of different places where, and that's why I wasn't sure of

Lucas:

the pronunciation, uh, the, the word crops up in a lot of different places.

Nils Hintze:

Yeah.

Nils Hintze:

But I think they, they really, they are absolutely my favorite

Nils Hintze:

and I think they really set the tone for, for, for this game.

Nils Hintze:

and to me they're like they, they should be written by Neil Gaiman and

Nils Hintze:

be a part of the Sandman comics they would fit so well in, in his stories.

Nils Hintze:

I mean there are like beautiful creatures who have almost no empathy.

Nils Hintze:

They do whatever they want.

Nils Hintze:

And they don't really care about the consequences of their actions and they

Nils Hintze:

could be really grim, but also really, um, give things and promise things.

Nils Hintze:

Absolutely.

Nils Hintze:

So there are like these kind of like a prick, these psychopaths who

Nils Hintze:

are really powerful and hard to, to hurt you can't really hurt them.

Nils Hintze:

And I think that they can be used well in the, in a vaesen game.

Nils Hintze:

and I imagine them coming from the forest, uh, in the middle of the night,

Nils Hintze:

after a big party in the village and everyone is are drunk and have started

Nils Hintze:

to fall asleep and you can see it like glittering a on the lake or a,

Nils Hintze:

or a mist rising from the forest.

Nils Hintze:

And, you know, you rub your eyes and you see that there's

Nils Hintze:

something flying among the trees.

Nils Hintze:

And I think it's the, it's the fairies coming towards the village, just wreck

Nils Hintze:

havoc with their, with their magic, driving people mad and changing time.

Nils Hintze:

And just doing tricks that to them are just funny, but they could be horrible.

Nils Hintze:

I mean, they're, they're absolutely interested in babies and children

Nils Hintze:

fascinated by them, but they have no moral, they don't care what they do.

Nils Hintze:

So I think they could be really both horrible and comical

Nils Hintze:

and, and interesting as well.

Nils Hintze:

And I think they could be interpreted symbolic as well.

Nils Hintze:

I've thought about it a little and I think they could be a symbol for dreamers.

Nils Hintze:

I mean, they, they, um, they often offer gifts.

Nils Hintze:

They often promise things, but that gold is most often just sand and

Nils Hintze:

they could be interpreted in a way, a really harsh way: the dreamer, who

Nils Hintze:

will inevitably go wrong, who will be punished for, for, uh, thinking too big

Lucas:

Yeah, I think the English word for that might be hubris.

Nils Hintze:

Yeah.

Nils Hintze:

Yeah, absolutely.

Nils Hintze:

Yeah.

Nils Hintze:

That kind of the bad part of creativity, or you can even

Nils Hintze:

interpret them as madness as people.

Nils Hintze:

I mean, people, uh, are effected by the fairies, but they have really just lost

Nils Hintze:

their minds have been driven insane.

Nils Hintze:

Um, so it could be like a way to talk about a mental illness as well.

Nils Hintze:

I think they are interesting and have a depth to them.

Lucas:

absolutely.

Lucas:

I mean, you've hit on all of the reasons why I'm making this show, because

Lucas:

I think all of these, all of these different meanings can be bound up in an

Lucas:

individual creature and they often are.

Nils Hintze:

And I like creatures that aren't evil.

Nils Hintze:

I think evil is uninteresting.

Nils Hintze:

Fairies will absolutely do evil things they will do things that

Nils Hintze:

are bad, but they are not evil.

Nils Hintze:

They have no evil intentions, they just don't care.

Nils Hintze:

They want to have fun kind of, uh, that is more interesting.

Nils Hintze:

I think.

Lucas:

Yeah.

Lucas:

So let's talk about how this is.

Lucas:

Implemented in the game a little bit.

Lucas:

I know Michael sands game, monster of the week, which shares,

Lucas:

it's a name with the genre.

Lucas:

Doesn't have a monster manual.

Lucas:

It doesn't have a list of monsters that you can pull and then put

Lucas:

in the game and use in that way.

Lucas:

How does Vaesen do it?

Nils Hintze:

Vaesen does have a monster list or, uh, or a vaesen list.

Nils Hintze:

But it should be interpreted it.

Nils Hintze:

Like, these are examples of vaesen, this is how you can do it.

Nils Hintze:

And with every vaesen there is in game text, and there are a big

Nils Hintze:

section with examples of how to use this vaesen in a conflict, how

Nils Hintze:

to build a mystery around them.

Nils Hintze:

So you can use the information really flexible.

Nils Hintze:

it's not like firm facts hammered into stone that way.

Lucas:

So they're almost more like a template that you could

Lucas:

apply to any number of things.

Nils Hintze:

Yeah.

Nils Hintze:

Yeah.

Nils Hintze:

And I think that corresponds well with howvaesen are.

Nils Hintze:

I mean, how old folklore is, I mean, there are so many versions of what a

Nils Hintze:

certain creature is and can do and can't do, and how you stop it and so forth.

