Two monsters from Icewind Dale: Rime of the Frostmaiden - Malquaestus Pizkor, literal boss monster, and Saja Snowtooth, the blue hag of Faevris.
Read the transcript and see art from the book here: https://scintilla.studio/monster-rime-of-the-frostmaiden-double-feature/
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Everyone in the show:
Sebastian Yue: https://twitter.com/sebastianyue
Cassandra MacDonald: https:/twitter.com/theicequeer
Michael Sands: https://scintilla.studio/monster-06-monster-of-the-week-michael-sands/
Will Savino (Music d20): https://twitter.com/Music_d20
https://www.patreon.com/musicd20/posts
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https://www.patreon.com/adventuremusicjr
Music and more from Shards of the Storm:
Adventure Music: https://www.patreon.com/posts/shards-of-storm-41672951
Music d20: https://www.patreon.com/posts/shards-of-storm-41671923
It's a DnD Monster Now: https://www.patreon.com/posts/new-mega-shards-41672265
As you approach the beach, you see a sizeable crowd
Sebastian Yue:of people gathered on the shore.
Sebastian Yue:Moving closer, you can see that they're clustered around some
Sebastian Yue:strange tentacle creatures.
Sebastian Yue:The creatures are dark blue and have electric yellow fins on their tails backs.
Sebastian Yue:You meet the eye of one of them, and it does only have the one eye
Sebastian Yue:in the center of his forehead.
Sebastian Yue:Tentacles protrude from the sides of its face.
Sebastian Yue:And you see it's long yellow proboscis tongue flicking out from
Sebastian Yue:between two rows of sharp teeth.
Sebastian Yue:But the creature doesn't bare those teeth at you.
Sebastian Yue:And as you look at it, you swear, you spot a glimmer of sorrow in its eye.
Sebastian Yue:A villager reaches out to one of the creatures, but it lashes out with
Sebastian Yue:one of its face appendages, knocking the person back into the crowd.
Sebastian Yue:It looks back at you, you feel a slight pressure in your head, not a violent or
Sebastian Yue:discomforting feeling, but it's strange.
Sebastian Yue:Nonetheless, even though your eyes are open and you're still looking at
Sebastian Yue:the beach, an image comes into your mind and you can see it as clearly
Sebastian Yue:as you can see the creature itself.
Sebastian Yue:It's a large white egg with dark blue and bright yellow specs.
Lucas:Hello and welcome to Making a Monster, the weekly podcast where
Lucas:game designers show us their favorite monster and we discover how it works,
Lucas:why it works and what it means.
Lucas:I'm Lucas Zellers.
Lucas:This episode is a back-to-back creature feature with two monsters,
Lucas:two designers, and, thanks to my supporters on Ko-fi, two composers.
Lucas:After the release of D&D's Arctic frontier horror adventure Icewind
Dale:Rime of the Frost Maiden.
Dale:I connected with a group of designers on the DM's Guild, D&D's digital
Dale:storefront for user-created content, and we created a book of 17 adventures
Dale:for the setting called Chilling Tales from the Whispering Wind.
Dale:Each adventure runs on a countdown, a dramatic tool designed to give
Dale:agency to your antagonists and real consequences to your players.
Dale:It's a design element we borrowed from the Powered by the Apocalypse game Monster of
Dale:the Week, which I covered in episode six.
Dale:Here's creator Michael Sands:
Michael Sands:you create a countdown of the things that will happen.
Michael Sands:If the hunters don't stop it.
Michael Sands:And it's up to the hunters to figure out what's going on, prevent all
Michael Sands:these disastrous things happening.
Michael Sands:And the countdown should escalate.
Michael Sands:So if it gets to the very end, it will be very bad indeed.
Lucas:It's a new take on D&D in a setting new to many players.
Lucas:So let me introduce you to the game designers and the monsters
Lucas:who made it work, starting with
Sebastian Yue:I'm Sebastian Yue.
Sebastian Yue:My favorite monster that I've made, is one of the monsters from
Sebastian Yue:my stories in Chilling Tales.
Sebastian Yue:His name is Malquaestus Pizkor and his name is based on the Latin words
Sebastian Yue:for "bad business fish," because he owns the fishery that's polluting
Sebastian Yue:the waters and it risks driving out the native aquatic populations.
