The Warforged Colossus, a 10-story weapon of mass destruction wandering Eberron's Mournland, combines the roles of dungeon and dragon in Steve Fidler's Mythic Eberron.
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As you progressed forward, you came to this room
Steve Fidler:where there was this big window.
Steve Fidler:Right.
Steve Fidler:And you realized you were like elevated above the ground and it's moving.
Steve Fidler:So you kind of realize you're in this vehicle of some sort, and then this like
Steve Fidler:mechatronic, robotic head looks into it.
Steve Fidler:Like it's peering down and looking through inside.
Lucas:Hello and welcome to Making a Monster where game designers show us their
Lucas:favorite monster, and we discover how it works, why it works and what it means.
Lucas:I'm Lucas Zellers.
Lucas:This week, we're leaving the Forgotten Realms for Eberron.
Lucas:Steve Fiddler creates adventures and encounters for D&D under
Lucas:the label Vorpal Dice Press.
Lucas:His monster blurs the line between enemy and environment,
Lucas:between dungeon and dragon.
Steve Fidler:My favorite, I just finished it, is the Warforged Colossus.
Steve Fidler:So it's a Warforged that is the size of a skyscraper, a hundred feet tall, has
Steve Fidler:an entire dungeon inside of its body.
Lucas:Warforged are part of Keith Baker's Eberron setting for D and D, which
Lucas:is a bit like Tolkienian fantasy aged forward into an industrial revolution.
Lucas:It's a world where people travel by magical elevators, air
Lucas:ships and the lightning rail.
Lucas:Yeah.
Lucas:It's also a world that only recently ended the longest and most destructive
Lucas:war anyone has ever seen the war.
Lucas:Forged are an entire species of sentience constructs designed to be soldiers.
Lucas:And now the war they fought in is over.
Lucas:Most Warforged are the size of a person, but a very few were built
Lucas:on a much, much grander scale.
Steve Fidler:There's only like 8 to 10 of them that anyone knows about.
Steve Fidler:They're not operational, so they were more like sites to scavenge,
Steve Fidler:but they were given stats.
Steve Fidler:They can stomp stuff and shoot laser beams and do some pretty cool stuff.
Steve Fidler:The, the specific Warforged Colossus that we're using its name is Arkus, and
Steve Fidler:that was very briefly detailed in Rising of the Last War as being a Warforged
Steve Fidler:Colossus that was missing an arm and found in the Glowing Chasm in the Mournland.
Steve Fidler:So what I wanted to do with it was this really cool idea that came from
Steve Fidler:a really, really weird dream that I had where essentially in the dream you
Steve Fidler:were fighting this endless horde of robots that were like cobbled together.
Steve Fidler:And you're in this like factory setting and it was kind of
Steve Fidler:like fighting a zombie hoard.
Steve Fidler:So I had this whole idea and mythic encounters gave me a great
Steve Fidler:opportunity to expand on that.
Steve Fidler:A mythic encounter is an optional rule for creatures in D and D
Steve Fidler:that triggers a mythic trait.
Steve Fidler:Usually when the creature is reduced to zero hit points after which it
Steve Fidler:transforms musters its strength or exposes a new objective, extending
Steve Fidler:the fight and unlocking new powers and abilities for the creature.
Steve Fidler:My favorite thing about mythic encounters in that mechanic is
Steve Fidler:you can take what is normal.
Steve Fidler:Or, you know, traditional and kind of builds a lot of uniqueness into it.
Steve Fidler:Hi, to your monsters in D and D have regional effects impacting
Steve Fidler:the terrain around them.
Steve Fidler:Layer actions occurring at intervals during the fight and
Steve Fidler:special legendary actions they can take after a player's turn.
Steve Fidler:So I've given to him.
Steve Fidler:Some regional effects because he's placed in the morn land.
Steve Fidler:She has this devastated apocalyptic terrain that was left over
Steve Fidler:from a devastating attack that happened in Iran just before the
Steve Fidler:campaign setting becomes playable.
Steve Fidler:And then you fight this monster and it's legendary actions are all about it.
Steve Fidler:Creating.