Lucas:

So there isn't a, you wouldn't have a page on a certain monster that

Lucas:

would say, this is how strong it is, or this is how many hit points it has, or

Lucas:

this is how charismatic it is or this, these are specific actions it can take?

Nils Hintze:

There are some characteristics.

Nils Hintze:

They have like three values, four values.

Nils Hintze:

Nope, sorry, five values.

Nils Hintze:

They have like how many dice they roll to use magic, how many dice they roll

Nils Hintze:

to manipulate and so forth, but, uh, in the rules, it is stated that they can,

Nils Hintze:

they can do like types of magic, but the specific enchantments and so forth must be

Nils Hintze:

decided and adapted to a specific mystery.

Nils Hintze:

So, I mean, in one mystery, a creature can do this and another

Nils Hintze:

mystery, they can do that.

Nils Hintze:

They should be adjusted.

Nils Hintze:

to "en-heighten" the mood and the theme of a scenario.

Nils Hintze:

There's always a ritual.

Nils Hintze:

there are no monsters, or maybe there is one monster, but.

Nils Hintze:

Yeah, I think there is one monster who can be killed, with force.

Nils Hintze:

Uh, all monster must be driven away by a ritual.

Nils Hintze:

You must do something specific to, to make them go away.

Nils Hintze:

And that corresponds with how, how they were, uh, spoken about in folklore.

Nils Hintze:

If you hit to a fairy, they, they don't take any damage.

Nils Hintze:

You can't kill them, you can't fight them.

Nils Hintze:

You have to do something To make them go away and there's suggestions for what

Nils Hintze:

this could be in a particular scenario.

Nils Hintze:

So it says there that some fairies will leave if they feel tricked or outsmart

Nils Hintze:

or when their spells are broken.

Nils Hintze:

So that could be one way that, that the player characters will have to defeat

Nils Hintze:

them, or you can drive them away by blowing into our dwellings with a bellows.

Nils Hintze:

And, um, and so there's a certain way you can make a ring with,with

Nils Hintze:

the bells, from, from a shirt or sprinkle Holy water and so forth.

Nils Hintze:

So a big part of the mystery is finding out what is the ritual to, to make this

Nils Hintze:

vaesen calm down, or die or go away.

Nils Hintze:

and if you fight the vaesen, it won't go well.

Nils Hintze:

You might survive, but they're both really powerful and you can't really hurt them.

Nils Hintze:

So that, that is not a good idea in this game.

Lucas:

So the process of actually playing our running this game, would

Lucas:

be a bit more like 20 questions.

Lucas:

sort of a game of, leading your players to the right pieces of without outright

Lucas:

telling them this is what you need to do.

Nils Hintze:

Yeah.

Nils Hintze:

Yeah, absolutely.

Nils Hintze:

That, that is absolutely one part of it, finding the information, finding out what

Nils Hintze:

to do, but in good mysteries, I would say that there is choices to be made.

Nils Hintze:

Yeah.

Nils Hintze:

I mean, In some, some sometime you will find out, no, we shouldn't do

Nils Hintze:

any ritual to drive this vaesen away, a way, or maybe different groups of

Nils Hintze:

players will do different things.

Nils Hintze:

So in the best mysteries there's like a, a moral question as well.

Nils Hintze:

And there is always, every mystery has it's built around two conflicts.

Nils Hintze:

There's always a vaesen conflict and the, a human conflict at a location

Nils Hintze:

where you go to, so there could be like conflicts between two groups

Nils Hintze:

in the community, and most often you wouldn't solve that conflict.

Nils Hintze:

It's just something happening.

Nils Hintze:

while you try to solve this mystery.

Lucas:

How do you think the, the vaesen conflict and the human conflict interact?

Lucas:

Is it important that they match?

Nils Hintze:

I don't think so.

Nils Hintze:

I, I think it could be a really nicely done with, with like a theme that is

Nils Hintze:

the same for, for both the conflicts.

Nils Hintze:

I mean, if you have like a hopeless love theme in the human conflict, you

Nils Hintze:

should have something corresponding that in the vaesen conflict,

Nils Hintze:

but you really don't have to.

Lucas:

As you would like this game to be played, especially talking about fairies.

Lucas:

do you think that kind of gives us when we go into our regular lives?

Lucas:

Does this sort of help us understand any issues that we're dealing with

Lucas:

even now that urbanization has happened and the industrial revolution is over?

Nils Hintze:

think there's this game has a really clear theme To me.

Nils Hintze:

I think it's obvious that that's the vaesen gave us something and I mean

Nils Hintze:

the strong Christian belief in, in, in, in Sweden, I had a good impact.

Nils Hintze:

I mean, it was, it was helpful to, also to have a firm place in the world to

Nils Hintze:

live somewhere where your ancestors has lived for, for, uh, centuries,

Nils Hintze:

to know how to explain things.

Nils Hintze:

I think that was a really, What are you saying in English, "trygga."

Nils Hintze:

Secure, it gave security, a mental security.

