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Tamlin, the Feywild's white rabbit
Episode 1323rd June 2021 • Making a Monster • Lucas Zellers
00:00:00 00:28:10

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Leading unsuspecting adventurers to the Feywild with a gentlemanly hand, the tamlin combines the Scottish folk tale with the literary trope of the white rabbit for a planes-hopping, swashbuckling good time.

To read the transcript and find out what a "gish" is visit the show's website: https://scintilla.studio/monster-tamlin-feywilds-white-rabbit

Get stat blocks, bonus content, and other monstrous perks: www.patreon.com/scintillastudio

Join the conversation: www.twitter.com/SparkOtter

Meet my guest Joe Gaylord: https://twitter.com/LabLazarus


Closing music by Jason Shaw at Audionautix.com

Transcripts

Joe Gaylord:

You are at the festival for the King's wedding.

Joe Gaylord:

You've been brought here, seeking the attention of the various nobility who

Joe Gaylord:

are here gathered, and you are walking amongst all of the chaos that pervades

Joe Gaylord:

a medieval festival of this kind.

Joe Gaylord:

You have people hocking fruits and vegetables around you.

Joe Gaylord:

You have a Punch and Judy show going on one corner.

Joe Gaylord:

You have feats of strength.

Joe Gaylord:

You have side shows.

Joe Gaylord:

All of the sounds and sights and smells of a medieval festival are happening

Joe Gaylord:

around you and out of the corner of your eye, you see someone's slightly

Joe Gaylord:

out of place, a little taller, a little "dandier" than most, of those around them.

Joe Gaylord:

He might pass as an elf, if a slightly, aloof, slightly taller, slightly paler

Joe Gaylord:

form of an elf and as he approaches you, you see a tall man in a vest

Joe Gaylord:

and a cutaway jacket, a tricorn hat perched above a very long narrow face.

Joe Gaylord:

His legs look odd, bending almost more like goat or rabbit

Joe Gaylord:

legs than you might expect.

Joe Gaylord:

And behind his back, what you might have taken for a curtain of pale hair are two

Joe Gaylord:

long ears that hang down as he approaches.

Joe Gaylord:

You hear him calmly say to you, "Oh, you have to come with me."

Joe Gaylord:

And with a snap of his fingers, you find yourself no longer in that fair,

Joe Gaylord:

no longer in that festival, but standing in a grove lit by fireflies at sunset,

Joe Gaylord:

a grove in more brilliant colors than you've ever seen in the world before.

Joe Gaylord:

And everything has slightly changed.

Joe Gaylord:

Now your adventure begins.

Lucas:

Hello and welcome to Making a Monster, the bite-sized podcast where

Lucas:

game designers show us their favorite monster and we discover how it works,

Lucas:

why it works, and what it means.

Lucas:

I'm Lucas Zellers.

Lucas:

The centaur, the hippogriff, and the owlbear are all called monsters because

Lucas:

they're two things smooshed together that shouldn't be smooshed together - human

Lucas:

and horse, horse and eagle, owl and bear.

Lucas:

In those instances the separate animals function as archetypes, I think,

Lucas:

rather than species, so it's a hop and a skip from there to using actual

Lucas:

fictional archetypes instead of animals.

Lucas:

We saw an example in episode 10 of this season with the monsters

Lucas:

in a game called Delirium.

Lucas:

This week's guest took a subtler approach using a story from

Lucas:

Scottish folklore - Tam Lin.

Lucas:

Like many stories from Ireland, Tamlin has been enshrined in a folk tune, this one

Lucas:

also called the Glasgow Reel, and I made this episode late recording my own version

Lucas:

of it to play under the opening narration.

Lucas:

Stick around to find out how you can download a copy of that recording,

Lucas:

in the meantime let me introduce you to this week's designer.

Joe Gaylord:

Hi, my name is Joe Gaylord.

Joe Gaylord:

I am a designer writer, for D&D 5E published on DM's Guild.

Joe Gaylord:

And I am the creator of the tamlin, which is available in Tasha's

Joe Gaylord:

Crucible of Everything Else volume two, coming out in the spring.

