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Gaming, Writing and Bringing it All Together
Episode 3226th August 2024 • Have You Thought About • Dhruti Shah
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Corey Brotherson is a writer, consultant and editor and renowned in the gaming world for his narratives and ideas but how easy is it to maintain a career in such a competitive industry?

Transcripts

Dhruti Shah:

Hi, I'm Dhruti Shah, and this is my podcast

Dhruti Shah:

Have You Thought About. I'm a writer, and I love to find out

Dhruti Shah:

about what passions people are pursuing, especially if they're

Dhruti Shah:

managing to blend together their skills in unusual ways. In each

Dhruti Shah:

edition, I'm going to chat with someone I find particularly

Dhruti Shah:

interesting and who's managed to fit things together in their

Dhruti Shah:

life or profession that you don't always think was an

Dhruti Shah:

obvious match. You're about to hear me chatting with Corey

Dhruti Shah:

Brotherson, an award winning freelance writer and creative

Dhruti Shah:

consultant.

Dhruti Shah:

Corey, hello. Now we met thanks to some serendipity of seating

Dhruti Shah:

at the ochre conference a special dinner. And what ochre

Dhruti Shah:

does is focus on entertainment creating significant impact. And

Dhruti Shah:

that is what you do. You create some pretty significant impact

Dhruti Shah:

with the multitude of work that you've already got behind you.

Dhruti Shah:

But for those who don't know, who are you, Corey, what are

Dhruti Shah:

just some of the things that you've been playing with? And I

Dhruti Shah:

use that term appropriately. I think

Corey Brotherson:

I'm a writer slash editor slash creative

Corey Brotherson:

consultant. I've been primarily working in the games industry

Corey Brotherson:

for about 23 years now, when I I feel every year of that, every

Corey Brotherson:

time I go out to a games industry social because

Corey Brotherson:

obviously there's, it's a very young person's industry. I

Corey Brotherson:

started off as a games journalist. Funnily enough, I

Corey Brotherson:

wanted to be a game journalist since I was about 11 years old.

Corey Brotherson:

And because this was the dark, distant past of the 1990s there

Corey Brotherson:

wasn't really a, kind of like a real path to be able to get to

Corey Brotherson:

become a games journalist or to get to become a fiction writer,

Corey Brotherson:

which was the other thing I wanted to kind of focus on. So I

Corey Brotherson:

focused on becoming a journalist. I studied a master's

Corey Brotherson:

in in journalism, and then through a stroke of luck or

Corey Brotherson:

destiny, or whatever you want to call it, a position on the place

Corey Brotherson:

that I did kind of like a bit of part time placement work at

Corey Brotherson:

while I was doing my Masters, opened up just when I finished

Corey Brotherson:

my the my degree. So I ended up getting straight into a job

Corey Brotherson:

after out of university. And then from there, I kind of

Corey Brotherson:

cascaded across the games industry. So I initially was

Corey Brotherson:

working for a video game website that got bought by Yahoo. I

Corey Brotherson:

worked with Yahoo for about a year, I left and freelanced for

Corey Brotherson:

a variety of different gaming websites, but also started

Corey Brotherson:

working on my own fiction at that point, because the internet

Corey Brotherson:

had become a thing, so it was actually easier to find out how

Corey Brotherson:

to become a general writer than general fiction writer. And so I

Corey Brotherson:

started writing, writing my own comic books, being hired to

Corey Brotherson:

write and graphic novels and so on and so forth. And then on the

Corey Brotherson:

second year of my freelance career, at that particular

Corey Brotherson:

moment in time, things weren't going particularly well, so I

Corey Brotherson:

thought, oh, I'll just see if I can get a full time job. And

Corey Brotherson:

again, as luck, destiny would would kind of make it. I ended

Corey Brotherson:

up working for PlayStation because I did some freelance

Corey Brotherson:

work for them during my first year, and that's where I stayed

Corey Brotherson:

for 12 years, still working, kind of like bits and pieces

Corey Brotherson:

here and there. Primarily I was working as a content producer

Corey Brotherson:

slash editorial writer for PlayStation, working on, like

Corey Brotherson:

marketing materials and working with the developers of the games

Corey Brotherson:

and product managers and and kind of putting stuff on them,

Corey Brotherson:

playstation.com and eventually PlayStation blog, when that

Corey Brotherson:

developed. The only reason really why I left PlayStation

Corey Brotherson:

because I was quite happy there for a long period of time. Was

Corey Brotherson:

one, I wanted to pursue a career in games narrative and two, I

Corey Brotherson:

actually started working on a game called Windrush Tales,

Corey Brotherson:

which was originated by a very talented Narrative Designer

Corey Brotherson:

writer called Chella Ramanan, who currently works for Ubisoft.

