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Avatar Legends on what makes Azula scary
Episode 11st September 2021 • Making a Monster • Lucas Zellers
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Avatar Legends brings the world of Avatar: The Last Airbender to your tabletop as an RPG. The game has a balanced take on what it means to be a villain and a monster. Join designers James Mendez Hodes and Sharang Biswas and discover how the Apocalypse World engine becomes a faithful representation of the show.

Read the transcript and get more from the show: https://scintilla.studio/monster-avatar-legends-the-rpg/

Get stat blocks, bonus content, and other monstrous perks: www.patreon.com/scintillastudio

Join the conversation: www.twitter.com/SparkOtter

Meet my guests:

https://jamesmendezhodes.com/

https://sharangbiswas.myportfolio.com/


Opening music: Shapes Within the Jade by Nihilore

Closing tune: Pennywhistle by Jason Shaw at Audionautix.com

Transcripts

James Mendez Hodes:

like, if I open a monster manual to a random

James Mendez Hodes:

page, uh, to a random page, okay.

James Mendez Hodes:

Here's a Nightmare.

James Mendez Hodes:

Okay, large fiend, neutral evil, armor class 13, 68 hit points, speed 60 feet,

James Mendez Hodes:

strength, dexterity, constitution, damage immunities, senses, challenge

James Mendez Hodes:

rating, confer, fire resistance.

James Mendez Hodes:

If I pull a random eight year old who's never played a role playing game before

James Mendez Hodes:

into my game, none of those things that I said mean anything to that eight year old.

James Mendez Hodes:

And that doesn't mean that D and D is like a bad game or that there's something

James Mendez Hodes:

wrong with this stat block, but it does mean that I can't use it for the thing

James Mendez Hodes:

that I need Avatar Legends to do, which is to immediately resonate with someone

James Mendez Hodes:

who's watched the television show but has never played a role-playing game before,

Lucas:

Hello and welcome

Lucas:

back!

Lucas:

It's season 3 of

Lucas:

Making a Monster, the bite-sized podcast where game designers show us their

Lucas:

favorite monster and we discover how it works, why it works, and what it means.

Lucas:

I want to start this season off with a little game you might have heard

Lucas:

about, based on that kid's cartoon from the early 2000's you probably don't

Lucas:

remem- OH YEAH IT"S AVATAR LEGENDS!

Lucas:

This is the officially licensed roleplaying game for

Lucas:

Avatar The Last Airbender.

Lucas:

The game has raised $8 and a half million dollars, broken every tabletop roleplaying

Lucas:

game record on Kickstarter, and unlocked more than thirty stretch goals including

Lucas:

obsidian dice, which is amazing.

Lucas:

Really I'm not surprised - thoroughly impressed, but not suprised, it couldn't

Lucas:

have happened to a better property.

Lucas:

With beautiful animation, compelling characters, and ruthlessly accurate fight

choreography, Avatar:

The Last Airbender and its sequel the Legend of Korra were

choreography, Avatar:

never satisfied with the status quo.

choreography, Avatar:

They broke new ground for Asian and disability representation,

choreography, Avatar:

and unflinchingly discussed issues like genocide, parental

choreography, Avatar:

acceptance, imperialism, trauma, xenophobia, and sexism.

choreography, Avatar:

It also elevated what a villain and a monster could be - Zuko, Azula,

choreography, Avatar:

Ty Lee, Jet, and Mai were real people too, as real as the heroes of

choreography, Avatar:

the show, and we cared about them.

choreography, Avatar:

Even faceless rampaging monsters were spirits looking for a place

choreography, Avatar:

in a rapidly changing world, and we came to understand them.

choreography, Avatar:

For that reason if no other, and there are many, Avatar Legends

choreography, Avatar:

is the best place to start this third season of Making a Monster.

choreography, Avatar:

I'm beyond thrilled to welcome two of the designers who helped make

choreography, Avatar:

this game a worthy heir to Avatar's legacy of subversive excellence.

choreography, Avatar:

Here we go.

choreography, Avatar:

Three, two, one.

James Mendez Hodes:

What's good.

James Mendez Hodes:

I'm James Mendez Hodes.

James Mendez Hodes:

I use he him pronouns and I'm a writer game designer editor and cultural

James Mendez Hodes:

consultant working on the Avatar Legends RPG, and many other things

James Mendez Hodes:

that you may or may not have also heard

James Mendez Hodes:

of.

James Mendez Hodes:

My interests in game design and in cultural consulting include race, culture

James Mendez Hodes:

and religion hip hop and martial arts.

Sharang Biswas:

My name is Sharang Biswas.

Sharang Biswas:

I'm also one of the contributors to the Avatar Legends RPG.

Sharang Biswas:

When people ask, I tell them I am a game designer, writer, interactive artist.

Sharang Biswas:

I'm also the game artist in residence at the Museum of the Moving Image right now.

Sharang Biswas:

And I teach at NYU Game Center and for them department of computer

Sharang Biswas:

science I engage with stories and interactivity from a variety of angles.

Sharang Biswas:

Some of which you may know, and some of which are very strange.

Lucas:

Thank you guys so much for taking the time to be a part of this.

Lucas:

I was thrilled beyond measure to be able to talk to you and to be able to

Lucas:

feature Avatar Legends on the show.

Lucas:

I have so many questions about the game and the design work that you do and the

Lucas:

antagonists of the games specifically.

Lucas:

But before we get into it, I'd love to hear a little bit more about you guys.

Lucas:

I assume you guys have met before the whole working together and a

Lucas:

zoom conversation seems to be pretty natural for you at this point.

Sharang Biswas:

Mendez and I have been friends for a number of years now.

James Mendez Hodes:

Yes, Sharang and I have been friends for a while.

James Mendez Hodes:

You might have seen us together on other projects, like the designing

James Mendez Hodes:

Asian settings and themes panel that we keep doing at various conventions.

