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11: Rime of the Frostmaiden Double Feature
Episode 112nd November 2020 • Making a Monster • Lucas Zellers
00:00:00 00:20:46

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Two monsters from Icewind Dale: Rime of the Frostmaiden - Malquaestus Pizkor, literal boss monster, and Saja Snowtooth, the blue hag of Faevris.

Read the transcript and see art from the book here: https://scintilla.studio/monster-rime-of-the-frostmaiden-double-feature/

Get stat blocks, bonus content, and other monstrous perks: www.patreon.com/scintillastudio

Join the conversation: www.twitter.com/SparkOtter

Everyone in the show:

Sebastian Yue: https://twitter.com/sebastianyue

Cassandra MacDonald: https:/twitter.com/theicequeer

Michael Sands: https://scintilla.studio/monster-06-monster-of-the-week-michael-sands/

Will Savino (Music d20): https://twitter.com/Music_d20

https://www.patreon.com/musicd20/posts

Adventure Music: https://twitter.com/AdventureMusic2

https://www.patreon.com/adventuremusicjr


Music and more from Shards of the Storm:

Adventure Music: https://www.patreon.com/posts/shards-of-storm-41672951

Music d20: https://www.patreon.com/posts/shards-of-storm-41671923

It's a DnD Monster Now: https://www.patreon.com/posts/new-mega-shards-41672265

Transcripts

Sebastian Yue:

As you approach the beach, you see a sizeable crowd

Sebastian Yue:

of people gathered on the shore.

Sebastian Yue:

Moving closer, you can see that they're clustered around some

Sebastian Yue:

strange tentacle creatures.

Sebastian Yue:

The creatures are dark blue and have electric yellow fins on their tails backs.

Sebastian Yue:

You meet the eye of one of them, and it does only have the one eye

Sebastian Yue:

in the center of his forehead.

Sebastian Yue:

Tentacles protrude from the sides of its face.

Sebastian Yue:

And you see it's long yellow proboscis tongue flicking out from

Sebastian Yue:

between two rows of sharp teeth.

Sebastian Yue:

But the creature doesn't bare those teeth at you.

Sebastian Yue:

And as you look at it, you swear, you spot a glimmer of sorrow in its eye.

Sebastian Yue:

A villager reaches out to one of the creatures, but it lashes out with

Sebastian Yue:

one of its face appendages, knocking the person back into the crowd.

Sebastian Yue:

It looks back at you, you feel a slight pressure in your head, not a violent or

Sebastian Yue:

discomforting feeling, but it's strange.

Sebastian Yue:

Nonetheless, even though your eyes are open and you're still looking at

Sebastian Yue:

the beach, an image comes into your mind and you can see it as clearly

Sebastian Yue:

as you can see the creature itself.

Sebastian Yue:

It's a large white egg with dark blue and bright yellow specs.

Lucas:

Hello and welcome to Making a Monster, the weekly podcast where

Lucas:

game designers show us their favorite monster and we discover how it works,

Lucas:

why it works and what it means.

Lucas:

I'm Lucas Zellers.

Lucas:

This episode is a back-to-back creature feature with two monsters,

Lucas:

two designers, and, thanks to my supporters on Ko-fi, two composers.

Lucas:

After the release of D&D's Arctic frontier horror adventure Icewind

Dale:

Rime of the Frost Maiden.

Dale:

I connected with a group of designers on the DM's Guild, D&D's digital

Dale:

storefront for user-created content, and we created a book of 17 adventures

Dale:

for the setting called Chilling Tales from the Whispering Wind.

Dale:

Each adventure runs on a countdown, a dramatic tool designed to give

Dale:

agency to your antagonists and real consequences to your players.

Dale:

It's a design element we borrowed from the Powered by the Apocalypse game Monster of

Dale:

the Week, which I covered in episode six.

Dale:

Here's creator Michael Sands:

Michael Sands:

you create a countdown of the things that will happen.

Michael Sands:

If the hunters don't stop it.

Michael Sands:

And it's up to the hunters to figure out what's going on, prevent all

Michael Sands:

these disastrous things happening.

Michael Sands:

And the countdown should escalate.

Michael Sands:

So if it gets to the very end, it will be very bad indeed.

Lucas:

It's a new take on D&D in a setting new to many players.

Lucas:

So let me introduce you to the game designers and the monsters

Lucas:

who made it work, starting with

Sebastian Yue:

I'm Sebastian Yue.

