What happens when the monsters level up too? Matthew Whitby, host of the Dungeon Master's Guild House, shares a goblin with power enough to be more than a level 1 punching bag.
Get the full transcript and see the art of Grikk the Many here: https://scintilla.studio/monster-boss-goblin-matthew-whitby
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Meet my guest Matthew Whitby and watch his YouTube podcast "The Dungeon Master's Guildhouse"!
https://www.youtube.com/channel/UCZvHj-LI4-ZO10NCr_tRRzQ
https://www.twitter.com/WhitbyWrites
Music:
"Something Amiss" by Will Savino, www.patreon.com/musicd20
"Pennywhistle" by Jason Shaw, www.audionautix.com
Grikk the Many was once just Grikk.
Matthew Whitby:So very lonely.
Matthew Whitby:There was no place for him.
Matthew Whitby:So he spent years in isolation, Walking aimlessly across barren
Matthew Whitby:wastelands forests mountain ranges.
Matthew Whitby:One fateful day.
Matthew Whitby:Grikk found two identical-looking humans arguing yet speaking in unison, He
Matthew Whitby:found the whole situation confusing.
Matthew Whitby:One serious clubbing with a sharp rock later, the situation was so
Matthew Whitby:much easier to understand attention caught on a glowing ring that had a
Matthew Whitby:reflective surface, the artifact called out to Grikk urging him to wear it.
Matthew Whitby:So he did clutching the ring.
Matthew Whitby:Grikk felt the potential of something.
Matthew Whitby:He never truly considered the chance to be alone.
Matthew Whitby:No more.
Matthew Whitby:The opportunity latched around his mind until he reached out with the ring.
Matthew Whitby:On the third attempt, Grikk stood staring at Grikk One moment later, Greek was
Matthew Whitby:joined by Grikk Grikk Grikk and Grikk Grikk wasn't alone anymore In fact, Grikk
Matthew Whitby:wasn't even Grikk - he was Grikk the Many.
Lucas:Hello and welcome to Making a Monster, the weekly podcast where
Lucas:game designers show us their favorite monster and we discover how it works,
Lucas:why it works and what it means.
Lucas:I'm Lucas Zellers.
Lucas:The starter adventure in the last two editions of Dungeons & Dragons began
with the same encounter:goblin attack.
with the same encounter:These evil little gremlins ambush you, now fight for your barely capable lives!
with the same encounter:The heroic fantasy genre gives its audience characters who progress from
with the same encounter:stopping the smallest threats, like goblins, to the largest ones, like
with the same encounter:demon princes and undead wizards.
with the same encounter:But tabletop role-playing games allow their worlds to progress
with the same encounter:without the characters' interaction.
with the same encounter:These games don't need to wait for players to trigger a quick-time
with the same encounter:event or load the next stage like a video game does, which means in these
with the same encounter:worlds the monsters can level up, too.
with the same encounter:My guest on this final episode of Making a Monster season one created
with the same encounter:a series of goblins who transcend the usual first encounter use of
with the same encounter:the creature in Runa and Ulfgar's Compendium of Big Boss Epic Goblins.
Matthew Whitby:Hello.
Matthew Whitby:I am Matthew Whitby.
Matthew Whitby:I am an author on the DM's Guild and the host of the Dungeon Masters Guild
Matthew Whitby:House, which is a weekly podcast where I chat with people on the DM's Guild.
Matthew Whitby:But mostly I'm an author for adventures.
Matthew Whitby:And in my many adventures, I'm quite fond of inserting in exciting
Matthew Whitby:monsters or challenges that players might have never faced before.
Lucas:Of the monsters in those 30 products that you've released,
Lucas:what's your favorite and why?
Matthew Whitby:Ooh, yeah, this again, this was a tough one.
Matthew Whitby:One of the products that I, I'm really proud of was, was a collaboration on
Matthew Whitby:Runa and Ulfgar's Compendium of Big Boss Epic Goblins, which was essentially a
Matthew Whitby:brainchild that kind of stemmed from the idea of, people like goblins,
Matthew Whitby:but goblins, they run out of like, Threats or, or being like a, anything
Matthew Whitby:meaningful past like level five.
Matthew Whitby:Sure you can, maybe get like some giants and have the goblin scaring
Matthew Whitby:them out, but the goblins themselves aren't in like the big threat.
Matthew Whitby:So that was like a collaboration with myself, Adam Hancock, and Jimmy
Matthew Whitby:Merritt, edited with Ryan Langr.