Lucas:

How long have you been playing role-playing games, D and D et cetera?

Joe Gaylord:

A long time.

Joe Gaylord:

So I got started just at the end of the second edition, AD&D era.

Joe Gaylord:

So all through high school, all through college, I played a lot

Joe Gaylord:

various campaigns, all 3, 3, 5 then.

Joe Gaylord:

Probably about the time that I left for Europe around 2010, 2009, somewhere

Joe Gaylord:

in there, I kind of just stopped.

Joe Gaylord:

It was always in my head, but I was never actually playing until 2018.

Joe Gaylord:

I came home and all of my nieces and nephews who are very close to

Joe Gaylord:

me in age were all starting to play D&D 5E and my nephew, the oldest

Joe Gaylord:

of them, was super into this thing Critical Role that I hadn't heard of

Joe Gaylord:

and was playing this new rule set.

Joe Gaylord:

And I was like, yeah, but fourth edition was really kind of not my deal.

Joe Gaylord:

And, eh?

Joe Gaylord:

And he's like, no, you have to give it a shot.

Joe Gaylord:

So I rolled up the character and I jumped on a one shot that was actually set in

Joe Gaylord:

the Tal'Dorei setting that had just come out and I was like, " Okay, this is legit.

Joe Gaylord:

I'm okay with this."

Joe Gaylord:

So, yeah, we got, we got going with it.

Joe Gaylord:

And at that point I started to run a campaign with them.

Joe Gaylord:

And I had put so much work into that campaign that toward the end of it, I'm

Joe Gaylord:

like, "ah, this is awful, that all of this is just going to kind of dissolve

Joe Gaylord:

when I moved back to Italy because I'm not going to have my playgroup."

Joe Gaylord:

And my nephew said, "Well, why don't you publish it?"

Joe Gaylord:

So that turned into my first published adventure on DMS Guild, summer of 2018,

Joe Gaylord:

which is Of Halflings and Hippos.

Joe Gaylord:

And yeah, that's how, it all got going

Lucas:

And you were part of Tasha's Crucible of Everything Else?

Joe Gaylord:

Yeah.

Joe Gaylord:

so this year's been kind of crazy.

Joe Gaylord:

It's definitely been a year for me, to to, to level up the work that I've been doing.

Joe Gaylord:

kind of came out.

Joe Gaylord:

A feeling that I've had that, like, I either have to do this in a more

Joe Gaylord:

serious way, do more professional work with what I'm doing, or I have

Joe Gaylord:

to stop spending so much time on it.

Joe Gaylord:

So I decided to lean into it.

Joe Gaylord:

And that got me working with Andrew on Tasha's Crucible of Everything Else.

Joe Gaylord:

The idea is this is all fan-created content that is designed

Joe Gaylord:

to expand on the same kinds of areas that Tasha's is expanding.

Joe Gaylord:

So, new magic items, new spells, new character classes, some additional

Joe Gaylord:

rule systems that people can pick up.

Joe Gaylord:

And that, that was really the first thing that I've put out.

Joe Gaylord:

That's like hit, I guess.

Joe Gaylord:

It's number two on DMS Guild.

Joe Gaylord:

It's been hanging number two since it came out, which is wild.

Joe Gaylord:

So that was really cool.

Joe Gaylord:

As part of that, we also created some creatures.

Joe Gaylord:

What I'm here to talk about is actually in the second volume, which

Joe Gaylord:

will be coming out this spring.

Lucas:

And eventually if you do enough work on monsters,

Lucas:

I start to sniff you out.

Lucas:

So here we are on the monster podcast.

Lucas:

Favorite is probably not a very kind word to designers when asking which

Lucas:

monster they want to talk about, but I always leave it up to your choice.

Lucas:

So, what's the monster you want to talk about and why did you choose this one?

Joe Gaylord:

Right.

Joe Gaylord:

The Tamlin is the name of the monster.

Joe Gaylord:

I chose it because there was so much material for third edition,

Joe Gaylord:

fourth edition especially, covering the Feywild and that doesn't exist

Joe Gaylord:

in the same way for fifth edition.

