Avatar Legends brings the world of Avatar: The Last Airbender to your tabletop as an RPG. The game has a balanced take on what it means to be a villain and a monster. Join designers James Mendez Hodes and Sharang Biswas and discover how the Apocalypse World engine becomes a faithful representation of the show.
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Meet my guests:
https://jamesmendezhodes.com/
https://sharangbiswas.myportfolio.com/
Opening music: Shapes Within the Jade by Nihilore
Closing tune: Pennywhistle by Jason Shaw at Audionautix.com
like, if I open a monster manual to a random
James Mendez Hodes:page, uh, to a random page, okay.
James Mendez Hodes:Here's a Nightmare.
James Mendez Hodes:Okay, large fiend, neutral evil, armor class 13, 68 hit points, speed 60 feet,
James Mendez Hodes:strength, dexterity, constitution, damage immunities, senses, challenge
James Mendez Hodes:rating, confer, fire resistance.
James Mendez Hodes:If I pull a random eight year old who's never played a role playing game before
James Mendez Hodes:into my game, none of those things that I said mean anything to that eight year old.
James Mendez Hodes:And that doesn't mean that D and D is like a bad game or that there's something
James Mendez Hodes:wrong with this stat block, but it does mean that I can't use it for the thing
James Mendez Hodes:that I need Avatar Legends to do, which is to immediately resonate with someone
James Mendez Hodes:who's watched the television show but has never played a role-playing game before,
Lucas:Hello and welcome
Lucas:back!
Lucas:It's season 3 of
Lucas:Making a Monster, the bite-sized podcast where game designers show us their
Lucas:favorite monster and we discover how it works, why it works, and what it means.
Lucas:I want to start this season off with a little game you might have heard
Lucas:about, based on that kid's cartoon from the early 2000's you probably don't
Lucas:remem- OH YEAH IT"S AVATAR LEGENDS!
Lucas:This is the officially licensed roleplaying game for
Lucas:Avatar The Last Airbender.
Lucas:The game has raised $8 and a half million dollars, broken every tabletop roleplaying
Lucas:game record on Kickstarter, and unlocked more than thirty stretch goals including
Lucas:obsidian dice, which is amazing.
Lucas:Really I'm not surprised - thoroughly impressed, but not suprised, it couldn't
Lucas:have happened to a better property.
Lucas:With beautiful animation, compelling characters, and ruthlessly accurate fight
choreography, Avatar:The Last Airbender and its sequel the Legend of Korra were
choreography, Avatar:never satisfied with the status quo.
choreography, Avatar:They broke new ground for Asian and disability representation,
choreography, Avatar:and unflinchingly discussed issues like genocide, parental
choreography, Avatar:acceptance, imperialism, trauma, xenophobia, and sexism.
choreography, Avatar:It also elevated what a villain and a monster could be - Zuko, Azula,
choreography, Avatar:Ty Lee, Jet, and Mai were real people too, as real as the heroes of
choreography, Avatar:the show, and we cared about them.
choreography, Avatar:Even faceless rampaging monsters were spirits looking for a place
choreography, Avatar:in a rapidly changing world, and we came to understand them.
choreography, Avatar:For that reason if no other, and there are many, Avatar Legends
choreography, Avatar:is the best place to start this third season of Making a Monster.
choreography, Avatar:I'm beyond thrilled to welcome two of the designers who helped make
choreography, Avatar:this game a worthy heir to Avatar's legacy of subversive excellence.
choreography, Avatar:Here we go.
choreography, Avatar:Three, two, one.
James Mendez Hodes:What's good.
James Mendez Hodes:I'm James Mendez Hodes.
James Mendez Hodes:I use he him pronouns and I'm a writer game designer editor and cultural
James Mendez Hodes:consultant working on the Avatar Legends RPG, and many other things
James Mendez Hodes:that you may or may not have also heard
James Mendez Hodes:of.
James Mendez Hodes:My interests in game design and in cultural consulting include race, culture
James Mendez Hodes:and religion hip hop and martial arts.
Sharang Biswas:My name is Sharang Biswas.
Sharang Biswas:I'm also one of the contributors to the Avatar Legends RPG.
Sharang Biswas:When people ask, I tell them I am a game designer, writer, interactive artist.
Sharang Biswas:I'm also the game artist in residence at the Museum of the Moving Image right now.
Sharang Biswas:And I teach at NYU Game Center and for them department of computer
Sharang Biswas:science I engage with stories and interactivity from a variety of angles.
Sharang Biswas:Some of which you may know, and some of which are very strange.
Lucas:Thank you guys so much for taking the time to be a part of this.
Lucas:I was thrilled beyond measure to be able to talk to you and to be able to
Lucas:feature Avatar Legends on the show.
Lucas:I have so many questions about the game and the design work that you do and the
Lucas:antagonists of the games specifically.
Lucas:But before we get into it, I'd love to hear a little bit more about you guys.
Lucas:I assume you guys have met before the whole working together and a
Lucas:zoom conversation seems to be pretty natural for you at this point.
Sharang Biswas:Mendez and I have been friends for a number of years now.
James Mendez Hodes:Yes, Sharang and I have been friends for a while.
James Mendez Hodes:You might have seen us together on other projects, like the designing
James Mendez Hodes:Asian settings and themes panel that we keep doing at various conventions.
Lucas:What does avatar legends, the role-playing game mean to you?
James Mendez Hodes:For my whole adult life.
James Mendez Hodes:I've been thinking about how to make a game about Avatar.
James Mendez Hodes:And it was one of the first game design challenges that I ever kind
James Mendez Hodes:of set for myself long before I thought I would ever do game design
James Mendez Hodes:as any kind of a professional thing.