Lucas:

What does avatar legends, the role-playing game mean to you?

James Mendez Hodes:

For my whole adult life.

James Mendez Hodes:

I've been thinking about how to make a game about Avatar.

James Mendez Hodes:

And it was one of the first game design challenges that I ever kind

James Mendez Hodes:

of set for myself long before I thought I would ever do game design

James Mendez Hodes:

as any kind of a professional thing.

James Mendez Hodes:

And I remember sitting in a bar with friends in, in New Hope, Pennsylvania

James Mendez Hodes:

and talking about, well, how would you mechanize like the, the emotional states

James Mendez Hodes:

that the Avatar characters go into?

James Mendez Hodes:

The way that when Aang gets upset, he goes into the avatar state.

James Mendez Hodes:

What happens to Zuko and Mai and Azula when each of them gets upset?

James Mendez Hodes:

What happens when Katara gets upset?

James Mendez Hodes:

And we started talking about like all of those characters' emotional extremes, and

James Mendez Hodes:

how you would represent those in a game.

James Mendez Hodes:

That conversation just always stuck with me as I eventually followed

James Mendez Hodes:

this weird path and wound up in game

James Mendez Hodes:

design.

James Mendez Hodes:

So I've kind of always been thinking about this and it's surreal that

James Mendez Hodes:

now it finally gets to be real.

Sharang Biswas:

I think engaging in fictions is a fundamental

Sharang Biswas:

thing that humans do, right?

Sharang Biswas:

Like engaging in stories, engaging in fictions.

Sharang Biswas:

And I think we enjoy being able to lose ourselves or to immerse if you

Sharang Biswas:

want to use the term that's hotly debated in, fictional world and, meet

Sharang Biswas:

the characters and engage in the, even just the tone of the world, right?

Sharang Biswas:

Like the tone of fictional worlds are particular.

Sharang Biswas:

And so I think Avatar Legends is a way for people who enjoy or gain a

Sharang Biswas:

lot from the Avatar world, be that the TV show, that's probably the most

Sharang Biswas:

common, or in the comics for those who read them, or in the video games and

Sharang Biswas:

existing board games already out there.

Sharang Biswas:

I think it's a way for people to engage in these worlds and by nature

Sharang Biswas:

of being a tabletop role-playing game, they can glean and make their

Sharang Biswas:

own meaning out of the experience and seek out the experience they want

Sharang Biswas:

while still engaging with the tone and stories of this pre-existing world.

Sharang Biswas:

And I think that's powerful because you might enjoy the shows or whatever a lot,

Sharang Biswas:

but you are beholden to some degree to the meaning the authors imbued, which

Sharang Biswas:

of course you can absorb in a different way, but there is a specific meaning the

Sharang Biswas:

author is trying to imbue and in the role playing game, you get to use the world

Sharang Biswas:

and create your own meaning out of it.

Sharang Biswas:

And that's, that can be very powerful for people who are very

Sharang Biswas:

into the stories that already exist.

Sharang Biswas:

And alternatively, for people who are not familiar with Avatar, who

Sharang Biswas:

come into the game they get to have a really cool world with interesting

Sharang Biswas:

themes that they can play around.

Lucas:

You guys mentioned kind of a convoluted path to get

Lucas:

where you are, and I think that's true of every game designer, in

Lucas:

some sense, we're a weird breed.

Lucas:

And I would love to know just in brief, if you wouldn't mind how you came to be

Lucas:

involved in this project in particular.

Sharang Biswas:

I think Mendez "recco-ed" me, right?

Sharang Biswas:

Yeah.

James Mendez Hodes:

I did.

James Mendez Hodes:

Yeah.

James Mendez Hodes:

Towards the end of last year Mark Diaz Truman contacted me and was like,

James Mendez Hodes:

"Hey, we we got a licensed property that we're making a game about.

James Mendez Hodes:

You know you're gonna want to work on it."

James Mendez Hodes:

And I was like, "cool, what is it?"

James Mendez Hodes:

Mark was like, "I can't tell you but we know you're going to want to work on it."

James Mendez Hodes:

So I was like, oh, okay.

James Mendez Hodes:

So it's the Wu Tang Clan.

James Mendez Hodes:

They finally got the rights to make a game about the Wu Tang Clan.

James Mendez Hodes:

Great.

James Mendez Hodes:

I've been preparing for this my whole life.

James Mendez Hodes:

And then cause like, cause there's no way they got the Avatar license.

James Mendez Hodes:

And then then I actually, I was actually talking to Mark and he

James Mendez Hodes:

explained what the project actually was.

James Mendez Hodes:

And I was like, oh, that's very similar.

James Mendez Hodes:

That's, that's the, that is the, maybe the second.

James Mendez Hodes:

Yeah, that, that's the other thing I've been preparing to do my whole life.

James Mendez Hodes:

So I was like, "that's great.

James Mendez Hodes:

Where's Sharang?

James Mendez Hodes:

Sharang now?"

Sharang Biswas:

Mendez and I have a history of lobbing gigs at each other.

Lucas:

The best kind of friends.

Lucas:

Yeah the next question on my list was how familiar were you with the

Lucas:

material when you joined the project?

Lucas:

I, I might be able to junk this question.

Lucas:

I think I've got the answer already.

Sharang Biswas:

it's actually really interesting because for example, I had

Sharang Biswas:

only watched the shows, but our colleague Yeonsoo, who is the like lore mistress

Sharang Biswas:

right now for the game, has delved into every single piece of media created about

Sharang Biswas:

avatar in order to write all the lore.

Sharang Biswas:

It's like insane.

Sharang Biswas:

How deep into it, like she's been getting.

James Mendez Hodes:

Yeah.

James Mendez Hodes:

I had, I had watched both of the shows and I had read all of the comic

James Mendez Hodes:

books that were out at the time.

James Mendez Hodes:

The one thing that I hadn't I hadn't read was the novels, but

James Mendez Hodes:

as soon as the project started, I immediately devoured the novels.

