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Episode 58 - We Righteous Few
Episode 5813th November 2024 • Sorry, Honey, I Have to Take This • Sorry, Honey
00:00:00 01:17:04

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With grim determination, the Agents do what they do best.

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Transcripts

Speaker A:

Hello?

Speaker A:

What time is it?

Speaker A:

Who is it?

Speaker A:

I don't know.

Speaker B:

Situation green.

Speaker B:

Drill, baby.

Speaker A:

Drew.

Speaker A:

Sorry, love, I have to take this.

Speaker A:

Of you are watching for Aeromexico Flight 405 to arrive right at Gay P, and two of you are already in the secure room.

Speaker A:

Is that correct?

Speaker B:

Yeah, sounds good to me.

Speaker A:

Who's in the room?

Speaker B:

I'll be in the room.

Speaker C:

I will as well.

Speaker A:

Okay.

Speaker A:

All right.

Speaker A:

So, Faith, Felix.

Speaker A:

Flight's a little bit delayed on landing.

Speaker A:

Of course it is.

Speaker A:

But when it finally does arrive and taxis up and begins to connect to the skyway, no one's allowed to leave the plane because you've already asked security to ensure everyone remains seated so that Jingi can be escorted off the plane first and into your awaiting hands.

Speaker A:

Four uniformed security agents enter the gate across the skyway to do this.

Speaker A:

You watch them through the window.

Speaker A:

Before long, you see them escorting a little brusquely this short woman of Asian descent back down the skyway and into the terminal proper.

Speaker A:

You're not close enough to hear what she's saying, and, well, the chatter from all around you is fairly loud.

Speaker A:

It's a busy airport, but she seems distraught, upset, her eyes pleading with the men who surround her.

Speaker A:

One of them sighs, looks up at the ceiling, and he picks up his radio on his shoulder.

Speaker A:

Your own radio sputters to life.

Speaker A:

Felix.

Speaker A:

You hear the man's voice.

Speaker A:

The VIP needs to use the bathroom very badly.

Speaker A:

Emergency, she's saying.

Speaker D:

Take her to the room.

Speaker A:

No bathroom.

Speaker D:

No bathroom.

Speaker A:

He clicks off.

Speaker A:

You see him look down at her.

Speaker A:

He shakes his head and he nods to the others.

Speaker A:

She seems exasperated.

Speaker A:

People are watching.

Speaker A:

She's really making a scene as they almost drag her away from the skyway and towards your secure row.

Speaker A:

You follow the group down the busy terminal and watch as they open the door and again brusquely move her inside.

Speaker A:

Frankfurt Forest.

Speaker A:

You're on the other side of this when the door opens.

Speaker A:

This woman who is pleading is forced into the room by these men and torajo.

Speaker A:

Sit right here, one of the security agents says.

Speaker A:

They unceremoniously deposit her on a plastic chair that you have set up in front of a table.

Speaker D:

Chris.

Speaker D:

I'd like to shake each of their hands, depositing 500 bucks in hundreds in each of their hands and say, that's all we need from y'all.

Speaker D:

If you could just leave a bucket at the outside of the door and forget we're here.

Speaker A:

The you're not sure, Sergeant?

Speaker A:

You're not familiar with the power structure in Mexico?

Speaker A:

Airport security he nods.

Speaker A:

The others nod.

Speaker A:

None of them really smile.

Speaker A:

They seem like they expected this.

Speaker A:

And they leave the room, filing out as quickly as they filed in.

Speaker A:

As you close the door behind you with a loud audible click.

Speaker A:

All four of you are in this room now.

Speaker A:

It's a little bit before noon.

Speaker A:

Curtains are drawn.

Speaker A:

There's still buzzing fluorescent lights above you.

Speaker A:

And you look and take in your target here.

Speaker A:

Can she look?

Speaker A:

Looks completely average to you.

Speaker A:

Maybe shorter than average, but that's about it.

Speaker A:

I what is happening here?

Speaker A:

I they wouldn't let me use the restroom.

Speaker E:

Okay, Ms.

Speaker E:

Jingyi, that's fine.

Speaker E:

You need to use the restroom.

Speaker A:

I need to use the restroom.

Speaker A:

Yes, please.

Speaker E:

I understand.

Speaker E:

And he begins unfolding one of the plastic tarps and places it over the table and bunches it under her chair.

Speaker E:

If you need to go, you just go right ahead, okay?

Speaker A:

She looks incredulous.

Speaker A:

What?

Speaker E:

We're gonna be asking you a series of questions and it's gonna take some time, so if you need to evacuate, you go right ahead.

Speaker A:

She seems to be at a loss.

Speaker A:

She's struggling to find words.

Speaker A:

She begins zip tying her hands to the chair, face to face.

Speaker A:

Her eyes go wide and she looks panicked.

Speaker A:

What are you doing?

Speaker E:

What we're going to be doing is called the Carter Claire Aptitude Test, and that's going to help us determine whether or not we need to move forward with some further procedures.

Speaker E:

Your best interest would be answer the questions as best you can.

Speaker E:

And as I said before, if you need to evacuate in any way, well, I put that plastic tarp down there below you.

Speaker A:

You should be fine.

Speaker A:

I haven't done anything wrong.

Speaker E:

If you pass the test, then we'll clean you up and get you along your way.

Speaker A:

This is.

Speaker A:

She looks down, she's crying, she's shaking.

Speaker E:

I know it's a tough spot to be in.

Speaker A:

Horrible.

Speaker E:

And I wouldn't want to be you right now, but this has got to happen.

Speaker E:

So it's best you just get as comfortable as you can be.

Speaker E:

Are you comfortable?

Speaker E:

Not too tight, not too loose?

Speaker A:

I have a condition.

Speaker E:

Okay, that's fine.

Speaker E:

I'm gonna go ahead and just tighten a little snugger there.

Speaker E:

And there we go.

Speaker E:

And then he begins walking over to the blankets and begins setting them up towards the wall that she came from.