Sebastian Yue:

My favorite monster that I've made, is one of the monsters from

Sebastian Yue:

my stories in Chilling Tales.

Sebastian Yue:

His name is Malquaestus Pizkor and his name is based on the Latin words

Sebastian Yue:

for "bad business fish," because he owns the fishery that's polluting

Sebastian Yue:

the waters and it risks driving out the native aquatic populations.

Sebastian Yue:

I like for the names to mean things, and if you happen to know any Latin

Sebastian Yue:

or any French, then if you're, you might be able to figure out

Sebastian Yue:

who they are before you meet them.

Sebastian Yue:

He's my favorite, I think because I'm really proud of the

Sebastian Yue:

abilities that I graded for him.

Sebastian Yue:

I think they're really unique.

Sebastian Yue:

And I think that that requires some creative strategizing on

Sebastian Yue:

the part of the characters.

Sebastian Yue:

He's a human man, he's maybe six feet tall, his pale skin, short

Sebastian Yue:

hair, and he's wearing a very fancy tunic that has an angular cut.

Sebastian Yue:

So I'd say something like the equivalent of a business suit in D&D.

Sebastian Yue:

He definitely smells like cologne and it's like really overpowering.

Sebastian Yue:

And his suit is probably a really annoying, like high-maintenance fabric,

Sebastian Yue:

like linen it's, light gray, I think.

Sebastian Yue:

And it's definitely something that needs to be cleaned with magic.

Sebastian Yue:

He is definitely wearing a really kind of gross, smug smirk on his face.

Sebastian Yue:

So yeah, pretty much the most terrifying thing I can imagine.

Sebastian Yue:

When I was making this monster, I thought of some of the things that

Sebastian Yue:

frustrated me about management.

Sebastian Yue:

When I worked in a corporate environment, I remember this one workplace I literally

Sebastian Yue:

had my manager say to me that my job was to do whatever the vice president wanted.

Sebastian Yue:

And the quote was, "He says, 'Jump,' we say "how high."

Sebastian Yue:

So I made a literal boss, like he's a boss monster who just is a boss, is a

Sebastian Yue:

manager and he has abilities that are named for aspects of running a business

Sebastian Yue:

that have negative effects on the workers.

Sebastian Yue:

Some of them are more pointed and serious.

Sebastian Yue:

There's one called Exploit, which is basically when he hits with a

Sebastian Yue:

weapon attack, he can use a bonus action to force the target, to

Sebastian Yue:

make a Constitution saving throw.

Sebastian Yue:

And if they fail, then the target takes an additional 3d6 psychic

Sebastian Yue:

damage, but also Malquaestus regains hit points equal to that amount.

Sebastian Yue:

And so the idea is that you do the work and he benefits at your expense, and

Sebastian Yue:

you sacrifice your own supply of hit points, unwillingly to increase his own.

Sebastian Yue:

And that's how he generates wealth.

Sebastian Yue:

Some of them are like more tongue in cheek and they're

Sebastian Yue:

based on like minor annoyances.

Sebastian Yue:

Like he has another legendary action called Meeting Postponed,

Sebastian Yue:

and it's where you have to make an intelligence saving throw.

Sebastian Yue:

And if you fail, then you can't take your action on your next turn,

Sebastian Yue:

but you can take an additional action on your following turn.

Sebastian Yue:

And that one came from having managers insists that

Sebastian Yue:

meetings were super important.

Sebastian Yue:

Then I'd have to rush to make sure everything was ready for them.

Sebastian Yue:

And then five minutes before it would be pushed back and I'd be annoyed

Sebastian Yue:

that I did all this work for nothing.

Sebastian Yue:

And I thought that was interesting because it's not punitive, in the sense

Sebastian Yue:

that your character doesn't lose their action, they just can't take it that turn.

Sebastian Yue:

And I thought that would be really fun for the party to try and strategize around.

Sebastian Yue:

And I feel like there's a way for them to actually plan and hope that it happens.

Sebastian Yue:

So then they can maximize damage on their following turn.

Sebastian Yue:

But you might be able to get something out of it.

Sebastian Yue:

But he's actually quite active in the village community where he is.

Sebastian Yue:

And a lot of people that live there are glad that when he bought the

Sebastian Yue:

fishery, they were able to get jobs.

Sebastian Yue:

Some of them are concerned about the fisheries impact on the environment.