James Mendez Hodes:

So, yeah, the the comics are actually some of my, like my

James Mendez Hodes:

favorite part of parts of the

Lucas:

Really

Sharang Biswas:

also heard, I haven't read the comics and the books, but I've also

Sharang Biswas:

heard through the team that the comics and novels have a different target age group.

Sharang Biswas:

Like they seem to be a bit more mature.

James Mendez Hodes:

:

The novels, especially.

James Mendez Hodes:

:

I mean, the comics get into really complicated themes.

James Mendez Hodes:

:

There's one that goes into decolonization and cultural appropriation.

James Mendez Hodes:

:

You also see some like stuff with like a lot of stuff with messy

James Mendez Hodes:

:

relationships in the comics.

James Mendez Hodes:

:

And then the novels are just like, if you ever remember watching the

James Mendez Hodes:

:

show and thinking, you know, nobody there isn't a lot of blood and gore,

James Mendez Hodes:

:

cause this is a kid show, but if I had these powers, I bet I could kill

James Mendez Hodes:

:

people in really horrific ways.

James Mendez Hodes:

:

And then in the novels, people get killed in all of those horrific ways.

James Mendez Hodes:

:

So the, the novels are definitely they're grown up there and they're a little

James Mendez Hodes:

:

scary, I think in terms of the kinds of like violence and villainy that happened.

Lucas:

I did want to ask because we are at the point where if you don't

know what Avatar:

The Last Airbender is, you're, you're lost I try not

know what Avatar:

to assume that people are familiar with any piece of media or any

know what Avatar:

sort of consensus fantasy universe.

know what Avatar:

When you talk about the world of Avatar: The Last Airbender, what

know what Avatar:

do people get most excited about?

Sharang Biswas:

Every time I was telling someone about Avatar, they're

Sharang Biswas:

always like bending, it's in the name of the, the name of the piece.

Sharang Biswas:

I think I literally have a sentence in the chapter I wrote being like, bending.

Sharang Biswas:

is in the name of this game, you know, or in the name of the show."

Sharang Biswas:

Yeah.

Sharang Biswas:

And, and I know that's that to, some people can sound superficial, right.

Sharang Biswas:

But the promise of fantasy worlds often starts with that fantasy.

Sharang Biswas:

Right?

Sharang Biswas:

What is this like speculative hook that brings people in, and then.

Sharang Biswas:

What are the consequences of that speculative hook?

Sharang Biswas:

So if someone's like, "Oh, bending, well, that's a silly answer.

Sharang Biswas:

That's not deep or interesting."

Sharang Biswas:

I'm like, "Well, that's a simplistic way of thinking

Sharang Biswas:

about specular fiction, right?"

Sharang Biswas:

People are intrigued by the, what if question?

Sharang Biswas:

Like what if people could channel the elements and then that becomes,

Sharang Biswas:

or what do they do with it?

Sharang Biswas:

Do they become conquerors and take over each other's lands?

Sharang Biswas:

Do they make farms where they stand and shoot lightning

Sharang Biswas:

into them to charge batteries?

Sharang Biswas:

Right.

Sharang Biswas:

So, so bending is saying that I have encountered most people

Sharang Biswas:

being very interested in.

Sharang Biswas:

And of course, we've also as a team, we're getting a lot of questions about

Sharang Biswas:

how does bending work in this game, right.

James Mendez Hodes:

For me it's character focused.

James Mendez Hodes:

People get really effusive about who their favorite characters on the show were and,

James Mendez Hodes:

you know, their OC that they made up for when they were role-playing in high school

James Mendez Hodes:

in this universe or something like that.

James Mendez Hodes:

A lot of those characters tend to answer the questions that the show brings

James Mendez Hodes:

up, but doesn't have time to cover because you know, it's a half hour show.

James Mendez Hodes:

There's two of them.

James Mendez Hodes:

There's only so many seasons.

James Mendez Hodes:

So the show raises all of these questions that I think people get

James Mendez Hodes:

really into and really want to answer.

James Mendez Hodes:

Like for a lot of Asian people, for example it's where would, where would

James Mendez Hodes:

people from my background fit into this?

James Mendez Hodes:

If I could see people inspired by you know, the Philippines or

James Mendez Hodes:

Nepal or Saudi Arabia in this show where could they fit in?

James Mendez Hodes:

A lot of people's OCs or, you know, their own fan universes, their fan fiction

James Mendez Hodes:

that they write focus on like answering those questions and bringing in those

James Mendez Hodes:

like interesting new cultural influences.

Sharang Biswas:

Which again is, I think is, the power of role-playing games.

Sharang Biswas:

Right?

Sharang Biswas:

You can add that.

Sharang Biswas:

Obviously we have a limited amount of so-so.

Sharang Biswas:

I should say Yeonsoo has a limited amount of space in the book.

Sharang Biswas:

She can't write, here are 12,000 culture that are in this book.

Sharang Biswas:

But given the palette and the power of role-playing games, you can then create

Sharang Biswas:

your own things from it and out of it.

Lucas:

I have a three tiered universal theory of role-playing games and it's

Lucas:

not anything terribly complex or unusual.

Lucas:

It's that every role-playing game has a setting, mechanics, and a chance operator.

Lucas:

I'd love to talk about mechanics because you had to assign a whole game engine,

Lucas:

if you will, to this existing property.

Lucas:

And there's a lot of considerations with what do.

Lucas:

What system did you apply to avatar legends and how

Lucas:

did you make that decision?

James Mendez Hodes:

So Magpie Games decided to go with the Apocalypse

James Mendez Hodes:

World engine originally seen in Apocalypse World by Meg and Vince Baker.

James Mendez Hodes:

Which has become a design framework for many, many different games.

James Mendez Hodes:

It's a great game to play and a great game to read and play if you want

James Mendez Hodes:

to learn how to do basic design.