Speaker E:

The wall behind her.

Speaker D:

Chris, did she have a purse or any kind of like hand luggage with her handbug?

Speaker A:

If she did, the security did not grab it.

Speaker A:

So she was probably very abruptly removed from her seat and brought your way.

Speaker D:

Gotcha.

Speaker D:

Gotcha.

Speaker B:

And Chris, you mentioned earlier, you mentioned earlier that we would be able to retrieve her luggage from like a storage room somewhere.

Speaker B:

Is that right?

Speaker A:

Like her church, the downstairs carousel.

Speaker A:

Once they start unloading the plane.

Speaker A:

Yeah, if you know what her bag is, you could probably pick it up and search it.

Speaker D:

Can I have a deck of cards?

Speaker A:

Yeah, got a deck of cards.

Speaker D:

Cool.

Speaker E:

Is this your card?

Speaker D:

Felix is going to just sit across the table and start playing blackjack by himself and not say a word to her.

Speaker A:

Jing Yi's glasses have fogged up as she is sobbing, tears rolling down her face, dripping upon the floor.

Speaker A:

On her lap, down her blazer.

Speaker A:

She looks up at you, her eyes red, swollen.

Speaker A:

She seems just completely out of sorts.

Speaker B:

Frankfurt speaks up hey, you're crying.

Speaker B:

Why is that?

Speaker A:

I'm so scared.

Speaker E:

Oh, you got nothing to be scared of.

Speaker E:

Now, Agent Forest, if you don't mind, let's begin the test.

Speaker B:

Oh, I just did begin the test.

Speaker A:

Sorry.

Speaker C:

I don't mind at all.

Speaker A:

That's fine though.

Speaker A:

That's like.

Speaker A:

That's some good mind fuckery.

Speaker C:

So, Xinyi, you said that you have something.

Speaker C:

Something's wrong.

Speaker C:

You aren't feeling well.

Speaker C:

You're yourself.

Speaker C:

Could you elaborate?

Speaker A:

I have a.

Speaker A:

I have a heart condition.

Speaker A:

I have a heart condition.

Speaker A:

I need my medicine.

Speaker E:

What kind of medicine you take there?

Speaker A:

It's pills for my heart.

Speaker E:

I understand they're for your heart, but what are the pills?

Speaker C:

What's the condition?

Speaker A:

Metroprolol.

Speaker B:

Hey, when did you stop beating your spouse?

Speaker A:

She looks up at you.

Speaker A:

What?

Speaker A:

Roll your human intelligence.

Speaker B:

I succeeded in 20.

Speaker B:

26 out of 36.

Speaker D:

Woo.

Speaker A:

You could have sworn there was a break in her sobbing.

Speaker A:

When she snapped up to look at you, it was like she looked up too quickly, like you caught her by surprise.

Speaker A:

A telltale sign that this is not what it seems.

Speaker D:

Zhengi, where.

Speaker D:

Where is that medicine of yours?

Speaker A:

It was in my purse.

Speaker A:

They left it on the plane.

Speaker A:

I couldn't take it.

Speaker A:

They wouldn't let me.

Speaker D:

I'm gonna stack the cards into one pile, put it towards her hot card.

Speaker D:

I'll get them.

Speaker A:

What?

Speaker A:

High card.

Speaker A:

What?

Speaker A:

She looks at the cards and she looks at you helplessly.

Speaker A:

She doesn't seem to understand.

Speaker D:

That's fine.

Speaker E:

How old were you?

Speaker A:

She looks up at you, her brow furrowed.

Speaker A:

Please let me go.

Speaker D:

Felix is gonna leave the deck in front of her, stand up and go check the door, the outside of the door.

Speaker A:

Oh, to see if anybody's out there or.

Speaker A:

You're gonna open the door?

Speaker D:

Yeah, just to.

Speaker D:

Nah, I'm not gonna open the Door.

Speaker D:

Nevermind.

Speaker D:

I'm just gonna go stand by the door with my back to it.

Speaker D:

But leave the deck of cards in front of her.

Speaker E:

Faith looks her pointedly in the face and says, imagine a Muppet, if you will, suddenly coming to life.

Speaker E:

What do you think that Muppet thinks of the man with its hand up his ass?

Speaker A:

All right, go ahead and roll your human intelligence.

Speaker A:

Before I answer.

Speaker E:

94 of 46.

Speaker A:

She just looks from side to side.

Speaker A:

She doesn't really seem to have taken in what you said.

Speaker A:

She's.

Speaker A:

She's really in a bad spot.

Speaker A:

You can't help but feel your heart move a little bit.

Speaker A:

Even though you've had to quash it down so many times, it still moves for these poor people.

Speaker A:

Roll your sanity, please.

Speaker A:

How about you?

Speaker A:

Would you like to project any potential loss?

Speaker E:

No.

Speaker B:

Hey, are you taking any drugs?

Speaker A:

She looks up.

Speaker A:

No, no.

Speaker A:

Just my medicine from my heart.

Speaker D:

Hot card.

Speaker D:

I'll get it and let you go to the bathroom.

Speaker A:

An ace, she says.

Speaker D:

I just stare at her.

Speaker A:

Is this.

Speaker A:

Please.

Speaker A:

She sputters.

Speaker B:

Hey, look.

Speaker B:

And Frankfurt Pair stands up, starts kind of pacing around.

Speaker B:

A friend owes you money, right?

Speaker B:

Claims to be broke.

Speaker B:

And you notice the same friend wearing an expensive watch.

Speaker B:

The next day he gets real close, kind of close to her face.

Speaker B:

He asks if you've seen the yellow sign.

Speaker A:

Little human intelligence.

Speaker B:

Success.

Speaker B:

ADA 36.

Speaker A:

What?

Speaker A:

She asks.

Speaker A:

What did you say?

Speaker A:

She's not crying for that brief moment.

Speaker A:

She locks eyes with you.

