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14: Grikk the Many - Matthew Whitby
Episode 1421st December 2020 • Making a Monster • Lucas Zellers
00:00:00 00:15:45

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What happens when the monsters level up too? Matthew Whitby, host of the Dungeon Master's Guild House, shares a goblin with power enough to be more than a level 1 punching bag.

Get the full transcript and see the art of Grikk the Many here: https://scintilla.studio/monster-boss-goblin-matthew-whitby

Get stat blocks, bonus content, and other monstrous perks: www.patreon.com/scintillastudio

Join the conversation: www.twitter.com/SparkOtter


Meet my guest Matthew Whitby and watch his YouTube podcast "The Dungeon Master's Guildhouse"!

https://www.youtube.com/channel/UCZvHj-LI4-ZO10NCr_tRRzQ

https://www.twitter.com/WhitbyWrites


Music:

"Something Amiss" by Will Savino, www.patreon.com/musicd20

"Pennywhistle" by Jason Shaw, www.audionautix.com

Transcripts

Matthew Whitby:

Grikk the Many was once just Grikk.

Matthew Whitby:

So very lonely.

Matthew Whitby:

There was no place for him.

Matthew Whitby:

So he spent years in isolation, Walking aimlessly across barren

Matthew Whitby:

wastelands forests mountain ranges.

Matthew Whitby:

One fateful day.

Matthew Whitby:

Grikk found two identical-looking humans arguing yet speaking in unison, He

Matthew Whitby:

found the whole situation confusing.

Matthew Whitby:

One serious clubbing with a sharp rock later, the situation was so

Matthew Whitby:

much easier to understand attention caught on a glowing ring that had a

Matthew Whitby:

reflective surface, the artifact called out to Grikk urging him to wear it.

Matthew Whitby:

So he did clutching the ring.

Matthew Whitby:

Grikk felt the potential of something.

Matthew Whitby:

He never truly considered the chance to be alone.

Matthew Whitby:

No more.

Matthew Whitby:

The opportunity latched around his mind until he reached out with the ring.

Matthew Whitby:

On the third attempt, Grikk stood staring at Grikk One moment later, Greek was

Matthew Whitby:

joined by Grikk Grikk Grikk and Grikk Grikk wasn't alone anymore In fact, Grikk

Matthew Whitby:

wasn't even Grikk - he was Grikk the Many.

Lucas:

Hello and welcome to Making a Monster, the weekly podcast where

Lucas:

game designers show us their favorite monster and we discover how it works,

Lucas:

why it works and what it means.

Lucas:

I'm Lucas Zellers.

Lucas:

The starter adventure in the last two editions of Dungeons & Dragons began

with the same encounter:

goblin attack.

with the same encounter:

These evil little gremlins ambush you, now fight for your barely capable lives!

with the same encounter:

The heroic fantasy genre gives its audience characters who progress from

with the same encounter:

stopping the smallest threats, like goblins, to the largest ones, like

with the same encounter:

demon princes and undead wizards.

with the same encounter:

But tabletop role-playing games allow their worlds to progress

with the same encounter:

without the characters' interaction.

with the same encounter:

These games don't need to wait for players to trigger a quick-time

with the same encounter:

event or load the next stage like a video game does, which means in these

with the same encounter:

worlds the monsters can level up, too.

with the same encounter:

My guest on this final episode of Making a Monster season one created

with the same encounter:

a series of goblins who transcend the usual first encounter use of

with the same encounter:

the creature in Runa and Ulfgar's Compendium of Big Boss Epic Goblins.

Matthew Whitby:

Hello.

Matthew Whitby:

I am Matthew Whitby.

Matthew Whitby:

I am an author on the DM's Guild and the host of the Dungeon Masters Guild

Matthew Whitby:

House, which is a weekly podcast where I chat with people on the DM's Guild.

Matthew Whitby:

But mostly I'm an author for adventures.

Matthew Whitby:

And in my many adventures, I'm quite fond of inserting in exciting

Matthew Whitby:

monsters or challenges that players might have never faced before.

Lucas:

Of the monsters in those 30 products that you've released,

Lucas:

what's your favorite and why?

Matthew Whitby:

Ooh, yeah, this again, this was a tough one.

Matthew Whitby:

One of the products that I, I'm really proud of was, was a collaboration on

Matthew Whitby:

Runa and Ulfgar's Compendium of Big Boss Epic Goblins, which was essentially a

Matthew Whitby:

brainchild that kind of stemmed from the idea of, people like goblins,

Matthew Whitby:

but goblins, they run out of like, Threats or, or being like a, anything

Matthew Whitby:

meaningful past like level five.

Matthew Whitby:

Sure you can, maybe get like some giants and have the goblin scaring

Matthew Whitby:

them out, but the goblins themselves aren't in like the big threat.