James Mendez Hodes:

Magpie had already chosen that system by the time they brought me on.

James Mendez Hodes:

And I had experience working in Powered by the Apocalypse games.

James Mendez Hodes:

Sharang had experience at least playing and running Powered

James Mendez Hodes:

by the apocalypse games.

James Mendez Hodes:

But Sharang had done like, of course, many other kinds of game design before this.

James Mendez Hodes:

So.

James Mendez Hodes:

The Apocalypse World engine has a lot to recommend it.

James Mendez Hodes:

But it's, it's a really simple modular structure.

James Mendez Hodes:

There's a long tradition of games based on it that respond

James Mendez Hodes:

to and learn from each other.

James Mendez Hodes:

There's some great best practices built up.

James Mendez Hodes:

And people taking it in many, many different directions.

James Mendez Hodes:

For example, there's Apocalypse World games which don't have a chance

James Mendez Hodes:

engine that use a currency system.

Sharang Biswas:

I think God's Fall is one really good example

Sharang Biswas:

of that, right by a Mina Mina

James Mendez Hodes:

Ah, Mina McJanda.

James Mendez Hodes:

Yeah.

Sharang Biswas:

That does not have a chance system at

Sharang Biswas:

all, because you play gods.

Sharang Biswas:

And the text of the book says, "Gods are not subject to the whims of fate."

Lucas:

I'm going to have to update my definition.

James Mendez Hodes:

What I might substitute in for a chance mechanism is

James Mendez Hodes:

setting, mechanics, and decision points.

James Mendez Hodes:

There are points in the game at which the game and the narrative change based on

James Mendez Hodes:

the narrative choices that you, the humans out of character playing the game make.

James Mendez Hodes:

And so by that definition, you could bring in stuff like like,

James Mendez Hodes:

high school forum role-play so, of course there's many different ways to

James Mendez Hodes:

implement the Apocalypse World system.

James Mendez Hodes:

So a couple of the, a couple of the first things that I focused on coming

James Mendez Hodes:

up with one was the system of balance.

James Mendez Hodes:

So every character in Avatar Legends has a balance track,

James Mendez Hodes:

which is defined by two poles.

James Mendez Hodes:

And the two poles of the balanced track tracker, two principles which are like

James Mendez Hodes:

moral or ethical ideas that drive you.

James Mendez Hodes:

And those two ideas are in tension with one another.

James Mendez Hodes:

They might not be opposed for everybody, but for you committing

James Mendez Hodes:

to one of them means neglecting the other one and vice versa.

James Mendez Hodes:

So every playbook, every different character type in Avatar Legends has a

James Mendez Hodes:

distinct and unique pair of principles, which they're getting pulled between.

James Mendez Hodes:

I think the, the original inspiration for it was probably from the first

James Mendez Hodes:

edition of Monster Hearts, there was a character called it, called the angel.

Sharang Biswas:

I remember that.

Sharang Biswas:

Yeah.

Lucas:

Avery Alder.

James Mendez Hodes:

Yeah.

James Mendez Hodes:

And the angel gets pulled between forgiveness and trespass in a similar way.

James Mendez Hodes:

So yeah, the the balanced system owes a lot to those ideas.

James Mendez Hodes:

And also if I'm honest to stuff like like Paragon and Renegade in Mass Effect.

Sharang Biswas:

Or like light side and dark side in all the Star Wars games and

Sharang Biswas:

stuff, right?

Sharang Biswas:

Like this binary being pulled between two separate forces, I

Sharang Biswas:

think is common and powerful.

Sharang Biswas:

But I think what Mendez did is not just like good and bad, which is

Sharang Biswas:

it's more like specific ideals, like tradition versus innovation and things

Sharang Biswas:

like that.

Sharang Biswas:

Like much more specific to each character.

Sharang Biswas:

I think the two hallmarks of modern Powered by the Apocalypse system games,

Sharang Biswas:

I think, are that character sheets slash playbooks are not just about capabilities,

Sharang Biswas:

they actually define the narrative arc your character is seeing, which I think

Sharang Biswas:

this balance track adds an extra layer to, and the fact that most powered by the

Sharang Biswas:

apocalypse games are about mechanically escalating trouble for the player.

Sharang Biswas:

So it's not like the GM's like, okay, now let's see what interesting

Sharang Biswas:

thing I can throw at them.

Sharang Biswas:

It's like, oh, you rolled in this way.

Sharang Biswas:

This will automatically escalate issues.

Sharang Biswas:

Using that system makes the game become a lot more like, tumbling out of control

Sharang Biswas:

in some ways like, oh no things are happening and we must deal with it, which

Sharang Biswas:

fits well into this idea of we are kids.

Sharang Biswas:

Trying to save the world

Sharang Biswas:

kind of thing.

Sharang Biswas:

Which obviously might not be the story your table tells, but it's

Sharang Biswas:

kind of the tone the game sets that you are a young small group of young

Sharang Biswas:

people trying to do good, but things tumble out of control all the time.

Sharang Biswas:

And in that tumbling, you define who you are or in dealing with that, with all

Sharang Biswas:

that you define who you are in your arc.

Lucas:

And we've moved neatly into the, the real crux of what I wanted to do and

Lucas:

what I have been doing with this show.

Lucas:

You guys probably know the Dungeons and dragons has a pretty signature

Lucas:

approach to its antagonists, its opposing forces or narrative forces

Lucas:

in the story and Apocalypse World has one that is very different.

Lucas:

The question that I have to ask and I have to ask it in this way, is,

Lucas:

are there monsters in Avatar Legends?

James Mendez Hodes:

Yeah, absolutely.

James Mendez Hodes:

You gotta, we should nail down our definition of monster first.

Lucas:

It's the next question.

Lucas:

Uh, And I don't get to answer that.

James Mendez Hodes:

okay, cool.

James Mendez Hodes:

The simplest definition of a monster is that it's a, a large, dangerous

James Mendez Hodes:

entity that is in some way, not human.