Speaker B:

He just stares back and stands up and kind of starts walking around.

Speaker B:

He looks over at who are you?

Speaker A:

Who are you?

Speaker A:

She starts getting angry.

Speaker E:

You're in a park.

Speaker E:

You see a young girl flying a kite alone.

Speaker E:

The girl begins to wrap the line tightly around her neck.

Speaker A:

You are the pieces of shit you are.

Speaker A:

You're them.

Speaker C:

Forest walks over to the window.

Speaker A:

Mouth sort of starts.

Speaker A:

Breaks open to a wide grin.

Speaker A:

You're supposed to be dead.

Speaker C:

Pulling open the curtains.

Speaker A:

He said you were dead.

Speaker B:

Well, we got one.

Speaker E:

Faith.

Speaker E:

Then you, meddling, takes his handkerchief, stuffs it in her mouth.

Speaker A:

She begins vomiting, gagging on it, laughing as she does so.

Speaker A:

It's utterly disgusting.

Speaker A:

As you continue to shove the cloth down her throat, she allows the vomit to flow forth as much as she can.

Speaker A:

And you can hear that she can't breathe as she laughs, chokes.

Speaker D:

I ready the syringe and stick it in her neck.

Speaker A:

Her eyes begin to immediately roll back into her head.

Speaker E:

Faith takes.

Speaker A:

She starts turning blue.

Speaker E:

Yeah.

Speaker E:

Faith takes the handkerchief out of her mouth and clears her airway.

Speaker A:

The vomit spills forth.

Speaker A:

You Go ahead and move her head down.

Speaker A:

Slam the base of your palm into her back.

Speaker A:

She coughs, gags, coughs.

Speaker A:

She begins to kind of bob from side to side, her head bowed low.

Speaker A:

She's looking down at the ground.

Speaker A:

She's swaying.

Speaker A:

Oh, you gave me a present too.

Speaker A:

She continues to spit chunks out of her mouth onto the ground.

Speaker B:

Let's get her up on the table.

Speaker B:

Yeah.

Speaker E:

Faith begins.

Speaker A:

She looks up, her head snapping forward.

Speaker A:

She's grinning again, teeth dirty.

Speaker A:

I don't care what you do to this puppet.

Speaker E:

Force the light.

Speaker A:

You can do whatever you want.

Speaker A:

But I know who you are.

Speaker A:

We all know who you are.

Speaker E:

Faith then lays her down on the.

Speaker B:

Table and Paris moves to hold her head still as best he can.

Speaker A:

What are you doing?

Speaker A:

No, no, no.

Speaker A:

I can just leave and then go into one of you curtains.

Speaker C:

Forest has already pulled the curtains too, and she's preparing to open the orange box and pull out the powder.

Speaker A:

She makes a terrible noise.

Speaker D:

Felix readies the silver dust and starts sprinkling it.

Speaker A:

You fucking monkeys.

Speaker A:

You fucking monkeys.

Speaker C:

Silence, you bug.

Speaker C:

As she moves closer to secure her.

Speaker D:

For the powdering, Felix starts reciting the words.

Speaker A:

Just to let you know the order of things.

Speaker A:

Okay, you gotta get that bug out first.

Speaker D:

Oh, okay.

Speaker D:

I wasn't sure.

Speaker D:

I thought that was how you get the bug out.

Speaker C:

Yeah, I thought it would draw it out.

Speaker A:

You wish.

Speaker A:

Now you gotta do sunlight.

Speaker A:

You gotta get the dirty first.

Speaker E:

Gotta get sloppy.

Speaker A:

Yeah, gotta get sloppy.

Speaker D:

Do you do the silver dust before the bug comes out?

Speaker C:

So you're throwing it as you speak?

Speaker A:

Oh, yeah.

Speaker A:

I'm so sorry.

Speaker A:

I know I said it a few times, but y'all haven't technically done this in game yet.

Speaker A:

My apologies.

Speaker A:

Get your pan, you get sunlight in the hole.

Speaker A:

The bug shoots out as fast as it can, burnt by whatever it hates about the sun.

Speaker A:

You throw the dust on it.

Speaker A:

Hopefully you hit it.

Speaker A:

If you don't, you're in trouble.

Speaker A:

Then you say the words as fast as you can.

Speaker A:

You grab it, hopefully with a glove.

Speaker A:

Seems to have some sort of venom or something on it.

Speaker A:

You're not exactly sure what it is yet because it always does something different whenever you touch it.

Speaker A:

And you throw it in the box and you close the box after you put more dust on it.

Speaker D:

Great.

Speaker D:

Cool.

Speaker D:

Thank you.

Speaker B:

For the record, Paris is wearing is wearing gloves.

Speaker B:

That was.

Speaker B:

I had already written that down before we even started.

Speaker A:

No problem.

Speaker E:

Probably all wear gloves for this.

Speaker E:

And since we've done it before, probably I'd say Forest would be ready with the dust over the whole area when it opens up.

Speaker D:

Monkeys.

Speaker A:

Monkeys just playing with rocks.

Speaker E:

Felix, if you don't mind.

Speaker B:

Frankfurt's holding her head as steady as he can.

Speaker A:

You're going to try to find me.

Speaker A:

You're going to break in vicious monkeys.

Speaker D:

Felix will hand the dust over prepared and start working the drill.

Speaker D:

To drill inside of the head of this person, you go ahead and pull.

Speaker A:

Out your dewalt with the special bit that you've used a few times and made sure that it was freshly charged.

Speaker A:

Just out of habit, you press the trigger twice.

Speaker A:

It revs up assuringly.

Speaker E:

Faith puts a big smear of iodine over the area that they wool.

Speaker A:

Yeah, you go ahead and do this right over her right eye in the orbit.

Speaker A:

She begins screaming loudly.

Speaker A:

Felix.

Speaker A:

You begin to walk towards her and you watch one of her baleful eyes lock onto yours.