Steve Fidler:More war forged.
Steve Fidler:So it creates a war forge Titan, which is another large war forged
Steve Fidler:and uses its actions to command it, to move around and attack.
Steve Fidler:So you're almost fighting two monsters at once when you destroy it, the
Steve Fidler:Colossus, it collapses in a heap.
Steve Fidler:But then all of this activity happens inside of it body.
Steve Fidler:Like you can see the lights come on and all this activity and motion
Steve Fidler:and an opening appears, and it kind of invites you to come inside.
Steve Fidler:And the whole second phase still uses the war force, Colossus stat block
Steve Fidler:and its attacks and it's legendary actions, but now it introduces
Steve Fidler:its layer actions, which all.
Steve Fidler:Occur inside of its body.
Steve Fidler:So it, you know, detaches portions of its body to make it more difficult
Steve Fidler:for you to traverse and it squeezes you in the hallways and it spawns more
Steve Fidler:war forged inside to defend itself.
Steve Fidler:And the idea being is your need to fight through.
Steve Fidler:This onslaught and get to its heart and you essentially have to destroy it to
Steve Fidler:truly destroy the Colossus, to stop it from functioning and, and terrorizing
Steve Fidler:anyone exploring the more land.
Steve Fidler:So we've kind of envisioned is kind of elevating what a monster can be
Steve Fidler:and turning it into this whole, like self-contained adventure within its own.
Steve Fidler:Right?
Steve Fidler:The thing I really like it because it gives you an opportunity to
Steve Fidler:include a creature of fights.
Steve Fidler:An exploration pillar, where you're diving into it and trying
Steve Fidler:to figure out what what's ticking.
Steve Fidler:And then also that dungeon crawl that you get in a typical, the D
Steve Fidler:session where you're just kind of fighting through a dungeon and dealing
Steve Fidler:with traps and that kind of thing.
Steve Fidler:And it's all.
Steve Fidler:Almost all of it is enclosed in the step block of the creature.
Steve Fidler:There's going to be some room descriptions like you would
Steve Fidler:have with a typical adventure.
Steve Fidler:And you know, this is what's in this room and here's what you can find here.
Steve Fidler:And there'll be a map as well.
Steve Fidler:But the idea is essentially to enclose as much as I can in a stat
Steve Fidler:block, which I think is pretty cool.
Steve Fidler:Yeah.
Steve Fidler:That's great.
Steve Fidler:So what is it that you think makes this whole idea that effective on its own?
Steve Fidler:I think that by making it more than just a fight, you're not just punching
Steve Fidler:a hip point punching bag you're, you know, progressing the encounter further.
Steve Fidler:You're uncovering mysteries.
Steve Fidler:Why is there a creation forge inside this Colossus who would have put that there?
Steve Fidler:Why is it not making real war for us?
Steve Fidler:Why is it only making these like abomination war forged?
Steve Fidler:You can kind of throw that at somebody and you you've essentially got your
Steve Fidler:next arc of the campaign, you know?
Steve Fidler:And I think that that.
Steve Fidler:Is where this encounter will be really effective.
Steve Fidler:Steve, once his players to dread this creature to feel a sense
Steve Fidler:of ominous inescapable dude.
Steve Fidler:But I think it will be really useful as a tool.
Steve Fidler:You can kind of put it in the distance.
Steve Fidler:It can always be this thing that the players that are interacting
Steve Fidler:with, like NPCs and what have you.
Steve Fidler:They kind of mention it and it'll always be this kind of carrot on a stick.
Steve Fidler:And then when you finally do encounter it and hopefully defeat
Steve Fidler:it, you've now got a whole other carrot on a stick to build off of.
Steve Fidler:And so it's kind of this midway point for your players narratively.
Steve Fidler:And it can kind of always just be sitting on the horizon for when all the other
Steve Fidler:storylines sort of threads together.
Steve Fidler:What do you think this tells us about what we, what we want our monsters and villains
Steve Fidler:to be the story around it, why it exists?
Steve Fidler:Why you're fighting.
Steve Fidler:It is not necessarily black and white, but it's not ambiguous.
