Corey Brotherson is a writer, consultant and editor and renowned in the gaming world for his narratives and ideas but how easy is it to maintain a career in such a competitive industry?
Hi, I'm Dhruti Shah, and this is my podcast
Dhruti Shah:Have You Thought About. I'm a writer, and I love to find out
Dhruti Shah:about what passions people are pursuing, especially if they're
Dhruti Shah:managing to blend together their skills in unusual ways. In each
Dhruti Shah:edition, I'm going to chat with someone I find particularly
Dhruti Shah:interesting and who's managed to fit things together in their
Dhruti Shah:life or profession that you don't always think was an
Dhruti Shah:obvious match. You're about to hear me chatting with Corey
Dhruti Shah:Brotherson, an award winning freelance writer and creative
Dhruti Shah:consultant.
Dhruti Shah:Corey, hello. Now we met thanks to some serendipity of seating
Dhruti Shah:at the ochre conference a special dinner. And what ochre
Dhruti Shah:does is focus on entertainment creating significant impact. And
Dhruti Shah:that is what you do. You create some pretty significant impact
Dhruti Shah:with the multitude of work that you've already got behind you.
Dhruti Shah:But for those who don't know, who are you, Corey, what are
Dhruti Shah:just some of the things that you've been playing with? And I
Dhruti Shah:use that term appropriately. I think
Corey Brotherson:I'm a writer slash editor slash creative
Corey Brotherson:consultant. I've been primarily working in the games industry
Corey Brotherson:for about 23 years now, when I I feel every year of that, every
Corey Brotherson:time I go out to a games industry social because
Corey Brotherson:obviously there's, it's a very young person's industry. I
Corey Brotherson:started off as a games journalist. Funnily enough, I
Corey Brotherson:wanted to be a game journalist since I was about 11 years old.
Corey Brotherson:And because this was the dark, distant past of the 1990s there
Corey Brotherson:wasn't really a, kind of like a real path to be able to get to
Corey Brotherson:become a games journalist or to get to become a fiction writer,
Corey Brotherson:which was the other thing I wanted to kind of focus on. So I
Corey Brotherson:focused on becoming a journalist. I studied a master's
Corey Brotherson:in in journalism, and then through a stroke of luck or
Corey Brotherson:destiny, or whatever you want to call it, a position on the place
Corey Brotherson:that I did kind of like a bit of part time placement work at
Corey Brotherson:while I was doing my Masters, opened up just when I finished
Corey Brotherson:my the my degree. So I ended up getting straight into a job
Corey Brotherson:after out of university. And then from there, I kind of
Corey Brotherson:cascaded across the games industry. So I initially was
Corey Brotherson:working for a video game website that got bought by Yahoo. I
Corey Brotherson:worked with Yahoo for about a year, I left and freelanced for
Corey Brotherson:a variety of different gaming websites, but also started
Corey Brotherson:working on my own fiction at that point, because the internet
Corey Brotherson:had become a thing, so it was actually easier to find out how
Corey Brotherson:to become a general writer than general fiction writer. And so I
Corey Brotherson:started writing, writing my own comic books, being hired to
Corey Brotherson:write and graphic novels and so on and so forth. And then on the
Corey Brotherson:second year of my freelance career, at that particular
Corey Brotherson:moment in time, things weren't going particularly well, so I
Corey Brotherson:thought, oh, I'll just see if I can get a full time job. And
Corey Brotherson:again, as luck, destiny would would kind of make it. I ended
Corey Brotherson:up working for PlayStation because I did some freelance
Corey Brotherson:work for them during my first year, and that's where I stayed
Corey Brotherson:for 12 years, still working, kind of like bits and pieces
Corey Brotherson:here and there. Primarily I was working as a content producer
Corey Brotherson:slash editorial writer for PlayStation, working on, like
Corey Brotherson:marketing materials and working with the developers of the games
Corey Brotherson:and product managers and and kind of putting stuff on them,
Corey Brotherson:playstation.com and eventually PlayStation blog, when that
Corey Brotherson:developed. The only reason really why I left PlayStation
Corey Brotherson:because I was quite happy there for a long period of time. Was
Corey Brotherson:one, I wanted to pursue a career in games narrative and two, I
Corey Brotherson:actually started working on a game called Windrush Tales,
Corey Brotherson:which was originated by a very talented Narrative Designer
Corey Brotherson:writer called Chella Ramanan, who currently works for Ubisoft.