Speaker A:

You roll your sanity.

Speaker A:

Would you like to project any potential?

Speaker D:

Nopes.

Speaker D:

But I will say I gave you a chance.

Speaker D:

Could have played hotguard.

Speaker D:

As I drill the drill into the.

Speaker A:

Face, she says, and all of you roll your alertness.

Speaker B:

I succeeded.

Speaker B:

41 out of 57 failure.

Speaker E:

76 out of critical success.

Speaker E:

Faith.

Speaker D:

I failed.

Speaker A:

Suddenly a rippling, very colorful and slimy carapace erupts from the middle of her head before Felix can get the drill even close to her eye, and it explodes upward and toward Forrest.

Speaker A:

You stagger backwards, surprised.

Speaker A:

Forrest completely thrown off balance.

Speaker A:

Felix, you drop the drill.

Speaker A:

Part of it slams into the table and falls to the floor, clattering.

Speaker A:

No matter how many times you see these things, they're always so fast, so impossible.

Speaker A:

Dozens of legs, strange articulation points.

Speaker A:

Three, maybe five wings.

Speaker A:

It just depends.

Speaker A:

Sometimes they spin like propellers.

Speaker A:

Sometimes they buzz like a humming bird.

Speaker A:

Sometimes both.

Speaker A:

Somehow they dart around as if they're moving from angle to angle, things in the air that you can't see, grasping onto ledges that you can't touch.

Speaker A:

Now that it's shot up out of her and the sunlight has struck its horrible, bristling body, you can already see wisps of bluish smoke appearing around its edges, clear indication that it will soon be either immolated or, for those who pass their alertness, it tries to escape, phasing through solid matter above you, or to your side, or even worse, maybe forest Frankfurt.

Speaker A:

You see this happening.

Speaker A:

What's your immediate reflexive response?

Speaker A:

Now, this has happened before.

Speaker A:

These things sometimes leave when they figure out what you're trying to do.

Speaker B:

Is the dust required before saying the words?

Speaker B:

Or does that just help?

Speaker A:

It keeps them if you get a good Shot in.

Speaker A:

It keeps them from going through solid matter for a little while.

Speaker B:

Gotcha.

Speaker B:

And then the words, when we say the words, what happens to them typically?

Speaker B:

Do they just freeze up?

Speaker A:

They typically fall to the ground.

Speaker A:

And if you've got enough dust on them, they won't go through the floor or crawl through like a chair or something.

Speaker B:

Good.

Speaker B:

Okay.

Speaker B:

So his reaction is going to be to go for his stash of dust, I guess, and throw it and start.

Speaker A:

Oh, shit.

Speaker B:

I don't know.

Speaker B:

But yeah, I guess he's going to go for his dust.

Speaker A:

Faith, what are you going to reflexively do here?

Speaker E:

He's going to try to reach out and catch the damn bug because this has already gone sideways.

Speaker A:

Like we.

Speaker E:

We all had the gloves on, right?

Speaker E:

That are supposed to protect our hands.

Speaker D:

But it's not solid, right?

Speaker A:

Yes.

Speaker A:

Once they're.

Speaker E:

Oh, God, yeah.

Speaker A:

Once they're.

Speaker A:

Once they're coated in dust, that's a possibility.

Speaker E:

He'd probably immediately dust it then if we all have a.

Speaker D:

He's.

Speaker A:

He's.

Speaker A:

He's throwing a dust down as well.

Speaker A:

Yeah, yeah.

Speaker A:

Y'all have a little tin, a little snifter, because it's just safer that way.

Speaker A:

When you're doing this close quarters bullshit with these things, if that's your reflexive action as well, great.

Speaker A:

Want both of you to roll your athletics.

Speaker A:

Faith, you're going to get a plus 20% to your athletics roll.

Speaker B:

I had a critical success 44.

Speaker C:

Hell yeah.

Speaker B:

Faith, you hit it too, man.

Speaker E:

I got a success 13 of 80.

Speaker A:

Both of you were half expecting this.

Speaker A:

It's happening more and more.

Speaker A:

And so when it shoots out straight up and begins moving from side to side at a great speed toward Force as she staggers backwards.

Speaker A:

Surprised you're both ready with these pinches of this silvery dust, throwing it out expertly.

Speaker A:

It's a weird consistency.

Speaker A:

It's somewhat oily, but when it hits the air, it disperses like a powder.

Speaker A:

It still kind of befuddles you to this day, despite the number of times you've utilized it.

Speaker A:

But you both fling this towards the scintillating creature as it careens, perhaps toward forest, and just cover it in its near entirety by silvery, gleaming dust.

Speaker A:

Some of it hangs in the air, some of it actually gets on for Jingyi and Force behind it.

Speaker A:

But it begins moving about lazily in the air, almost drunkenly falls to the ground and means crawling on its many articulated legs trying to shake it off.

Speaker A:

It's vibrating quickly.

Speaker C:

Kin Forest.

Speaker C:

I'd like to redeem her little Slip up there and she'll start yelling the words.

Speaker C:

Since she fell back and wasn't able to really land the dust.

Speaker B:

Paris is going to close the curtains.

Speaker A:

Now she starts yelling the words, and you run over to close the curtains.

Speaker A:

Got it?

Speaker C:

Zath and gah yaklai gnath neth ynar yblath yignath fathagin azathoth Ynar fagathan ya klei ynar yakai yanath.

Speaker A:

It seizes.

Speaker A:

For a moment, it's quivering, stops.

Speaker A:

And for a moment, there's silence hanging in the air.

Speaker A:

Get it in the box, Felix.

Speaker A:

You stumble forward.

Speaker A:

You pick it up by its horrible, bulbous carapace.

Speaker E:

Faith will grab the box.

Speaker E:

Open it up.

Speaker A:

Faith.

Speaker A:

You unlatch it.

Speaker A:

Open it.

Speaker A:

Allow Felix to throw it in.

Speaker A:

All four of you take pinches of the dust and throw it in.