James Mendez Hodes:

That's like if you put a, like, if you put a gun to my head and asked

James Mendez Hodes:

me to define monster when I hadn't slept for a while, that's probably

James Mendez Hodes:

what I would say.

James Mendez Hodes:

So, yeah, Avatar Legends absolutely has those.

James Mendez Hodes:

The world of Avatar is full of a weird animals.

James Mendez Hodes:

Most of those animals are either a very large version of an otherwise tiny animal,

James Mendez Hodes:

like a giant beetle that you can ride, or they're a combination of two or more

James Mendez Hodes:

animals, like a saber tooth mousse lion.

James Mendez Hodes:

So, the world of Avatar is full of these and like with real animals,

James Mendez Hodes:

depending on how you treat them, they might be your friend or your

James Mendez Hodes:

enemy or somewhere in between.

James Mendez Hodes:

In addition Avatar as a setting also has a spirit world.

James Mendez Hodes:

The spirit world and the human world used to be very closely related, but in

James Mendez Hodes:

the early prehistory of the setting the human world and the spirit world diverged

James Mendez Hodes:

and that's been a point of tension for the entire setting that Avatar Aang

James Mendez Hodes:

and then Avatar Korra and the other Avatars deal with in different ways.

James Mendez Hodes:

And then one of the events that happens in Legend of Korra is spoilers - you

James Mendez Hodes:

know, stop now, if you still haven't finished it - is that Avatar Korra

James Mendez Hodes:

reunites, the human world and the spirit world, which is a good decision in many

James Mendez Hodes:

ways, but also causes a great deal of trouble as the world adjusts and resets

James Mendez Hodes:

and spirits in the world of Avatar.

James Mendez Hodes:

They can take human form or spiritual form.

James Mendez Hodes:

They have all kinds of different powers and some of them are very classic, like

James Mendez Hodes:

monsters or demons that we might that might seem at home in the pages of a

James Mendez Hodes:

monster manual and Dungeons and Dragons.

James Mendez Hodes:

However another another important element of the definition of a

James Mendez Hodes:

monster in like a D and D sense is that they're a source of antagonism.

James Mendez Hodes:

And so if you look in the monster manual, there's stat blocks for

James Mendez Hodes:

like an, ankheg or a mimic, but then there's also staff blocks for

Sharang Biswas:

Peasant

James Mendez Hodes:

like an evil brigand.

Sharang Biswas:

evil peasant that rushes at you.

James Mendez Hodes:

Exactly.

James Mendez Hodes:

And as we know it the the television shows and the comics and the books

James Mendez Hodes:

of Avatar, there are some spirit antagonists who are a big deal.

Sharang Biswas:

Koh the Face Stealer!

James Mendez Hodes:

Exactly.

James Mendez Hodes:

Koh the Face Stealer, General Old Iron, Father Glow Worm.

James Mendez Hodes:

There are like big, scary monsters out there.

James Mendez Hodes:

However, the most consistent source of of danger and threat to the characters

James Mendez Hodes:

always comes from other humans.

Sharang Biswas:

Yeah, there's this concept.

Sharang Biswas:

So I'm writing the GM-ing chapter and there's this concept we're

Sharang Biswas:

talking about is that there is very little in the world of Avatar that

Sharang Biswas:

can be considered true evil, right?

Sharang Biswas:

Like it's it think more of a for players in GM's.

Sharang Biswas:

We ask them to think more about being out of balance.

Sharang Biswas:

Right?

Sharang Biswas:

We talked with Mendez talk about this balance concept.

Sharang Biswas:

So people do bad things because they're out of balance and spirits do bad things

Sharang Biswas:

not because they are evil and want to commit evil, but either because they're

Sharang Biswas:

out of balance or because their nature makes them do certain things, which in

Sharang Biswas:

interacting with the current environment might lead to bad things happening.

Sharang Biswas:

Right?

Sharang Biswas:

So there's this idea of like, there's very little in the way of like evil.

Sharang Biswas:

And we want to stress that in this game.

Sharang Biswas:

And secondly, unlike games like D & D, which I argue the presence

Sharang Biswas:

and defeat of monsters is the central activity of the game, right.

Sharang Biswas:

You will do other things.

Sharang Biswas:

You absolutely will do other things, but there are few D and D campaigns where you

Sharang Biswas:

never fight a monster or something, right.

Sharang Biswas:

You'd be like, what am I playing?

Sharang Biswas:

I'm not playing D and D.

Sharang Biswas:

Also, what are all these capabilities?

Sharang Biswas:

my character has that I'm not

Sharang Biswas:

usingat all?

Sharang Biswas:

Right.

Sharang Biswas:

It is highly likely that you will play multiple sessions of

Sharang Biswas:

Avatar without fighting anything.

Sharang Biswas:

There are robust fighting mechanics.

Sharang Biswas:

And if you want to, you can, but because it's a Powered by the Apocalypse system,

Sharang Biswas:

the, the, the, the challenges of the game poses on a not always based on like

Sharang Biswas:

singular entities, wreaking destruction.

Sharang Biswas:

Right.

Sharang Biswas:

And that I think is an important difference in the game.

Sharang Biswas:

So if my first play test, for example, we had like one fight in the whole play test.

Sharang Biswas:

And I think that's central.

Sharang Biswas:

So while there are entities and figures that could be described as

Sharang Biswas:

monstrous, They're not the focus of the game and the game also,

Sharang Biswas:

doesn't encourage you to kill them.

Sharang Biswas:

In fact the game discourages you to kill them.

Sharang Biswas:

I literally wrote this thing about like seek things other than death.

Sharang Biswas:

So yeah.

Lucas:

It's it's difficult to, to move on from this point because the, the

Lucas:

crux of making a monster up to this point has been that we work through one

Lucas:

step block at a time, like this set of numbers that defines this entity and

Lucas:

the ways in which you interact with it.