Corey Brotherson:And she finished working on the avatar game last year. And she
Corey Brotherson:wanted to work on something which was reflective of her
Corey Brotherson:background, her Caribbean background. For those who don't
Corey Brotherson:actually know what Windrush
Dhruti Shah:is, is it possible just to give a little bit of a
Dhruti Shah:background, because I just want to put this here. I didn't know
Dhruti Shah:Corey was involved with the Windrush tales, and I went to
Dhruti Shah:the British Library because they had an amazing digital
Dhruti Shah:storytelling exhibition on and I played it there for the first
Dhruti Shah:time before I'd even met Corey. So again, the serendipity, and
Dhruti Shah:it was absolutely amazing. But for those who don't know Corey,
Dhruti Shah:please explain
Unknown:So back in the 1950s we call it wind regeneration, 1950s
Unknown:to 1970s but we'll specifically start in the 1950s so we're
Unknown:talking post World War Two, and basically Britain was in a bit
Unknown:of a state, obviously, from under war. And they put out a
Unknown:call to the Commonwealth. And the Caribbean is obviously a big
Unknown:part of the Commonwealth. And a lot of Caribbean people felt
Unknown:like Britain was very much like, described as the motherland,
Unknown:essentially the home away from home. The call out went out from
Unknown:Britain for Britain's government and royalty, kind of basically
Unknown:saying, Please come and help us rebuild the country. And so
Unknown:1000s and 1000s of people from the Caribbean arrived on
Unknown:initially, what was the ship, the Empire Windrush. Hence the
Unknown:the term the Windrush generation. And they came into
Unknown:the country to help rebuild country, to help find jobs and
Unknown:basically craft new lives, lives here in Britain. And as a
Unknown:result, what you had was a wave of immigration where people
Unknown:would either kind of tell stories of their friends and
Unknown:family, back at home, back in the Caribbean, and say, Hey,
Unknown:this is wonderful. It's amazing over here. You got to come over
Unknown:and kind of like, help out and create a new life.
Unknown:Alternatively, they would make enough money and then head back
Unknown:to the Caribbean. My grandpa. Parents, and my parents are part
Unknown:of that generation. They came over during the 60s, and that
Unknown:became my history and my heritage. So when we wanted to
Unknown:create a game around that shadow, was really adamant in
Unknown:terms of, like, wanting to be able to capture the culture,
Unknown:capture the challenges and the trials and the tribulations that
Unknown:that generation went through during that period of time.
Unknown:There's a lot of bigotry and racism and difficulty in getting
Unknown:jobs, all those things that they faced at the same time. But we
Unknown:also wanted to look at celebrating and uplifting the
Unknown:strength and everything that they brought to this country.
Unknown:You know, they changed the face of music, they changed the food.
Unknown:They changed all these different elements that we now very much
Unknown:can take for granted over here in the UK, very much, like any
Unknown:large amount of immigrant influx into a country, you get all that
Unknown:culture kind of integrating in there, and that's in itself, is
Unknown:a wonderful thing and cause for celebration. So we wanted to be
Unknown:able to kind of look at that and create a game around that story,
Unknown:around that generation story, and kind of really look at the
Unknown:lives that they led to a lot of kind of like, you know, talking
Unknown:to members of my family and kind of going through, doing
Unknown:interviews, reading a lot of books, watching documentaries,
Unknown:all these things that contributed towards the creation
Unknown:of a game which is hopefully reflective and respectful of
Unknown:everything that they experienced
Dhruti Shah:Was that the most personal game that even
Dhruti Shah:narrative that you've ever been involved with and and how did
Dhruti Shah:you marry that degree of having to bring yourself into it, but
Dhruti Shah:also having to also have that, that objectivity, you know,
Dhruti Shah:because it's for an audience that isn't you.