Corey Brotherson:

And she finished working on the avatar game last year. And she

Corey Brotherson:

wanted to work on something which was reflective of her

Corey Brotherson:

background, her Caribbean background. For those who don't

Corey Brotherson:

actually know what Windrush

Dhruti Shah:

is, is it possible just to give a little bit of a

Dhruti Shah:

background, because I just want to put this here. I didn't know

Dhruti Shah:

Corey was involved with the Windrush tales, and I went to

Dhruti Shah:

the British Library because they had an amazing digital

Dhruti Shah:

storytelling exhibition on and I played it there for the first

Dhruti Shah:

time before I'd even met Corey. So again, the serendipity, and

Dhruti Shah:

it was absolutely amazing. But for those who don't know Corey,

Dhruti Shah:

please explain

Unknown:

So back in the 1950s we call it wind regeneration, 1950s

Unknown:

to 1970s but we'll specifically start in the 1950s so we're

Unknown:

talking post World War Two, and basically Britain was in a bit

Unknown:

of a state, obviously, from under war. And they put out a

Unknown:

call to the Commonwealth. And the Caribbean is obviously a big

Unknown:

part of the Commonwealth. And a lot of Caribbean people felt

Unknown:

like Britain was very much like, described as the motherland,

Unknown:

essentially the home away from home. The call out went out from

Unknown:

Britain for Britain's government and royalty, kind of basically

Unknown:

saying, Please come and help us rebuild the country. And so

Unknown:

1000s and 1000s of people from the Caribbean arrived on

Unknown:

initially, what was the ship, the Empire Windrush. Hence the

Unknown:

the term the Windrush generation. And they came into

Unknown:

the country to help rebuild country, to help find jobs and

Unknown:

basically craft new lives, lives here in Britain. And as a

Unknown:

result, what you had was a wave of immigration where people

Unknown:

would either kind of tell stories of their friends and

Unknown:

family, back at home, back in the Caribbean, and say, Hey,

Unknown:

this is wonderful. It's amazing over here. You got to come over

Unknown:

and kind of like, help out and create a new life.

Unknown:

Alternatively, they would make enough money and then head back

Unknown:

to the Caribbean. My grandpa. Parents, and my parents are part

Unknown:

of that generation. They came over during the 60s, and that

Unknown:

became my history and my heritage. So when we wanted to

Unknown:

create a game around that shadow, was really adamant in

Unknown:

terms of, like, wanting to be able to capture the culture,

Unknown:

capture the challenges and the trials and the tribulations that

Unknown:

that generation went through during that period of time.

Unknown:

There's a lot of bigotry and racism and difficulty in getting

Unknown:

jobs, all those things that they faced at the same time. But we

Unknown:

also wanted to look at celebrating and uplifting the

Unknown:

strength and everything that they brought to this country.

Unknown:

You know, they changed the face of music, they changed the food.

Unknown:

They changed all these different elements that we now very much

Unknown:

can take for granted over here in the UK, very much, like any

Unknown:

large amount of immigrant influx into a country, you get all that

Unknown:

culture kind of integrating in there, and that's in itself, is

Unknown:

a wonderful thing and cause for celebration. So we wanted to be

Unknown:

able to kind of look at that and create a game around that story,

Unknown:

around that generation story, and kind of really look at the

Unknown:

lives that they led to a lot of kind of like, you know, talking

Unknown:

to members of my family and kind of going through, doing

Unknown:

interviews, reading a lot of books, watching documentaries,

Unknown:

all these things that contributed towards the creation

Unknown:

of a game which is hopefully reflective and respectful of

Unknown:

everything that they experienced

Dhruti Shah:

Was that the most personal game that even

Dhruti Shah:

narrative that you've ever been involved with and and how did

Dhruti Shah:

you marry that degree of having to bring yourself into it, but

Dhruti Shah:

also having to also have that, that objectivity, you know,

Dhruti Shah:

because it's for an audience that isn't you.