Nils Hintze:

And I think it helped people understand the world.

Nils Hintze:

It helped people get through the crisis.

Nils Hintze:

And I think now we live in a time where Most things are not certain.

Nils Hintze:

Everything is questioned.

Nils Hintze:

Your identity is up for grabs.

Nils Hintze:

I mean, it could be whoever you want, you can transform in however ways you want.

Nils Hintze:

You can, you are never finished with who you are.

Nils Hintze:

I mean, it must be so much harder to be a teenager today than it was in these times.

Nils Hintze:

and I think of course there's both good and bad things.

Nils Hintze:

I mean, it must be horrible to be certain teenagers and with certain

Nils Hintze:

things and in the 19th century, it must be absolute nightmare in some aspects.

Nils Hintze:

But in some ways I think it also was good to have a society that is understandable,

Nils Hintze:

a world that is comprehensible.

Nils Hintze:

I think the game is about, It's about the world, leaving the world where,

Nils Hintze:

where you can explain things where you can like symbolically talk about

Nils Hintze:

things and going into this really harsh and hard industrialized world.

Nils Hintze:

I mean, th th th the cities in the 19th century, they were like

Nils Hintze:

the nightmare version of our, poor, places in cities today.

Nils Hintze:

Even if those are bad as well.

Nils Hintze:

Fairies and vaesen stands for a way to openly speak about dreams

Nils Hintze:

and, and longings and, and, uh, hurt uh that is really simple.

Nils Hintze:

You can just talk about this, The stories that are also shared,

Nils Hintze:

they're shared in a community.

Nils Hintze:

You're not alone in this.

Nils Hintze:

Everyone knows these stories.

Nils Hintze:

And then we went into a world where everyone is alone.

Nils Hintze:

Yeah, you can do everything, but you have nothing to stand on and you're, you have

Nils Hintze:

no one around you, everyone moves around.

Nils Hintze:

So my aim was to find this point in history when it goes from one thing

Nils Hintze:

to the other, both things have their good things and their bad things.

Nils Hintze:

Yeah.

Nils Hintze:

I'm rambling a

Lucas:

No, no, I I'm.

Lucas:

I'm if you, if we had a video feed, uh, yeah, you can tell I'm just, I'm rapt.

Lucas:

Um, This is Michael gave me good advice.

Lucas:

Like this is exactly the kind of thing I was hoping to discover

Lucas:

when I started this project.

Lucas:

It's it's beautiful.

Nils Hintze:

Oh, great.

Nils Hintze:

I agree with you.

Nils Hintze:

I think all games should have a theme and I think they have a theme.

Nils Hintze:

I think you want something with choosing those rules instead

Nils Hintze:

of those rules and so forth.

Nils Hintze:

And, and that is much of what interests me as a roleplayer as well.

Lucas:

Nils Hintze continues to write and design RPGs, including

Lucas:

Farsight, a space opera conversion for D and D fifth edition.

Lucas:

Vassen is available directly from Free League publishing, or Fria Ligan in

Lucas:

Swedish, or wherever you get your games.

Lucas:

The Free League continues to create new and exciting RPG products like

Lucas:

the Kickstarter smash, The One Ring, which brings fifth edition mechanics

Lucas:

directly to Tolkien's middle earth.

Lucas:

You can find links to all that content and more on the show's website,

Lucas:

scintilla.studio/monster that's S C I N T I L L A dot studio slash monster.

Lucas:

Nils was an amazing person to interview.

Lucas:

And there's a lot that I couldn't include in this episode.

Lucas:

We talked about Tales from the Loop, the game he designed from Simon

Lucas:

Stalenhag's, art book of the same name.

Lucas:

Stalenhag's evocative concept art was a viral sensation for its wistful

Lucas:

look at an alternate 1980s Sweden full of pastoral vistas and rusty robots.

Lucas:

You might also recognize Tales from the Loop from Amazon

Lucas:

Prime's 2020 serial adaptation.

Lucas:

So I couldn't leave that tape on the cutting room floor.

Lucas:

I've made it available as one of many perks for the shows patrons

Lucas:

at patreon.com/scintilla studio.

Lucas:

Follow the link in the show notes to see this and all the other amazing

Lucas:

things you can get by becoming a monthly supporter of the show.

Lucas:

Music in this episode is by Arcane Anthems, who creates free

Lucas:

music for tabletop role-playing campaigns, streams, and podcasts.

Lucas:

This track is called "The Wild Mother Guides," and is one of

Lucas:

many tracks inspired by D and D juggernaut Critical Role.

Lucas:

You'll find a link to his work in the show notes.

Lucas:

Be sure to tell him I sent you.

Lucas:

Thanks for listening to Making a Monster.

Lucas:

If you like what you've heard and you want to support the show, please share

Lucas:

it with the people you play games with your recommendation or a link in

Lucas:

your discord, lets other people know they can trust me with their time

Lucas:

and attention and it's a real gift to me and the creators I feature.

Lucas:

I'll be back next week with a brand new episode.

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