Matthew Whitby:and between the three of us, we came up with, I think, what was, it was
Matthew Whitby:like, 20 big boss epic goblins.
Matthew Whitby:one on ones that I wrote was, was called Grikk the Many, and it was
Matthew Whitby:a goblin that had a, A particular artifact: the Ring of Many Selves.
Matthew Whitby:Essentially, it was a ring that was designed to, create a copy of
Matthew Whitby:yourself, much like a simulacrum.
Matthew Whitby:However, this artifact in its creation, was, twisted and there were complications.
Matthew Whitby:so in the fact that despite you sort of create a copy of yourself,
Matthew Whitby:both versions of you share the same, subconscious or brainwaves, or like
Matthew Whitby:essentially you create your own hive mind.
Matthew Whitby:This one goblin who wears this ring, who has now created, like
Matthew Whitby:then they're not a singular goblin.
Matthew Whitby:They are a mass of, of goblins.
Matthew Whitby:And out of all the other people, who've had this Ring of Many Selves, Grikk has
Matthew Whitby:somehow managed to sort of overcome it, and become essentially the Master of Many.
Matthew Whitby:what the kind of design ethos was was the fact that it they're there, that
Matthew Whitby:stuff people like about governance.
Matthew Whitby:And, it's the idea that.
Matthew Whitby:That they, they are, that they, if it is like just that sort of like
Matthew Whitby:comedic relief or just, the nature of how goblins are, to sort of show the
Matthew Whitby:potential arc of like, well, I mean, the players are leveling up, the players
Matthew Whitby:are getting to like level 10, 15, 20, and, getting all these possibilities.
Matthew Whitby:I'm surely, there's gotta be some means which goblins to
Matthew Whitby:also follow in their suit.
Matthew Whitby:That's an expectation because at the end of the day players, probably by
Matthew Whitby:the time they hit 15 to 20, they're so used to stomping goblins that if
Matthew Whitby:they come face to face with any of these, any anybody they're going to be
Matthew Whitby:like, Oh, this isn't just the goblin.
Matthew Whitby:This is, at least in Grikk the Many's case of like, "Oh, this is - like a lot of This
Matthew Whitby:isn't - this is an . . . I'll be honest.
Matthew Whitby:This is an excessive amount of goblins
Matthew Whitby:". Lucas: when you were putting this
Matthew Whitby:on your thought process or, other stories or, tropes that you can
Matthew Whitby:identify that you were drawing on?
Matthew Whitby:think I got thinking about the idea of like, what about
Matthew Whitby:like a ? Wouldn't that, wouldn't that just be cool, like to take, a
Matthew Whitby:swarms are fun, fun to deal with.
Matthew Whitby:What if we could somehow like make a goblin swam and then that kind of like
Matthew Whitby:reverse engineering of like, okay, well, how did you get a swarm of goblins?
Matthew Whitby:And I was like, well, if they happen to all share the same subconscious and then
Matthew Whitby:it's like, well, okay, well they need a leader of something and that's great.
Lucas:Swarm mechanics are one of those things that are in the book that probably
Lucas:you could be a veteran player of the game and not at all know how this works.
Lucas:Can you fill us in on what makes a swarm in fifth edition?
Lucas:Yeah.
Lucas:So, so essentially it is a kind of like a weird - well it's a stat block
Lucas:that kind of has, the ability to occupy another space of any other creature.
Lucas:Typically they're like a, their size is like, for example, the Grikk
Lucas:swarm, which is essentially, any goblin that isn't Grikk or like one
Lucas:of the many clones is a Grikk swarm.
Lucas:They count as a huge form Of small humanoids.
Lucas:and that's kinda how you sort of identify them.
Lucas:Combat wise, they typically only have like one attack action.
Lucas:and that damage is, Is 20 - 4d8+2 - bludgeoning damage or 11 - 2d8+2 If the
Lucas:swarm is half its hit points or fewer.
Lucas:So essentially it is a creature that is strength is tied
Lucas:to its current hit points.
Lucas:and I believe it's kind of hit points is, is, happening for that.
Lucas:We have as like 40 D six.
Lucas:so I think that's probably to equate to.
Lucas:I don't know if it is 40 goblins.
Lucas:I don't know how many in a huge, I'm trying to think of logistics
Lucas:of how many Gobbins you could fit into a huge size because
Lucas:Depends on how close you pack them, I guess.
Lucas:I'm curious, what you want players to feel when they encounter Grikk?
Matthew Whitby:Well,
Lucas:Okay.