Unknown:

I would be lying if I said it was easy. There's a

Unknown:

great degree of pressure that we've put on ourselves to be

Unknown:

able to reflect and respect effectively. You know, the

Unknown:

people that are the reason why we're in this country, that we

Unknown:

were, that we came to this country, and being able to to

Unknown:

examine that has been tricky. It is exceptionally personal, like

Unknown:

you say, there's a level of of being able to look at what

Unknown:

they've gone through. And it kind of hurts to a certain

Unknown:

degree when you when you hear some of the stories. During one

Unknown:

of our workshops, we were talking to a relatively well

Unknown:

known Caribbean Windrush generation writer and

Unknown:

journalist. He was part of our workshop, and we're very

Unknown:

grateful to have him there, because some friends with his

Unknown:

son. We had all this feedback from him and other people, and

Unknown:

my mom, included, who was in one of the workshops, and when we

Unknown:

came back and finished one of the second workshops, we were in

Unknown:

such an emotional state, because the gravity of what we were

Unknown:

doing really hit home. It wasn't like we weren't aware of it

Unknown:

before, but it was actually the first time that we'd had shown

Unknown:

our game to people of that generation, and was getting

Unknown:

feedback from them directly. And it was such a powerful moment

Unknown:

of, oh, wow, should we be really be doing this? Because we really

Unknown:

felt it. We felt that expectation that was there,

Unknown:

trying to distance ourselves from that is is no easy thing

Unknown:

either. You're trying to be like you're saying. You're trying to

Unknown:

have a level of objectivity there. But I think ultimately,

Unknown:

there's no way to remove yourself entirely from from the

Unknown:

experience and what you're writing and what you want to try

Unknown:

and convey. I think if anything, it's being able to try and tap

Unknown:

into that and use it a little bit to help create a sense of

Unknown:

authenticity and realism of what they went through. We can never

Unknown:

kind of portray what they've experienced, because we can't

Unknown:

travel back in time, obviously, but it's a sad indictment of

Unknown:

where we are as a society that I can read my granddad's book. My

Unknown:

granddad, basically, my eternal granddad, had written like a

Unknown:

little book of his experiences when he came to the country, and

Unknown:

I've been using that, but we've been using that as part of the

Unknown:

research, and you can read some of the stuff he's gone through,

Unknown:

and you notice a similarity to the sort of stuff that my

Unknown:

parents have gone through, and that, in reflection, is also a

Unknown:

similarity to the stuff that I've gone through, especially as

Unknown:

a teenager, Where I encountered a lot of racism, and sadly, like

Unknown:

I can talk to my eldest niece and hear her stories about the

Unknown:

racism that she's faced as a young teenager, and it's

Unknown:

devastating. It's really hard to hear that. You know that this

Unknown:

sort of thing is always going to be there, but ultimately you

Unknown:

think, oh, at least things will improve and get better, but the

Unknown:

same cycles are just repeating, not necessarily in the same

Unknown:

ways, but they're repeating in ways which you see the

Unknown:

similarities, and you see that that level of bigotry which is

Unknown:

difficult to swallow. And so from my perspective, how I

Unknown:

personally try to use it as the as a writer and as a person that

Unknown:

is writing this. Game is that I take those personal experiences

Unknown:

and I try to use them through the lens of the time period of

Unknown:

that generation. The focus for me is always going to be the

Unknown:

emotional impact. How does it feel to be in that circumstance?

Unknown:

What is going through your mind? And if you can hone in on that,

Unknown:

then personally, I feel that becomes more impactful than just

Unknown:

trying to become a historical document, as it were, because I

Unknown:

think people will relate to that more directly. People can watch

Unknown:

a documentary, they can absorb these things from a distance in

Unknown:

themselves, if they want to. There is, there's material out

Unknown:

there. But for a game, I think it's important to be able to

Unknown:

show that, and can trade, kind of show it to the player, and

Unknown:

convey it in a way which allows them to feel like they're

Unknown:

experiencing it to a certain degree, certain empathy that

Unknown:

you're trying to kind of create. So it's really being able to

Unknown:

kind of look at that and say, Yeah, I may not have experienced

Unknown:

that directly, but I can take those emotional elements that I

Unknown:

can relate to and tap them and plug them into into that, and

Unknown:

hopefully make that feel authentic and realistic.