Lucas:

That's really useful as a tool of rhetorical criticism, which

Lucas:

is why the show has been working.

Lucas:

And then I really knew, I really knew that I had to talk about Avatar Legends,

Lucas:

and it was not going to be the same kind of episode I usually do because I can't.

Lucas:

I don't feel like there is any and I've, and I've read

Lucas:

through the quick start guide.

Lucas:

There's not one set of numbers that I could use as like a tool

Lucas:

of rhetorical criticism for the antagonizing forces in this story.

Lucas:

Or did I get it wrong?

Lucas:

Is there something that, that you would point to as a focal point.

Sharang Biswas:

I mean, I would say like the game, the final version

Sharang Biswas:

of the game will come with like sample stop blocks for antagonists.

Sharang Biswas:

Right.

Sharang Biswas:

But it is also easy to run on a game like this without having a stat

Sharang Biswas:

block for an antagonist creature.

Sharang Biswas:

Right.

Sharang Biswas:

You can rely completely on the moves mechanics and have a whole thing happened

Sharang Biswas:

where there's like a rampaging creature or something without having built sub block.

Sharang Biswas:

And the game provides a way to do that.

Sharang Biswas:

Also provides a way to, oh, if you need to whip up a quick stat block, use these

Sharang Biswas:

ideas because again, unlike like we're not the game isn't as concerned with.

Sharang Biswas:

Whittling down hit points.

Sharang Biswas:

And there is a, there is a currency for like measuring fitness and

Sharang Biswas:

how much so informant, but that isn't the focus of the game.

Sharang Biswas:

And you can engage with that, but you can also engage with like the other mechanical

Sharang Biswas:

game to deal with with with the world.

Sharang Biswas:

And that's part of the PVTA design philosophy where all

Sharang Biswas:

antagonistic challenges can be treated in a similar way.

James Mendez Hodes:

One thing that I was thinking about as I was starting to design

James Mendez Hodes:

the combat system and designing the ways in which you would represent the kind of

James Mendez Hodes:

threat that an NPC antagonist would pose is thinking about NPC antagonists from

James Mendez Hodes:

the show and what makes them dangerous.

James Mendez Hodes:

If you look at a stat block in Dungeons and Dragons, if like, if I open a

James Mendez Hodes:

monster manual to a random page,

Lucas:

And of course it's right there.

James Mendez Hodes:

Uh, to a random page, okay.

James Mendez Hodes:

Here's a nightmare.

James Mendez Hodes:

Okay, large fiend, neutral evil, armor class 13, 68 hit points, speed 60 feet,

James Mendez Hodes:

strength, dexterity, constitution, damage immunities, senses challenge

James Mendez Hodes:

rating, confer, fire resistance.

James Mendez Hodes:

If I pull a random eight year old who's never played a role playing game before

James Mendez Hodes:

into my game, none of those things that I said mean anything to that eight year old.

James Mendez Hodes:

And that doesn't mean that D and D is like a bad game or that there's something

James Mendez Hodes:

wrong with this stat block, but it does mean that I can't use it for the thing

James Mendez Hodes:

that I need Avatar Legends to do, which is to immediately resonate with someone

James Mendez Hodes:

who's watched the television show but has never played a role-playing game before,

James Mendez Hodes:

possibly because they're eight, possibly because they just really liked the TV

James Mendez Hodes:

show and they haven't played RPGs before and they really want to get into it.

James Mendez Hodes:

And they don't want to feel like intimidated if they have to be the one

James Mendez Hodes:

who runs the game for the first time.

James Mendez Hodes:

So, with Avatar Legends if I asked that eight year old, what

James Mendez Hodes:

makes Princess Azula dangerous?

James Mendez Hodes:

That eight year old would absolutely have a bunch of answers.

James Mendez Hodes:

And a lot of the answers would talk about her personality.

James Mendez Hodes:

She's ruthless.

James Mendez Hodes:

She's a smart, she doesn't care.

James Mendez Hodes:

She's willing to hurt other people, even people who she loves and is close

James Mendez Hodes:

to in order to get what she wants.

Sharang Biswas:

And she's a little unbalanced.

James Mendez Hodes:

Yes.

James Mendez Hodes:

She has influence, right?

James Mendez Hodes:

She's powerful in the fire nation.

James Mendez Hodes:

If she wants soldiers or elite troops or elite fire benders to

James Mendez Hodes:

join her, then she can do that.

James Mendez Hodes:

And of course this, kid's going to talk about what kind of

James Mendez Hodes:

physical danger she presents.

James Mendez Hodes:

She's a really strong fire bender.

James Mendez Hodes:

She's really good at the technique of using fire to propel herself and

James Mendez Hodes:

across a landscape really quickly.

James Mendez Hodes:

She's mastered an advanced form of fire bending that allows her to shoot

James Mendez Hodes:

lightning and electrocute somebody.

James Mendez Hodes:

So, the way that we represent NPCs in the game a lot of it is their personality.

James Mendez Hodes:

Like you have to know that the, the big threat that the monster

James Mendez Hodes:

is going to pose to you, isn't just creating a bunch of fire.

James Mendez Hodes:

Anybody can create a bunch of fire You can create a bunch of fire.

James Mendez Hodes:

Your friend

James Mendez Hodes:

can create a bunch of fire.

James Mendez Hodes:

There's, there's gotta be more than just - like, you're a powerful character

James Mendez Hodes:

surrounded by powerful characters.

James Mendez Hodes:

So the threat that an NPC presents has to have to their personality,

James Mendez Hodes:

what drives them to do things and what kind of influence they have,

James Mendez Hodes:

like politically and socially over the world has to be a huge part of that.

James Mendez Hodes:

And then in terms of like the specific stat block one of the things that

James Mendez Hodes:

makes NPCs dangerous is access to advanced combat techniques.