James Mendez Hodes:And I remember sitting in a bar with friends in, in New Hope, Pennsylvania
James Mendez Hodes:and talking about, well, how would you mechanize like the, the emotional states
James Mendez Hodes:that the Avatar characters go into?
James Mendez Hodes:The way that when Aang gets upset, he goes into the avatar state.
James Mendez Hodes:What happens to Zuko and Mai and Azula when each of them gets upset?
James Mendez Hodes:What happens when Katara gets upset?
James Mendez Hodes:And we started talking about like all of those characters' emotional extremes, and
James Mendez Hodes:how you would represent those in a game.
James Mendez Hodes:That conversation just always stuck with me as I eventually followed
James Mendez Hodes:this weird path and wound up in game
James Mendez Hodes:design.
James Mendez Hodes:So I've kind of always been thinking about this and it's surreal that
James Mendez Hodes:now it finally gets to be real.
Sharang Biswas:I think engaging in fictions is a fundamental
Sharang Biswas:thing that humans do, right?
Sharang Biswas:Like engaging in stories, engaging in fictions.
Sharang Biswas:And I think we enjoy being able to lose ourselves or to immerse if you
Sharang Biswas:want to use the term that's hotly debated in, fictional world and, meet
Sharang Biswas:the characters and engage in the, even just the tone of the world, right?
Sharang Biswas:Like the tone of fictional worlds are particular.
Sharang Biswas:And so I think Avatar Legends is a way for people who enjoy or gain a
Sharang Biswas:lot from the Avatar world, be that the TV show, that's probably the most
Sharang Biswas:common, or in the comics for those who read them, or in the video games and
Sharang Biswas:existing board games already out there.
Sharang Biswas:I think it's a way for people to engage in these worlds and by nature
Sharang Biswas:of being a tabletop role-playing game, they can glean and make their
Sharang Biswas:own meaning out of the experience and seek out the experience they want
Sharang Biswas:while still engaging with the tone and stories of this pre-existing world.
Sharang Biswas:And I think that's powerful because you might enjoy the shows or whatever a lot,
Sharang Biswas:but you are beholden to some degree to the meaning the authors imbued, which
Sharang Biswas:of course you can absorb in a different way, but there is a specific meaning the
Sharang Biswas:author is trying to imbue and in the role playing game, you get to use the world
Sharang Biswas:and create your own meaning out of it.
Sharang Biswas:And that's, that can be very powerful for people who are very
Sharang Biswas:into the stories that already exist.
Sharang Biswas:And alternatively, for people who are not familiar with Avatar, who
Sharang Biswas:come into the game they get to have a really cool world with interesting
Sharang Biswas:themes that they can play around.
Lucas:You guys mentioned kind of a convoluted path to get
Lucas:where you are, and I think that's true of every game designer, in
Lucas:some sense, we're a weird breed.
Lucas:And I would love to know just in brief, if you wouldn't mind how you came to be
Lucas:involved in this project in particular.
Sharang Biswas:I think Mendez "recco-ed" me, right?
Sharang Biswas:Yeah.
James Mendez Hodes:I did.
James Mendez Hodes:Yeah.
James Mendez Hodes:Towards the end of last year Mark Diaz Truman contacted me and was like,
James Mendez Hodes:"Hey, we we got a licensed property that we're making a game about.
James Mendez Hodes:You know you're gonna want to work on it."
James Mendez Hodes:And I was like, "cool, what is it?"
James Mendez Hodes:Mark was like, "I can't tell you but we know you're going to want to work on it."
James Mendez Hodes:So I was like, oh, okay.
James Mendez Hodes:So it's the Wu Tang Clan.
James Mendez Hodes:They finally got the rights to make a game about the Wu Tang Clan.
James Mendez Hodes:Great.
James Mendez Hodes:I've been preparing for this my whole life.
James Mendez Hodes:And then cause like, cause there's no way they got the Avatar license.
James Mendez Hodes:And then then I actually, I was actually talking to Mark and he
James Mendez Hodes:explained what the project actually was.
James Mendez Hodes:And I was like, oh, that's very similar.
James Mendez Hodes:That's, that's the, that is the, maybe the second.
James Mendez Hodes:Yeah, that, that's the other thing I've been preparing to do my whole life.
James Mendez Hodes:So I was like, "that's great.
James Mendez Hodes:Where's Sharang?
James Mendez Hodes:Sharang now?"
Sharang Biswas:Mendez and I have a history of lobbing gigs at each other.
Lucas:The best kind of friends.
Lucas:Yeah the next question on my list was how familiar were you with the
Lucas:material when you joined the project?
Lucas:I, I might be able to junk this question.
Lucas:I think I've got the answer already.
Sharang Biswas:it's actually really interesting because for example, I had
Sharang Biswas:only watched the shows, but our colleague Yeonsoo, who is the like lore mistress
Sharang Biswas:right now for the game, has delved into every single piece of media created about
Sharang Biswas:avatar in order to write all the lore.
Sharang Biswas:It's like insane.
Sharang Biswas:How deep into it, like she's been getting.
James Mendez Hodes:Yeah.
James Mendez Hodes:I had, I had watched both of the shows and I had read all of the comic
James Mendez Hodes:books that were out at the time.
James Mendez Hodes:The one thing that I hadn't I hadn't read was the novels, but
James Mendez Hodes:as soon as the project started, I immediately devoured the novels.
James Mendez Hodes:So, yeah, the the comics are actually some of my, like my
James Mendez Hodes:favorite part of parts of the
Lucas:Really
Sharang Biswas:also heard, I haven't read the comics and the books, but I've also
Sharang Biswas:heard through the team that the comics and novels have a different target age group.