Lucas:

Or at least it didn't at the time of this recording in early January.

Lucas:

Since then, we can look forward to a lot more about the Feywild with

Lucas:

D&D's September 2021 adventure line, The Wild Beyond the Witchlight.

Joe Gaylord:

So one of the things about it is it's a really good

Joe Gaylord:

monster to use with the Feywild.

Joe Gaylord:

It's kind of a medium CR fey and something that I also find just

Joe Gaylord:

really fun from a strategic point of view, from a storytelling point of

Joe Gaylord:

view, it's kind of a neat structure.

Joe Gaylord:

A lot of people might look at it and see it as a top-down design,

Joe Gaylord:

but it started out bottom up.

Joe Gaylord:

I was writing an adventure for the Feywild based loosely on Midsummer Night's Dream.

Joe Gaylord:

It's probably never actually going to get published, but the rough outline

Joe Gaylord:

was that the party gets kidnapped by a fey theater troupe because they want

Joe Gaylord:

mortals as a curiosity in their play.

Joe Gaylord:

The party is kidnapped from the King's wedding feast and they get pulled over

Joe Gaylord:

to the wedding feast of two archfey.

Joe Gaylord:

So that's kind of the note from Midsummer that you have these two

Joe Gaylord:

weddings that are happening in parallel.

Joe Gaylord:

And then there's a whole bunch of adventures where the party has to find

Joe Gaylord:

their way back to the Material Plane.

Joe Gaylord:

But I needed a creature that could be that introductory point where

Joe Gaylord:

you get pulled into the Feywild.

Joe Gaylord:

And as I mentioned, there's kind of a paucity of fey in 5E materials, right?

Joe Gaylord:

So often when I'm writing something that has that Feywild connection,

Joe Gaylord:

I end up using elementals, fiends, celestials, all these kinds of

Joe Gaylord:

things to just pad that out.

Joe Gaylord:

And I wanted some especially mid-tier fey that could be part of this whole deal.

Joe Gaylord:

I specifically needed a, what I call a portal creature.

Joe Gaylord:

The best example in 5E that I'm aware of is the aikilith from Mordenkainen's

Joe Gaylord:

Tome of Foes, which for those who don't know, it's a kind of demon that forms

Joe Gaylord:

portals to the Abyss wherever it is.

Joe Gaylord:

So if it's left on its own, It inhabits doorways and forms portals to the Abyss.

Joe Gaylord:

And this was something that existed a lot in older editions.

Joe Gaylord:

The ethereal filcher is kind of the big example that I remember from

Joe Gaylord:

third edition as a creature that in combat could just pull you in that

Joe Gaylord:

case over to the Ethereal Plane.

Joe Gaylord:

But I remember there being creatures that could pull you over to the

Joe Gaylord:

Shadowfell or into the Feywild.

Joe Gaylord:

And this is something that's so common in storytelling, right?

Joe Gaylord:

The idea that there's a creature that can just pull you into the other world.

Joe Gaylord:

Obviously, you know, you talk about Joseph Campbell's Hero of a Thousand

Joe Gaylord:

Faces, the idea that half the story has to be spent in the underworld or

Joe Gaylord:

the other world, or the magical world, whatever term you want for that.

Joe Gaylord:

That's the thing that drives the existence of these in so much storytelling.

Lucas:

Hmm.

Joe Gaylord:

Neil Gaiman, one of my favorite contemporary authors,

Joe Gaylord:

he uses that trope all the time.

Joe Gaylord:

If you talk about Neverwhere, American Gods, Anansi Boys, so many of his stories.

Joe Gaylord:

That's very much something that I like as a trope.

Joe Gaylord:

And of course the white rabbit is kind of the, THE creature that does that

Lucas:

Right.

Lucas:

It's a bit like the Kleenex of tissues.

Joe Gaylord:

Yeah, exactly.

Joe Gaylord:

Well, it's a stand-in.

Joe Gaylord:

You, you, you can actually talk about, "Oh, this is the

Joe Gaylord:

white rabbit for my story."