Unknown:I would be lying if I said it was easy. There's a
Unknown:great degree of pressure that we've put on ourselves to be
Unknown:able to reflect and respect effectively. You know, the
Unknown:people that are the reason why we're in this country, that we
Unknown:were, that we came to this country, and being able to to
Unknown:examine that has been tricky. It is exceptionally personal, like
Unknown:you say, there's a level of of being able to look at what
Unknown:they've gone through. And it kind of hurts to a certain
Unknown:degree when you when you hear some of the stories. During one
Unknown:of our workshops, we were talking to a relatively well
Unknown:known Caribbean Windrush generation writer and
Unknown:journalist. He was part of our workshop, and we're very
Unknown:grateful to have him there, because some friends with his
Unknown:son. We had all this feedback from him and other people, and
Unknown:my mom, included, who was in one of the workshops, and when we
Unknown:came back and finished one of the second workshops, we were in
Unknown:such an emotional state, because the gravity of what we were
Unknown:doing really hit home. It wasn't like we weren't aware of it
Unknown:before, but it was actually the first time that we'd had shown
Unknown:our game to people of that generation, and was getting
Unknown:feedback from them directly. And it was such a powerful moment
Unknown:of, oh, wow, should we be really be doing this? Because we really
Unknown:felt it. We felt that expectation that was there,
Unknown:trying to distance ourselves from that is is no easy thing
Unknown:either. You're trying to be like you're saying. You're trying to
Unknown:have a level of objectivity there. But I think ultimately,
Unknown:there's no way to remove yourself entirely from from the
Unknown:experience and what you're writing and what you want to try
Unknown:and convey. I think if anything, it's being able to try and tap
Unknown:into that and use it a little bit to help create a sense of
Unknown:authenticity and realism of what they went through. We can never
Unknown:kind of portray what they've experienced, because we can't
Unknown:travel back in time, obviously, but it's a sad indictment of
Unknown:where we are as a society that I can read my granddad's book. My
Unknown:granddad, basically, my eternal granddad, had written like a
Unknown:little book of his experiences when he came to the country, and
Unknown:I've been using that, but we've been using that as part of the
Unknown:research, and you can read some of the stuff he's gone through,
Unknown:and you notice a similarity to the sort of stuff that my
Unknown:parents have gone through, and that, in reflection, is also a
Unknown:similarity to the stuff that I've gone through, especially as
Unknown:a teenager, Where I encountered a lot of racism, and sadly, like
Unknown:I can talk to my eldest niece and hear her stories about the
Unknown:racism that she's faced as a young teenager, and it's
Unknown:devastating. It's really hard to hear that. You know that this
Unknown:sort of thing is always going to be there, but ultimately you
Unknown:think, oh, at least things will improve and get better, but the
Unknown:same cycles are just repeating, not necessarily in the same
Unknown:ways, but they're repeating in ways which you see the
Unknown:similarities, and you see that that level of bigotry which is
Unknown:difficult to swallow. And so from my perspective, how I
Unknown:personally try to use it as the as a writer and as a person that
Unknown:is writing this. Game is that I take those personal experiences
Unknown:and I try to use them through the lens of the time period of
Unknown:that generation. The focus for me is always going to be the
Unknown:emotional impact. How does it feel to be in that circumstance?
Unknown:What is going through your mind? And if you can hone in on that,
Unknown:then personally, I feel that becomes more impactful than just
Unknown:trying to become a historical document, as it were, because I
Unknown:think people will relate to that more directly. People can watch
Unknown:a documentary, they can absorb these things from a distance in
Unknown:themselves, if they want to. There is, there's material out
Unknown:there. But for a game, I think it's important to be able to
Unknown:show that, and can trade, kind of show it to the player, and
Unknown:convey it in a way which allows them to feel like they're
Unknown:experiencing it to a certain degree, certain empathy that
Unknown:you're trying to kind of create. So it's really being able to
Unknown:kind of look at that and say, Yeah, I may not have experienced
Unknown:that directly, but I can take those emotional elements that I
Unknown:can relate to and tap them and plug them into into that, and
Unknown:hopefully make that feel authentic and realistic.