Sebastian Yue:I like for the names to mean things, and if you happen to know any Latin
Sebastian Yue:or any French, then if you're, you might be able to figure out
Sebastian Yue:who they are before you meet them.
Sebastian Yue:He's my favorite, I think because I'm really proud of the
Sebastian Yue:abilities that I graded for him.
Sebastian Yue:I think they're really unique.
Sebastian Yue:And I think that that requires some creative strategizing on
Sebastian Yue:the part of the characters.
Sebastian Yue:He's a human man, he's maybe six feet tall, his pale skin, short
Sebastian Yue:hair, and he's wearing a very fancy tunic that has an angular cut.
Sebastian Yue:So I'd say something like the equivalent of a business suit in D&D.
Sebastian Yue:He definitely smells like cologne and it's like really overpowering.
Sebastian Yue:And his suit is probably a really annoying, like high-maintenance fabric,
Sebastian Yue:like linen it's, light gray, I think.
Sebastian Yue:And it's definitely something that needs to be cleaned with magic.
Sebastian Yue:He is definitely wearing a really kind of gross, smug smirk on his face.
Sebastian Yue:So yeah, pretty much the most terrifying thing I can imagine.
Sebastian Yue:When I was making this monster, I thought of some of the things that
Sebastian Yue:frustrated me about management.
Sebastian Yue:When I worked in a corporate environment, I remember this one workplace I literally
Sebastian Yue:had my manager say to me that my job was to do whatever the vice president wanted.
Sebastian Yue:And the quote was, "He says, 'Jump,' we say "how high."
Sebastian Yue:So I made a literal boss, like he's a boss monster who just is a boss, is a
Sebastian Yue:manager and he has abilities that are named for aspects of running a business
Sebastian Yue:that have negative effects on the workers.
Sebastian Yue:Some of them are more pointed and serious.
Sebastian Yue:There's one called Exploit, which is basically when he hits with a
Sebastian Yue:weapon attack, he can use a bonus action to force the target, to
Sebastian Yue:make a Constitution saving throw.
Sebastian Yue:And if they fail, then the target takes an additional 3d6 psychic
Sebastian Yue:damage, but also Malquaestus regains hit points equal to that amount.
Sebastian Yue:And so the idea is that you do the work and he benefits at your expense, and
Sebastian Yue:you sacrifice your own supply of hit points, unwillingly to increase his own.
Sebastian Yue:And that's how he generates wealth.
Sebastian Yue:Some of them are like more tongue in cheek and they're
Sebastian Yue:based on like minor annoyances.
Sebastian Yue:Like he has another legendary action called Meeting Postponed,
Sebastian Yue:and it's where you have to make an intelligence saving throw.
Sebastian Yue:And if you fail, then you can't take your action on your next turn,
Sebastian Yue:but you can take an additional action on your following turn.
Sebastian Yue:And that one came from having managers insists that
Sebastian Yue:meetings were super important.
Sebastian Yue:Then I'd have to rush to make sure everything was ready for them.
Sebastian Yue:And then five minutes before it would be pushed back and I'd be annoyed
Sebastian Yue:that I did all this work for nothing.
Sebastian Yue:And I thought that was interesting because it's not punitive, in the sense
Sebastian Yue:that your character doesn't lose their action, they just can't take it that turn.
Sebastian Yue:And I thought that would be really fun for the party to try and strategize around.
Sebastian Yue:And I feel like there's a way for them to actually plan and hope that it happens.
Sebastian Yue:So then they can maximize damage on their following turn.
Sebastian Yue:But you might be able to get something out of it.
Sebastian Yue:But he's actually quite active in the village community where he is.
Sebastian Yue:And a lot of people that live there are glad that when he bought the
Sebastian Yue:fishery, they were able to get jobs.
Sebastian Yue:Some of them are concerned about the fisheries impact on the environment.
Sebastian Yue:And I expect that if the party fights him, they probably do it out in the open.
Sebastian Yue:So I wanted him to actually be able to be found and for everybody in the
Sebastian Yue:community to know who he is and to have a differing opinions about it.