Matthew Whitby:

So that was like a collaboration with myself, Adam Hancock, and Jimmy

Matthew Whitby:

Merritt, edited with Ryan Langr.

Matthew Whitby:

and between the three of us, we came up with, I think, what was, it was

Matthew Whitby:

like, 20 big boss epic goblins.

Matthew Whitby:

one on ones that I wrote was, was called Grikk the Many, and it was

Matthew Whitby:

a goblin that had a, A particular artifact: the Ring of Many Selves.

Matthew Whitby:

Essentially, it was a ring that was designed to, create a copy of

Matthew Whitby:

yourself, much like a simulacrum.

Matthew Whitby:

However, this artifact in its creation, was, twisted and there were complications.

Matthew Whitby:

so in the fact that despite you sort of create a copy of yourself,

Matthew Whitby:

both versions of you share the same, subconscious or brainwaves, or like

Matthew Whitby:

essentially you create your own hive mind.

Matthew Whitby:

This one goblin who wears this ring, who has now created, like

Matthew Whitby:

then they're not a singular goblin.

Matthew Whitby:

They are a mass of, of goblins.

Matthew Whitby:

And out of all the other people, who've had this Ring of Many Selves, Grikk has

Matthew Whitby:

somehow managed to sort of overcome it, and become essentially the Master of Many.

Matthew Whitby:

what the kind of design ethos was was the fact that it they're there, that

Matthew Whitby:

stuff people like about governance.

Matthew Whitby:

And, it's the idea that.

Matthew Whitby:

That they, they are, that they, if it is like just that sort of like

Matthew Whitby:

comedic relief or just, the nature of how goblins are, to sort of show the

Matthew Whitby:

potential arc of like, well, I mean, the players are leveling up, the players

Matthew Whitby:

are getting to like level 10, 15, 20, and, getting all these possibilities.

Matthew Whitby:

I'm surely, there's gotta be some means which goblins to

Matthew Whitby:

also follow in their suit.

Matthew Whitby:

That's an expectation because at the end of the day players, probably by

Matthew Whitby:

the time they hit 15 to 20, they're so used to stomping goblins that if

Matthew Whitby:

they come face to face with any of these, any anybody they're going to be

Matthew Whitby:

like, Oh, this isn't just the goblin.

Matthew Whitby:

This is, at least in Grikk the Many's case of like, "Oh, this is - like a lot of This

Matthew Whitby:

isn't - this is an . . . I'll be honest.

Matthew Whitby:

This is an excessive amount of goblins

Matthew Whitby:

". Lucas: when you were putting this

Matthew Whitby:

on your thought process or, other stories or, tropes that you can

Matthew Whitby:

identify that you were drawing on?

Matthew Whitby:

think I got thinking about the idea of like, what about

Matthew Whitby:

like a ? Wouldn't that, wouldn't that just be cool, like to take, a

Matthew Whitby:

swarms are fun, fun to deal with.

Matthew Whitby:

What if we could somehow like make a goblin swam and then that kind of like

Matthew Whitby:

reverse engineering of like, okay, well, how did you get a swarm of goblins?

Matthew Whitby:

And I was like, well, if they happen to all share the same subconscious and then

Matthew Whitby:

it's like, well, okay, well they need a leader of something and that's great.

Lucas:

Swarm mechanics are one of those things that are in the book that probably

Lucas:

you could be a veteran player of the game and not at all know how this works.

Lucas:

Can you fill us in on what makes a swarm in fifth edition?

Lucas:

Yeah.

Lucas:

So, so essentially it is a kind of like a weird - well it's a stat block

Lucas:

that kind of has, the ability to occupy another space of any other creature.

Lucas:

Typically they're like a, their size is like, for example, the Grikk

Lucas:

swarm, which is essentially, any goblin that isn't Grikk or like one

Lucas:

of the many clones is a Grikk swarm.

Lucas:

They count as a huge form Of small humanoids.

Lucas:

and that's kinda how you sort of identify them.

Lucas:

Combat wise, they typically only have like one attack action.

Lucas:

and that damage is, Is 20 - 4d8+2 - bludgeoning damage or 11 - 2d8+2 If the

Lucas:

swarm is half its hit points or fewer.

Lucas:

So essentially it is a creature that is strength is tied

Lucas:

to its current hit points.

Lucas:

and I believe it's kind of hit points is, is, happening for that.

Lucas:

We have as like 40 D six.

Lucas:

so I think that's probably to equate to.

Lucas:

I don't know if it is 40 goblins.

Lucas:

I don't know how many in a huge, I'm trying to think of logistics

Lucas:

of how many Gobbins you could fit into a huge size because

Lucas:

Depends on how close you pack them, I guess.