Dhruti Shah:If you're going back in time and talking to your
Dhruti Shah:16 year old self in terms of the journey that you've taken, it's
Dhruti Shah:you know, you're you're working in spaces. You're being in
Dhruti Shah:spaces where somebody like you, let's face it, underrepresented
Dhruti Shah:wouldn't necessarily have been you're working in gaming, which
Dhruti Shah:at one point perhaps was considered maybe a joke crew,
Dhruti Shah:but it's actually very, very serious as big business. And so
Dhruti Shah:if you were talking to your 16 year old self, like, what would
Dhruti Shah:you say to them about where you are now and everything that
Dhruti Shah:you've achieved? Because if I look at your paper bio flip in l
Dhruti Shah:like, it is pretty amazing that you are where you are, and
Dhruti Shah:everything that you've done, and you've been at the vanguard of
Dhruti Shah:so much, how would you tell your younger self like this is what
Dhruti Shah:you'll go on to do.
Corey Brotherson:Thank you. This is actually, I'm a little
Corey Brotherson:bit emotional, and you'll probably hear that in my voice
Corey Brotherson:anyway, but this is actually quite a difficult question to
Corey Brotherson:answer, in a certain degree, because earlier on this year, I
Corey Brotherson:was on the verge of quitting the games industry, I genuinely was
Corey Brotherson:like, I pretty much had enough. I was I'm freelancing at the
Corey Brotherson:moment. I have been just for about a year and a half now, and
Corey Brotherson:things were really, really difficult in terms of getting
Corey Brotherson:work and trying to figure out exactly what the next steps are
Corey Brotherson:going to be. And you asking this question is a really great way
Corey Brotherson:to reflect on the journey of what I've gone through, because
Corey Brotherson:ultimately, it's been such a long journey, and to be able to
Corey Brotherson:kind of speak to my 16 year old self and go like, hey, there's
Corey Brotherson:going to be times when you're going to feel really jaded and
Corey Brotherson:feel like you're going to want to just quit, but it's going to
Corey Brotherson:be an incredible ride, because me as a 16 year old didn't have
Corey Brotherson:the internet. The only way to be a video game show this was to
Corey Brotherson:write for paper based magazines. And that was even that was very
Corey Brotherson:relatively limited. And there was a couple TV shows like games
Corey Brotherson:master and bad influence and stuff like that that were, that
Corey Brotherson:were there, but you never really thought you could get to that
Corey Brotherson:particular point. It was always really about the writing of
Corey Brotherson:things. So to know now that you know, yes, I have written for
Corey Brotherson:magazines. I've written for an entire different platform that
Corey Brotherson:didn't exist until 16 years old, because PlayStation didn't exist
Corey Brotherson:at the time. I've written for, officially, for a platform for
Corey Brotherson:over a decade. I've written games on writing games. I'm
Corey Brotherson:writing comic books, editing and writing children's books. I
Corey Brotherson:don't think my 16 year old self would believe me. You'd think I
Corey Brotherson:would be taking the mickey out of him, and I wouldn't be able
Corey Brotherson:to comprehend that journey at all. I think when I was back
Corey Brotherson:then, it would just be like as a straight path. It's like, I'd
Corey Brotherson:love to write books. I'd love to write comic books. Love to be in
Corey Brotherson:video games, and that's it. And as the world has changed and
Corey Brotherson:evolved, the horizons have changed and evolved as well, and
Corey Brotherson:allowed me to explore avenues which I didn't even know
Corey Brotherson:existed, and to go into places and be part of industries that I
Corey Brotherson:never thought I would be able to now, I'm lucky enough to be
Corey Brotherson:working on a film at the moment, and it's not my film, but it's
Corey Brotherson:been, I've been asked to be part of that film as a writer, and
Corey Brotherson:even, like four years ago, I wouldn't have thought that would
Corey Brotherson:have been a case for me. I wouldn't be doing that so I
Corey Brotherson:could turn around, talk to my 16 year old self and and he would
Corey Brotherson:go, you're definitely trying to take the mickey out. I mean, you
Corey Brotherson:are having an absolute laugh. I'd blow his mind with kind of
Corey Brotherson:the opportunities that we would have been granted and kind of
Corey Brotherson:fought for. You've made me realize, like, literally, right
Corey Brotherson:now today, because I'm not, I've not had an amazing day in
Corey Brotherson:myself. You made me realize that I really should be extremely
Corey Brotherson:grateful for the path that I've taken and the opportunities I've
Corey Brotherson:been given, I wouldn't have been able to even fathom this, this,