Lucas:There's a definite catharsis to Sebastian's design, allowing
Lucas:players to meditate on their daily life in a different way.
Sebastian Yue:A lot of people definitely do encounter people like this
Sebastian Yue:fairly regularly, and they might feel tiredness or feel upset that it's very
Sebastian Yue:difficult to exist in today's world.
Sebastian Yue:But I wanted to, to demonstrate it in a way that was more tangible and
Sebastian Yue:that has mechanical consequences because then it's a very, it's a very
Sebastian Yue:direct way to confront those issues.
Sebastian Yue:I think that the medium of a tabletop role-playing game was a really cool
Sebastian Yue:way to say actually very explicitly.
Sebastian Yue:These are things that have negative effects on your character and you actively
Sebastian Yue:have to find ways to overcome them.
Lucas:There's also kind of a Scooby doo mask reveal in this
Lucas:adventure, so, uh spoiler alert?
Sebastian Yue:This particular adventure is called tentacles of terror.
Sebastian Yue:And it's called that because when the adventurers arrive, there are
Sebastian Yue:a bunch of tentacle creatures that are stuck on the beach, they're
Sebastian Yue:very dark blue to black in color.
Sebastian Yue:They don't appear to have like visible eyes, but they do have
Sebastian Yue:mounds and they do have very sharp teeth, but mainly it's the tentacles.
Sebastian Yue:They're very long and very thick.
Sebastian Yue:They're very intimidating looking that it's set up in a way to make them expect
Sebastian Yue:that the tend to preaches are in fact, the most is the you're supposed to
Sebastian Yue:fight, but actually it's to submit their expectations and that these identical
Sebastian Yue:preaches are actually, uh, the ones who are being harmed by, by Malquaestus.
Sebastian Yue:And I think that it's just, it's an interesting way to discuss
Sebastian Yue:the way in which we live.
Sebastian Yue:We interact with the environment around us.
Sebastian Yue:And it's also a kind of comment on how D and D has just created this
Sebastian Yue:like category of creatures and just decided to call them monsters.
Sebastian Yue:And then by default, it's okay to go in and kill them without really
Sebastian Yue:thinking about why they're there or what they're doing or what they need,
Sebastian Yue:what they want, even if it's the adventure as who would going into the
Sebastian Yue:Monster's cave or like its actual home.
Sebastian Yue:So I thought that, so it'd be interesting to.
Sebastian Yue:To take that trope and reverse it and actually give the play as a reason to
Sebastian Yue:believe that that this guy is evil.
Sebastian Yue:And to understand that he's a monster because he does terrible things.
Sebastian Yue:Not because his way of life is incompatible with
Sebastian Yue:the way that humans live.
Cassandra MacDonald:In the side of the mountain is a massive bird skull,
Cassandra MacDonald:10 feet high, its mouth ajar, looking into an eight-foot-tall cavern with
Cassandra MacDonald:icicles hanging down from the ceiling.
Cassandra MacDonald:It follows for a short time, dark and dingy with a faint blue light.
Cassandra MacDonald:At the end in the middle of the room is a frozen-over pond.
Cassandra MacDonald:Walls of shelves and tables line the room crooked old rusty lantern hangs down,
Cassandra MacDonald:bathing the room in a dark blue color.
Cassandra MacDonald:Strange implements, sit across the table, and a spiraling,
Cassandra MacDonald:twisting staircase leads upstairs.
Cassandra MacDonald:When you reach the upstairs, along the walls, more bookshelves and a
Cassandra MacDonald:nightstand, a stone slab, frozen solid, and on it lies like twisted old woman.
Cassandra MacDonald:Her face frostbitten, her nose gone, her arms dangly bone skin stretched around
Cassandra MacDonald:bone and overhead hangs a gray, gnarled staff of wood with a blue gem in its head.
Lucas:Welcome to the lair of the blue hag.
Lucas:This is Cassandra McDonald, one of the editors and adventure
Lucas:writers for Chilling Tales.
Lucas:Four of the adventurers in our book center on hags, one for each season.
Lucas:A hag in European folklore is an ugly and malicious old woman who practices
Lucas:witchcraft with or without supernatural powers - thanks, Encyclopedia Britannica.
