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Elijah Allen | Viscerafest & Fatherhood
4th March 2025 • In The Keep • In The Keep
00:00:00 01:34:46

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Elijah Allen is the owner of Fire Plant Games and lead programmer on Viscerafest. Here he shares insights on balancing family life and game design, his work on Viscerafest, childhood gaming influences, and the tension between artistic integrity and commercial success. | In The Keep | Support In The Keep | Theme Song by Jon of the Shred |

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Music:

[0:00] Music

Elijah:

[0:38] My kids are just kind of chambers of diseases.

Tyler:

[0:44] Yeah. Do they regularly socialize with other children?

Elijah:

[0:50] Like once a week. Okay. Like they're small, so they don't go out like super often, but they go out more often than I do.

Tyler:

[0:59] You're kind of remote, like you're kind of out in the sticks a little bit.

Elijah:

[1:03] Yeah, a little bit.

Tyler:

[1:04] Did you tell me that the nearest like proper grocery store is one and a half hours away.

Elijah:

[1:11] Uh that is the closest costco we do have like you know like uh i don't know if you have them in america but like a superstore well we have a walmart like 30 minutes away

Tyler:

[1:22] We have walmart in america i.

Elijah:

[1:25] Know that you have walmart in america

Tyler:

[1:28] Um no yeah it's just like you'll have like convenient stores like a lot of if you're really out in the sticks like a lot of gas station type places are also, you know minimalist grocery stores like they have kind of the stuff that you yeah.

Elijah:

[1:43] Our gas station has milk

Tyler:

[1:44] Yeah and.

Elijah:

[1:46] That's about it as far as ours

Tyler:

[1:48] Ours has like everything like there, you could buy marijuana in the gas station like it's insane I don't think it's like real marijuana but they also have you know those pills that make your ding-dong stand up and stuff.

Elijah:

[2:08] We have those in Asian markets.

Tyler:

[2:11] That's interesting. There's a lot of stereotypes there that I'm not going to visit for the sake of speaking publicly, but yeah. Okay, I'll just do one. Is it rhino horn? Like they grind up a rhino's?

Elijah:

[2:26] I have no idea what it is. I've just been in Asian markets and I've seen donkey weed. There's all sorts of things, I suppose, but I don't know what it is. there's

Tyler:

[2:39] Like a genuine herb like that old people take called it's called horny goat weed.

Elijah:

[2:44] That's what it is yeah yeah yeah

Tyler:

[2:47] Yeah and all kinds of stuff.

Elijah:

[2:49] Yeah yeah just

Tyler:

[2:51] Uh good old eastern medicine it's oriental overkill if you.

Elijah:

[2:55] Will yeah yeah yeah i suppose so so

Tyler:

[2:58] You're working on uh you're working on viscera fest it's coming out really really soon um how did you and osreek become pals.

Elijah:

[3:05] Or code we actually after this long I don't know no we are but we met because there was a fellow that went by BountyXSnipe he was making a multiplayer arena FPS sort of deal it was also like a hero shooter this was also before Overwatch I think but he was making a game called Nexum and And he did the YouTube devlog sort of deal. And then he put out a video asking for people to help him. And so I was going to help him as a level designer, but I eventually took over some of the programming work. You have a better idea. Yeah. Osric was... I don't exactly know what he was going to contribute or if he was just following the project or something, but he was in that vicinity. And so we started to communicate from there because he was making Viserifest at this point in the Blender game engine and I thought it was pretty neat and so we talked a little bit and I kept bugging him about porting Viserifest to Unity also to go back to Nexum it ended up not working out

Tyler:

[4:28] Bugging people to port things to Unity.

Elijah:

[4:29] That is true actually I still do it I'm kind of the maker of my own demise as far as getting hooked onto projects that take too long to come out.

Tyler:

[4:44] Uh, so was he already working on ViseraFest and kind of like, you know, you're just, hey, let me, let me.