Joe Gaylord:

So yeah, the Kleenex is a perfect example for that.

Joe Gaylord:

And so I wanted this creature that needed to be kind of mid-CR, needed

Joe Gaylord:

to have this, kidnapping ability where it can bop you over into the

Joe Gaylord:

Feywild, ideally against your will, it needed some spell casting ability.

Joe Gaylord:

And I started to look around for stories that I could get this from.

Joe Gaylord:

That core ability was what it needed and I then started to look around for

Joe Gaylord:

what would be the logical story to tie this to, because I couldn't just

Joe Gaylord:

name it the white rabbit, that would be overblowing it, frankly, and, and

Joe Gaylord:

a little too on the nose.

Joe Gaylord:

The white rabbit traits made their way back in, late in

Joe Gaylord:

the design process I think.

Joe Gaylord:

Actually I didn't introduce that until I was bringing it over to Tasha'swhere I

Joe Gaylord:

said, oh, well, let's have a nod to that.

Joe Gaylord:

And so I gave him those kinds of leopardine ears and the

Joe Gaylord:

gait with the rabbit-like legs.

Joe Gaylord:

But I didn't want it to be like, too, this is a white rabbit.

Joe Gaylord:

So I found this story the, the tale of the Tamlin.

Joe Gaylord:

It's Tom of the Lane in English that then gets brought over to Scott's

Joe Gaylord:

Gaelic and then back into English.

Joe Gaylord:

So there's a million variations of this name: Tamlin, Tam'o'lain, Tam'o'lin,

Joe Gaylord:

Tam'o'lon, whatever you want to call it.

Joe Gaylord:

But, it's actually a song, a folk song in Scotland that goes

Joe Gaylord:

along with this fairy tale.

Joe Gaylord:

And the story trigger warnings because the story never states, but strongly

Joe Gaylord:

implies discussions of sexual assault.

Joe Gaylord:

So I'm not going to be graphic about it, but if you're easily bothered

Joe Gaylord:

by that implication be aware.

Joe Gaylord:

This woman, Janet is walking through the woods and depending on the

Joe Gaylord:

version, she often picks a rose and is immediately accosted by a fairy who

Joe Gaylord:

appears as a well-dressed gentlemen and he comes up to her and says, "Oh,

Joe Gaylord:

you have trespassed in my forest.

Joe Gaylord:

You have stolen my rose.

Joe Gaylord:

So I have to take the toll from you."

Joe Gaylord:

Depending on the version of the story, the toll could be

Joe Gaylord:

something physical taken from her.

Joe Gaylord:

And in some versions it is actually stated as her virginity.

Joe Gaylord:

And then shortly after that, she finds herself pregnant . And she

Joe Gaylord:

goes into the woods, either looking to find this man or looking to

Joe Gaylord:

find an herb to end her pregnancy and is confronted by Tamlin again.

Joe Gaylord:

And he tells her his story and asks her for help.

Now, fairy tale:

she agrees to help him - okay.

Now, fairy tale:

But he says that he was a mortal and, as a mortal taken by the fey, is going to

Now, fairy tale:

be sacrificed by the queen of the fey as part of a ritual in the next few days.

Now, fairy tale:

And he asks Janet to help him escape.

Now, fairy tale:

And what she has to do is grab hold of him and hold on to him as he transforms

Now, fairy tale:

kind of like the myth of Proteus.

Now, fairy tale:

And then if she holds onto him the whole time by traditioning he turns into a

Now, fairy tale:

coal and she throws him into a well.

Now, fairy tale:

Whatever the end result of all those transformations are, if she

Now, fairy tale:

holds onto him the whole time, she can pull him into the real world.

Now, fairy tale:

So this worked for me really well as the story of a creature that kind of walked

Now, fairy tale:

between the two worlds and the idea of something that could jump into the mortal

Now, fairy tale:

realm and pull you into the fairy realm.

Now, fairy tale:

Now obviously a lot of the detail of the story gets brought out, the gut gets taken

Now, fairy tale:

out, but that notion of a fey creature that can swap in and out of the mortal

Now, fairy tale:

realm and pull mortals into the fey with it kind of stays there from the story.