Sharang Biswas:Like they seem to be a bit more mature.
James Mendez Hodes:
:The novels, especially.
James Mendez Hodes:
:I mean, the comics get into really complicated themes.
James Mendez Hodes:
:There's one that goes into decolonization and cultural appropriation.
James Mendez Hodes:
:You also see some like stuff with like a lot of stuff with messy
James Mendez Hodes:
:relationships in the comics.
James Mendez Hodes:
:And then the novels are just like, if you ever remember watching the
James Mendez Hodes:
:show and thinking, you know, nobody there isn't a lot of blood and gore,
James Mendez Hodes:
:cause this is a kid show, but if I had these powers, I bet I could kill
James Mendez Hodes:
:people in really horrific ways.
James Mendez Hodes:
:And then in the novels, people get killed in all of those horrific ways.
James Mendez Hodes:
:So the, the novels are definitely they're grown up there and they're a little
James Mendez Hodes:
:scary, I think in terms of the kinds of like violence and villainy that happened.
Lucas:I did want to ask because we are at the point where if you don't
know what Avatar:The Last Airbender is, you're, you're lost I try not
know what Avatar:to assume that people are familiar with any piece of media or any
know what Avatar:sort of consensus fantasy universe.
know what Avatar:When you talk about the world of Avatar: The Last Airbender, what
know what Avatar:do people get most excited about?
Sharang Biswas:Every time I was telling someone about Avatar, they're
Sharang Biswas:always like bending, it's in the name of the, the name of the piece.
Sharang Biswas:I think I literally have a sentence in the chapter I wrote being like, bending.
Sharang Biswas:is in the name of this game, you know, or in the name of the show."
Sharang Biswas:Yeah.
Sharang Biswas:And, and I know that's that to, some people can sound superficial, right.
Sharang Biswas:But the promise of fantasy worlds often starts with that fantasy.
Sharang Biswas:Right?
Sharang Biswas:What is this like speculative hook that brings people in, and then.
Sharang Biswas:What are the consequences of that speculative hook?
Sharang Biswas:So if someone's like, "Oh, bending, well, that's a silly answer.
Sharang Biswas:That's not deep or interesting."
Sharang Biswas:I'm like, "Well, that's a simplistic way of thinking
Sharang Biswas:about specular fiction, right?"
Sharang Biswas:People are intrigued by the, what if question?
Sharang Biswas:Like what if people could channel the elements and then that becomes,
Sharang Biswas:or what do they do with it?
Sharang Biswas:Do they become conquerors and take over each other's lands?
Sharang Biswas:Do they make farms where they stand and shoot lightning
Sharang Biswas:into them to charge batteries?
Sharang Biswas:Right.
Sharang Biswas:So, so bending is saying that I have encountered most people
Sharang Biswas:being very interested in.
Sharang Biswas:And of course, we've also as a team, we're getting a lot of questions about
Sharang Biswas:how does bending work in this game, right.
James Mendez Hodes:For me it's character focused.
James Mendez Hodes:People get really effusive about who their favorite characters on the show were and,
James Mendez Hodes:you know, their OC that they made up for when they were role-playing in high school
James Mendez Hodes:in this universe or something like that.
James Mendez Hodes:A lot of those characters tend to answer the questions that the show brings
James Mendez Hodes:up, but doesn't have time to cover because you know, it's a half hour show.
James Mendez Hodes:There's two of them.
James Mendez Hodes:There's only so many seasons.
James Mendez Hodes:So the show raises all of these questions that I think people get
James Mendez Hodes:really into and really want to answer.
James Mendez Hodes:Like for a lot of Asian people, for example it's where would, where would
James Mendez Hodes:people from my background fit into this?
James Mendez Hodes:If I could see people inspired by you know, the Philippines or
James Mendez Hodes:Nepal or Saudi Arabia in this show where could they fit in?
James Mendez Hodes:A lot of people's OCs or, you know, their own fan universes, their fan fiction
James Mendez Hodes:that they write focus on like answering those questions and bringing in those
James Mendez Hodes:like interesting new cultural influences.
Sharang Biswas:Which again is, I think is, the power of role-playing games.
Sharang Biswas:Right?
Sharang Biswas:You can add that.
Sharang Biswas:Obviously we have a limited amount of so-so.
Sharang Biswas:I should say Yeonsoo has a limited amount of space in the book.
Sharang Biswas:She can't write, here are 12,000 culture that are in this book.
Sharang Biswas:But given the palette and the power of role-playing games, you can then create
Sharang Biswas:your own things from it and out of it.
Lucas:I have a three tiered universal theory of role-playing games and it's
Lucas:not anything terribly complex or unusual.
Lucas:It's that every role-playing game has a setting, mechanics, and a chance operator.
Lucas:I'd love to talk about mechanics because you had to assign a whole game engine,
Lucas:if you will, to this existing property.
Lucas:And there's a lot of considerations with what do.
Lucas:What system did you apply to avatar legends and how
Lucas:did you make that decision?
James Mendez Hodes:So Magpie Games decided to go with the Apocalypse
James Mendez Hodes:World engine originally seen in Apocalypse World by Meg and Vince Baker.
James Mendez Hodes:Which has become a design framework for many, many different games.
James Mendez Hodes:It's a great game to play and a great game to read and play if you want
James Mendez Hodes:to learn how to do basic design.
James Mendez Hodes:Magpie had already chosen that system by the time they brought me on.
James Mendez Hodes:And I had experience working in Powered by the Apocalypse games.
James Mendez Hodes:Sharang had experience at least playing and running Powered
James Mendez Hodes:by the apocalypse games.
