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W27 • The Ultimate Experience Economy Catalyst ✨
Episode 2711th July 2024 • NotebookLM ➡ Token Wisdom ✨ • @iamkhayyam 🌶️
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VR's Quest for 50 Million: The Ultimate Experience Economy Catalyst

A Closer Look from Token Wisdom, courtesy of your friendly neighborhood, Khayyam ✨

In Token Wisdom’s latest essay, the focus is on the groundbreaking impact of virtual reality (VR) technology on the experience economy. The essay underscores a societal shift towards valuing experiences over material possessions, with VR serving as a key tool in creating immersive and unforgettable experiences that transcend real-world limitations.

Key Points:

  1. Transformation of Value: VR is depicted as a catalyst for a shift in societal values, emphasizing the significance of experiences over material possessions.
  2. Revolutionizing Various Sectors: The essay delves into how VR is revolutionizing learning, work, and social interactions, projecting a tipping point at 50 million users, akin to Metcalfe’s Law, leading to exponential growth in VR adoption and impact across industries.
  3. Applications Beyond Gaming: VR’s applications extend beyond gaming, infiltrating sectors like virtual tourism, education, employee training, and healthcare, offering immersive experiences and innovative solutions.
  4. Social Connectivity: VR platforms such as VRChat and AltspaceVR are lauded for fostering social interactions, contributing to the creation of unique virtual societies with their cultures and economies.
  5. Challenges and Responsibility: While celebrating VR’s advancements, the essay also addresses challenges like motion sickness, privacy concerns, and accessibility issues, emphasizing the importance of responsible and inclusive usage to ensure a positive societal impact.

The essay provides a comprehensive overview of VR’s potential to reshape industries and societal norms, emphasizing the need for mindful adoption and ethical considerations to maximize its benefits for a diverse range of applications.

For A Closer Look, click the link for our weekly collection.

::. \ W27 • The Ultimate Experience Economy Catalyst ✨ /.::

Copyright 2024 Token Wisdom ✨

Transcripts

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Hey everyone. Ready for another deep dive?

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Today we're going to tackle Token Wisdom's latest essay. Yeah.

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It's all about virtual reality. Oh yeah.

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Those guys are always on the cutting edge with their insights.

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This week, they're exploring VR's quest to hit 50 million users.

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And why that number is such a game changer. Exactly.

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And they tie it back to this bigger idea of the experience economy. Oh yeah.

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Remember that book, The Experience Classic.

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Those guys were ahead of their time. Totally.

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They were talking about how we're moving beyond just buying things. Right.

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Toward craving those memorable experiences.

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Like that awesome concert you went to last month. Exactly.

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Or that trip you took last year.

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And VR is like the perfect tool for tapping into that desire. Yeah.

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It's like the ultimate experience generator.

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So can we break this down a bit? Sure.

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For those who haven't read Pining Gilmore's book. Yeah. Good idea.

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What's the essence of this experience economy thing?

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Well, imagine this. Okay.

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You've got some extra cash. Yeah.

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Would you rather buy another gadget?

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That'll be outdated in a year. Okay.

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Or would you rather spend it on an epic trip that'll give you

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stories for a lifetime?

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I see where you're going with this.

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That's the experience economy in a nutshell.

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It's about valuing experiences over material possession. Exactly.

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And VR fits right into that. Yeah.

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It's not just about strapping on a headset and playing games. Right.

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It's about stepping into entirely new worlds. Exactly.

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Having experiences that would be impossible in real life.

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Like exploring the depths of the ocean.

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Or walking on the moon.

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VR can make those dreams a reality.

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Even if it's a virtual one. Exactly.

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It can transport you to ancient Rome. Oh, wow.

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Let you fly through a nebula?

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That would be amazing.

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Or even give you the feeling of climbing Mount Everest.

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All from the comfort of your living room. Precisely.

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And as Token Wisdom points out, this is about so much more than just entertainment.

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It really is.

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It's about revolutionizing how we learn.

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How we work.

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And how we connect with each other. Okay.

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So, VR is awesome.

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It is pretty cool.

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And it's tapping into this massive cultural shift towards experiences. For sure.

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But why is 50 million users such a magic number?

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That's a great question.

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Is it just some arbitrary milestone?

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Well, Token Wisdom makes a compelling argument about this. Okay.

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They point to the adoption curve.

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And how VR is right on the verge of breaking into the mainstream.

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So, we're not just talking about a gradual increase in users. Nope.

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We're talking about a tipping point. Right.

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That could trigger a massive surge in adoption and investment. Exactly.

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They call it the golden triangle. Oh, interesting.

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Of adoption, investment, and valuation.

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I like it.