Now, fairy tale:

A lot of this also goes back to other storytelling tropes and

Now, fairy tale:

devices and traditions rather than explicitly this one story.

Now, fairy tale:

The story gives mostly the name and a little bit of the visual of a man,

Now, fairy tale:

a country gentlemen, dressed of that period, 17 hundreds, 18 hundreds, England

Now, fairy tale:

with that, that Regency style clothing.

Now, fairy tale:

So, yeah, that's where a lot of the development came from

Now, fairy tale:

on this creature and this idea.

Lucas:

Among the many things that we could talk about in, the Tamlin stat block as

Lucas:

you've written it, which are the abilities that code for those story elements or

Lucas:

traditions that you wanted to keep?

Joe Gaylord:

Yeah.

Joe Gaylord:

biggest one is the fey step ability.

Joe Gaylord:

Like I said, that's kind of the.

Joe Gaylord:

Key piece that this started from.

Joe Gaylord:

I'll read out the information as an exists realize we're still

Joe Gaylord:

in the last steps of editing.

Joe Gaylord:

So some of these numbers and things may change, but it's an ability recharge

Joe Gaylord:

six, so it can do it a couple of times in a fight, but probably not too many.

Joe Gaylord:

The tamlin teleports itself and any creature within five feet

Joe Gaylord:

of it from the material plane to the Feywild or vice versa.

Joe Gaylord:

Unwilling creatures must succeed on a Strength saving throw to resist

Joe Gaylord:

the pull of an interplanar energy.

Joe Gaylord:

So the idea that this creature, as you're fighting, it can kind

Joe Gaylord:

of split your party between the Feywild and the Material Plane.

Joe Gaylord:

Or, if you are dealing with a gang or a group of these or an extended

Joe Gaylord:

encounter with one of them, can pluck all of your party into the Feywild

Joe Gaylord:

as as a more extended process.

Joe Gaylord:

And that's really the reason that this thing exists.

Joe Gaylord:

The tamlin was created in order to pull the party against their will into

Joe Gaylord:

the wild as the kickoff, as a hook for an adventure that would keep going.

Joe Gaylord:

Then it kind of gains these other abilities because of the idea of this

Joe Gaylord:

dandified country gentlemen type vibe that, that you get from the idea of

Joe Gaylord:

someone that, that owns forests in Scotland and has this kind of noble

Joe Gaylord:

place within the fey, It, it has the Misty escape ability from the the archfey

Joe Gaylord:

warlock and that among other things that it does, it also has a fairly high speed

Joe Gaylord:

and access to, ensnaring strike and sleep as spells gives it this really great

Joe Gaylord:

ability to skip around the battlefield.

Joe Gaylord:

And hopefully we'll feel very kind of "shwashbucklery" as it plays.

Joe Gaylord:

It has a decent spell casting suite as well.

Joe Gaylord:

So it's got this nice kind of Gish component to its abilities where it

Joe Gaylord:

can, you know, fight with a rapier, but then it also has access to fairy

Joe Gaylord:

fire and ensnaring strike and it can also conjure woodland beings and as

Joe Gaylord:

a nod to the original story has also the access to polymorph spell.

Joe Gaylord:

Only once a day, as opposed to the story which implies kind of, shapechange

Joe Gaylord:

spell, but In this case it works well as something where it can take on a more

Joe Gaylord:

powerful, more physically impressive form if it needs to in a fight.

Joe Gaylord:

So it has this very kind of dualist, skip around the battlefield and keep a

Joe Gaylord:

very dynamic combat, and split the party in particular, which is an interesting

Joe Gaylord:

piece that you can kind of find yourself.

Joe Gaylord:

with only half the party being able to fight it at a time as it moves from

Joe Gaylord:

Feywild to Material Plane and back.

Lucas:

Often the white rabbit is there at the inciting incident

Lucas:

and then sorta disappears.

Lucas:

But you've given this enough staying power in a combat situation, once

Lucas:

initiative is rolled, for it to be a real force for us to get to

Lucas:

know it as players at the table.