James Mendez Hodes:But Sharang had done like, of course, many other kinds of game design before this.
James Mendez Hodes:So.
James Mendez Hodes:The Apocalypse World engine has a lot to recommend it.
James Mendez Hodes:But it's, it's a really simple modular structure.
James Mendez Hodes:There's a long tradition of games based on it that respond
James Mendez Hodes:to and learn from each other.
James Mendez Hodes:There's some great best practices built up.
James Mendez Hodes:And people taking it in many, many different directions.
James Mendez Hodes:For example, there's Apocalypse World games which don't have a chance
James Mendez Hodes:engine that use a currency system.
Sharang Biswas:I think God's Fall is one really good example
Sharang Biswas:of that, right by a Mina Mina
James Mendez Hodes:Ah, Mina McJanda.
James Mendez Hodes:Yeah.
Sharang Biswas:That does not have a chance system at
Sharang Biswas:all, because you play gods.
Sharang Biswas:And the text of the book says, "Gods are not subject to the whims of fate."
Lucas:I'm going to have to update my definition.
James Mendez Hodes:What I might substitute in for a chance mechanism is
James Mendez Hodes:setting, mechanics, and decision points.
James Mendez Hodes:There are points in the game at which the game and the narrative change based on
James Mendez Hodes:the narrative choices that you, the humans out of character playing the game make.
James Mendez Hodes:And so by that definition, you could bring in stuff like like,
James Mendez Hodes:high school forum role-play so, of course there's many different ways to
James Mendez Hodes:implement the Apocalypse World system.
James Mendez Hodes:So a couple of the, a couple of the first things that I focused on coming
James Mendez Hodes:up with one was the system of balance.
James Mendez Hodes:So every character in Avatar Legends has a balance track,
James Mendez Hodes:which is defined by two poles.
James Mendez Hodes:And the two poles of the balanced track tracker, two principles which are like
James Mendez Hodes:moral or ethical ideas that drive you.
James Mendez Hodes:And those two ideas are in tension with one another.
James Mendez Hodes:They might not be opposed for everybody, but for you committing
James Mendez Hodes:to one of them means neglecting the other one and vice versa.
James Mendez Hodes:So every playbook, every different character type in Avatar Legends has a
James Mendez Hodes:distinct and unique pair of principles, which they're getting pulled between.
James Mendez Hodes:I think the, the original inspiration for it was probably from the first
James Mendez Hodes:edition of Monster Hearts, there was a character called it, called the angel.
Sharang Biswas:I remember that.
Sharang Biswas:Yeah.
Lucas:Avery Alder.
James Mendez Hodes:Yeah.
James Mendez Hodes:And the angel gets pulled between forgiveness and trespass in a similar way.
James Mendez Hodes:So yeah, the the balanced system owes a lot to those ideas.
James Mendez Hodes:And also if I'm honest to stuff like like Paragon and Renegade in Mass Effect.
Sharang Biswas:Or like light side and dark side in all the Star Wars games and
Sharang Biswas:stuff, right?
Sharang Biswas:Like this binary being pulled between two separate forces, I
Sharang Biswas:think is common and powerful.
Sharang Biswas:But I think what Mendez did is not just like good and bad, which is
Sharang Biswas:it's more like specific ideals, like tradition versus innovation and things
Sharang Biswas:like that.
Sharang Biswas:Like much more specific to each character.
Sharang Biswas:I think the two hallmarks of modern Powered by the Apocalypse system games,
Sharang Biswas:I think, are that character sheets slash playbooks are not just about capabilities,
Sharang Biswas:they actually define the narrative arc your character is seeing, which I think
Sharang Biswas:this balance track adds an extra layer to, and the fact that most powered by the
Sharang Biswas:apocalypse games are about mechanically escalating trouble for the player.
Sharang Biswas:So it's not like the GM's like, okay, now let's see what interesting
Sharang Biswas:thing I can throw at them.
Sharang Biswas:It's like, oh, you rolled in this way.
Sharang Biswas:This will automatically escalate issues.
Sharang Biswas:Using that system makes the game become a lot more like, tumbling out of control
Sharang Biswas:in some ways like, oh no things are happening and we must deal with it, which
Sharang Biswas:fits well into this idea of we are kids.
Sharang Biswas:Trying to save the world
Sharang Biswas:kind of thing.
Sharang Biswas:Which obviously might not be the story your table tells, but it's
Sharang Biswas:kind of the tone the game sets that you are a young small group of young
Sharang Biswas:people trying to do good, but things tumble out of control all the time.
Sharang Biswas:And in that tumbling, you define who you are or in dealing with that, with all
Sharang Biswas:that you define who you are in your arc.
Lucas:And we've moved neatly into the, the real crux of what I wanted to do and
Lucas:what I have been doing with this show.
Lucas:You guys probably know the Dungeons and dragons has a pretty signature
Lucas:approach to its antagonists, its opposing forces or narrative forces
Lucas:in the story and Apocalypse World has one that is very different.
Lucas:The question that I have to ask and I have to ask it in this way, is,
Lucas:are there monsters in Avatar Legends?
James Mendez Hodes:Yeah, absolutely.
James Mendez Hodes:You gotta, we should nail down our definition of monster first.
Lucas:It's the next question.
Lucas:Uh, And I don't get to answer that.
James Mendez Hodes:okay, cool.
James Mendez Hodes:The simplest definition of a monster is that it's a, a large, dangerous
James Mendez Hodes:entity that is in some way, not human.
James Mendez Hodes:That's like if you put a, like, if you put a gun to my head and asked
James Mendez Hodes:me to define monster when I hadn't slept for a while, that's probably
James Mendez Hodes:what I would say.