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They've seen this pattern before. Oh, yeah?

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With companies like Facebook, Uber, and Airbnb.

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Yeah, those are some big names.

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As they approached and surpassed 50 million users.

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Their valuations went through the roof. Skyrocketed.

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And we could see the same thing happen with VR. Potentially, yeah.

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That's pretty mind-blowing. It is.

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It's not just about the cool tech. Right.

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It's about the economic and societal forces at play. Exactly.

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Token Wisdom actually connects this user growth to a concept called Metcalfe's Law. Okay.

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Which basically says that a network becomes exponentially more

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valuable as more users join.

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So, the more people using VR, the more valuable VR becomes.

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It's a bit more nuanced than that.

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But yeah, that's the general idea.

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So, 50 million users isn't just a vanity metric.

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No, it's a threshold.

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Where VR becomes this incredibly vibrant ecosystem. Exactly.

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Attracting even more users and investment. Yeah.

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Like a self-fulfilling prophecy of awesomeness.

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I love it. Yeah.

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It's reaching this critical mass where VR becomes more than just

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a cool gadget. Right.

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It becomes this thriving digital society.

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I like that.

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With its own unique dynamics.

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And as Token Wisdom points out, this has huge implications for various industries. Okay.

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So, we're not just talking about gaming here.

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No, not at all.

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We're talking about everything.

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Healthcare, education, tourism, architecture. It's funny.

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Whenever I hear people talk about VR, they usually just on gaming. Yeah.

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But Token Wisdom is really pushing us to think beyond the obvious here. For sure.

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So, let's dive into some of these non-gaming applications. Okay.

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What are some real-world examples of VR making a difference right now?

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One area that's really exciting is virtual tourism. Oh, yeah?

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Imagine exploring the ancient ruins of Machu Picchu. Oh.

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Or walking the Great Wall of China.

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All without leaving your living room. Exactly.

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Companies like Escape are already offering these kinds of immersive travel experiences.

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That's so cool.

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And they're using high-resolution, 360-degree video and spatial audio.

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To really create that sense of presence. Yeah.

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It's pretty remarkable.

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I've actually tried a few of those virtual travel experiences. Oh, yeah?

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And I was blown away by how real it felt.

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It's pretty amazing, right?

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You can look around in every direction. Yeah.

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Zoom in on details.

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Even hear the sounds of the environment.

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It's not quite the same as being there in person. True.

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But it's a pretty amazing alternative.

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And think about the accessibility factor. Yeah.

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Not everyone has the time or resources to travel the world. Yeah.

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But VR can make these incredible destinations accessible to anyone

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with a headset.

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It's like democratizing travel experiences.

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I love that.

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And it's not just about famous landmarks either.

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What else is there?

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I've seen VR experiences that let you explore everything from

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underwater coral reefs. Oh, wow.

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To the surface of Mars. That's amazing.

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It's like having a portal to infinite possibilities.

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It really is.

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And it's not just about passive exploration either. Okay.

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VR is being used to create interactive learning experiences.

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Oh, that's interesting.

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That are way more engaging than traditional methods.

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Give me an example.

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Think about history, for example. Okay.

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Instead of just reading about the American Revolution in a textbook,

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you could put on a VR headset and actually experience the Boston

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Tea Party firsthand.

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That would be so much cooler. Right.

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And what about education in general?

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Well, platforms like ClassVR are creating immersive learning environments

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that let students dissect virtual frogs. No way.

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Explore the human body in 3D. Wow.

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Or even travel through time to witness historical events.

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It's like turning learning into a game. Exactly.

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It makes it so much more fun and I can definitely see how VR could

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help students who struggle with traditional learning methods. For sure.

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It's just more engaging.

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And the applications go beyond the classroom too. Oh, really?

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Companies are using VR for employee training. Interesting.

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Creating realistic simulations for everything from customer service

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scenarios to workplace safety protocols.

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So it's like giving employees a safe space to practice real world scenarios.

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Without any real world consequences.

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They can make mistakes, learn from them. Exactly.

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And build confidence.

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Before they ever have to deal with a real customer or a real emergency.

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That's a great application.

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And speaking of real world applications. Yeah.

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Let's not forget about healthcare.

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VR is being used in a variety of healthcare settings. Okay.

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From pain management and physical therapy. Okay.

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To mental health treatment.

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So how does VR help with pain management?

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Well, there are VR programs that help patients manage chronic

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pain by distracting them with immersive visuals and soundscapes. Oh, interesting.

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It's like a non-invasive way to reduce pain and improve quality of life.

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I've heard about those VR pain management programs. Yeah.

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It's amazing how effective they can be.