Speaker A:

After close it quickly latching it in place.

Speaker E:

And that's another one in the bag.

Speaker E:

Okay, Ms.

Speaker E:

Jingyi, really sorry this had to happen to you.

Speaker A:

She turns her head towards you, her eyes wide.

Speaker A:

She's speechless.

Speaker A:

She's not saying anything.

Speaker E:

Okay, here's a real weird question, but did you actually have to use the restroom?

Speaker E:

Because at this point, I don't want you to have to go right here.

Speaker E:

But we are really glad to finally have you back.

Speaker A:

She begins to scream.

Speaker E:

I get it.

Speaker A:

Scream and scream.

Speaker E:

There, there, there.

Speaker D:

Even with all the.

Speaker D:

The drugs in her body, she's screaming.

Speaker E:

Psychotherapy.

Speaker B:

Is this a normal reaction?

Speaker A:

Yes.

Speaker A:

Go ahead.

Speaker B:

When somebody survives an extraction.

Speaker A:

Not.

Speaker A:

Not with that much ketamine in the body.

Speaker A:

But typically once you are.

Speaker A:

Because you're very aware of what the thing makes you do.

Speaker A:

And if you're.

Speaker A:

If you've been doing bad things, you might be nuts.

Speaker A:

You might be nuts forever.

Speaker B:

Good point.

Speaker C:

I'm worried about that heart medication.

Speaker C:

Maybe she really needs it.

Speaker C:

I don't want her heart to explode.

Speaker E:

So I'm going to make his way towards her and gently begin talking slowly and reassuringly.

Speaker E:

And I'm going to roll my psychotherapy here, which is a 10.

Speaker E:

So.

Speaker A:

Yep.

Speaker E:

And that's a failure.

Speaker E:

That's a 99.

Speaker D:

Check it.

Speaker E:

Sorry, a 96.

Speaker E:

A 96.

Speaker E:

Sorry.

Speaker B:

I'm going to.

Speaker B:

I'm going to throw a crazy idea out here.

Speaker B:

This out of character.

Speaker B:

Can we just leave now?

Speaker E:

Well, we want to recruit her now, apparently, right?

Speaker C:

Yes.

Speaker B:

No, we do want to recruit her.

Speaker A:

No, no, no, no, no, no, no.

Speaker A:

You use the.

Speaker A:

You use the bug.

Speaker A:

Carapace is to recruit Delta Green agents.

Speaker A:

You kidnap Delta Green agents and you use the bug.

Speaker A:

I see.

Speaker B:

I Think we could literally just, like.

Speaker A:

Sorry, if I didn't make that clear.

Speaker B:

Like, could we.

Speaker B:

Would it be crazy for us to, like, take our shit and be like, all right, well, see ya, and then just leave?

Speaker B:

I the screaming lady I plus one this plan.

Speaker D:

I agree.

Speaker E:

It's a good plan.

Speaker D:

We got a truck.

Speaker D:

Let's just f.

Speaker D:

Drive off, dude.

Speaker E:

Seems like.

Speaker A:

Well, you actually.

Speaker A:

You actually have a plane to catch in the hour to go back to Tijuana.

Speaker E:

We got a skedaddle.

Speaker E:

So here's a.

Speaker B:

Here's a meal ticket and voucher for a nice hotel.

Speaker E:

Yeah, actually, Faith would put down a couple hundred dollars.

Speaker E:

And that's for the inconvenience of what you had to deal with today.

Speaker A:

She begins frothing at the mouth.

Speaker A:

She finally stops screaming.

Speaker A:

Her eyes roll back in her skull, showing the wights.

Speaker A:

All of you roll your sanity.

Speaker A:

Except for Paris.

Speaker E:

What kind of roll is it?

Speaker A:

It's a helplessness.

Speaker E:

Well, I'm not.

Speaker A:

Oh, I think you're free of helplessness, too, Faith.

Speaker A:

So no problem.

Speaker E:

Well, I think.

Speaker E:

I think we did need those heart meds after all.

Speaker A:

Would Felix or Forest like to project any potential loss?

Speaker D:

No.

Speaker C:

No.

Speaker D:

Does Felix know the channel that those federales were using?

Speaker A:

Yes.

Speaker D:

Felix is going to switch to talk into his walkie in the corner and switch to the Federale channel and just say.

Speaker A:

And it's just airport security, by the way.

Speaker D:

Okay.

Speaker D:

Okay.

Speaker D:

Airport security channel.

Speaker D:

And just say, you know, need EMT in room.

Speaker D:

In whatever room this was.

Speaker C:

Grassy ass.

Speaker A:

Got it.

Speaker A:

Grassy ass.

Speaker C:

Grassy ass.

Speaker A:

And y'all book it out of here to your departure terminal.

Speaker E:

Take everything.

Speaker B:

Clean up the room.

Speaker E:

No, I mean, like, we can leave the tarps.

Speaker E:

We can leave the blankets.

Speaker E:

Take everything else.

Speaker E:

Time to get done.

Speaker C:

We don't have time.

Speaker C:

Or we don't have any need to potentially get her bag and still see, like, maybe what she was carrying.

Speaker E:

Doesn't matter.

Speaker C:

Nope.

Speaker A:

Okay, you go ahead and close the door behind you, making your way across the airport to the terminal where your flight is going to be waiting for you.

Speaker A:

As you go, you carefully deposit some of your equipment that may not want on the flight with you into trash cans.

Speaker A:

Along the way, a couple of you change your clothes, change your hairstyles.

Speaker A:

Before long, with all of this tradecraft behind you, boarding your plane, and you're in the air, a metal orange box sitting on Felix's lap.

Speaker A:

All right, I need each one of you to go ahead and roll a 1D4.

Speaker A:

This will be a sanity bonus because of the outcome of the scene for.

Speaker A:

Because you dispatched successfully an insect from Shagai.

