This is Cedar Cathedral, a podcast about
Steve Hendershot:artistry, craftsmanship and the creative life in the Great
Steve Hendershot:Lakes. I’m Steve Hendershot, along with Clare Hendershot,
Steve Hendershot:from The Diving Bell, our band in Chicago. Here’s a question:
Steve Hendershot:Where do bandwagons come from? What chemical reaction causes
Steve Hendershot:someone to become the first superfan of the next cool thing?
Steve Hendershot:I’ve jumped on my share of bandwagons, sometimes early
Steve Hendershot:enough to get a pretty good seat, but I never stop to ask,
Steve Hendershot:who was here first? Who was that first teenage girl who decided
Steve Hendershot:the Beatles were worthy of manic shrieking? Or, which American
Steve Hendershot:kid first decided to stake his entire identity on the coolness
Steve Hendershot:of Hayao Miyazaki?
Clare Hendershot:It’s hard to be that first superfan, because
Clare Hendershot:it’s not trendy at that point. It’s lonely and obsessive. Yet
Clare Hendershot:they hardly notice, because their passion is all-consuming.
Steve Hendershot:And so it was with Tim Lapetino and George
Steve Hendershot:Opperman. George Opperman, the relatively unknown creative
Steve Hendershot:force behind the art of Atari in the late 1970s and early ‘80s.
Tim Lapetino:He was like my white whale. Anytime we were
Tim Lapetino:able to uncover anything it felt like magic. It felt like
Tim Lapetino:archeology and I was really chasing a ghost.
Clare Hendershot:On this episode of Cedar Cathedral,
Clare Hendershot:designer and author Tim Lapetino talks about his new book, The
Clare Hendershot:Art of Atari, and its enigmatic star, George Opperman.
Steve Hendershot:A quick disclaimer here before we get
Steve Hendershot:into the story. Every episode of Cedar Cathedral to this point
Steve Hendershot:has featured someone Clare and I didn’t know prior to working on
Steve Hendershot:their story for the show. We have a lot of talented creative
Steve Hendershot:friends, but we wanted this show to be about discovering and
Steve Hendershot:building a broader Great Lakes creative community than the one
Steve Hendershot:we were already part of. But this week is different. Tim and
Steve Hendershot:his family are close friends of ours, and we’ve even worked
Steve Hendershot:together on some projects—more on that later. But we want to be
Steve Hendershot:up front about the relationship.
Clare Hendershot:Now let’s head back to Tim’s office, where you
Clare Hendershot:can sit on a couch surrounded by Tron memorabilia and play Atari
Clare Hendershot:2600 games while you watch Tim work. Behind his desk is an
Clare Hendershot:enormous wall of popular culture from the 1970s and ‘80s,
Clare Hendershot:including pretty much every bit of product packaging ever
Clare Hendershot:produced by Atari.
Steve Hendershot:As we said at the top, when Tim became a
Steve Hendershot:raging, diehard superfan of this George Opperman, he climbed
Steve Hendershot:aboard a lonely bandwagon. More like a Radio Flyer that he had
Steve Hendershot:to push himself. Tim became fixated on the artwork from the
Steve Hendershot:boxes of early home video games, specifically the games you could
Steve Hendershot:play on an Atari 2600 console in the late 1970s and early 1980s,
Steve Hendershot:when George Opperman was Atari’s art director.
Tim Lapetino:There's a particular moment in time where
Tim Lapetino:video games were sort of just starting to come into their own
Tim Lapetino:as a thing, and this illustration and this graphic
Tim Lapetino:design helped birth it. Helped explain it. Helped sort of
Tim Lapetino:champion it sitting on the shelf in a video game store and it
Tim Lapetino:really gave focus to what it was, 'cause people were like,
Tim Lapetino:"What is this thing? Is it going to ruin my TV?"
Clare Hendershot:Back when the games were just lines and dots
Clare Hendershot:floating across a TV screen, the box art was what brought them to
Clare Hendershot:life.
Tim Lapetino:This is a cool thing. Look, it’s going to be a
Tim Lapetino:game about Indy cars or space invaders destroying the earth.
Tim Lapetino:And this was a familiar way of talking and visualizing those
Tim Lapetino:things.