Dhruti Shah:

If you're going back in time and talking to your

Dhruti Shah:

16 year old self in terms of the journey that you've taken, it's

Dhruti Shah:

you know, you're you're working in spaces. You're being in

Dhruti Shah:

spaces where somebody like you, let's face it, underrepresented

Dhruti Shah:

wouldn't necessarily have been you're working in gaming, which

Dhruti Shah:

at one point perhaps was considered maybe a joke crew,

Dhruti Shah:

but it's actually very, very serious as big business. And so

Dhruti Shah:

if you were talking to your 16 year old self, like, what would

Dhruti Shah:

you say to them about where you are now and everything that

Dhruti Shah:

you've achieved? Because if I look at your paper bio flip in l

Dhruti Shah:

like, it is pretty amazing that you are where you are, and

Dhruti Shah:

everything that you've done, and you've been at the vanguard of

Dhruti Shah:

so much, how would you tell your younger self like this is what

Dhruti Shah:

you'll go on to do.

Corey Brotherson:

Thank you. This is actually, I'm a little

Corey Brotherson:

bit emotional, and you'll probably hear that in my voice

Corey Brotherson:

anyway, but this is actually quite a difficult question to

Corey Brotherson:

answer, in a certain degree, because earlier on this year, I

Corey Brotherson:

was on the verge of quitting the games industry, I genuinely was

Corey Brotherson:

like, I pretty much had enough. I was I'm freelancing at the

Corey Brotherson:

moment. I have been just for about a year and a half now, and

Corey Brotherson:

things were really, really difficult in terms of getting

Corey Brotherson:

work and trying to figure out exactly what the next steps are

Corey Brotherson:

going to be. And you asking this question is a really great way

Corey Brotherson:

to reflect on the journey of what I've gone through, because

Corey Brotherson:

ultimately, it's been such a long journey, and to be able to

Corey Brotherson:

kind of speak to my 16 year old self and go like, hey, there's

Corey Brotherson:

going to be times when you're going to feel really jaded and

Corey Brotherson:

feel like you're going to want to just quit, but it's going to

Corey Brotherson:

be an incredible ride, because me as a 16 year old didn't have

Corey Brotherson:

the internet. The only way to be a video game show this was to

Corey Brotherson:

write for paper based magazines. And that was even that was very

Corey Brotherson:

relatively limited. And there was a couple TV shows like games

Corey Brotherson:

master and bad influence and stuff like that that were, that

Corey Brotherson:

were there, but you never really thought you could get to that

Corey Brotherson:

particular point. It was always really about the writing of

Corey Brotherson:

things. So to know now that you know, yes, I have written for

Corey Brotherson:

magazines. I've written for an entire different platform that

Corey Brotherson:

didn't exist until 16 years old, because PlayStation didn't exist

Corey Brotherson:

at the time. I've written for, officially, for a platform for

Corey Brotherson:

over a decade. I've written games on writing games. I'm

Corey Brotherson:

writing comic books, editing and writing children's books. I

Corey Brotherson:

don't think my 16 year old self would believe me. You'd think I

Corey Brotherson:

would be taking the mickey out of him, and I wouldn't be able

Corey Brotherson:

to comprehend that journey at all. I think when I was back

Corey Brotherson:

then, it would just be like as a straight path. It's like, I'd

Corey Brotherson:

love to write books. I'd love to write comic books. Love to be in

Corey Brotherson:

video games, and that's it. And as the world has changed and

Corey Brotherson:

evolved, the horizons have changed and evolved as well, and

Corey Brotherson:

allowed me to explore avenues which I didn't even know

Corey Brotherson:

existed, and to go into places and be part of industries that I

Corey Brotherson:

never thought I would be able to now, I'm lucky enough to be

Corey Brotherson:

working on a film at the moment, and it's not my film, but it's

Corey Brotherson:

been, I've been asked to be part of that film as a writer, and

Corey Brotherson:

even, like four years ago, I wouldn't have thought that would

Corey Brotherson:

have been a case for me. I wouldn't be doing that so I

Corey Brotherson:

could turn around, talk to my 16 year old self and and he would

Corey Brotherson:

go, you're definitely trying to take the mickey out. I mean, you

Corey Brotherson:

are having an absolute laugh. I'd blow his mind with kind of

Corey Brotherson:

the opportunities that we would have been granted and kind of

Corey Brotherson:

fought for. You've made me realize, like, literally, right

Corey Brotherson:

now today, because I'm not, I've not had an amazing day in

Corey Brotherson:

myself. You made me realize that I really should be extremely

Corey Brotherson:

grateful for the path that I've taken and the opportunities I've

Corey Brotherson:

been given, I wouldn't have been able to even fathom this, this,

Corey Brotherson:

this career that I've had for 23 years. It just would have been,

Corey Brotherson:

it would have been basically saying I've climbed Everest to

Corey Brotherson:

my to my 16 year old self. And it's like, no how. That doesn't

Corey Brotherson:

even make any sense. So. Yeah, it's strange,

Dhruti Shah:

It's very easy to be our own critic. And I think

Dhruti Shah:

when you're striving and isn't easy at all. And as soon as you

Dhruti Shah:

know, we spoke, this is a dude, you embody the dudeness, and

Dhruti Shah:

then, like, in terms of the writing, you know, you've got

Dhruti Shah:

beautiful writing, absolutely amazing. But it's the

Dhruti Shah:

versatility that I just, I don't understand how in this one

Dhruti Shah:

person, you have such versatility. You're doing a

Dhruti Shah:

comic, even at the moment, an open an open comic that anybody

Dhruti Shah:

can come to for which please, please talk to us more about

Dhruti Shah:

you. So you're working on this film. You've got the games. It's

Dhruti Shah:

why is it important to have

Unknown:

that? So, I mean, I kind of, I'm lucky enough to be

Unknown:

working on multiple different comic books, and, you know, be I

Unknown:

want to make sure I shout out the ones that I kind of

Unknown:

primarily part of. The first of Clockwork watch, which is owned

Unknown:

by a friend and writer called Yomi Ayeni. And that's a

Unknown:

steampunk kind of thriller, essentially, which I edit. I

Unknown:

started helping writing it, and then I kind of edit. And then

Unknown:

there's also magic myths, which is, I work with my co

Unknown:

collaborator, co creator, artist Sergio Calvet, who lives in

Unknown:

Barcelona. Amazing artist, really, you know, that's a story

Unknown:

about me trying to find my own identity, really, through a

Unknown:

young lady who's traveling through the world of Greek and

Unknown:

Roman myth and why they're they're technically separate in

Unknown:

this universe. But I think the comic book that we're kind of

Unknown:

like touching upon is probably deadlier than that. One is

Unknown:

definitely a exceptionally personal comic book, because

Unknown:

it's effectively an anthropology of four stories, and those four

Unknown:

stories are sci fi, fantasy, bit of spy thriller, bit of fable,

Unknown:

totally unrelated, but the exception of one current theme

Unknown:

that runs through tied at all of them, and that theme is me

Unknown:

struggling with depression. I started writing this because I

Unknown:

released it a few, good few years ago. Now. I started

Unknown:

writing this when I was in the tinges of long undiagnosed

Unknown:

depression, and as I was going through it, I was writing more

Unknown:

stories, not realizing that I was actually writing stories

Unknown:

about my depression. Because there were, you know, sci fi

Unknown:

stories, fantasy stories kind of thing. What I didn't realize

Unknown:

until was quite deep into them, is that each story was

Unknown:

representative of a different stage in my depression. You know

Unknown:

that feeling of helplessness, that feeling of burden, the

Unknown:

feeling of being trapped and betrayed by your own body in

Unknown:

your own mind, the feeling of like society kind of abandoning

Unknown:

you. And all these things kind of came out in the stories. It

Unknown:

was one of those things where I finished writing all these

Unknown:

stories, and I was going through the rewriting and the editing

Unknown:

process of them, and where I realized subliminally the

Unknown:

earlier stories were about my depression, I realized that, and

Unknown:

then when I realized that I was already writing about the

Unknown:

depression throughout them, you know, I made some some tweaks to

Unknown:

really kind of bring out that theme, to make sure that it was

Unknown:

kind of more apparent in some areas as to what I was actually

Unknown:

going through, and I worked with some absolutely phenomenal

Unknown:

artists across the board, because each story has, like a

Unknown:

different artist, essentially, or different art team, to be

Unknown:

able to convey that. Because the story's initial concept was

Unknown:

about female characters and and kind of I wanted to make sure

Unknown:

that, like, a large majority of the art team were women. That

Unknown:

was really one of the main themes of of there. It wasn't

Unknown:

like I understand what it's like to be a woman, or I was trying

Unknown:

to convey what it's like to be a woman, but I wanted to put women

Unknown:

in in stories and spaces which I hadn't often seen within various

Unknown:

parts of fiction. So I was really exploring that. But as it

Unknown:

turned out the level of exploration of my own depression

Unknown:

became the connective tissue across all of them, the

Unknown:

overridden the kind of like the part of me wanting to just kind

Unknown:

of have, like a effectively under representation being shown

Unknown:

through different genres. So yeah, it ended up being kind of

Unknown:

like a very, very intense exploration of my experiences of

Unknown:

mental health and and the challenges of going through

Unknown:

that.