Sebastian Yue:

And I expect that if the party fights him, they probably do it out in the open.

Sebastian Yue:

So I wanted him to actually be able to be found and for everybody in the

Sebastian Yue:

community to know who he is and to have a differing opinions about it.

Lucas:

There's a definite catharsis to Sebastian's design, allowing

Lucas:

players to meditate on their daily life in a different way.

Sebastian Yue:

A lot of people definitely do encounter people like this

Sebastian Yue:

fairly regularly, and they might feel tiredness or feel upset that it's very

Sebastian Yue:

difficult to exist in today's world.

Sebastian Yue:

But I wanted to, to demonstrate it in a way that was more tangible and

Sebastian Yue:

that has mechanical consequences because then it's a very, it's a very

Sebastian Yue:

direct way to confront those issues.

Sebastian Yue:

I think that the medium of a tabletop role-playing game was a really cool

Sebastian Yue:

way to say actually very explicitly.

Sebastian Yue:

These are things that have negative effects on your character and you actively

Sebastian Yue:

have to find ways to overcome them.

Lucas:

There's also kind of a Scooby doo mask reveal in this

Lucas:

adventure, so, uh spoiler alert?

Sebastian Yue:

This particular adventure is called tentacles of terror.

Sebastian Yue:

And it's called that because when the adventurers arrive, there are

Sebastian Yue:

a bunch of tentacle creatures that are stuck on the beach, they're

Sebastian Yue:

very dark blue to black in color.

Sebastian Yue:

They don't appear to have like visible eyes, but they do have

Sebastian Yue:

mounds and they do have very sharp teeth, but mainly it's the tentacles.

Sebastian Yue:

They're very long and very thick.

Sebastian Yue:

They're very intimidating looking that it's set up in a way to make them expect

Sebastian Yue:

that the tend to preaches are in fact, the most is the you're supposed to

Sebastian Yue:

fight, but actually it's to submit their expectations and that these identical

Sebastian Yue:

preaches are actually, uh, the ones who are being harmed by, by Malquaestus.

Sebastian Yue:

And I think that it's just, it's an interesting way to discuss

Sebastian Yue:

the way in which we live.

Sebastian Yue:

We interact with the environment around us.

Sebastian Yue:

And it's also a kind of comment on how D and D has just created this

Sebastian Yue:

like category of creatures and just decided to call them monsters.

Sebastian Yue:

And then by default, it's okay to go in and kill them without really

Sebastian Yue:

thinking about why they're there or what they're doing or what they need,

Sebastian Yue:

what they want, even if it's the adventure as who would going into the

Sebastian Yue:

Monster's cave or like its actual home.

Sebastian Yue:

So I thought that, so it'd be interesting to.

Sebastian Yue:

To take that trope and reverse it and actually give the play as a reason to

Sebastian Yue:

believe that that this guy is evil.

Sebastian Yue:

And to understand that he's a monster because he does terrible things.

Sebastian Yue:

Not because his way of life is incompatible with

Sebastian Yue:

the way that humans live.

Cassandra MacDonald:

In the side of the mountain is a massive bird skull,

Cassandra MacDonald:

10 feet high, its mouth ajar, looking into an eight-foot-tall cavern with

Cassandra MacDonald:

icicles hanging down from the ceiling.

Cassandra MacDonald:

It follows for a short time, dark and dingy with a faint blue light.

Cassandra MacDonald:

At the end in the middle of the room is a frozen-over pond.

Cassandra MacDonald:

Walls of shelves and tables line the room crooked old rusty lantern hangs down,

Cassandra MacDonald:

bathing the room in a dark blue color.

Cassandra MacDonald:

Strange implements, sit across the table, and a spiraling,

Cassandra MacDonald:

twisting staircase leads upstairs.

Cassandra MacDonald:

When you reach the upstairs, along the walls, more bookshelves and a

Cassandra MacDonald:

nightstand, a stone slab, frozen solid, and on it lies like twisted old woman.

Cassandra MacDonald:

Her face frostbitten, her nose gone, her arms dangly bone skin stretched around

Cassandra MacDonald:

bone and overhead hangs a gray, gnarled staff of wood with a blue gem in its head.

Lucas:

Welcome to the lair of the blue hag.

Lucas:

This is Cassandra McDonald, one of the editors and adventure

Lucas:

writers for Chilling Tales.