Lucas:

I know what function, now, this is meant to serve within the game, but

Lucas:

if we could explode this a little bit into what function it's meant to serve

at the table:

What sort of issues or questions does encountering this monster

at the table:

ask your players to grapple with?

Joe Gaylord:

It depends on how you want to use it.

Joe Gaylord:

The way I put it together it's designed to be something where you're

Joe Gaylord:

directly fighting with the fey and it's designed to be kind of that

Joe Gaylord:

slippery, tricky, going to make your life very complicated as you fight it.

Joe Gaylord:

And one key thing that in game you're going to be dealing with is

Joe Gaylord:

this is not usually the boss, right?

Joe Gaylord:

This is not usually the big, bad creature at the end of the game.

Joe Gaylord:

This is a mid-level creature.

Joe Gaylord:

This is an errand boy.

Joe Gaylord:

This is a messenger.

Joe Gaylord:

This is designed to fetch you for the boss.

Joe Gaylord:

And that, kind of leads to a really nice story arc.

Joe Gaylord:

Being humanoid or relatively humanoid in shape, you're able to deal with this

Joe Gaylord:

as an NPC, as well as a monster, right?

Joe Gaylord:

So you can actually have conversations with this.

Joe Gaylord:

You can actually deal with this as a social encounter.

Joe Gaylord:

And that, that creates an interesting dynamic because you don't have

Joe Gaylord:

to just come up and kill it.

Joe Gaylord:

You can negotiate, you can talk, you can make deals, you can use this

Joe Gaylord:

ability to move from the, the, the Feywild to the Material Plane as a

Joe Gaylord:

service that it can give you if you are willing to do what it wants for it.

Joe Gaylord:

So, Yeah.

Joe Gaylord:

there's, there's a lot of that kind of stuff that comes into it.

Joe Gaylord:

And then also, I mean, as you mentioned, traditionally, when the white rabbit pulls

Joe Gaylord:

you into Wonderland it, then scarpers.

Joe Gaylord:

Which, if you are the kind of DM who is looking to split up your party,

Joe Gaylord:

that's a really interesting moment where maybe half the party gets pulled

Joe Gaylord:

into the Feywild and then the tamlin just runs off, either cause it looks

Joe Gaylord:

like it's going to lose or because it gets bored or it's done its job.

Joe Gaylord:

And now you've got either half the party in the Feywild and half

Joe Gaylord:

the party in the material realm.

Joe Gaylord:

And you've got to figure out how to reunite.

Joe Gaylord:

Or you have the whole party potentially in the Feywild, and now you've

Joe Gaylord:

got to figure out how to get home.

Joe Gaylord:

And that's an interesting thing to deal with from a strategic,

Joe Gaylord:

from a in-game perspective.

Lucas:

From an out-of-game perspective, what does this monster

Lucas:

tell us about the world we live in?

Joe Gaylord:

So , he's a creature from a fairy tale and also a creature

Joe Gaylord:

that, like I said, has this very humanoid and PC type role, right?

Joe Gaylord:

So independently, that leaves him a little bit of a blank slate.

Joe Gaylord:

You can project a lot of things onto him because he can speak for himself.

Joe Gaylord:

However some obvious things that come to me, first off, he makes a "hero's journey"

Joe Gaylord:

adventure, on that Joseph Campbell framework, a lot easier to run as a DM.

Joe Gaylord:

You can, literally pull the party into the Feywild and then do their

Joe Gaylord:

thing there and return home changed.

Joe Gaylord:

And that's a really nice package that, that this creature can give you as a DM.

Joe Gaylord:

There's also this notion that the Feywild is always just outside the peripheral.

Joe Gaylord:

It's always right there.

Joe Gaylord:

And the idea of this creature, that process, that veil so smoothly gives

Joe Gaylord:

that feeling in a very clear way, right?

Joe Gaylord:

If you want a world where the Feywild feels close and potentially

Joe Gaylord:

involved with your situation this is a good way to bring that in.

Joe Gaylord:

Then I tend not to write games that are very explicit in their

Joe Gaylord:

allegory in the connections that they're drawing to the real world.