Lucas:

I'm curious, what you want players to feel when they encounter Grikk?

Matthew Whitby:

Well,

Lucas:

Okay.

Matthew Whitby:

I think, I think what Grikk is, is Grikk is an interesting one

Matthew Whitby:

because he - they, I guess - they fill that gap of like, of being a, never-ending

Matthew Whitby:

horror to almost a comedic, opponent, depending on how it suits your campaign,

Matthew Whitby:

because there is the idea of a goblin that just never, there is no end to it.

Matthew Whitby:

It's not a case of when , or how Grikk the Many consumes you or overwhelms

Matthew Whitby:

you, it's just a matter of time.

Matthew Whitby:

Because there are thousands or hundreds of, of every goblin that has different

Matthew Whitby:

thoughts, different feelings, different sensations that they are just, insane.

Matthew Whitby:

at that point, they no longer fear pain because they constantly feel it.

Matthew Whitby:

if you imagine a Grikk swarm, there are goblins at the bottom being smushed

Matthew Whitby:

on by the goblins at the top, and, and every goblin is feeling that.

Matthew Whitby:

When you kind of think about it, it's, it's pretty messed

Matthew Whitby:

up in like the nicest way.

Matthew Whitby:

I think as well, if you just see a swarm of goblins, you can't

Matthew Whitby:

spot the original Grikk from them.

Matthew Whitby:

And that's kind of reflected in their stat block, the fact that they can

Matthew Whitby:

willingly hide between swarms, Making them harder just to fall off, pick out,

Matthew Whitby:

on that last time, that would make sense.

Matthew Whitby:

So challenging.

Matthew Whitby:

It's the fact that you can't just single outbreak, there's no end - there's,

Matthew Whitby:

there's like there's so many Grikks.

Matthew Whitby:

horror and comedy or comedy and tragedy, comedy and those

Matthew Whitby:

things kind of go hand in hand.

Matthew Whitby:

and yeah, I, I think again, you have the advantage with running campaigns

Matthew Whitby:

to lure people in with, with a sort of comical opening, and then when you

Matthew Whitby:

think about the realistic situation of kind of what's being presented with,

Matthew Whitby:

it's hard not to see that horror.

Matthew Whitby:

It's the idea that, at this point, does Grikk even exist anymore

Matthew Whitby:

or is Grikk all the Grikks?

Matthew Whitby:

Does this goblin have any like sense of self anymore?

Matthew Whitby:

Or have they lost themselves in being one of, a thousand identical-looking goblins?

Matthew Whitby:

Which I feel like you could draw some parallels and other, maybe,

Matthew Whitby:

some, maybe some real life parallels and, maybe again, I'm learning.

Matthew Whitby:

Maybe I went deep in this.

Matthew Whitby:

Maybe this is my, my subconscious screaming out.

Lucas:

Maybe it is They say that comedy is wide shot and tragedy is a closeup.

Lucas:

So you're right.

Lucas:

We start with the comedy opening and the further you get into it, the

Lucas:

more meaning and emotion you find.

Lucas:

and at the bottom of that, where it flips and where I think you just

Lucas:

left off is, does Grikk, the Many give us a metaphor that we can use to

Lucas:

understand the world that we live in?

Matthew Whitby:

On the surface level, I suppose, you can see the

Matthew Whitby:

parallels between the lengths Grikk went to in finding a, group to sort

Matthew Whitby:

of associate themselves with that.

Matthew Whitby:

They've lost all sense of self.

Matthew Whitby:

and again, maybe again, maybe if Grikk was, more self-confident and, comfortable

Matthew Whitby:

in their own shoes, and possession of sharp pointy rocks, they wouldn't

Matthew Whitby:

have stepped the path that led them to being, just one of, one of thousands.

Matthew Whitby:

I think, yeah, I, I don't know if that is a lesson in itself.

Matthew Whitby:

and I don't even know if that was like an intended lesson from the get go.

Matthew Whitby:

I, I it's, that's another thing is like, it's interesting even as to the

Matthew Whitby:

author, I honestly don't know if it was just like, "Hey, I just want to

Matthew Whitby:

throw some goblin swarms at people," or if like, some sort of subconscious

Matthew Whitby:

level, there's me thinking that.

Matthew Whitby:

In writing the backstory and you know who this, who Grikk the Many

Matthew Whitby:

is, yeah, maybe, maybe, maybe

Matthew Whitby:

that is a good question.

Matthew Whitby:

You have successfully stumped me.

Lucas:

I don't think I have, honestly, I'm going to keep pretty much all of that.

Lucas:

one more thing about goblins.

Lucas:

D and D uses goblins in a very particular way.

Lucas:

And we've talked about that I wonder if in your experience you've been introduced

Lucas:

to, other iterations or uses of the term goblin or the creature goblin, and, maybe

Lucas:

why they would've gotten into this game.