Speaker A:

Each one of you is going to get a little boost of sanity because you've done something that you know has thwarted those things that are impossible.

Speaker A:

Those unnatural entities that hide in the corners of the world that only you know about.

Speaker A:

This bolsters your sanity.

Speaker A:

Doing these things keeps you going because you do feel like you're making a difference.

Speaker A:

Still.

Speaker E:

Nice.

Speaker D:

I'm thinking of how to create a portable wife bucket.

Speaker D:

Portable wife.

Speaker D:

Yeah, that would be nice.

Speaker A:

Felt.

Speaker A:

Lots of felt.

Speaker E:

Yep.

Speaker D:

Kind of get felt that has like a lens at the top to amplify the sunlight.

Speaker D:

The bucket is made out of that silvery material or at least embedded in it.

Speaker D:

And you just put it right on top of the thing's head, drill a hole.

Speaker D:

Boom, bam, boom, dude.

Speaker A:

So upon arrival back in Tijuana, you receive direct instructions from Carter.

Speaker A:

After having checked in with her, letting her know what happened to the target.

Speaker A:

Letting her know that you were successful with the recovery operation.

Speaker A:

She tells you to deposit all your gathered materials back into storage.

Speaker A:

This includes the captured insect and any of the dust that you have left.

Speaker A:

She tells you another operating team will collect the cadaver at a later date.

Speaker A:

Unfortunately, she also has ordered you to reorganize and catalog the safe house for future use.

Speaker A:

The storage area hides beneath a pool outbuilding at a large hotel complex.

Speaker A:

It's called the Quartz Hotel.

Speaker A:

It's a very luxury experience.

Speaker A:

It's got an enormous modern lobby.

Speaker A:

It's got vaulted ceilings, impressive artistic architectural choices.

Speaker A:

Getting out to the pool requires a day pass and the name of a current guest and the room number.

Speaker A:

But the staff seems to recognize you.

Speaker A:

They do not stop you as you make your way purposefully towards your destination.

Speaker A:

Outside through the lobby, you also find that you know the code for the electronic lock on the squat concrete rectangle set off a ways from the pool's boardwalk.

Speaker A:

Inside is a pretty well stocked equipment building for look like the hotel's many mechanical and electrical systems.

Speaker A:

And you go to the hatch located behind the only non functional pool pump.

Speaker A:

And with some effort you remove debris and long PVC pipes to allow access.

Speaker A:

After you enter another innately known code sequence, the rectangular hatch sounds with a loud clunk as it unlocks from its concrete embedded frame.

Speaker A:

There's a steep set of rusted iron steps that descend into a crawl space beneath the building's foundation.

Speaker A:

You four have to stoop to move around in there.

Speaker A:

It's a very low 4 foot high space and there's a pull chain light near the stairs.

Speaker A:

And it emits A feeble glow.

Speaker A:

It's best to augment your exploration with your phone, flashlights or any other flashlight you might apply.

Speaker A:

Brought with you now, just for Felix.

Speaker A:

This is more recently familiar.

Speaker A:

He's the one who was tasked with getting the special materials before meeting the rest of you.

Speaker A:

But there's many trunks, crates and boxes that line the floor.

Speaker A:

They're covered by dirty blue tarps, some of them held in place by rough stones and bricks.

Speaker A:

The containers carry no markings, but some resemble military packaging.

Speaker A:

Nothing categorized or stored.

Speaker A:

Well, it's just kind of haphazard down here and honestly Felix, it seems worse off than when you just visited previously.

Speaker A:

Torn tarps are crumpled in heaps.

Speaker A:

Crates are overturned and emptied.

Speaker A:

Items that you remember sitting in somewhat of an organized fashion seem haphazardly cast aside on the dirt floor.

Speaker A:

But there are other memories of this room.

Speaker A:

Other memories for you, Tiberius and Eu, Paris.

Speaker A:

It all kind of blends together and it's hard to separate them.

Speaker A:

But the sensation of deja vu is palpable.

Speaker A:

Some of the items you see down here, well, there's a heavy olive drab steel ammo can.

Speaker A:

Looks like it's full of loose cartridges.

Speaker A:

There's a plastic bag on the floor, contains what look like bean bag rounds.

Speaker A:

You see an extra magazine for a pistol on the ground.

Speaker A:

Felix.

Speaker A:

Your eyes cast over at something familiar.

Speaker A:

It's a blue bottle cap in faded script it says Ankarancola.

Speaker A:

It's sitting on a blank yellow post it that has the word problem written in faded black ink upon it.

Speaker A:

There's also an unloaded shotgun propped against the wall, breaches open.

Speaker A:

And quite a few plastic bags in a box.

Speaker A:

One of them looks like it has just a piece of paper in it, handwritten note.

Speaker A:

The other a 6 inch long iron rail spike.

Speaker A:

Place is a mess.

Speaker A:

No wonder Carter wanted you to clean it.

Speaker A:

Felix.

Speaker A:

Whoever came down here after you really, really did some work.

Speaker D:

Felix, when he's there earlier, before the mission, is going to clean up and also close up those boxes, put away those weapons and put the stuff, the spike, the node, all that stuff at the bottom of a pile.

Speaker D:

And he's going to, as he walks out, just repeat.

Speaker D:

You're Felix.

Speaker D:

You're Felix.

Speaker A:

You're Felix Frankfurt and Faith and Forest.

Speaker A:

Are you down here helping him?

Speaker B:

Yeah, for sure.

Speaker B:

He's just.

Speaker B:

Yes, he's doing the job.

Speaker B:

Organize catalog, I believe.

Speaker B:

Was that also something that was asked?

Speaker A:

Yep.

Speaker B:

When you say that, does it mean are they expecting us to get back to and be like here's a list of what we have in the.

Speaker A:

That's what Carter wanted.

Speaker A:

You got it.

Speaker B:

Paris Frankfurt falls back on some of his military training in terms of how to organize and catalog.

Speaker D:

I want to.