Elijah:

[4:54] ViseraFest was almost done. Like it, by the time that we decided to actually port ViseraFest to Unity, like all three chapters were finished. And the reason that I kept bugging him.

Tyler:

[5:07] Probably the eighth time that the game was done. Yeah.

Elijah:

[5:10] Yeah. Yeah. Something like that. Yeah. And I kept bugging him to port it to Unity because there were a lot of engine quirks that he couldn't get around. And he isn't a programmer, so everything that was in the Blender game engine was built with, I think they call it logic bricks or something, but it's like, yeah, it's like a rudimentary form of blueprinting, I think. For example, if you stood on a slope, the player would start sliding down the slope. And there were just a few things that felt a little bit awkward. So that's why I was bugging him to port it to Unity. Also, I wanted to work on a project that might come out. And that was almost done. So I thought that, hey, that's good.

Tyler:

[5:53] Little did you know.

Elijah:

[5:54] Little did I know that a month or so later, he'll tell me, what if we added this instead?

Tyler:

[6:02] Yeah.

Elijah:

[6:02] And then that just kind of continued.

Tyler:

[6:06] And that was, what, five years ago now?

Elijah:

] That was in:

Tyler:

[6:13] And you guys were kids. You guys were children.

Elijah:

[6:16] We were both 17 or 18, depending on the time of year.

Tyler:

[6:21] I got to say, you're 24 now? 23?

Elijah:

[6:26] That's right, 24.

Tyler:

[6:27] Yeah. Like, you were dramatically more grown up than, I cannot say the same about Ozry, but you are way more grown up than I was when I was 23, 24.

Elijah:

[6:40] Yes i don't know what happened yeah yeah you

Tyler:

[6:44] Just didn't have a childhood i guess but maybe it is because you had a childhood that you didn't continue to have a childhood into.

Elijah:

[6:51] Your maybe maybe i just got all of my childhood in like really early yeah and so i didn't feel the need to like drag it out for super long yeah i will say that in the past two years i feel like i've aged like 30 years um but it has always kind of been the case that i've gravitated towards like acting a little bit older or trying to act a little bit older i'm sure that i wasn't super successful when i was like 13 but like all of my friends were always i had two older sisters and they um had their friend group that i kind of like attached myself to against their will um probably against their wishes so all of my friends growing up were like four or five years older than i was but

Tyler:

[7:33] Like when you were 17 you had like genuine technical skills that were going to lead you to having a career and doing something useful or.

Elijah:

[7:44] At least yes

Tyler:

[7:44] That makes money and when i was 17 i was uh in the backyard of my friend's trailer like we were hitting each other with shovels and and steel chairs and pretending to be wwe wrestlers and shit sounds.

Elijah:

[8:00] Like you had a lot more fun than i did

Tyler:

[8:01] I thought it was probably um it was probably fun i don't i don't remember a lot of it probably from all the head trauma but yeah there's some there's some video footage out there of just uh some stupidity and everything but and then even when i was 23 24 i was uh doing a podcast talking to other people like you who knew what they were doing and i was just like drinking beer and like, tell me how you do that. Really? Huh. A game. How does that work?

Elijah:

[8:35] That ended up working out a little bit for you, though.

Tyler:

m after the after realms deep:

Elijah:

[9:30] Like yeah we're we're a whole realms deep testimonial

Tyler:

[9:34] True that is uh.

Elijah:

[9:36] Doesn't doesn't count for much anymore but you know maybe something similar will come along

Tyler:

[9:44] I think I think it is really cool that like this game considering like you were saying earlier like it had been you know done and done and done like Osric had been working on it for his whole life, I guess, since he was like.

Elijah:

[9:57] Yeah, since he was 12.

Tyler:

[9:58] Yeah. And then it just continued to go on and on and on. And now it's like, it's almost over. And I'm worried about like, what is he going to do now?

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