Dhruti Shah:

And you've turned those that was a few years ago,

Dhruti Shah:

but you're you're now publishing again. How would you describe

Dhruti Shah:

it? You're now sharing it with the world. What? What's the

Dhruti Shah:

actual process now?

Corey Brotherson:

So it's all published, it's all kind of

Corey Brotherson:

people can go out and buy, the book. I am looking to kind of

Corey Brotherson:

embellish this a little bit more as I go along, working on a

Corey Brotherson:

secret project, expand on that, and really flesh out some of the

Corey Brotherson:

ideas that I was looking at in the process of of the comic

Corey Brotherson:

book. But for me, in terms of, like, how I sort of think

Corey Brotherson:

together, it's very much like I sit down, I can put the ideas

Corey Brotherson:

down onto a page, and then I slowly, kind of chisel out those

Corey Brotherson:

ideas into a space where I feel there's a coherent story, and

Corey Brotherson:

then being able to draw that that story and and the themes of

Corey Brotherson:

what I want to say and what I want to. Explore what I want to

Corey Brotherson:

convey, and hopefully make them into something coherent, and

Corey Brotherson:

then turn them into scripts, and then working those scripts

Corey Brotherson:

through as much as possible create something which I feel

Corey Brotherson:

kind of captures those, those elements of what my my themes

Corey Brotherson:

are, and what I want to try and kind of convey and such. And,

Corey Brotherson:

you know, I go to conventions, and when I talk to people about

Corey Brotherson:

these stories, I try to be as open as possible about the

Corey Brotherson:

origins of them and what I was trying to convey with them, and

Corey Brotherson:

the sort of morals and themes that are existent within them,

Corey Brotherson:

because that's what people relate to. At the end of the

Corey Brotherson:

day, that's what draws people to stories, a sense of commonality

Corey Brotherson:

and universal, kind of themes and elements, be all experience,

Corey Brotherson:

or know someone that's experienced. So it's being able

Corey Brotherson:

to kind of portray those really as best as possible.

Dhruti Shah:

I would love to know what's your take then on

Dhruti Shah:

things where artificial intelligence now plays, plays a

Dhruti Shah:

bit of a role, or things like chat, GPT, etc, because I always

Dhruti Shah:

have a little bit of a shadow when it comes to those sort of

Dhruti Shah:

tools, and that's probably just me being a bit of a Luddite or

Dhruti Shah:

something. But when you see that, do you ever think about,

Dhruti Shah:

Oh, what the beauty of the pain of the writing? What am I going

Dhruti Shah:

to do with it? But what's your take on that? In terms of those

Dhruti Shah:

sort of tools?

Unknown:

I think I come from a place of skepticism when it

Unknown:

comes to AI. They're fun little tools, I think for people to

Unknown:

use, I always look with a bit of side eye on people that are

Unknown:

using them or to create stories. Now that isn't to say that these

Unknown:

things should never be done. I'm not keen on them. Don't get me

Unknown:

wrong, for me, AI is a tool in in a certain way, and it's a

Unknown:

tool which has been misused. Also, I feel like there's a

Unknown:

marketing bubble around it as such, because everything is now

Unknown:

AI. It's just like, the fact that predictive text is

Unknown:

technically AI. People will say like, Oh, we've introduced this

Unknown:

new AI into like a vacuum cleaner. It's just like, well,

Unknown:

it's the same Vacuum Cleaner from 10 years ago. It's just

Unknown:

that you've called this filtration system AI now,

Unknown:

because that's what everybody uses as a way of describing

Unknown:

something which is ever so slightly intelligent. The

Unknown:

problem with AI, and I think the issue with how people see it

Unknown:

when they try to use it as a creation tool, is that AI cannot

Unknown:

think. It's very easy to feel like it can think, but it cannot

Unknown:

make decisions in the same way that a human can make decisions.