Lucas:

Four of the adventurers in our book center on hags, one for each season.

Lucas:

A hag in European folklore is an ugly and malicious old woman who practices

Lucas:

witchcraft with or without supernatural powers - thanks, Encyclopedia Britannica.

Cassandra MacDonald:

I feel like five years, a really hard system to do

Cassandra MacDonald:

horror well in everyone's so heroic.

Cassandra MacDonald:

It's hard to scare them.

Cassandra MacDonald:

And I really like to take that out a little bit.

Cassandra MacDonald:

I've been getting into more where like world of darkness and blades in

Cassandra MacDonald:

the dark, like Gothic punk set up.

Cassandra MacDonald:

Well, I kind, kinda like to bring some of that to my creation in D and D.

Lucas:

To that end, Cassandra created a blue hag named Saja Snowtooth and

Lucas:

the small town of Faevris to fit the sub-arctic setting of ice wind Dale.

Cassandra MacDonald:

Icewind Dale is a cluster of very resilient towns

Cassandra MacDonald:

that survive in the frontier of the North, where pretty much the winter

Cassandra MacDonald:

hits and everything becomes scarce.

Cassandra MacDonald:

The weather itself becomes one of the greatest enemies in Icewind Dale.

Cassandra MacDonald:

What could typically be a mild inconvenience for most party can turn

Cassandra MacDonald:

into an incredible source of horror and danger as even just a couple of wolves to

Cassandra MacDonald:

a low level party coming at them late at night when they're cold and they didn't.

Cassandra MacDonald:

They're suffering levels of exhaustion from traveling in a blizzard or

Cassandra MacDonald:

searching for a shelter from a storm.

Cassandra MacDonald:

Even the smallest thing can become seriously dangerous in an environment

Cassandra MacDonald:

such as that essentially favorites of the town, which is not a cannon town in favor.

Cassandra MacDonald:

And I named it that so that it is.

Cassandra MacDonald:

You can drop it in any setting as you see fit.

Cassandra MacDonald:

And it is small enough that it could reasonably not appear on a map.

Cassandra MacDonald:

Uh, cause it's only about 50 or a hundred people, something like that.

Cassandra MacDonald:

They live in a shadow of a mountain and it is more or less unlivable

Cassandra MacDonald:

territory by most people's standards.

Cassandra MacDonald:

Like when winter hits of the storms become too much, the winds coming down

Cassandra MacDonald:

from the mountain, essentially scatter, anyone who tries to settle there.

Cassandra MacDonald:

So Faevris, and its mayor being a Druid, made a deal with this hag.

Cassandra MacDonald:

The hag settles the winds and turns the wildlife away and gives

Cassandra MacDonald:

the town a chance to thrive.

Cassandra MacDonald:

And in exchange, they make yearly offerings to her.

Cassandra MacDonald:

And this deal has been going on for 10 years and the offerings

Cassandra MacDonald:

have gotten bigger and bigger.

Cassandra MacDonald:

They started out very small, very reasonable, until they

Cassandra MacDonald:

got more and more serious.

Cassandra MacDonald:

And now she's pushing to see how much she can get them to do to survive.

Cassandra MacDonald:

So the blue hag is interesting to me because this is quite

Cassandra MacDonald:

literally the personification of the survivalist depth desperation.

Cassandra MacDonald:

She is an image of how far people will go to survive.

Cassandra MacDonald:

She's a creature, all the hags thrive on other beings, misery, but

Cassandra MacDonald:

the blue hag in particular thrives on misery taken out of necessity.

Cassandra MacDonald:

Things like people who steal to survive in cold environments or who

Cassandra MacDonald:

killed to survive, that kinds of thing, driving people to the extreme.

Cassandra MacDonald:

So I feel like Fear in Faevris really spawned from that very easily.

Cassandra MacDonald:

So it was very, it was easy to make her compelling.

Cassandra MacDonald:

It was not hard at all to make her horrifying.

Cassandra MacDonald:

My mindset was the old story of Theseus and the Minotaur.

Cassandra MacDonald:

Turning over X number of young boys and girls to the labyrinth,

Cassandra MacDonald:

just so the city could survive.

Cassandra MacDonald:

And that's the whole premise behind Fear in Faevris is that they've been

Cassandra MacDonald:

forced to turn over one of their own if they want the town to survive.