Corey Brotherson:this career that I've had for 23 years. It just would have been,
Corey Brotherson:it would have been basically saying I've climbed Everest to
Corey Brotherson:my to my 16 year old self. And it's like, no how. That doesn't
Corey Brotherson:even make any sense. So. Yeah, it's strange,
Dhruti Shah:It's very easy to be our own critic. And I think
Dhruti Shah:when you're striving and isn't easy at all. And as soon as you
Dhruti Shah:know, we spoke, this is a dude, you embody the dudeness, and
Dhruti Shah:then, like, in terms of the writing, you know, you've got
Dhruti Shah:beautiful writing, absolutely amazing. But it's the
Dhruti Shah:versatility that I just, I don't understand how in this one
Dhruti Shah:person, you have such versatility. You're doing a
Dhruti Shah:comic, even at the moment, an open an open comic that anybody
Dhruti Shah:can come to for which please, please talk to us more about
Dhruti Shah:you. So you're working on this film. You've got the games. It's
Dhruti Shah:why is it important to have
Unknown:that? So, I mean, I kind of, I'm lucky enough to be
Unknown:working on multiple different comic books, and, you know, be I
Unknown:want to make sure I shout out the ones that I kind of
Unknown:primarily part of. The first of Clockwork watch, which is owned
Unknown:by a friend and writer called Yomi Ayeni. And that's a
Unknown:steampunk kind of thriller, essentially, which I edit. I
Unknown:started helping writing it, and then I kind of edit. And then
Unknown:there's also magic myths, which is, I work with my co
Unknown:collaborator, co creator, artist Sergio Calvet, who lives in
Unknown:Barcelona. Amazing artist, really, you know, that's a story
Unknown:about me trying to find my own identity, really, through a
Unknown:young lady who's traveling through the world of Greek and
Unknown:Roman myth and why they're they're technically separate in
Unknown:this universe. But I think the comic book that we're kind of
Unknown:like touching upon is probably deadlier than that. One is
Unknown:definitely a exceptionally personal comic book, because
Unknown:it's effectively an anthropology of four stories, and those four
Unknown:stories are sci fi, fantasy, bit of spy thriller, bit of fable,
Unknown:totally unrelated, but the exception of one current theme
Unknown:that runs through tied at all of them, and that theme is me
Unknown:struggling with depression. I started writing this because I
Unknown:released it a few, good few years ago. Now. I started
Unknown:writing this when I was in the tinges of long undiagnosed
Unknown:depression, and as I was going through it, I was writing more
Unknown:stories, not realizing that I was actually writing stories
Unknown:about my depression. Because there were, you know, sci fi
Unknown:stories, fantasy stories kind of thing. What I didn't realize
Unknown:until was quite deep into them, is that each story was
Unknown:representative of a different stage in my depression. You know
Unknown:that feeling of helplessness, that feeling of burden, the
Unknown:feeling of being trapped and betrayed by your own body in
Unknown:your own mind, the feeling of like society kind of abandoning
Unknown:you. And all these things kind of came out in the stories. It
Unknown:was one of those things where I finished writing all these
Unknown:stories, and I was going through the rewriting and the editing
Unknown:process of them, and where I realized subliminally the
Unknown:earlier stories were about my depression, I realized that, and
Unknown:then when I realized that I was already writing about the
Unknown:depression throughout them, you know, I made some some tweaks to
Unknown:really kind of bring out that theme, to make sure that it was
Unknown:kind of more apparent in some areas as to what I was actually
Unknown:going through, and I worked with some absolutely phenomenal
Unknown:artists across the board, because each story has, like a
Unknown:different artist, essentially, or different art team, to be
Unknown:able to convey that. Because the story's initial concept was
Unknown:about female characters and and kind of I wanted to make sure
Unknown:that, like, a large majority of the art team were women. That
Unknown:was really one of the main themes of of there. It wasn't
Unknown:like I understand what it's like to be a woman, or I was trying
Unknown:to convey what it's like to be a woman, but I wanted to put women
Unknown:in in stories and spaces which I hadn't often seen within various
Unknown:parts of fiction. So I was really exploring that. But as it
Unknown:turned out the level of exploration of my own depression
Unknown:became the connective tissue across all of them, the
Unknown:overridden the kind of like the part of me wanting to just kind
Unknown:of have, like a effectively under representation being shown
Unknown:through different genres. So yeah, it ended up being kind of
Unknown:like a very, very intense exploration of my experiences of
Unknown:mental health and and the challenges of going through
Unknown:that.