James Mendez Hodes:

In addition to like the other aspects of the game if you want to get mechanically

James Mendez Hodes:

specific, there is a kind of arms race that goes on in the game with NPCs who

James Mendez Hodes:

have access to really advanced, scary combat techniques and PCs, attempting

James Mendez Hodes:

to learn new techniques from masters and teachers around the world so that they

James Mendez Hodes:

can keep up with and then overcome NPCs who have access to similar advantages.

Lucas:

What do you guys as individual designers and writers, what do

Lucas:

you hope people will gain from the experience of playing this game?

Sharang Biswas:

I think I'm going to say something very

Sharang Biswas:

similar to what I said before.

Sharang Biswas:

Right?

Sharang Biswas:

I've been recently thinking a lot about what is the role of art and

Sharang Biswas:

like, does art always need to like teach you something and make you

Sharang Biswas:

think about the human condition?

Sharang Biswas:

And the answer is no, because I don't like this mindset of, we only build

Sharang Biswas:

things for utilitarian purposes.

Sharang Biswas:

Right.

Sharang Biswas:

That makes me feel sad about humanity.

Sharang Biswas:

So I simply, what I want people to get out of this game, is this going to be

Sharang Biswas:

sightly a cop out, but like whatever they want and get out of the game, right.

Sharang Biswas:

If they want to just run around and like shoot fire and have a

Sharang Biswas:

fun time pretending that, amazing.

Sharang Biswas:

If they want to, like, in my playtests sit at a dinner table

Sharang Biswas:

and discuss fake fictional food for like 20 minutes of our game?

Sharang Biswas:

Amazing!

Sharang Biswas:

Right.

Sharang Biswas:

We like talked about bao for like 20 minutes, right.

Sharang Biswas:

There's like a restaurant where they supposed to be planning a heist.

Sharang Biswas:

If they

Sharang Biswas:

want to really think about, okay, what does it mean to be the scion

Sharang Biswas:

of a empire that is, does arms dealing for the fire nation?

Sharang Biswas:

And now now I'm changed, I'm turning over a new leaf and helping the, like

Sharang Biswas:

the new air nation like do stuff.

Sharang Biswas:

If they want to deal with all this world-building and deep themes.

Sharang Biswas:

I think that's cool.

Sharang Biswas:

I think when, one builds a role playing game of this type, so very different

Sharang Biswas:

from like, I have a lot of history of making very small focused art,

Sharang Biswas:

zero playing games, which are asking to do just one thing right there.

Sharang Biswas:

I hope that the player will get this one thing.

Sharang Biswas:

I'm going to tell them, but in a game like this, which is expansive,

Sharang Biswas:

sandboxy you get to do a lot of things.

Sharang Biswas:

My hope is just players just have a blast and get whatever intellectual

Sharang Biswas:

slash artistic slash entertainment experience you want from it.

Sharang Biswas:

Right.

Sharang Biswas:

And our goal as designers is to give you the tools to do that in a

Sharang Biswas:

simple and satisfying way, right?

Sharang Biswas:

Because obviously I can tell anyone, "go play pretend in

Sharang Biswas:

Avatar" and anyone can do that.

Sharang Biswas:

Right.

Sharang Biswas:

But our goal is to, here are some tools that allow you to replicate the

Sharang Biswas:

feel of the, of the show and things, and let you do that pretend in a fun,

Sharang Biswas:

engaging way and possibly get another other emotional experience of that.

James Mendez Hodes:

Yeah.

James Mendez Hodes:

I think that my main intent is, is exactly what Sharang just said,

James Mendez Hodes:

like that, that bit at the end, the feeling of what makes the show

James Mendez Hodes:

distinctive, what makes it different?

James Mendez Hodes:

What makes it stand out from other stories that you've told and what

James Mendez Hodes:

goes on on the show that makes it so different and memorable?

James Mendez Hodes:

And it's stuff like bending and like the, the social interactions and the emotional

James Mendez Hodes:

and ethical stakes and the ships.

James Mendez Hodes:

there's a lot of what my players want to do is romance it turns out.

Sharang Biswas:

Zuko Sokka.

Sharang Biswas:

Zucca Sokka.

James Mendez Hodes:

So, so I think what I hope this game does is create

James Mendez Hodes:

new space in your mind and your creativity for what a game can be about.

James Mendez Hodes:

And I hope that like in terms of designs that it inspires in the future.

James Mendez Hodes:

Like in 10 years I want there to be other games which have combat systems that

James Mendez Hodes:

aren't focused on just killing enemies.

James Mendez Hodes:

I want to see other games with combat systems which are focused

James Mendez Hodes:

on objectives and controlling the environment and affecting not just

James Mendez Hodes:

your enemies body, but also their mind.

James Mendez Hodes:

And I'm excited

Sharang Biswas:

mind Mendez doesn't

Sharang Biswas:

just mean psychic damage.

Sharang Biswas:

Right.

Sharang Biswas:

Like a hallmark of

Sharang Biswas:

something that Mendez designed in the game is during combat you can

Sharang Biswas:

learn about your opponent and you can influence their their outlook on life.

James Mendez Hodes:

Yes.

James Mendez Hodes:

There's a fight in season one where Aang is fighting Zhao

James Mendez Hodes:

and he gets Zhao really angry.

James Mendez Hodes:

So that Zhao sets fire to a bunch of his own ships.

James Mendez Hodes:

That allows Aang to escape unscathed.

James Mendez Hodes:

And so moments like that, like I want to see, I want to see players

James Mendez Hodes:

create those moments in this game.

James Mendez Hodes:

And I also want to I want to see the next design after this, where

James Mendez Hodes:

someone's like, well, this Avatar game was fine, but I can do it better.

James Mendez Hodes:

And I want to see the next design that does this thing that I'm

James Mendez Hodes:

talking about, but even better than I did, I'm excited for

Lucas:

That's great.