Cassandra MacDonald:

And I just love that idea of being forced into this position

Cassandra MacDonald:

of the needs of the many

Lucas:

In Dungeons and Dragons, hags are Fey creatures, spiteful

Lucas:

fairies in the shape of old women with subtle manipulative magic.

Cassandra MacDonald:

Saja Snowtooth is a hag, of course, so she has her mix

Cassandra MacDonald:

of hag like magic, uh, winter oriented.

Cassandra MacDonald:

So a lot of it is ice spells.

Cassandra MacDonald:

Those kinds of tricks.

Cassandra MacDonald:

The blue hag is a Fey of the worst kind of course, straddling

Cassandra MacDonald:

the line between Fey and fiend.

Cassandra MacDonald:

She's effective because she's a force of nature.

Cassandra MacDonald:

Uh, she's very much a part of the landscape and she herself, if the entire

Cassandra MacDonald:

village turned to face her and stood firm and declared that they would not

Cassandra MacDonald:

have this it's possible, she would be forced to back down it's possible.

Cassandra MacDonald:

She would be driven out what makes her so scary is that she

Cassandra MacDonald:

preys on people's selfishness.

Cassandra MacDonald:

She preys on people's egoistic desire to essentially survive.

Cassandra MacDonald:

And she expects them to turn on one another and backstab and in fight.

Cassandra MacDonald:

And I think that's what makes her so scary is yes, she is terrifying.

Cassandra MacDonald:

She could definitely take down a lot of parties.

Cassandra MacDonald:

That might be threatening her at full strength.

Cassandra MacDonald:

She could probably drop a tier two party in a couple of rounds given

Cassandra MacDonald:

the chance, but I think that's not what makes her scary to me.

Cassandra MacDonald:

It's the way that she turns people on themselves, turns things around and

Cassandra MacDonald:

makes it so that she's not the villain.

Cassandra MacDonald:

These people who squabble are

Lucas:

The question of course then becomes what, if anything, does this

Lucas:

tell us about the world we live in now?

Cassandra MacDonald:

That's a difficult question.

Cassandra MacDonald:

So I think we are right now confronting the problem of struggling to get

Cassandra MacDonald:

people, to act for the collective.

Cassandra MacDonald:

Good to put it lightly.

Cassandra MacDonald:

So I think she very much fits the current form.

Cassandra MacDonald:

She really is that kind of villain, but if we all got together and worked

Cassandra MacDonald:

as a group, And put our personal feelings aside and handled the crisis.

Cassandra MacDonald:

We might be okay, but it's a lot more difficult when people

Cassandra MacDonald:

start turning on one another.

Cassandra MacDonald:

I didn't write her to be so appropriate, but here we are.

Cassandra MacDonald:

When I wrote this, it was a fantasy story that was three years ago.

Lucas:

If you had it your way, what are the things you would want your players

Lucas:

to - once we got past the, the spells and the critical hits and everything - what's

Lucas:

the things that you would want them to be talking about or working through after

Lucas:

they'd been through this experience?

Cassandra MacDonald:

I would want them to take the interpersonal drama with them

Cassandra MacDonald:

because that, to me, when I ran this for a group that was the crux of what happened.

Cassandra MacDonald:

Ultimately, when I ran this, the final fight with Saja was

Cassandra MacDonald:

actually a little disappointing.

Cassandra MacDonald:

Like they ultimately did decide we're going to go there and we're going to

Cassandra MacDonald:

take that hag down and they did it.

Cassandra MacDonald:

And ultimately it wasn't that hard.

Cassandra MacDonald:

They managed to rally a good chunk of the village and take her down.

Cassandra MacDonald:

But it was the nights before there were two or three nights before

Cassandra MacDonald:

were villagers tried to betray them.

Cassandra MacDonald:

And then others were like, this person betrayed us.

Cassandra MacDonald:

I'm going to drag him to the hag and sell him out.

Cassandra MacDonald:

And they had to like physically restrain people and talk people down.

Cassandra MacDonald:

And it was that personal drama.

Cassandra MacDonald:

That I think my players still remember the fight.

Cassandra MacDonald:

Wasn't really the battle.

Cassandra MacDonald:

The adventure was trying to survive long enough to get to the fight.

Cassandra MacDonald:

And it was awesome.

Cassandra MacDonald:

We got some impassioned speeches, some real personal like morals

Cassandra MacDonald:

coming out because some of the members of the party were more.

Cassandra MacDonald:

Individualistic than others.