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It's like tricking your brain into focusing on something other

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than the pain. Right.

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Which can provide real relief.

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What about mental health?

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Well, and even PTSD. Oh, wow.

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Therapists can create virtual environments that trigger specific

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fears or anxieties.

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So patients can confront those fears.

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In a controlled and safe setting.

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It's like exposure therapy.

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But much more immersive and impactful.

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It's like facing your fears without actually having to put yourself

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in a real life situation. Yeah.

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That could be overwhelming or dangerous. Exactly.

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It's such a brilliant application of VR technology.

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And let's not forget about the social aspect of VR.

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It's not just about solitary experiences. Right.

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People are actually connecting and interacting with each other

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in these virtual worlds. That's right.

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Platforms like VRChat and AltspaceVR are creating entirely new

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forms of social interaction.

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Allowing people to meet up with friends.

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Attend virtual events.

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Explore fantastical worlds together.

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It's like expanding the possibilities of human connection.

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It's fascinating to think about how these virtual worlds are becoming

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their own little societies. Yeah.

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With their own cultures, economies, and social norms.

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It's really interesting.

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And as we get closer to that 50 million user mark. Yeah.

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These virtual communities are only going to become more vibrant and influential. Absolutely.

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And this brings us back to that network effect we were talking about earlier. Right.

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The more people who join these virtual platforms.

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The more valuable they become. Everyone involved.

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It's like a self-reinforcing cycle of growth and innovation. Yeah.

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So we've got these amazing real world applications. Yes.

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We've got the network effect kicking in and we've got this tipping

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point of 50 million users on the horizon.

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It's pretty exciting.

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It's almost like we're witnessing the birth of a new digital era. Yeah.

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It really is.

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And it's incredibly exciting. Yeah.

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It really feels like we're on the cusp of something huge.

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Like a paradigm shift. Totally.

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And it's not just about the tech itself.

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It's about how VR is going to reshape our world.

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Like how we work.

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How we learn.

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How we play. Yeah.

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Even how we think about reality itself. Deep stuff.

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You know what I thought was really cool about Token Wisdom's take on this? What's that?

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They actually touch on some of the potential downsides of VR. Oh yeah.

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They're not just blindly hyping it up. Right.

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They're there are real challenges to consider. Like what?

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Well for one thing motion sickness.

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Oh yeah that's a big one for some people.

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And privacy concerns. Hmm.

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Yeah that's a valid point.

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And the ethical implications of creating these immersive virtual worlds.

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It's like opening up a whole new can of worms.

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It really is.

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We have to tread carefully.

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It's refreshing to see that kind of balanced perspective.

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Yeah I agree.

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It would be easy to get caught up in all the excitement.

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And forget about the potential downsides. For sure.

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For example we need to think about accessibility and affordability.

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Yeah not everyone can afford a high-end VR headset. Exactly.

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And not everyone is comfortable using the technology.

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We need to make sure that VR is inclusive.

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And doesn't create a digital divide.

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That's such an important point. It is.

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We don't want VR to become another technology.

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That only benefits the privileged few. Exactly.

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And we need to be mindful of the potential psychological impact of VR.

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Oh yeah that's a good point.

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Spending too much time in virtual worlds.

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Could lead to some issues.

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Like social isolation addiction.

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Or even a blurring of the lines between reality and fantasy.

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It's like anything else moderation is key.

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I think that's a good rule of thumb for life in general.

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VR can be an incredible tool for good. Absolutely.

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But we need to use it responsibly. Well said.

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And that brings us to the bigger question.

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The big one.

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What role do we want to play in shaping the future of VR?

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Yeah are we just going to sit back and watch it happen?

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Are we going to be active participants?

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Shaping VR into a force for positive change.

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That's the challenge token wisdom leaves us with.

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Man it's a powerful one.

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They talk about the potential for VR to create new jobs.

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New art forms.

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New ways of connecting with people from all over the world.

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It's an invitation to join a movement.

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So to wrap up this incredible deep dive. Yeah.

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We've explored the experienced economy.

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The magic of 50 million users.

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The mind-blowing applications of VR.

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And the challenges and opportunities that lie ahead.

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It's been a wild ride. It has.

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And I don't know about you.

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But I'm feeling super inspired. And too.

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I'm excited to see what the future holds for VR.

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And I'm even more excited to be a part of it.

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Cheers to that.

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And to our listeners. Yeah.

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Thank you for joining us on this deep dive into the fascinating

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world of virtual reality.

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We appreciate you.

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We hope you've learned something new.

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Gained a fresh perspective.

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And maybe even got a glimpse of the amazing possibilities that await us.

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Until next time. Stay curious. Stay engaged.

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And keep exploring.

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