James Mendez Hodes:So, yeah, Avatar Legends absolutely has those.
James Mendez Hodes:The world of Avatar is full of a weird animals.
James Mendez Hodes:Most of those animals are either a very large version of an otherwise tiny animal,
James Mendez Hodes:like a giant beetle that you can ride, or they're a combination of two or more
James Mendez Hodes:animals, like a saber tooth mousse lion.
James Mendez Hodes:So, the world of Avatar is full of these and like with real animals,
James Mendez Hodes:depending on how you treat them, they might be your friend or your
James Mendez Hodes:enemy or somewhere in between.
James Mendez Hodes:In addition Avatar as a setting also has a spirit world.
James Mendez Hodes:The spirit world and the human world used to be very closely related, but in
James Mendez Hodes:the early prehistory of the setting the human world and the spirit world diverged
James Mendez Hodes:and that's been a point of tension for the entire setting that Avatar Aang
James Mendez Hodes:and then Avatar Korra and the other Avatars deal with in different ways.
James Mendez Hodes:And then one of the events that happens in Legend of Korra is spoilers - you
James Mendez Hodes:know, stop now, if you still haven't finished it - is that Avatar Korra
James Mendez Hodes:reunites, the human world and the spirit world, which is a good decision in many
James Mendez Hodes:ways, but also causes a great deal of trouble as the world adjusts and resets
James Mendez Hodes:and spirits in the world of Avatar.
James Mendez Hodes:They can take human form or spiritual form.
James Mendez Hodes:They have all kinds of different powers and some of them are very classic, like
James Mendez Hodes:monsters or demons that we might that might seem at home in the pages of a
James Mendez Hodes:monster manual and Dungeons and Dragons.
James Mendez Hodes:However another another important element of the definition of a
James Mendez Hodes:monster in like a D and D sense is that they're a source of antagonism.
James Mendez Hodes:And so if you look in the monster manual, there's stat blocks for
James Mendez Hodes:like an, ankheg or a mimic, but then there's also staff blocks for
Sharang Biswas:Peasant
James Mendez Hodes:like an evil brigand.
Sharang Biswas:evil peasant that rushes at you.
James Mendez Hodes:Exactly.
James Mendez Hodes:And as we know it the the television shows and the comics and the books
James Mendez Hodes:of Avatar, there are some spirit antagonists who are a big deal.
Sharang Biswas:Koh the Face Stealer!
James Mendez Hodes:Exactly.
James Mendez Hodes:Koh the Face Stealer, General Old Iron, Father Glow Worm.
James Mendez Hodes:There are like big, scary monsters out there.
James Mendez Hodes:However, the most consistent source of of danger and threat to the characters
James Mendez Hodes:always comes from other humans.
Sharang Biswas:Yeah, there's this concept.
Sharang Biswas:So I'm writing the GM-ing chapter and there's this concept we're
Sharang Biswas:talking about is that there is very little in the world of Avatar that
Sharang Biswas:can be considered true evil, right?
Sharang Biswas:Like it's it think more of a for players in GM's.
Sharang Biswas:We ask them to think more about being out of balance.
Sharang Biswas:Right?
Sharang Biswas:We talked with Mendez talk about this balance concept.
Sharang Biswas:So people do bad things because they're out of balance and spirits do bad things
Sharang Biswas:not because they are evil and want to commit evil, but either because they're
Sharang Biswas:out of balance or because their nature makes them do certain things, which in
Sharang Biswas:interacting with the current environment might lead to bad things happening.
Sharang Biswas:Right?
Sharang Biswas:So there's this idea of like, there's very little in the way of like evil.
Sharang Biswas:And we want to stress that in this game.
Sharang Biswas:And secondly, unlike games like D & D, which I argue the presence
Sharang Biswas:and defeat of monsters is the central activity of the game, right.
Sharang Biswas:You will do other things.
Sharang Biswas:You absolutely will do other things, but there are few D and D campaigns where you
Sharang Biswas:never fight a monster or something, right.
Sharang Biswas:You'd be like, what am I playing?
Sharang Biswas:I'm not playing D and D.
Sharang Biswas:Also, what are all these capabilities?
Sharang Biswas:my character has that I'm not
Sharang Biswas:usingat all?
Sharang Biswas:Right.
Sharang Biswas:It is highly likely that you will play multiple sessions of
Sharang Biswas:Avatar without fighting anything.
Sharang Biswas:There are robust fighting mechanics.
Sharang Biswas:And if you want to, you can, but because it's a Powered by the Apocalypse system,
Sharang Biswas:the, the, the, the challenges of the game poses on a not always based on like
Sharang Biswas:singular entities, wreaking destruction.
Sharang Biswas:Right.
Sharang Biswas:And that I think is an important difference in the game.
Sharang Biswas:So if my first play test, for example, we had like one fight in the whole play test.
Sharang Biswas:And I think that's central.
Sharang Biswas:So while there are entities and figures that could be described as
Sharang Biswas:monstrous, They're not the focus of the game and the game also,
Sharang Biswas:doesn't encourage you to kill them.
Sharang Biswas:In fact the game discourages you to kill them.
Sharang Biswas:I literally wrote this thing about like seek things other than death.
Sharang Biswas:So yeah.
Lucas:It's it's difficult to, to move on from this point because the, the
Lucas:crux of making a monster up to this point has been that we work through one
Lucas:step block at a time, like this set of numbers that defines this entity and
Lucas:the ways in which you interact with it.
Lucas:That's really useful as a tool of rhetorical criticism, which
Lucas:is why the show has been working.