Cassandra MacDonald:

Like we had a Paladin and then two criminals.

Cassandra MacDonald:

So like, you can guess how that, but there were some very different

Cassandra MacDonald:

opinions on how this should be handled.

Cassandra MacDonald:

And I think it really drags out a lot of character.

Cassandra MacDonald:

And that's what I want mr.

Cassandra MacDonald:

People to walk away from this and be like my character.

Cassandra MacDonald:

Their choices mattered here.

Lucas:

Saja Snowtooth and Malquaestus Pizkor are two of the monsters in

Lucas:

Chilling Tales from the Whispering Wind, a new adventure book just

Lucas:

released on the DM's Guild.

Lucas:

Thanks for listening to Making a Monster.

Lucas:

If you want to help me keep telling the inside stories of monsters

Lucas:

with the people who make them.

Lucas:

Of course, you can share the show with your gaming group

Lucas:

or leave me a tip on coffee.

Lucas:

But for this week, the best way to support this project is to visit the DMS Guild

Lucas:

and pick up a copy of Chilling Tales.

Lucas:

Tell them what they're getting casts.

Cassandra MacDonald:

I would say it's an anthology of fifth edition

Cassandra MacDonald:

of horror on a ticking clock.

Cassandra MacDonald:

Driven by powered by the apocalypse systems adapted

Cassandra MacDonald:

to our use short and simple.

Cassandra MacDonald:

It's a drop into any campaign, but I loved the idea of using the clocks to

Cassandra MacDonald:

our advantage and setting up a series of threats and motivations instead

Cassandra MacDonald:

of a clear one by one adventure.

Cassandra MacDonald:

Because they'd run a fair bit of adventurous league.

Cassandra MacDonald:

And I always found it frustrating.

Cassandra MacDonald:

Like I was trying to run these adventure that your players will do this next.

Cassandra MacDonald:

And they never, ever do

Lucas:

is on sale for a limited time.

Lucas:

So get it now for less than $10 before the price goes back to its

Lucas:

regular and fair, 1495 special.

Lucas:

Thanks this week to both of my guests,

Sebastian Yue:

I'm Sebastian Yue Sebastian Yue with a Y-U-E,

Sebastian Yue:

and that's my handle on Twitter.

Sebastian Yue:

That's my website, name.ca.

Sebastian Yue:

Cause I'm based in Canada.

Sebastian Yue:

I am a writer and editor and also a model it's a very odd occupation to

Sebastian Yue:

do, but that's what you can find me.

Cassandra MacDonald:

I am on Twitter at the ice queer.

Cassandra MacDonald:

I am on the DMS Guild as Cassandra McDonald.

Cassandra MacDonald:

I am all about pushing the limits of D and D and finding new and

Cassandra MacDonald:

strange ways to use the system.

Cassandra MacDonald:

And send me pictures of your cats and offerings to make weird content together.

Cassandra MacDonald:

Please.

Cassandra MacDonald:

If you think that idea's too weird, I promise you it's not.

Lucas:

Thanks to a generous supporter on Ko-fi, I was able to

Lucas:

license music for this episode from Will Savino and Adventure Music.

Lucas:

The tracks you're hearing are from a project called Shards of the Storm

Lucas:

produced by a huge collaboration of D and D creators on Patrion, including

Lucas:

Kyle Pointer of it's a D and D Monster Now, who we met in episode nine.

Lucas:

Yes, it's all coming together.

Lucas:

This episode includes the tracks "Honor in the Storm," "Winter's Wrath,"

Lucas:

and "In the Warmth of the Fire."

Lucas:

You can download the whole collaboration for free by visiting

Lucas:

any of those creators on Patreon.

Lucas:

And you'll find links to everything I mentioned today in the show

Lucas:

notes and on the show's website, scintilla.studio/monster that's S C I

Lucas:

N T I L L A dot studio slash monster.

Lucas:

Next time on making a monster.

Justice Arman:

I imagine a hollow knock deep into the night before the handle

Justice Arman:

would begin to turn on its own and just kind of slowly open and baggers.

Justice Arman:

They're so tall and gangly that you would probably just see up to

Justice Arman:

its chest as this very thin horn devil, just liens under the doorway.

Justice Arman:

And it's just looming in this room and you'd.

Justice Arman:

Probably hear the pause of a and hooves of this bloodhound, sniffing and snorting,

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