Matthew Whitby:I think, I think what Grikk is, is Grikk is an interesting one
Matthew Whitby:because he - they, I guess - they fill that gap of like, of being a, never-ending
Matthew Whitby:horror to almost a comedic, opponent, depending on how it suits your campaign,
Matthew Whitby:because there is the idea of a goblin that just never, there is no end to it.
Matthew Whitby:It's not a case of when , or how Grikk the Many consumes you or overwhelms
Matthew Whitby:you, it's just a matter of time.
Matthew Whitby:Because there are thousands or hundreds of, of every goblin that has different
Matthew Whitby:thoughts, different feelings, different sensations that they are just, insane.
Matthew Whitby:at that point, they no longer fear pain because they constantly feel it.
Matthew Whitby:if you imagine a Grikk swarm, there are goblins at the bottom being smushed
Matthew Whitby:on by the goblins at the top, and, and every goblin is feeling that.
Matthew Whitby:When you kind of think about it, it's, it's pretty messed
Matthew Whitby:up in like the nicest way.
Matthew Whitby:I think as well, if you just see a swarm of goblins, you can't
Matthew Whitby:spot the original Grikk from them.
Matthew Whitby:And that's kind of reflected in their stat block, the fact that they can
Matthew Whitby:willingly hide between swarms, Making them harder just to fall off, pick out,
Matthew Whitby:on that last time, that would make sense.
Matthew Whitby:So challenging.
Matthew Whitby:It's the fact that you can't just single outbreak, there's no end - there's,
Matthew Whitby:there's like there's so many Grikks.
Matthew Whitby:horror and comedy or comedy and tragedy, comedy and those
Matthew Whitby:things kind of go hand in hand.
Matthew Whitby:and yeah, I, I think again, you have the advantage with running campaigns
Matthew Whitby:to lure people in with, with a sort of comical opening, and then when you
Matthew Whitby:think about the realistic situation of kind of what's being presented with,
Matthew Whitby:it's hard not to see that horror.
Matthew Whitby:It's the idea that, at this point, does Grikk even exist anymore
Matthew Whitby:or is Grikk all the Grikks?
Matthew Whitby:Does this goblin have any like sense of self anymore?
Matthew Whitby:Or have they lost themselves in being one of, a thousand identical-looking goblins?
Matthew Whitby:Which I feel like you could draw some parallels and other, maybe,
Matthew Whitby:some, maybe some real life parallels and, maybe again, I'm learning.
Matthew Whitby:Maybe I went deep in this.
Matthew Whitby:Maybe this is my, my subconscious screaming out.
Lucas:Maybe it is They say that comedy is wide shot and tragedy is a closeup.
Lucas:So you're right.
Lucas:We start with the comedy opening and the further you get into it, the
Lucas:more meaning and emotion you find.
Lucas:and at the bottom of that, where it flips and where I think you just
Lucas:left off is, does Grikk, the Many give us a metaphor that we can use to
Lucas:understand the world that we live in?
Matthew Whitby:On the surface level, I suppose, you can see the
Matthew Whitby:parallels between the lengths Grikk went to in finding a, group to sort
Matthew Whitby:of associate themselves with that.
Matthew Whitby:They've lost all sense of self.
Matthew Whitby:and again, maybe again, maybe if Grikk was, more self-confident and, comfortable
Matthew Whitby:in their own shoes, and possession of sharp pointy rocks, they wouldn't
Matthew Whitby:have stepped the path that led them to being, just one of, one of thousands.
Matthew Whitby:I think, yeah, I, I don't know if that is a lesson in itself.
Matthew Whitby:and I don't even know if that was like an intended lesson from the get go.
Matthew Whitby:I, I it's, that's another thing is like, it's interesting even as to the
Matthew Whitby:author, I honestly don't know if it was just like, "Hey, I just want to
Matthew Whitby:throw some goblin swarms at people," or if like, some sort of subconscious
Matthew Whitby:level, there's me thinking that.
Matthew Whitby:In writing the backstory and you know who this, who Grikk the Many
Matthew Whitby:is, yeah, maybe, maybe, maybe
Matthew Whitby:that is a good question.
Matthew Whitby:You have successfully stumped me.
Lucas:I don't think I have, honestly, I'm going to keep pretty much all of that.
Lucas:one more thing about goblins.
Lucas:D and D uses goblins in a very particular way.
Lucas:And we've talked about that I wonder if in your experience you've been introduced
Lucas:to, other iterations or uses of the term goblin or the creature goblin, and, maybe
Lucas:why they would've gotten into this game.
