Shownotes
- "Genesis of Probility AI": Quinton Krueger shares how the idea originated while addressing player injury challenges for the Green Bay Packers, leading to Probility AI's focus on optimizing sports team rosters and player contracts.
- "Impact of AI in Sports": Krueger discusses the unique approach of Probility AI in democratizing AI for professional sports, providing insights into player performance, injury predictions, and roster optimization, challenging the traditional methods used by multi-million dollar sports organizations.
- "AI Future in Sports": Envisioning an AI future, Krueger sees AI influencing player roles, team dynamics, and even fan experience, emphasizing the potential for data-driven decision-making in sports management.
🔍 Episode Summary:
Quinton Krueger, founder of Probility AI, unfolds the journey from addressing sports teams' injury challenges to founding Probility AI. The company focuses on leveraging AI to optimize sports team rosters and player contracts, disrupting the conventional approaches of major sports organizations. Krueger envisions a future where AI not only influences player roles and team dynamics but also enhances fan experience by providing unprecedented insights into the health and performance of their favorite teams.
Chapters:
00:00 Intro
00:08 Quinton's Journey to Founding Probility AI
01:48 The Genesis and Focus of Probility AI
02:19 The Impact of AI on Sports and Player Management
05:29 The Future of AI in Sports
08:16 Exploring Other AI Ventures
09:44 Balancing Multiple Ventures and Final Thoughts
11:24 Contact Probility AI
OUR WEBSITE
Listen on:
YOUTUBE
APPLE PODCASTS
SPOTIFY
AMAZON
Add us on:
INSTAGRAM
LINKEDIN
TIKTOK
FACEBOOK
#AIinSports #DataDrivenDecisions #SportsAnalytics #ProbilityAI #TeamOptimization #PlayerContracts #InjuryPredictions #SportsManagement #DemocratizingAI #FutureofSports
AI in sports, data-driven decisions, sports analytics, Probility AI, team optimization, player contracts, injury predictions, sports management, democratizing AI, future of sports, Quinton Krueger, sports technology, sports data insights, disruptive technologies, fan experience in sports