Steve Hendershot:Tim grew up with these games, and got into
Steve Hendershot:‘80s pop culture nostalgia as a college student at the
Steve Hendershot:University of Illinois. But it was only after moving to Chicago
Steve Hendershot:and working as a graphic designer that he began to see
Steve Hendershot:early game-box art as an important chapter in design
Steve Hendershot:history.
Tim Lapetino:It just dawned on me, "Well, I'm a graphic
Tim Lapetino:designer. These guys were doing what I did.”
Clare Hendershot:So he turned to the Internet to learn more
Clare Hendershot:about the artists who created the art of Atari.
Tim Lapetino:And I couldn't find out. I couldn't figure it
Tim Lapetino:out. I looked on the internet and just felt like that seemed
Tim Lapetino:criminal to me, like who are these people? And so it started
Tim Lapetino:out with curiosity. So I just fell down the Internet rabbit
Tim Lapetino:hole and started researching this, not thinking I’m going to
Tim Lapetino:create a book about it, but I just want to know who these
Tim Lapetino:people are.
Clare Hendershot:This was 2010, and soon Tim wrote a blog post
Clare Hendershot:where he named some of the Atari artists he had uncovered,
Clare Hendershot:including illustrator Cliff Spohn. And that led to a
Clare Hendershot:breakthrough.
Tim Lapetino:Somebody read it. This woman read it and she said,
Tim Lapetino:"Hey, I grew up down the street from him. He's a family friend.
Tim Lapetino:Would you like me to introduce you?" And that was the Pandora's
Tim Lapetino:Box. I met him. We had this great conversation. He had all
Tim Lapetino:of these great insights and recall on why he did these
Tim Lapetino:things and I was so captivated by that information, but also
Tim Lapetino:that insight. I was like, "You know what? If there's other
Tim Lapetino:people out there like Cliff, there's a book. There's stories
Tim Lapetino:to be told here."
Clare Hendershot:Using Cliff as a connector, Tim started seeking
Clare Hendershot:out people from Atari’s early days, both for interviews and to
Clare Hendershot:see if they still had their old Atari artwork. He also started
Clare Hendershot:to frequent strange corners of eBay.
Tim Lapetino:It was an Easter morning and I said to my wife,
Tim Lapetino:"Can I have a thousand dollars?" And we're getting ready to leave
Tim Lapetino:for church, and she's like, "For what?" I was like, "Well,
Tim Lapetino:there's this guy and he's selling a bunch of slides and
Tim Lapetino:negatives and transparencies." And it was binders full of this
Tim Lapetino:stuff and it was kind of a crazy thing to do because she was
Tim Lapetino:like, "What are you going to do with those?" I'm like, "Maybe I
Tim Lapetino:can do this Atari book," but it was years away, and so I bought
Tim Lapetino:that stuff. But that absolutely convinced me that there's
Tim Lapetino:something special here. I'm not longer just this nerdy guy. I'm
Tim Lapetino:now the Indiana Jones of video game art and I've just rescued
Tim Lapetino:something from destruction.
Steve Hendershot:The Atari bandwagon was still sufficiently
Steve Hendershot:spacious at this point that when Tim reached out to Cliff Spohn’s
Steve Hendershot:old colleagues, he had to plead with those artists to talk to
Steve Hendershot:him. Because, for one thing, his book was still just a dream, and
Steve Hendershot:for another, most of them didn’t share Tim’s belief that their
Steve Hendershot:early work was worth celebrating. Most of them, when
Steve Hendershot:they worked for Atari, were college students or fresh out of
Steve Hendershot:school. And they had long since moved on.
Tim Lapetino:All of them would talk about Atari really fondly
Tim Lapetino:at that time, but it's like a blip in their careers and it's
Tim Lapetino:one part of one thing that they did. And nearly all of them went
Tim Lapetino:on to other things. I think the emotion I got 90 percent of the
Tim Lapetino:time was shock and surprise that someone was interested in this
Tim Lapetino:part of their careers. These are people who've been working in
Tim Lapetino:their field for 30 or 40 years. None of them thought that this
Tim Lapetino:would be the phenomenon that it was. None of them thought that
Tim Lapetino:someone would be calling them up interested in talking about
Tim Lapetino:this. When you're making history, I don't think you
Tim Lapetino:realize that you are making history.