Dhruti Shah:And you've turned those that was a few years ago,
Dhruti Shah:but you're you're now publishing again. How would you describe
Dhruti Shah:it? You're now sharing it with the world. What? What's the
Dhruti Shah:actual process now?
Corey Brotherson:So it's all published, it's all kind of
Corey Brotherson:people can go out and buy, the book. I am looking to kind of
Corey Brotherson:embellish this a little bit more as I go along, working on a
Corey Brotherson:secret project, expand on that, and really flesh out some of the
Corey Brotherson:ideas that I was looking at in the process of of the comic
Corey Brotherson:book. But for me, in terms of, like, how I sort of think
Corey Brotherson:together, it's very much like I sit down, I can put the ideas
Corey Brotherson:down onto a page, and then I slowly, kind of chisel out those
Corey Brotherson:ideas into a space where I feel there's a coherent story, and
Corey Brotherson:then being able to draw that that story and and the themes of
Corey Brotherson:what I want to say and what I want to. Explore what I want to
Corey Brotherson:convey, and hopefully make them into something coherent, and
Corey Brotherson:then turn them into scripts, and then working those scripts
Corey Brotherson:through as much as possible create something which I feel
Corey Brotherson:kind of captures those, those elements of what my my themes
Corey Brotherson:are, and what I want to try and kind of convey and such. And,
Corey Brotherson:you know, I go to conventions, and when I talk to people about
Corey Brotherson:these stories, I try to be as open as possible about the
Corey Brotherson:origins of them and what I was trying to convey with them, and
Corey Brotherson:the sort of morals and themes that are existent within them,
Corey Brotherson:because that's what people relate to. At the end of the
Corey Brotherson:day, that's what draws people to stories, a sense of commonality
Corey Brotherson:and universal, kind of themes and elements, be all experience,
Corey Brotherson:or know someone that's experienced. So it's being able
Corey Brotherson:to kind of portray those really as best as possible.
Dhruti Shah:I would love to know what's your take then on
Dhruti Shah:things where artificial intelligence now plays, plays a
Dhruti Shah:bit of a role, or things like chat, GPT, etc, because I always
Dhruti Shah:have a little bit of a shadow when it comes to those sort of
Dhruti Shah:tools, and that's probably just me being a bit of a Luddite or
Dhruti Shah:something. But when you see that, do you ever think about,
Dhruti Shah:Oh, what the beauty of the pain of the writing? What am I going
Dhruti Shah:to do with it? But what's your take on that? In terms of those
Dhruti Shah:sort of tools?
Unknown:I think I come from a place of skepticism when it
Unknown:comes to AI. They're fun little tools, I think for people to
Unknown:use, I always look with a bit of side eye on people that are
Unknown:using them or to create stories. Now that isn't to say that these
Unknown:things should never be done. I'm not keen on them. Don't get me
Unknown:wrong, for me, AI is a tool in in a certain way, and it's a
Unknown:tool which has been misused. Also, I feel like there's a
Unknown:marketing bubble around it as such, because everything is now
Unknown:AI. It's just like, the fact that predictive text is
Unknown:technically AI. People will say like, Oh, we've introduced this
Unknown:new AI into like a vacuum cleaner. It's just like, well,
Unknown:it's the same Vacuum Cleaner from 10 years ago. It's just
Unknown:that you've called this filtration system AI now,
Unknown:because that's what everybody uses as a way of describing
Unknown:something which is ever so slightly intelligent. The
Unknown:problem with AI, and I think the issue with how people see it
Unknown:when they try to use it as a creation tool, is that AI cannot
Unknown:think. It's very easy to feel like it can think, but it cannot
Unknown:make decisions in the same way that a human can make decisions.