Matthew Whitby:Ooh.
Matthew Whitby:I guess a certain point, I kind of find kind of interesting about.
Matthew Whitby:At least the, the, the goblins presented within D&D is, is
Matthew Whitby:they are quite versatile.
Matthew Whitby:And you do have the option to just make them like, the sort of child snatching,
Matthew Whitby:just, just diabolically evil, , little gremlins, or you do have them as like,
Matthew Whitby:essentially a, more, self-aware more sort of like "sell-swordy-esque."
Matthew Whitby:And alternatively w in my, like, digging into the lore, the goblins of
Matthew Whitby:the Feywild are completely different.
Matthew Whitby:for example, you, there are got most, some of the goblins within the used
Matthew Whitby:to be evil, aligned creatures that were taken to a, essentially the goblin kingdom
Matthew Whitby:of the wild and converted into goblins, just magically like converted like that.
Matthew Whitby:and it's interesting thing of like, yeah, or like a race of people who are
Matthew Whitby:goblins, but weren't born as goblins
Matthew Whitby:and how that kind of impacts the way they, where they act.
Matthew Whitby:So, I'm, I'm not quite sure if I've answered, answered your question.
Matthew Whitby:Exactly.
Matthew Whitby:other than just saying, I, I, I think I that's why like, if my
Matthew Whitby:goblins is, how versatile they are.
Lucas:where do you want people to go to find more of what you do or get in touch
Lucas:with you and the things that you do.
Matthew Whitby:Yeah.
Matthew Whitby:yeah.
Matthew Whitby:So the best place to kind of hear about everything I do is is, is Twitter.
Matthew Whitby:chances are, you will find me on there and life, or like actually, actually
Matthew Whitby:I will tell you that my phone will be in my hand, whenever you send the
Matthew Whitby:tweet at me, and that would be right.
Matthew Whitby:but other than that, if you just search on the DMS Guild for Matthew Whitby, who
Matthew Whitby:I am, yeah, you can find a list of, of, of my products and, my newest products.
Matthew Whitby:textile men is out.
Matthew Whitby:I highly recommend people picking up weed.
Matthew Whitby:Yeah.
Matthew Whitby:A charming little God, God, God, and God S Adventure.
Matthew Whitby:and, over the next few days, my next product, which is Madden Madam
Matthew Whitby:Eva's, Tara coat to throw codec of friends, foes and fortunes,
Matthew Whitby:that's, that's coming out very soon.
Matthew Whitby:So, so yeah.
Matthew Whitby:Yeah.
Matthew Whitby:Please, please watch me follow me on Twitter to hear about all that.
Lucas:great.
Lucas:If you want to confuse and amuse the players in your game with Grikk the
Lucas:Many, you can find him in Runa and Ulfgar's Compendium of Big Boss Epic
Lucas:Goblins on the DM's Guild and there is, of course, a link in the description.
Lucas:Matthew and his collaborators volunteered this product to be part
Lucas:of the, keep playing it forward program, which offers community
Lucas:copies to gamers at reduced prices.
Lucas:So people can keep playing, even if money is tight.
Lucas:So follow that link in the show notes, to get a copy of the compendium at
Lucas:50 90, or even a hundred percent off.
Matthew Whitby:And also one thing I do with most of my products is I have
Matthew Whitby:the full preview, so they can see the entire book and it's in a sorority.
Lucas:Well, thanks.
Lucas:Yeah.
Lucas:I'm excited to recommend this.
Lucas:I had a great time reading this book and I'm really excited for people to see it.
Lucas:Thanks for listening to Making a Monster.
Lucas:The opening music in this episode is from Wil Savino.
Lucas:It's called "Something is Amiss."
Lucas:Find out more at patreon.com/musicd20.
Lucas:This has been the final episode of making a Monster's first season.
Lucas:This show has surprised me over and over again in the passion and joy my
Lucas:interviewees have brought to their craft and the depth of meaning and
Lucas:cultural scholarship available in the stories that we tell together.
Lucas:I hope the show has given you the inspiration and the tools to play more
Lucas:meaningful and memorable games, and I hope you'll join me for season two in 2021.
Lucas:In the meantime, there may be some bonus episodes.
Lucas:There's a lot of pieces of these interviews I haven't released yet.
Lucas:And, I have some upcoming appearances on other podcasts that you can watch for
Lucas:find it all at scintilla.studio/monster.
Lucas:And if you want to make the show better in its second season, you can find me
Lucas:on KoFi at ko-fi.com slash spark otter.