Speaker D:

I want to pause here for a second.

Speaker D:

Chris.

Speaker D:

You said I was here before everyone else.

Speaker D:

Right?

Speaker A:

At the very beginning of our session.

Speaker A:

I said that.

Speaker A:

That one of you went to this Tijuana safe house to get the equipment to capture the bug.

Speaker A:

That was you.

Speaker D:

That's what it meant.

Speaker A:

You didn't go into this room just now before anybody else.

Speaker A:

You all four went down there together.

Speaker D:

So if I noticed.

Speaker D:

If I had those sensations prior to this mission, I would hide those things.

Speaker A:

Yes.

Speaker A:

The items that you mentioned.

Speaker A:

Right?

Speaker A:

Yeah.

Speaker A:

Do you do anything with that bottle cap?

Speaker A:

Did I miss that?

Speaker D:

I just.

Speaker D:

Everything that was kind of loose.

Speaker D:

I threw it all in one crate and put it at the bottom and kind of just tried including the bottom and tried just to hide it in the pile.

Speaker A:

All right.

Speaker A:

It immediately starts to burn through the bottom of the crate.

Speaker A:

You hear sizzling.

Speaker A:

And a terrible fume of this plastic crate starts to fill the air.

Speaker D:

I leave.

Speaker A:

Everyone looks over at this.

Speaker A:

There's a terrible sizzling as this bottle cap is melting through this crate.

Speaker E:

Okay.

Speaker E:

We're going to have to catalog.

Speaker E:

What.

Speaker E:

Whatever's going on there.

Speaker E:

It didn't burn through your hand?

Speaker D:

I guess not.

Speaker A:

Can.

Speaker E:

Can you take it out of there?

Speaker E:

Cuz that's.

Speaker E:

That's stinking up the room.

Speaker D:

You're happy to try.

Speaker C:

I think I'll just take note of that reaction too.

Speaker C:

In our catalog.

Speaker A:

That's fine.

Speaker A:

It's extremely hot.

Speaker A:

The thing is nearly white hot.

Speaker A:

You can see it's now really made a mess at the bottom of this crate.

Speaker A:

It's now sitting on the dirt floor below it.

Speaker A:

That's revealed.

Speaker A:

Kind of scorched.

Speaker A:

The smells.

Speaker A:

Not great.

Speaker D:

Are the things in the crate destroyed her.

Speaker A:

The plastic bag that was holding the rail spike is pretty melted.

Speaker A:

The other plastic bag with the note in it was far enough away where it didn't seem to get too affected.

Speaker E:

Okay.

Speaker E:

So we go about cataloging everything else.

Speaker E:

I suppose.

Speaker A:

And you just leave the bottle cap in there like that?

Speaker E:

I mean you might as well.

Speaker A:

So Felix is ready to leave.

Speaker A:

He turns and starts walking up the steep metal railing.

Speaker A:

And as your head pokes up and out of this small crawl space.

Speaker A:

Roll your alertness please.

Speaker D:

I failed by one.

Speaker D:

Oh damn.

Speaker A:

That hurts.

Speaker A:

Man.

Speaker A:

There is the sound of a hissing noise.

Speaker A:

It's not mechanical.

Speaker A:

And you just instinctively turn to your left as you're climbing up out of this Small hole.

Speaker A:

And you see a pistol.

Speaker A:

It's about three inches from your eye, and your heart jumps.

Speaker A:

You roll a sanity.

Speaker A:

Would you like to project any potential loss?

Speaker D:

Yeah, I'll project it on my taxidermy friend.

Speaker A:

All right, so one D.

Speaker A:

Four.

Speaker A:

Let's hope he doesn't suffer too much.

Speaker D:

He suffers three.

Speaker A:

We'll power down three.

Speaker A:

Bond down three, please.

Speaker A:

You hear a voice you've never heard before.

Speaker A:

He has to.

Speaker A:

He doesn't have to speak too loudly because he's so close, but it's not a whisper.

Speaker A:

The machinery in that large shed is a racket, but you hear.

Speaker A:

Stay very still, Carmotte.

Speaker A:

Bad move to get trapped underground with no exit, especially after what you did in la Capitale.

Speaker A:

You hear a woman's voice from behind him, and you see a shadow, someone standing a little out of the light.

Speaker A:

Tell the others down there to kneel, hands behind heads, facing away from the steps.

Speaker A:

Now and then pass up your sidearm.

Speaker A:

Careful now, and do it real slow.

Speaker A:

You're already one foot in the grave, carnal.

Speaker D:

Carmel.

Speaker D:

You got the wrong feller.

Speaker D:

Do I sound like a Carmel, carnal?

Speaker A:

Pass up your gun.

Speaker A:

Now.

Speaker D:

I open my jacket, showed the gun.

Speaker A:

He goes ahead and reaches for it with his other hand, Takes it out of your jacket, passes it behind him.

Speaker A:

You see a gloved hand.

Speaker A:

Take it.

Speaker A:

It's a woman.

Speaker D:

Tell your friends, loudly again, say to him.

Speaker D:

And what did you want me to say to my friends again?

Speaker A:

Tell them to kneel, hands behind heads.

Speaker A:

Quick now.

Speaker D:

Oh, well, you said a direction.

Speaker D:

What direction were you saying?

Speaker A:

The guns against your temple.

Speaker D:

Hey, y'all, there's someone here with a gun against my temple.

Speaker D:

They.

Speaker D:

They want you to put your hands above your heads and kneel.

Speaker D:

They say this is the only exit.

Speaker D:

I don't know if they know that You.

Speaker D:

Y'all down there have, I don't know, a lot of weapons.

Speaker D:

But, you know, now they do.

Speaker D:

What?

Speaker B:

Did we hear all this?

Speaker D:

Yeah, right.

Speaker D:

I'm yelling it downstairs.

Speaker B:

Oh, yeah, of course.

Speaker A:

You hear this?

Speaker D:

Yeah.