Lucas:And then I really knew, I really knew that I had to talk about Avatar Legends,
Lucas:and it was not going to be the same kind of episode I usually do because I can't.
Lucas:I don't feel like there is any and I've, and I've read
Lucas:through the quick start guide.
Lucas:There's not one set of numbers that I could use as like a tool
Lucas:of rhetorical criticism for the antagonizing forces in this story.
Lucas:Or did I get it wrong?
Lucas:Is there something that, that you would point to as a focal point.
Sharang Biswas:I mean, I would say like the game, the final version
Sharang Biswas:of the game will come with like sample stop blocks for antagonists.
Sharang Biswas:Right.
Sharang Biswas:But it is also easy to run on a game like this without having a stat
Sharang Biswas:block for an antagonist creature.
Sharang Biswas:Right.
Sharang Biswas:You can rely completely on the moves mechanics and have a whole thing happened
Sharang Biswas:where there's like a rampaging creature or something without having built sub block.
Sharang Biswas:And the game provides a way to do that.
Sharang Biswas:Also provides a way to, oh, if you need to whip up a quick stat block, use these
Sharang Biswas:ideas because again, unlike like we're not the game isn't as concerned with.
Sharang Biswas:Whittling down hit points.
Sharang Biswas:And there is a, there is a currency for like measuring fitness and
Sharang Biswas:how much so informant, but that isn't the focus of the game.
Sharang Biswas:And you can engage with that, but you can also engage with like the other mechanical
Sharang Biswas:game to deal with with with the world.
Sharang Biswas:And that's part of the PVTA design philosophy where all
Sharang Biswas:antagonistic challenges can be treated in a similar way.
James Mendez Hodes:One thing that I was thinking about as I was starting to design
James Mendez Hodes:the combat system and designing the ways in which you would represent the kind of
James Mendez Hodes:threat that an NPC antagonist would pose is thinking about NPC antagonists from
James Mendez Hodes:the show and what makes them dangerous.
James Mendez Hodes:If you look at a stat block in Dungeons and Dragons, if like, if I open a
James Mendez Hodes:monster manual to a random page,
Lucas:And of course it's right there.
James Mendez Hodes:Uh, to a random page, okay.
James Mendez Hodes:Here's a nightmare.
James Mendez Hodes:Okay, large fiend, neutral evil, armor class 13, 68 hit points, speed 60 feet,
James Mendez Hodes:strength, dexterity, constitution, damage immunities, senses challenge
James Mendez Hodes:rating, confer, fire resistance.
James Mendez Hodes:If I pull a random eight year old who's never played a role playing game before
James Mendez Hodes:into my game, none of those things that I said mean anything to that eight year old.
James Mendez Hodes:And that doesn't mean that D and D is like a bad game or that there's something
James Mendez Hodes:wrong with this stat block, but it does mean that I can't use it for the thing
James Mendez Hodes:that I need Avatar Legends to do, which is to immediately resonate with someone
James Mendez Hodes:who's watched the television show but has never played a role-playing game before,
James Mendez Hodes:possibly because they're eight, possibly because they just really liked the TV
James Mendez Hodes:show and they haven't played RPGs before and they really want to get into it.
James Mendez Hodes:And they don't want to feel like intimidated if they have to be the one
James Mendez Hodes:who runs the game for the first time.
James Mendez Hodes:So, with Avatar Legends if I asked that eight year old, what
James Mendez Hodes:makes Princess Azula dangerous?
James Mendez Hodes:That eight year old would absolutely have a bunch of answers.
James Mendez Hodes:And a lot of the answers would talk about her personality.
James Mendez Hodes:She's ruthless.
James Mendez Hodes:She's a smart, she doesn't care.
James Mendez Hodes:She's willing to hurt other people, even people who she loves and is close
James Mendez Hodes:to in order to get what she wants.
Sharang Biswas:And she's a little unbalanced.
James Mendez Hodes:Yes.
James Mendez Hodes:She has influence, right?
James Mendez Hodes:She's powerful in the fire nation.
James Mendez Hodes:If she wants soldiers or elite troops or elite fire benders to
James Mendez Hodes:join her, then she can do that.
James Mendez Hodes:And of course this, kid's going to talk about what kind of
James Mendez Hodes:physical danger she presents.
James Mendez Hodes:She's a really strong fire bender.
James Mendez Hodes:She's really good at the technique of using fire to propel herself and
James Mendez Hodes:across a landscape really quickly.
James Mendez Hodes:She's mastered an advanced form of fire bending that allows her to shoot
James Mendez Hodes:lightning and electrocute somebody.
James Mendez Hodes:So, the way that we represent NPCs in the game a lot of it is their personality.
James Mendez Hodes:Like you have to know that the, the big threat that the monster
James Mendez Hodes:is going to pose to you, isn't just creating a bunch of fire.
James Mendez Hodes:Anybody can create a bunch of fire You can create a bunch of fire.
James Mendez Hodes:Your friend
James Mendez Hodes:can create a bunch of fire.
James Mendez Hodes:There's, there's gotta be more than just - like, you're a powerful character
James Mendez Hodes:surrounded by powerful characters.
James Mendez Hodes:So the threat that an NPC presents has to have to their personality,
James Mendez Hodes:what drives them to do things and what kind of influence they have,
James Mendez Hodes:like politically and socially over the world has to be a huge part of that.
James Mendez Hodes:And then in terms of like the specific stat block one of the things that
James Mendez Hodes:makes NPCs dangerous is access to advanced combat techniques.