Steve Fidler:It's it's quite clearly a threat.
Steve Fidler:You could maybe try to wrangle it and turn it to your side, or try to find some
Steve Fidler:alternative way of bypassing the encounter or accomplishing it in a different way.
Steve Fidler:But I think some players like to have a very clear unambiguous.
Steve Fidler:Something to accomplish.
Steve Fidler:I like the idea of using robots for that, because you don't have to worry
Steve Fidler:about their morals and their, you know, they're not usually persuadable.
Steve Fidler:It's usually just some obstacle that you have to deal with.
Steve Fidler:Given the deformed war, forged its spawns and its origin story in the glowing chasm.
Steve Fidler:It's pretty easy to read the war, forged Colossus as a metaphor
Steve Fidler:for nuclear fallout, a kind of.
Steve Fidler:Steam punk Godzilla as such.
Steve Fidler:It affords players a straightforward moral choice.
Steve Fidler:Whereas in mythic encounters, there's a lot of demon, princes, grafts, and orcas.
Steve Fidler:And what have you from forgotten realms lore, where they could have so many
Steve Fidler:motives and your players can deal with them in so many different ways.
Steve Fidler:You know, you could appeal to grasses, vanity, and possibly
Steve Fidler:even get him to come to your side on things at least momentarily.
Steve Fidler:Whereas this is very.
Steve Fidler:Clear cut.
Steve Fidler:There's a lot of things to learn, but going into it, you know, that this
Steve Fidler:is something you're going to have to defeat or overcome right off the bat.
Steve Fidler:And there's a very clear way to do that, which I think it tells maybe doesn't
Steve Fidler:tell the story, but I think that if you were to introduce this to your players,
Steve Fidler:they would have a lot of fun with it.
Steve Fidler:And I think a lot of players do just enjoy beating the bad guy.
Steve Fidler:Sometimes my guest is Steve Fiddler of Vorpal dice, press artists.
Steve Fidler:The war forge Colossus will appear in mythic, ever on a new supplement featuring
Steve Fidler:mythic encounters for monsters in the ever on campaign setting, releasing on the
Steve Fidler:dungeon masters Guild in September, 2020.
Steve Fidler:You can see a full page illustration of artists on the shows, website,
Steve Fidler:scintilla.studio/monster it's half character art, half all beautiful.
Steve Fidler:And it was drawn by saga Mackenzie as a special bonus
Steve Fidler:for listeners of the podcast.
Steve Fidler:Steve has made available one of mythic everone's mythic rewards.
Steve Fidler:It's called a salvaged Titan chassis, and it's a fully operational mech suit.
Steve Fidler:Your D and D character can pilot, if you want the Saturday morning, lot of even
Steve Fidler:Voltaren power Rangers or Gundam wing in your Dungeons and dragons campaign,
Steve Fidler:download the free pdf@scintilla.studio.
Steve Fidler:Slash monster.
Steve Fidler:Here's how to get in touch with Steve.
Steve Fidler:You can follow me on Twitter.
Steve Fidler:It's at Vorpal dice press.
Steve Fidler:I also have a website up and coming, which is for both dice, press.com.
Steve Fidler:I think it's going to be pretty interesting.
Steve Fidler:Thanks for listening to making a monster.
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Steve Fidler:next time on making a monster.
Steve Fidler:Alright.
Steve Fidler:Symptoms of the disease include itching, sneezing being spontaneous
Steve Fidler:narcolepsy, willful disregard for one's own safety, a craving for fish,
Steve Fidler:an overwhelming desire to shell.
Steve Fidler:One liners, vertigo, and frequent public urination.
Steve Fidler:Incubation time.
Steve Fidler:DN seems to be about 14 seconds and the contagion is spread through bodily fluids,
Steve Fidler:dirty toilet seats, crisp high-fives awkward hugs and prolonged eye contact.
Steve Fidler:In a possibly unrelated event that nice colony of leper nuns.
Steve Fidler:We picked up hitchhiking on the side of the hyper route.
Steve Fidler:After their shuttle bros bus broke down has gone missing.