Cassandra MacDonald:I feel like five years, a really hard system to do
Cassandra MacDonald:horror well in everyone's so heroic.
Cassandra MacDonald:It's hard to scare them.
Cassandra MacDonald:And I really like to take that out a little bit.
Cassandra MacDonald:I've been getting into more where like world of darkness and blades in
Cassandra MacDonald:the dark, like Gothic punk set up.
Cassandra MacDonald:Well, I kind, kinda like to bring some of that to my creation in D and D.
Lucas:To that end, Cassandra created a blue hag named Saja Snowtooth and
Lucas:the small town of Faevris to fit the sub-arctic setting of ice wind Dale.
Cassandra MacDonald:Icewind Dale is a cluster of very resilient towns
Cassandra MacDonald:that survive in the frontier of the North, where pretty much the winter
Cassandra MacDonald:hits and everything becomes scarce.
Cassandra MacDonald:The weather itself becomes one of the greatest enemies in Icewind Dale.
Cassandra MacDonald:What could typically be a mild inconvenience for most party can turn
Cassandra MacDonald:into an incredible source of horror and danger as even just a couple of wolves to
Cassandra MacDonald:a low level party coming at them late at night when they're cold and they didn't.
Cassandra MacDonald:They're suffering levels of exhaustion from traveling in a blizzard or
Cassandra MacDonald:searching for a shelter from a storm.
Cassandra MacDonald:Even the smallest thing can become seriously dangerous in an environment
Cassandra MacDonald:such as that essentially favorites of the town, which is not a cannon town in favor.
Cassandra MacDonald:And I named it that so that it is.
Cassandra MacDonald:You can drop it in any setting as you see fit.
Cassandra MacDonald:And it is small enough that it could reasonably not appear on a map.
Cassandra MacDonald:Uh, cause it's only about 50 or a hundred people, something like that.
Cassandra MacDonald:They live in a shadow of a mountain and it is more or less unlivable
Cassandra MacDonald:territory by most people's standards.
Cassandra MacDonald:Like when winter hits of the storms become too much, the winds coming down
Cassandra MacDonald:from the mountain, essentially scatter, anyone who tries to settle there.
Cassandra MacDonald:So Faevris, and its mayor being a Druid, made a deal with this hag.
Cassandra MacDonald:The hag settles the winds and turns the wildlife away and gives
Cassandra MacDonald:the town a chance to thrive.
Cassandra MacDonald:And in exchange, they make yearly offerings to her.
Cassandra MacDonald:And this deal has been going on for 10 years and the offerings
Cassandra MacDonald:have gotten bigger and bigger.
Cassandra MacDonald:They started out very small, very reasonable, until they
Cassandra MacDonald:got more and more serious.
Cassandra MacDonald:And now she's pushing to see how much she can get them to do to survive.
Cassandra MacDonald:So the blue hag is interesting to me because this is quite
Cassandra MacDonald:literally the personification of the survivalist depth desperation.
Cassandra MacDonald:She is an image of how far people will go to survive.
Cassandra MacDonald:She's a creature, all the hags thrive on other beings, misery, but
Cassandra MacDonald:the blue hag in particular thrives on misery taken out of necessity.
Cassandra MacDonald:Things like people who steal to survive in cold environments or who
Cassandra MacDonald:killed to survive, that kinds of thing, driving people to the extreme.
Cassandra MacDonald:So I feel like Fear in Faevris really spawned from that very easily.
Cassandra MacDonald:So it was very, it was easy to make her compelling.
Cassandra MacDonald:It was not hard at all to make her horrifying.
Cassandra MacDonald:My mindset was the old story of Theseus and the Minotaur.
Cassandra MacDonald:Turning over X number of young boys and girls to the labyrinth,
Cassandra MacDonald:just so the city could survive.
Cassandra MacDonald:And that's the whole premise behind Fear in Faevris is that they've been
Cassandra MacDonald:forced to turn over one of their own if they want the town to survive.
Cassandra MacDonald:And I just love that idea of being forced into this position
Cassandra MacDonald:of the needs of the many
Lucas:In Dungeons and Dragons, hags are Fey creatures, spiteful
Lucas:fairies in the shape of old women with subtle manipulative magic.