James Mendez Hodes:In addition to like the other aspects of the game if you want to get mechanically
James Mendez Hodes:specific, there is a kind of arms race that goes on in the game with NPCs who
James Mendez Hodes:have access to really advanced, scary combat techniques and PCs, attempting
James Mendez Hodes:to learn new techniques from masters and teachers around the world so that they
James Mendez Hodes:can keep up with and then overcome NPCs who have access to similar advantages.
Lucas:What do you guys as individual designers and writers, what do
Lucas:you hope people will gain from the experience of playing this game?
Sharang Biswas:I think I'm going to say something very
Sharang Biswas:similar to what I said before.
Sharang Biswas:Right?
Sharang Biswas:I've been recently thinking a lot about what is the role of art and
Sharang Biswas:like, does art always need to like teach you something and make you
Sharang Biswas:think about the human condition?
Sharang Biswas:And the answer is no, because I don't like this mindset of, we only build
Sharang Biswas:things for utilitarian purposes.
Sharang Biswas:Right.
Sharang Biswas:That makes me feel sad about humanity.
Sharang Biswas:So I simply, what I want people to get out of this game, is this going to be
Sharang Biswas:sightly a cop out, but like whatever they want and get out of the game, right.
Sharang Biswas:If they want to just run around and like shoot fire and have a
Sharang Biswas:fun time pretending that, amazing.
Sharang Biswas:If they want to, like, in my playtests sit at a dinner table
Sharang Biswas:and discuss fake fictional food for like 20 minutes of our game?
Sharang Biswas:Amazing!
Sharang Biswas:Right.
Sharang Biswas:We like talked about bao for like 20 minutes, right.
Sharang Biswas:There's like a restaurant where they supposed to be planning a heist.
Sharang Biswas:If they
Sharang Biswas:want to really think about, okay, what does it mean to be the scion
Sharang Biswas:of a empire that is, does arms dealing for the fire nation?
Sharang Biswas:And now now I'm changed, I'm turning over a new leaf and helping the, like
Sharang Biswas:the new air nation like do stuff.
Sharang Biswas:If they want to deal with all this world-building and deep themes.
Sharang Biswas:I think that's cool.
Sharang Biswas:I think when, one builds a role playing game of this type, so very different
Sharang Biswas:from like, I have a lot of history of making very small focused art,
Sharang Biswas:zero playing games, which are asking to do just one thing right there.
Sharang Biswas:I hope that the player will get this one thing.
Sharang Biswas:I'm going to tell them, but in a game like this, which is expansive,
Sharang Biswas:sandboxy you get to do a lot of things.
Sharang Biswas:My hope is just players just have a blast and get whatever intellectual
Sharang Biswas:slash artistic slash entertainment experience you want from it.
Sharang Biswas:Right.
Sharang Biswas:And our goal as designers is to give you the tools to do that in a
Sharang Biswas:simple and satisfying way, right?
Sharang Biswas:Because obviously I can tell anyone, "go play pretend in
Sharang Biswas:Avatar" and anyone can do that.
Sharang Biswas:Right.
Sharang Biswas:But our goal is to, here are some tools that allow you to replicate the
Sharang Biswas:feel of the, of the show and things, and let you do that pretend in a fun,
Sharang Biswas:engaging way and possibly get another other emotional experience of that.
James Mendez Hodes:Yeah.
James Mendez Hodes:I think that my main intent is, is exactly what Sharang just said,
James Mendez Hodes:like that, that bit at the end, the feeling of what makes the show
James Mendez Hodes:distinctive, what makes it different?
James Mendez Hodes:What makes it stand out from other stories that you've told and what
James Mendez Hodes:goes on on the show that makes it so different and memorable?
James Mendez Hodes:And it's stuff like bending and like the, the social interactions and the emotional
James Mendez Hodes:and ethical stakes and the ships.
James Mendez Hodes:there's a lot of what my players want to do is romance it turns out.
Sharang Biswas:Zuko Sokka.
Sharang Biswas:Zucca Sokka.
James Mendez Hodes:So, so I think what I hope this game does is create
James Mendez Hodes:new space in your mind and your creativity for what a game can be about.
James Mendez Hodes:And I hope that like in terms of designs that it inspires in the future.
James Mendez Hodes:Like in 10 years I want there to be other games which have combat systems that
James Mendez Hodes:aren't focused on just killing enemies.
James Mendez Hodes:I want to see other games with combat systems which are focused
James Mendez Hodes:on objectives and controlling the environment and affecting not just
James Mendez Hodes:your enemies body, but also their mind.
James Mendez Hodes:And I'm excited
Sharang Biswas:mind Mendez doesn't
Sharang Biswas:just mean psychic damage.
Sharang Biswas:Right.
Sharang Biswas:Like a hallmark of
Sharang Biswas:something that Mendez designed in the game is during combat you can
Sharang Biswas:learn about your opponent and you can influence their their outlook on life.
James Mendez Hodes:Yes.
James Mendez Hodes:There's a fight in season one where Aang is fighting Zhao
James Mendez Hodes:and he gets Zhao really angry.
James Mendez Hodes:So that Zhao sets fire to a bunch of his own ships.
James Mendez Hodes:That allows Aang to escape unscathed.
James Mendez Hodes:And so moments like that, like I want to see, I want to see players
James Mendez Hodes:create those moments in this game.
James Mendez Hodes:And I also want to I want to see the next design after this, where
James Mendez Hodes:someone's like, well, this Avatar game was fine, but I can do it better.
James Mendez Hodes:And I want to see the next design that does this thing that I'm
James Mendez Hodes:talking about, but even better than I did, I'm excited for
Lucas:That's great.
Lucas:And I, I want to thank you for bringing this perspective in, because if you have
Lucas:listened through the last two seasons of my show or worse made the last two
Lucas:seasons of my show the temptation would very much be like, everything's a message.