Joe Gaylord:

I tend not to do that.

Joe Gaylord:

It's a personal choice and I'll admit one that is facilitated absolutely

Joe Gaylord:

by the privilege of being a straight white dude From, uh, the global north,

Joe Gaylord:

you know, th there's a lot of that.

Joe Gaylord:

But I run games that ask philosophical questions, but more

Joe Gaylord:

on a abstract, moral level than in connecting to real-world quandaries.

Joe Gaylord:

However there's a pretty clear notion that if you want to confront colonial

Joe Gaylord:

issues there's a very easy way to to draw that in where you have a wealthy

Joe Gaylord:

dandified gentlemen who pops up on the road and then boom, you're pulled

Joe Gaylord:

into another world, a strange world.

Joe Gaylord:

And all of a sudden you might be told, oh, you belong to my boss.

Joe Gaylord:

That has real connections back to colonialism.

Joe Gaylord:

If you want to look at the fey as a colonial power, that could be

Joe Gaylord:

imposing their will on mortals.

Joe Gaylord:

That's interesting.

Joe Gaylord:

And something that people with a more political bent to their game

Joe Gaylord:

might really want to look at.

Joe Gaylord:

And as I mentioned the original story has strong implications

Joe Gaylord:

of sexual violence to it.

Joe Gaylord:

Fairy tales kind of scrub that out by the nature of how they're put together.

Joe Gaylord:

But if you want to lean into that, that's also something you can lean into.

Joe Gaylord:

And that paints this as a much darker creature than I had necessarily

Joe Gaylord:

initially planned it as being, but dMS who want to run in that direction

Joe Gaylord:

there's space for that to happen here.

Joe Gaylord:

And something you can absolutely do, if you want to get really deep and think

Joe Gaylord:

heavily about the nature of this creature.

Lucas:

Like a lot of episodes discussing older editions of D&D, this episode is

Lucas:

full of gamer nerd jargon from decades past, but never fear - there's a full

Lucas:

transcript on the show's website with links to things like the ethereal

Lucas:

filcher and gish characters so you won't have to Google all that like I did.

Lucas:

I've also linked to a video by the inimitable Overly Sarcastic

Lucas:

Productions on YouTube summarizing the Scottish folk tale of Tam Lin.

Lucas:

They have a different take on the sexual overtones and liminal spaces in the story,

Lucas:

and if you like this show you'll enjoy what Red and Blue do on the channel.

Lucas:

Let them know I sent you, and let's see if we can get Red to do a

Lucas:

Trope Talk on white rabbits - that would make me deliriously happy.

Lucas:

To hear Tamlin the Scottish folk song shredded into electric guitar, you can

Lucas:

support the show at any tier on Patreon at Patreon dot com slash scintilla studio.

Lucas:

Here's how to get the tamlin in your home game and support my guest Joe Gaylord.

Joe Gaylord:

The Tamlin is in Tasha's Crucible of Everything

Joe Gaylord:

Else volume two, that is coming out in spring 2021 on DM's Guild.

Joe Gaylord:

You can find my other material, my other adventures, my other supplemental

Joe Gaylord:

material, et cetera, on DM's Guild by searching Joe Gaylord J O E G a Y L O R D.

Joe Gaylord:

And you can find me on Twitter at lab Lazarus.

Joe Gaylord:

That's where this will be when it is available.

Lucas:

Thanks for listening to Making a Monster.

Lucas:

If you want to know more about the monsters in games and what they say

Lucas:

about folklore, music history, and literary tropes, you can support the

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show on Patreon at Patreon dot com slash scintilla studio that's Patreon

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dot com slash SCINTILLA studio.

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If supporting the show monetarily isn't an option for you, you can also help

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the show grow and continue by sharing with the people who play games with you.

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Your recommendation lets people know the show will be worth the investment of

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their time and attention, and it's a real gift to me and the creators I feature.

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I've got three episodes left before the end of Making a Monster

Lucas:

season 2 and they will be coming out between now and June 28.

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Make sure you follow this podcast on your player of choice

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so you don't miss an episode!

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