Lucas:

And I, I want to thank you for bringing this perspective in, because if you have

Lucas:

listened through the last two seasons of my show or worse made the last two

Lucas:

seasons of my show the temptation would very much be like, everything's a message.

Lucas:

Let's pick it apart until we find what's at the bottom.

Lucas:

And so often I've been reminded.

Lucas:

This is about playing a game and having fun and creating a feeling

Lucas:

and letting people ask the questions and find the answers and do the

Lucas:

things that they want to do.

Lucas:

So if that, for no other reason, and there have been many, I'm very glad

Lucas:

that you guys have been on the show.

Lucas:

Is there anything that we haven't talked about that you guys want to make

Lucas:

sure as a part of this conversation.

Sharang Biswas:

I mean, one thing we, as a team have talked about a

Sharang Biswas:

lot is this idea of legacys right.

Sharang Biswas:

Like people love to come up to us and be like, oh my God, you did

Sharang Biswas:

such a good job on this game is making $7 million on Kickstarter.

Sharang Biswas:

We have to keep, I like to keep reminding people that in this legacies and,

Sharang Biswas:

and collaborations multiple levels.

Sharang Biswas:

Right?

Sharang Biswas:

So first off, this is a team effort, right?

Sharang Biswas:

We're all going together.

Sharang Biswas:

This is an engine that was developed by a very specific group of people, right?

Sharang Biswas:

Meg and Vincent Baker made the Powered by the Apocalypse system and through

Sharang Biswas:

that, all these different, very interesting games have come out, but

Sharang Biswas:

it's important to keep that in mind that the game system, you know, comes

Sharang Biswas:

originated with the Meg and Vincent Baker and then it has evolved and to

Sharang Biswas:

the current, by different people that evolution or cognitive people, and all

Sharang Biswas:

these changes starting with the original system has allowed us to reach this game.

Sharang Biswas:

Right.

Sharang Biswas:

And also the idea that the show this isn't an original world

Sharang Biswas:

that we're creating together.

Sharang Biswas:

We are adding to it certainly, but it comes from the creators of the show

Sharang Biswas:

Avatar, but more than that all the like writers of the comics and the

Sharang Biswas:

guest writers for the episodes and, and all that stuff comes together.

Sharang Biswas:

And this unlike, you know, a game that Mendez might work on his own or

Sharang Biswas:

I might work on my own is very much a product of hard work of so many

Sharang Biswas:

people whose names, I don't even know.

Sharang Biswas:

I don't know all the names of the writers of the books and the comic

Sharang Biswas:

through that Yeonsoo has painstakingly drawn from, in order to write the lore.

Sharang Biswas:

I don't know the names of the Mendez actually might, but I don't know the

Sharang Biswas:

name of the martial arts consultants the show brought in to that, that then

Sharang Biswas:

influences the scene that Mendez watches and then says, oh, that seemed like

Sharang Biswas:

a good thing to emulate in the game.

Sharang Biswas:

Right?

Sharang Biswas:

This is a product of so many people and it's important to

Sharang Biswas:

acknowledge that in this game.

Lucas:

Thanks for listening to Making a Monster.

Lucas:

If you like what you've heard and you want to support the show, please

Lucas:

share this episode with someone who loves Avatar The Last Airbender.

Lucas:

This is exactly the kind of work this show was built to do,so if they like

Lucas:

this episode, there's a good chance there's another one they'll like too.

Lucas:

Your recommendation is the best way to prove Making a

Lucas:

Monster is worth the time and

Lucas:

attention.

Lucas:

And of course, you can sign up for the show's email list to get free

Lucas:

extras from my guests, like stat blocks, tokens, and discount codes.

Lucas:

There's more than a dozen of them and you can get them by following

Lucas:

the link in the show notes.

Lucas:

Here’s how

Lucas:

you can find out more about Avatar Legends, James

Lucas:

Mendez Hodes, and Sharang Biswas.

James Mendez Hodes:

Right now Avatar Legends is on Kickstarter.

James Mendez Hodes:

You can check out the Kickstarter, you can back it if you want to get a copy of the

James Mendez Hodes:

game, or you want to get all of the neat little trinkets that are coming with it,

James Mendez Hodes:

like obsidian dice or character journals.

Sharang Biswas:

The dice look really nice.

James Mendez Hodes:

Yeah, dice are the dice are, great.

James Mendez Hodes:

Even if you don't back the Kickstarter, you can download a quick start of

James Mendez Hodes:

the game, a simplified version of the game and you can run it and play it

James Mendez Hodes:

with your friends, with your kids.

James Mendez Hodes:

And I would love for people to do that and let us know how it went and,

James Mendez Hodes:

you know, gush about it on Twitter or complain about it on Twitter, whichever.

James Mendez Hodes:

Also, if you want to follow me and Sharang, I'm on the internet

James Mendez Hodes:

at James Mendez, hodes.com.

James Mendez Hodes:

I'm on Twitter at Lula van Piero.

James Mendez Hodes:

Sharang, where can people find you?

Sharang Biswas:

Yeah.

Sharang Biswas:

So, you can find me on Twitter where I'm very active at Sharang Biswas

Sharang Biswas:

the spelling of my name, that links to my website, uh, which is Sharang

Sharang Biswas:

Biswas dot my portfolio dot com.

Sharang Biswas:

And if you're interested in some of my, some of my other work, I have an

Sharang Biswas:

itch IO page, which is Astro Lingus dot - think "star tongued" - dot itch dot io.

Sharang Biswas:

And also even if you don't get the Kickstarter for Avatar,

Sharang Biswas:

magpie is going to make this a commercially available product.

Sharang Biswas:

So check out the Magpie Games website.

Sharang Biswas:

And at some point, who knows when some

Sharang Biswas:

people know when,

Sharang Biswas:

it will be available and you will be able to purchase it and see Mendez

Sharang Biswas:

and my shiny names, um, in the book,

James Mendez Hodes:

Uh, Early, early 2022, I think is the projected date.

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