Unknown:It can take as much information as possible and predict and make
Unknown:a what it feels like an informed choice based on that input, but
Unknown:it cannot make a discerning choice. This is the reason why
Unknown:we're getting so many kind of, like, really wild things like,
Unknown:be it people putting in, like how to make pizza, and they're
Unknown:getting recipes with glue or for their pizzas, because the air
Unknown:can't discern what is, in this particular case, a important
Unknown:factor of what it is to cook, which is, say, we try to put
Unknown:ingredients in to create the food, but we also try To make it
Unknown:healthy. AI is not be able to make that decision as to what is
Unknown:healthy and what isn't, because it doesn't know. The only thing
Unknown:it's got is a definition in a dictionary that it can refer to.
Unknown:And so when we come to the creation of stories, one of the
Unknown:fundamental parts is creativity. Where does creativity and
Unknown:imagination come from? And it comes from all different types
Unknown:of experiences and sources, but it comes from from living. It
Unknown:comes from experiencing life. You know, we can ideas just by
Unknown:walking out into a road and looking at everything around us,
Unknown:and come back and write about that and look through the lens
Unknown:of our history, our background, everything that we've gone
Unknown:through as a person AI doesn't have that. It does not have that
Unknown:at all. It can, you can tell it to replicate what it may feel
Unknown:like to be a, in this case, a middle aged black man who's a
Unknown:writer, but it wouldn't be able to give you the experience of
Unknown:that. It wouldn't be able to tell you, like the fear, of what
Unknown:it's like to to walk into into a pub and the whole pub just stop
Unknown:and look at you. It wouldn't be able to tell you what it's like
Unknown:to, you know, hold a baby in your hands and then be
Unknown:introduced to your, you know, your your your first niece. It
Unknown:wouldn't be able to tell you what it's like to be asked to
Unknown:become a godparent. It can only tell you what is in raw
Unknown:information that exists. And so as writers, it's very easy to
Unknown:feel threatened by AI, but ultimately it can never
Unknown:replicate those sorts of things, and until it can, which is a
Unknown:very, very long way away. And I know AI is progressing at this
Unknown:point, but it's going to be a long time before. Or it can
Unknown:replicate a human experience, because these things are not
Unknown:alive. They are intelligent, but they're not alive. And that's
Unknown:the fundamental difference. It's not going to be able to pull in
Unknown:the things which make us alive, which make us human, and those
Unknown:are where the sources and the kind of springs of creativity
Unknown:and imagination come from, which make writing and fiction
Unknown:worthwhile in itself, in the same way that you know there's
Unknown:artwork which you can look at it and say, oh my god, it looks
Unknown:really close to what a human person would create, but the
Unknown:source of inspiration will never be the same, and ultimately, the
Unknown:AI won't be able to create, because it's always taking its
Unknown:cues from everything else that's around it. I spent a long time
Unknown:thinking about this sort of thing. I think it's like that.
Unknown:My first response to AI kind of taking strikes that it has was,
Unknown:was to kind of be a bit worried and be concerned and gone. Oh my
Unknown:god. This is, this is terrible, and I still think it's terrible,
Unknown:and I feel, I still feel a sense of threat from that, but I'm
Unknown:reassured through the eyes of the fact that we as human
Unknown:beings, our experiences are going to be very difficult to
Unknown:fully replicate in a meaningful way that AI can replicate. And
Unknown:that is that is ultimately what we're wanting, despite the fact
Unknown:that, obviously some studios will just turn out the same
Unknown:cookie cutter stuff, but that's by A divided by really.
Unknown:Ultimately, there's diminishing returns that come with that. So,
Unknown:so yeah, it's scary times, but I do feel there is, there's a
Unknown:sense of hope that we can still cling on to.
Dhruti Shah:that was Corey Brotherson, do you have an
Dhruti Shah:interdisciplinary life? Because I would love to hear from you,
Dhruti Shah:and maybe we can chat on this podcast that goes with my
Dhruti Shah:newsletter, which is called, Have You Thought About and can
Dhruti Shah:be found via www.dhruti shah.com, please join me next
Dhruti Shah:time for a fun conversation with another guest who likes to mix
Dhruti Shah:up lots of things in their life. Do listen to past episodes and
Dhruti Shah:rate and review the podcast if you've enjoyed it. Thank you to
Dhruti Shah:Rian Shah for the music.