Lucas:Let's pick it apart until we find what's at the bottom.
Lucas:And so often I've been reminded.
Lucas:This is about playing a game and having fun and creating a feeling
Lucas:and letting people ask the questions and find the answers and do the
Lucas:things that they want to do.
Lucas:So if that, for no other reason, and there have been many, I'm very glad
Lucas:that you guys have been on the show.
Lucas:Is there anything that we haven't talked about that you guys want to make
Lucas:sure as a part of this conversation.
Sharang Biswas:I mean, one thing we, as a team have talked about a
Sharang Biswas:lot is this idea of legacys right.
Sharang Biswas:Like people love to come up to us and be like, oh my God, you did
Sharang Biswas:such a good job on this game is making $7 million on Kickstarter.
Sharang Biswas:We have to keep, I like to keep reminding people that in this legacies and,
Sharang Biswas:and collaborations multiple levels.
Sharang Biswas:Right?
Sharang Biswas:So first off, this is a team effort, right?
Sharang Biswas:We're all going together.
Sharang Biswas:This is an engine that was developed by a very specific group of people, right?
Sharang Biswas:Meg and Vincent Baker made the Powered by the Apocalypse system and through
Sharang Biswas:that, all these different, very interesting games have come out, but
Sharang Biswas:it's important to keep that in mind that the game system, you know, comes
Sharang Biswas:originated with the Meg and Vincent Baker and then it has evolved and to
Sharang Biswas:the current, by different people that evolution or cognitive people, and all
Sharang Biswas:these changes starting with the original system has allowed us to reach this game.
Sharang Biswas:Right.
Sharang Biswas:And also the idea that the show this isn't an original world
Sharang Biswas:that we're creating together.
Sharang Biswas:We are adding to it certainly, but it comes from the creators of the show
Sharang Biswas:Avatar, but more than that all the like writers of the comics and the
Sharang Biswas:guest writers for the episodes and, and all that stuff comes together.
Sharang Biswas:And this unlike, you know, a game that Mendez might work on his own or
Sharang Biswas:I might work on my own is very much a product of hard work of so many
Sharang Biswas:people whose names, I don't even know.
Sharang Biswas:I don't know all the names of the writers of the books and the comic
Sharang Biswas:through that Yeonsoo has painstakingly drawn from, in order to write the lore.
Sharang Biswas:I don't know the names of the Mendez actually might, but I don't know the
Sharang Biswas:name of the martial arts consultants the show brought in to that, that then
Sharang Biswas:influences the scene that Mendez watches and then says, oh, that seemed like
Sharang Biswas:a good thing to emulate in the game.
Sharang Biswas:Right?
Sharang Biswas:This is a product of so many people and it's important to
Sharang Biswas:acknowledge that in this game.
Lucas:Thanks for listening to Making a Monster.
Lucas:If you like what you've heard and you want to support the show, please
Lucas:share this episode with someone who loves Avatar The Last Airbender.
Lucas:This is exactly the kind of work this show was built to do,so if they like
Lucas:this episode, there's a good chance there's another one they'll like too.
Lucas:Your recommendation is the best way to prove Making a
Lucas:Monster is worth the time and
Lucas:attention.
Lucas:And of course, you can sign up for the show's email list to get free
Lucas:extras from my guests, like stat blocks, tokens, and discount codes.
Lucas:There's more than a dozen of them and you can get them by following
Lucas:the link in the show notes.
Lucas:Here’s how
Lucas:you can find out more about Avatar Legends, James
Lucas:Mendez Hodes, and Sharang Biswas.
James Mendez Hodes:Right now Avatar Legends is on Kickstarter.
James Mendez Hodes:You can check out the Kickstarter, you can back it if you want to get a copy of the
James Mendez Hodes:game, or you want to get all of the neat little trinkets that are coming with it,
James Mendez Hodes:like obsidian dice or character journals.
Sharang Biswas:The dice look really nice.
James Mendez Hodes:Yeah, dice are the dice are, great.
James Mendez Hodes:Even if you don't back the Kickstarter, you can download a quick start of
James Mendez Hodes:the game, a simplified version of the game and you can run it and play it
James Mendez Hodes:with your friends, with your kids.
James Mendez Hodes:And I would love for people to do that and let us know how it went and,
James Mendez Hodes:you know, gush about it on Twitter or complain about it on Twitter, whichever.
James Mendez Hodes:Also, if you want to follow me and Sharang, I'm on the internet
James Mendez Hodes:at James Mendez, hodes.com.
James Mendez Hodes:I'm on Twitter at Lula van Piero.
James Mendez Hodes:Sharang, where can people find you?
Sharang Biswas:Yeah.
Sharang Biswas:So, you can find me on Twitter where I'm very active at Sharang Biswas
Sharang Biswas:the spelling of my name, that links to my website, uh, which is Sharang
Sharang Biswas:Biswas dot my portfolio dot com.
Sharang Biswas:And if you're interested in some of my, some of my other work, I have an
Sharang Biswas:itch IO page, which is Astro Lingus dot - think "star tongued" - dot itch dot io.
Sharang Biswas:And also even if you don't get the Kickstarter for Avatar,
Sharang Biswas:magpie is going to make this a commercially available product.
Sharang Biswas:So check out the Magpie Games website.
Sharang Biswas:And at some point, who knows when some
Sharang Biswas:people know when,
Sharang Biswas:it will be available and you will be able to purchase it and see Mendez
Sharang Biswas:and my shiny names, um, in the book,
James Mendez Hodes:Uh, Early, early 2022, I think is the projected date.