Steve Hendershot:This reminds me a little of the Folk Revival
Steve Hendershot:in the 1960s, when musicians who had given up their dreams of
Steve Hendershot:stardom decades prior were suddenly swarmed by adoring fans
Steve Hendershot:who had discovered their music and made pilgrimages down south
Steve Hendershot:to find them. The difference, though, is that those guys like
Steve Hendershot:Son House and Dock Boggs at least thought that what they
Steve Hendershot:done way back when was special, it just maybe failed to connect
Steve Hendershot:with a wider audience. These Atari artists had to be talked
Steve Hendershot:into the notion that game art was more than just a random
Steve Hendershot:freelance gig.
Clare Hendershot:Tim gradually made headway, though, collecting
Clare Hendershot:interviews and images and building momentum around the
Clare Hendershot:idea that he was going to write this book, and that it would
Clare Hendershot:celebrate an important moment in design and pop culture.
Steve Hendershot:And he discovered there was plenty of
Steve Hendershot:latent interest—other people who loved ‘80s pop culture and
Steve Hendershot:nostalgia, who loved Atari in particular. Who would want to
Steve Hendershot:read about George Opperman if only they knew about him. They
Steve Hendershot:just needed somebody like Tim to gather all the information. And
Steve Hendershot:so once Tim put it out there that he was going to do this,
Steve Hendershot:whole story on Tim’s book despite the fact that it still
Steve Hendershot:didn’t exist — there was no draft, no publisher, just an
Steve Hendershot:ever-growing trove of images stacked in Tim’s office in
Steve Hendershot:between the beer fridge and his collection of bobbleheads.
Clare Hendershot:Meanwhile, this was all a side project for
Clare Hendershot:Tim. And while he started making headway in his search for George
Clare Hendershot:Opperman, he ran into roadblocks elsewhere. Just as he and his
Clare Hendershot:wife Emily were having their second child, he had to close
Clare Hendershot:his six-year-old design studio because work had dried up.
Steve Hendershot:Money was tight, but Tim used his free
Steve Hendershot:time to shop his book around at the same time he hunted for a
Steve Hendershot:new job. And finally, the book got some real momentum. Tim
Steve Hendershot:started talking to actual publishers, like MIT Press. And
Steve Hendershot:then just as he was getting close with MIT, a potential
Steve Hendershot:disaster struck. Atari signed a licensing deal with a publishing
Steve Hendershot:company called Dynamite Entertainment, and that deal
Steve Hendershot:included a book on the art of Atari.
Clare Hendershot:That meant Atari wasn’t going to license
Clare Hendershot:its archives to anybody but Dynamite. In an instant, Tim’s
Clare Hendershot:book went from a near-reality to life support.
Tim Lapetino:It was kind of dumb what I was doing. I was
Tim Lapetino:just writing a book without a contract. I was just going to
Tim Lapetino:have this book ready because I thought it should be made.
Steve Hendershot:After all those years of work, suddenly
Steve Hendershot:Tim had one move left or his project was dead. He sat down to
Steve Hendershot:write the biggest email of his career to the folks over at
Steve Hendershot:Dynamite.
Tim Lapetino:"Hey guys, here's a fun happenstance. I happen to
Tim Lapetino:have 40 percent of that book already written. How would you
Tim Lapetino:like to work together?"
Clare Hendershot:And finally, Tim got his big break. Dynamite
Clare Hendershot:said yes. And Tim got to work.
Tim Lapetino:This had already been germinating for years, so I
Tim Lapetino:was able to hit the ground running once I had the backing
Tim Lapetino:of a publisher who was really excited and believed in this
Tim Lapetino:book. They really let me go a little wild.
Steve Hendershot:Tim’s Art of Atari book finally came out this
Steve Hendershot:fall. I mentioned Tim is a friend; when Clare and I saw the
Steve Hendershot:book featured on an endcap display at Barnes and Noble, I
Steve Hendershot:pretty much lost my mind. The book is a big deal for Tim, both
Steve Hendershot:because it’s fun to have a book come out, and because his dream
Steve Hendershot:of celebrating these unknown Atari artists and designers has
Steve Hendershot:finally become reality. Which brings us back to the white
Steve Hendershot:whale, George Opperman.