Cassandra MacDonald:Saja Snowtooth is a hag, of course, so she has her mix
Cassandra MacDonald:of hag like magic, uh, winter oriented.
Cassandra MacDonald:So a lot of it is ice spells.
Cassandra MacDonald:Those kinds of tricks.
Cassandra MacDonald:The blue hag is a Fey of the worst kind of course, straddling
Cassandra MacDonald:the line between Fey and fiend.
Cassandra MacDonald:She's effective because she's a force of nature.
Cassandra MacDonald:Uh, she's very much a part of the landscape and she herself, if the entire
Cassandra MacDonald:village turned to face her and stood firm and declared that they would not
Cassandra MacDonald:have this it's possible, she would be forced to back down it's possible.
Cassandra MacDonald:She would be driven out what makes her so scary is that she
Cassandra MacDonald:preys on people's selfishness.
Cassandra MacDonald:She preys on people's egoistic desire to essentially survive.
Cassandra MacDonald:And she expects them to turn on one another and backstab and in fight.
Cassandra MacDonald:And I think that's what makes her so scary is yes, she is terrifying.
Cassandra MacDonald:She could definitely take down a lot of parties.
Cassandra MacDonald:That might be threatening her at full strength.
Cassandra MacDonald:She could probably drop a tier two party in a couple of rounds given
Cassandra MacDonald:the chance, but I think that's not what makes her scary to me.
Cassandra MacDonald:It's the way that she turns people on themselves, turns things around and
Cassandra MacDonald:makes it so that she's not the villain.
Cassandra MacDonald:These people who squabble are
Lucas:The question of course then becomes what, if anything, does this
Lucas:tell us about the world we live in now?
Cassandra MacDonald:That's a difficult question.
Cassandra MacDonald:So I think we are right now confronting the problem of struggling to get
Cassandra MacDonald:people, to act for the collective.
Cassandra MacDonald:Good to put it lightly.
Cassandra MacDonald:So I think she very much fits the current form.
Cassandra MacDonald:She really is that kind of villain, but if we all got together and worked
Cassandra MacDonald:as a group, And put our personal feelings aside and handled the crisis.
Cassandra MacDonald:We might be okay, but it's a lot more difficult when people
Cassandra MacDonald:start turning on one another.
Cassandra MacDonald:I didn't write her to be so appropriate, but here we are.
Cassandra MacDonald:When I wrote this, it was a fantasy story that was three years ago.
Lucas:If you had it your way, what are the things you would want your players
Lucas:to - once we got past the, the spells and the critical hits and everything - what's
Lucas:the things that you would want them to be talking about or working through after
Lucas:they'd been through this experience?
Cassandra MacDonald:I would want them to take the interpersonal drama with them
Cassandra MacDonald:because that, to me, when I ran this for a group that was the crux of what happened.
Cassandra MacDonald:Ultimately, when I ran this, the final fight with Saja was
Cassandra MacDonald:actually a little disappointing.
Cassandra MacDonald:Like they ultimately did decide we're going to go there and we're going to
Cassandra MacDonald:take that hag down and they did it.
Cassandra MacDonald:And ultimately it wasn't that hard.
Cassandra MacDonald:They managed to rally a good chunk of the village and take her down.
Cassandra MacDonald:But it was the nights before there were two or three nights before
Cassandra MacDonald:were villagers tried to betray them.
Cassandra MacDonald:And then others were like, this person betrayed us.
Cassandra MacDonald:I'm going to drag him to the hag and sell him out.
Cassandra MacDonald:And they had to like physically restrain people and talk people down.
Cassandra MacDonald:And it was that personal drama.
Cassandra MacDonald:That I think my players still remember the fight.
Cassandra MacDonald:Wasn't really the battle.
Cassandra MacDonald:The adventure was trying to survive long enough to get to the fight.
Cassandra MacDonald:And it was awesome.
Cassandra MacDonald:We got some impassioned speeches, some real personal like morals
Cassandra MacDonald:coming out because some of the members of the party were more.
Cassandra MacDonald:Individualistic than others.