Matthew Whitby:

Ooh.

Matthew Whitby:

I guess a certain point, I kind of find kind of interesting about.

Matthew Whitby:

At least the, the, the goblins presented within D&D is, is

Matthew Whitby:

they are quite versatile.

Matthew Whitby:

And you do have the option to just make them like, the sort of child snatching,

Matthew Whitby:

just, just diabolically evil, , little gremlins, or you do have them as like,

Matthew Whitby:

essentially a, more, self-aware more sort of like "sell-swordy-esque."

Matthew Whitby:

And alternatively w in my, like, digging into the lore, the goblins of

Matthew Whitby:

the Feywild are completely different.

Matthew Whitby:

for example, you, there are got most, some of the goblins within the used

Matthew Whitby:

to be evil, aligned creatures that were taken to a, essentially the goblin kingdom

Matthew Whitby:

of the wild and converted into goblins, just magically like converted like that.

Matthew Whitby:

and it's interesting thing of like, yeah, or like a race of people who are

Matthew Whitby:

goblins, but weren't born as goblins

Matthew Whitby:

and how that kind of impacts the way they, where they act.

Matthew Whitby:

So, I'm, I'm not quite sure if I've answered, answered your question.

Matthew Whitby:

Exactly.

Matthew Whitby:

other than just saying, I, I, I think I that's why like, if my

Matthew Whitby:

goblins is, how versatile they are.

Lucas:

where do you want people to go to find more of what you do or get in touch

Lucas:

with you and the things that you do.

Matthew Whitby:

Yeah.

Matthew Whitby:

yeah.

Matthew Whitby:

So the best place to kind of hear about everything I do is is, is Twitter.

Matthew Whitby:

chances are, you will find me on there and life, or like actually, actually

Matthew Whitby:

I will tell you that my phone will be in my hand, whenever you send the

Matthew Whitby:

tweet at me, and that would be right.

Matthew Whitby:

but other than that, if you just search on the DMS Guild for Matthew Whitby, who

Matthew Whitby:

I am, yeah, you can find a list of, of, of my products and, my newest products.

Matthew Whitby:

textile men is out.

Matthew Whitby:

I highly recommend people picking up weed.

Matthew Whitby:

Yeah.

Matthew Whitby:

A charming little God, God, God, and God S Adventure.

Matthew Whitby:

and, over the next few days, my next product, which is Madden Madam

Matthew Whitby:

Eva's, Tara coat to throw codec of friends, foes and fortunes,

Matthew Whitby:

that's, that's coming out very soon.

Matthew Whitby:

So, so yeah.

Matthew Whitby:

Yeah.

Matthew Whitby:

Please, please watch me follow me on Twitter to hear about all that.

Lucas:

great.

Lucas:

If you want to confuse and amuse the players in your game with Grikk the

Lucas:

Many, you can find him in Runa and Ulfgar's Compendium of Big Boss Epic

Lucas:

Goblins on the DM's Guild and there is, of course, a link in the description.

Lucas:

Matthew and his collaborators volunteered this product to be part

Lucas:

of the, keep playing it forward program, which offers community

Lucas:

copies to gamers at reduced prices.

Lucas:

So people can keep playing, even if money is tight.

Lucas:

So follow that link in the show notes, to get a copy of the compendium at

Lucas:

50 90, or even a hundred percent off.

Matthew Whitby:

And also one thing I do with most of my products is I have

Matthew Whitby:

the full preview, so they can see the entire book and it's in a sorority.

Lucas:

Well, thanks.

Lucas:

Yeah.

Lucas:

I'm excited to recommend this.

Lucas:

I had a great time reading this book and I'm really excited for people to see it.

Lucas:

Thanks for listening to Making a Monster.

Lucas:

The opening music in this episode is from Wil Savino.

Lucas:

It's called "Something is Amiss."

Lucas:

Find out more at patreon.com/musicd20.

Lucas:

This has been the final episode of making a Monster's first season.

Lucas:

This show has surprised me over and over again in the passion and joy my

Lucas:

interviewees have brought to their craft and the depth of meaning and

Lucas:

cultural scholarship available in the stories that we tell together.

Lucas:

I hope the show has given you the inspiration and the tools to play more

Lucas:

meaningful and memorable games, and I hope you'll join me for season two in 2021.

Lucas:

In the meantime, there may be some bonus episodes.

Lucas:

There's a lot of pieces of these interviews I haven't released yet.

Lucas:

And, I have some upcoming appearances on other podcasts that you can watch for

Lucas:

find it all at scintilla.studio/monster.

Lucas:

And if you want to make the show better in its second season, you can find me

Lucas:

on KoFi at ko-fi.com slash spark otter.

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