Tim Lapetino:He was the guy that super creative and who had
Tim Lapetino:this huge impact on design and video games in the industry just
Tim Lapetino:by the virtue of how he got this creative ball rolling. Almost no
Tim Lapetino:one knows his name and I want to fix that.
Steve Hendershot:Chain-smoking George Opperman died of lung
Steve Hendershot:cancer decades before Tim started trying to find him. Tim
Steve Hendershot:interviewed almost everyone for this book, except the one guy he
Steve Hendershot:most wanted to talk to — the man who had led the art department
Steve Hendershot:and designed Atari’s famous logo.
Tim Lapetino:I felt like I was always two steps removed from
Tim Lapetino:this person that I will never get to meet.
Steve Hendershot:And yet, by introducing the rest of us to
Steve Hendershot:George Opperman, Tim succeeded in his ultimate goal. He also
Steve Hendershot:managed to start a conversation about the historical video game
Steve Hendershot:art as an essential chapter in design history, with Opperman as
Steve Hendershot:a central figure.
Tim Lapetino:We in design circles, we're not holding up
Tim Lapetino:George Opperman as one of the great identity designers, but in
Tim Lapetino:video games, people aren't talking about the gestalt of how
Tim Lapetino:do you lay things out. Those two worlds are so connected, but yet
Tim Lapetino:they don't face each other, and so I really wanted bring those
Tim Lapetino:two things together and talk about them that way. Critically
Tim Lapetino:look at video games in design.
Steve Hendershot:This holiday season, at fine booksellers
Steve Hendershot:everywhere, you can buy Tim’s book, and revel in all this
Steve Hendershot:vintage game art. Thanks to the passion with which Tim indulged
Steve Hendershot:his fandom, and his dogged effort chasing a story that no
Steve Hendershot:one else thought to chase, he’s brought to light a rich new
Steve Hendershot:chapter of design history. And if by reading this book you turn
Steve Hendershot:into a George Opperman superfan, it’s cool—the bandwagon is
Steve Hendershot:filling fast, but there’s still plenty of room for you to grab a
Steve Hendershot:seat.
Clare Hendershot:For more on Tim Lapetino and his book, v
Clare Hendershot:sit CedarCathedral.com. Also, f you’re in Chicago, head to 57
Clare Hendershot:h Street Books in Hyde Park n Thursday, Jan. 5th to hear
Clare Hendershot:Steve interview Tim about the new book.
Steve Hendershot:Before we get to music, one more disclaimer,
Steve Hendershot:now that we’re no longer at risk of a spoiler alert. Over the
Steve Hendershot:last couple of years Tim has asked for my writing help with a
Steve Hendershot:couple of projects. First something he’s still working on
Steve Hendershot:called the Museum of Video Game Art. And then more recently,
Steve Hendershot:talking about the possibility of some followup game-art books at
Steve Hendershot:Dynamite. Nothing firm yet, but we are hopeful, and just in case
Steve Hendershot:something happens I just wanted to put that out there to be
Steve Hendershot:up-front about the relationship. Now on to music.
Steve Hendershot:On every episode of Cedar Cathedral, we feature a great
Steve Hendershot:indie band from the Great Lakes. Today it's We Are the Willows,
Steve Hendershot:from Minneapolis — we played with these folks last summer in
Steve Hendershot:Chicago, and love them. The song is called To Me, From You, from
Steve Hendershot:the record Picture (Portrait). Both the song and the whole
Steve Hendershot:record are based on a long series of letters written by the
Steve Hendershot:grandfather of songwriter Peter Michael Miller to his
Steve Hendershot:grandmother during World War II. So you think that those city
Steve Hendershot:boys would search
Clare Hendershot:This episode of Cedar Cathedral was produced
Clare Hendershot:by us, Steve and Clare Hendershot from The Diving Bell.
Clare Hendershot:Thanks to Tim Lapetino and to We Are the Willows. We’ll be back
Clare Hendershot:directly with another tale of artistry, craftsmanship and the