Cassandra MacDonald:Like we had a Paladin and then two criminals.
Cassandra MacDonald:So like, you can guess how that, but there were some very different
Cassandra MacDonald:opinions on how this should be handled.
Cassandra MacDonald:And I think it really drags out a lot of character.
Cassandra MacDonald:And that's what I want mr.
Cassandra MacDonald:People to walk away from this and be like my character.
Cassandra MacDonald:Their choices mattered here.
Lucas:Saja Snowtooth and Malquaestus Pizkor are two of the monsters in
Lucas:Chilling Tales from the Whispering Wind, a new adventure book just
Lucas:released on the DM's Guild.
Lucas:Thanks for listening to Making a Monster.
Lucas:If you want to help me keep telling the inside stories of monsters
Lucas:with the people who make them.
Lucas:Of course, you can share the show with your gaming group
Lucas:or leave me a tip on coffee.
Lucas:But for this week, the best way to support this project is to visit the DMS Guild
Lucas:and pick up a copy of Chilling Tales.
Lucas:Tell them what they're getting casts.
Cassandra MacDonald:I would say it's an anthology of fifth edition
Cassandra MacDonald:of horror on a ticking clock.
Cassandra MacDonald:Driven by powered by the apocalypse systems adapted
Cassandra MacDonald:to our use short and simple.
Cassandra MacDonald:It's a drop into any campaign, but I loved the idea of using the clocks to
Cassandra MacDonald:our advantage and setting up a series of threats and motivations instead
Cassandra MacDonald:of a clear one by one adventure.
Cassandra MacDonald:Because they'd run a fair bit of adventurous league.
Cassandra MacDonald:And I always found it frustrating.
Cassandra MacDonald:Like I was trying to run these adventure that your players will do this next.
Cassandra MacDonald:And they never, ever do
Lucas:is on sale for a limited time.
Lucas:So get it now for less than $10 before the price goes back to its
Lucas:regular and fair, 1495 special.
Lucas:Thanks this week to both of my guests,
Sebastian Yue:I'm Sebastian Yue Sebastian Yue with a Y-U-E,
Sebastian Yue:and that's my handle on Twitter.
Sebastian Yue:That's my website, name.ca.
Sebastian Yue:Cause I'm based in Canada.
Sebastian Yue:I am a writer and editor and also a model it's a very odd occupation to
Sebastian Yue:do, but that's what you can find me.
Cassandra MacDonald:I am on Twitter at the ice queer.
Cassandra MacDonald:I am on the DMS Guild as Cassandra McDonald.
Cassandra MacDonald:I am all about pushing the limits of D and D and finding new and
Cassandra MacDonald:strange ways to use the system.
Cassandra MacDonald:And send me pictures of your cats and offerings to make weird content together.
Cassandra MacDonald:Please.
Cassandra MacDonald:If you think that idea's too weird, I promise you it's not.
Lucas:Thanks to a generous supporter on Ko-fi, I was able to
Lucas:license music for this episode from Will Savino and Adventure Music.
Lucas:The tracks you're hearing are from a project called Shards of the Storm
Lucas:produced by a huge collaboration of D and D creators on Patrion, including
Lucas:Kyle Pointer of it's a D and D Monster Now, who we met in episode nine.
Lucas:Yes, it's all coming together.
Lucas:This episode includes the tracks "Honor in the Storm," "Winter's Wrath,"
Lucas:and "In the Warmth of the Fire."
Lucas:You can download the whole collaboration for free by visiting
Lucas:any of those creators on Patreon.
Lucas:And you'll find links to everything I mentioned today in the show
Lucas:notes and on the show's website, scintilla.studio/monster that's S C I
Lucas:N T I L L A dot studio slash monster.
Lucas:Next time on making a monster.
Justice Arman:I imagine a hollow knock deep into the night before the handle
Justice Arman:would begin to turn on its own and just kind of slowly open and baggers.
Justice Arman:They're so tall and gangly that you would probably just see up to
Justice Arman:its chest as this very thin horn devil, just liens under the doorway.
Justice Arman:And it's just looming in this room and you'd.
Justice Arman:Probably hear the pause of a and hooves of this bloodhound, sniffing and snorting,