Unknown:

It can take as much information as possible and predict and make

Unknown:

a what it feels like an informed choice based on that input, but

Unknown:

it cannot make a discerning choice. This is the reason why

Unknown:

we're getting so many kind of, like, really wild things like,

Unknown:

be it people putting in, like how to make pizza, and they're

Unknown:

getting recipes with glue or for their pizzas, because the air

Unknown:

can't discern what is, in this particular case, a important

Unknown:

factor of what it is to cook, which is, say, we try to put

Unknown:

ingredients in to create the food, but we also try To make it

Unknown:

healthy. AI is not be able to make that decision as to what is

Unknown:

healthy and what isn't, because it doesn't know. The only thing

Unknown:

it's got is a definition in a dictionary that it can refer to.

Unknown:

And so when we come to the creation of stories, one of the

Unknown:

fundamental parts is creativity. Where does creativity and

Unknown:

imagination come from? And it comes from all different types

Unknown:

of experiences and sources, but it comes from from living. It

Unknown:

comes from experiencing life. You know, we can ideas just by

Unknown:

walking out into a road and looking at everything around us,

Unknown:

and come back and write about that and look through the lens

Unknown:

of our history, our background, everything that we've gone

Unknown:

through as a person AI doesn't have that. It does not have that

Unknown:

at all. It can, you can tell it to replicate what it may feel

Unknown:

like to be a, in this case, a middle aged black man who's a

Unknown:

writer, but it wouldn't be able to give you the experience of

Unknown:

that. It wouldn't be able to tell you, like the fear, of what

Unknown:

it's like to to walk into into a pub and the whole pub just stop

Unknown:

and look at you. It wouldn't be able to tell you what it's like

Unknown:

to, you know, hold a baby in your hands and then be

Unknown:

introduced to your, you know, your your your first niece. It

Unknown:

wouldn't be able to tell you what it's like to be asked to

Unknown:

become a godparent. It can only tell you what is in raw

Unknown:

information that exists. And so as writers, it's very easy to

Unknown:

feel threatened by AI, but ultimately it can never

Unknown:

replicate those sorts of things, and until it can, which is a

Unknown:

very, very long way away. And I know AI is progressing at this

Unknown:

point, but it's going to be a long time before. Or it can

Unknown:

replicate a human experience, because these things are not

Unknown:

alive. They are intelligent, but they're not alive. And that's

Unknown:

the fundamental difference. It's not going to be able to pull in

Unknown:

the things which make us alive, which make us human, and those

Unknown:

are where the sources and the kind of springs of creativity

Unknown:

and imagination come from, which make writing and fiction

Unknown:

worthwhile in itself, in the same way that you know there's

Unknown:

artwork which you can look at it and say, oh my god, it looks

Unknown:

really close to what a human person would create, but the

Unknown:

source of inspiration will never be the same, and ultimately, the

Unknown:

AI won't be able to create, because it's always taking its

Unknown:

cues from everything else that's around it. I spent a long time

Unknown:

thinking about this sort of thing. I think it's like that.

Unknown:

My first response to AI kind of taking strikes that it has was,

Unknown:

was to kind of be a bit worried and be concerned and gone. Oh my

Unknown:

god. This is, this is terrible, and I still think it's terrible,

Unknown:

and I feel, I still feel a sense of threat from that, but I'm

Unknown:

reassured through the eyes of the fact that we as human

Unknown:

beings, our experiences are going to be very difficult to

Unknown:

fully replicate in a meaningful way that AI can replicate. And

Unknown:

that is that is ultimately what we're wanting, despite the fact

Unknown:

that, obviously some studios will just turn out the same

Unknown:

cookie cutter stuff, but that's by A divided by really.

Unknown:

Ultimately, there's diminishing returns that come with that. So,

Unknown:

so yeah, it's scary times, but I do feel there is, there's a

Unknown:

sense of hope that we can still cling on to.

Dhruti Shah:

that was Corey Brotherson, do you have an

Dhruti Shah:

interdisciplinary life? Because I would love to hear from you,

Dhruti Shah:

and maybe we can chat on this podcast that goes with my

Dhruti Shah:

newsletter, which is called, Have You Thought About and can

Dhruti Shah:

be found via www.dhruti shah.com, please join me next

Dhruti Shah:

time for a fun conversation with another guest who likes to mix

Dhruti Shah:

up lots of things in their life. Do listen to past episodes and

Dhruti Shah:

rate and review the podcast if you've enjoyed it. Thank you to

Dhruti Shah:

Rian Shah for the music.

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