Speaker B:

Okay.

Speaker A:

No reason why you wouldn't.

Speaker A:

Yeah.

Speaker B:

Forget how big this place this is.

Speaker A:

He's.

Speaker A:

He's half in and half out on the.

Speaker A:

On the kind of metal rungs that lead out of this hatch.

Speaker A:

So you absolutely hear this?

Speaker B:

Oh, I guess I had it.

Speaker A:

Okay.

Speaker B:

I guess I had up my head.

Speaker A:

Where he stuck his head up, and someone stuck a gun at it as if they were waiting for him.

Speaker B:

Oh, so they're inside this place as.

Speaker E:

Well, in the pump house?

Speaker D:

Yeah.

Speaker B:

Gotcha.

Speaker A:

You guys are below in the crawl space.

Speaker A:

Hunched over in a four foot tall space that you just spent a little bit of time categorizing and cleaning up.

Speaker B:

Gotcha.

Speaker B:

Okay.

Speaker B:

Okay.

Speaker B:

I was thinking he was like halfway outside or something.

Speaker C:

Forest moves to sort of do what they say.

Speaker C:

But looking around to see which of those catalog items might they be able to use.

Speaker B:

Paris walks over to the shotgun and.

Speaker A:

Loads it with what?

Speaker B:

I assume in the cataloging, he didn't come across some shotgun shells.

Speaker A:

Nope.

Speaker B:

No, for real.

Speaker B:

There's a shotgun shell.

Speaker B:

No shotgun shell.

Speaker A:

There were beanbags, beanbag rounds in a bag.

Speaker A:

They might fit.

Speaker A:

You're not sure.

Speaker A:

You just cataloged them as bean bag rounds.

Speaker B:

Now, during his cataloging, didn't come across any other firearms with ammunition.

Speaker A:

There was a giant 3, 4, full olive drab can full of LR cartridges.

Speaker A:

22.

Speaker A:

There was a pistol magazine that was full, and there was an empty shotgun with the breach open.

Speaker B:

Gotcha.

Speaker B:

So while.

Speaker B:

And that.

Speaker B:

So that's.

Speaker B:

I guess I thought we were like going through multiple crates and digging through things.

Speaker A:

I went through everything that was in the room.

Speaker B:

Oh, that's it.

Speaker B:

Okay then.

Speaker B:

Yeah.

Speaker B:

He's drool a little bit, I guess.

Speaker B:

Shit.

Speaker C:

So we can only hear Felix.

Speaker C:

We can't hear the people speaking to him.

Speaker C:

Is that correct?

Speaker A:

You heard Felix yell down there, right?

Speaker A:

That's what you've heard so far.

Speaker C:

I can be like a human on their tone or what their intention from their tone might be.

Speaker A:

Absolutely not.

Speaker A:

Not in this situation.

Speaker A:

Okay.

Speaker C:

All right.

Speaker E:

Well, Forest, go ahead and follow orders.

Speaker C:

Yeah.

Speaker C:

Forest's concern more or less for Felix with the gun to his temple, was also gonna follow in suit.

Speaker D:

And so, you know, like, Felix was talking to them loudly and for a long time to give you guys a little bit more time.

Speaker C:

So that's what I thought.

Speaker D:

Yeah.

Speaker B:

That's what I was trying to get.

Speaker B:

He was gonna use that time to.

Speaker E:

We just.

Speaker B:

I guess someone must have come through.

Speaker C:

Is that truly the only exit that is correct.

Speaker A:

That you know of?

Speaker A:

It's a small crawl space under an outbuilding at a hotel.

Speaker B:

Paris kind of moves back towards.

Speaker B:

He just kind of moves towards a wall away from the stairs.

Speaker A:

You hear the woman again, Felix?

Speaker A:

She says, make sure they're turned away from the steps, ma'am.

Speaker D:

These people barely like me.

Speaker D:

Y'all, can you stay away from the steps?

Speaker D:

Turned away.

Speaker D:

They reckon.

Speaker D:

I reckon they.

Speaker D:

They really want to kill me.

Speaker E:

Okay, we're doing that.

Speaker D:

See?

Speaker A:

They're doing it nice and slow back down.

Speaker A:

I follow you nice and slow, and you're going to turn Away when your feet hit the dirt and your hands will go on the back of your head and you will kneel.

Speaker D:

You got it, padre.

Speaker A:

So you descend the ladder and I guess she follows it.

Speaker A:

His instructions correct?

Speaker D:

Correct.

Speaker A:

You can hear him coming down as well.

Speaker A:

The other three are faced away.

Speaker A:

Is that correct?

Speaker B:

No, it is not correct.

Speaker B:

Paris is absolutely back and just watching them come down the steps, facing them at the moment.

Speaker A:

Turn around or I shoot your friend, he says when he sees you.

Speaker A:

And you can see him peering down, the gun pointed at the top of Felix's head.

Speaker A:

He hasn't yet hit the dirt.

Speaker A:

Yes, you can see him.

Speaker B:

He's not my friend.

Speaker B:

And why would I just turn around so you could shoot me in the back of the head?

Speaker A:

If I wanted you dead, you'd be dead.

Speaker A:

Turn around then.

Speaker B:

What's with the song and dance?

Speaker B:

What do you want?

Speaker A:

I want you to turn around before I have to shoot your friend.

Speaker B:

I'd like to roll human to see how serious this guy is.

Speaker A:

You don't have to.

Speaker A:

He's serious.

Speaker A:

He has a gun to your friend's head.

Speaker B:

Yeah, but you mean I actually want to shoot the guy in the head?

Speaker A:

Well, human doesn't tell you his underlying motivations, doesn't give you like some sort of secret mind reading power under your front side.

Speaker A:

And he's yelling and he's telling you to do this.

Speaker B:

Bluffing.

Speaker B:

Or if he's like, you know, that's what I'm saying.

Speaker A:

He seems extremely serious.

Speaker A:

There's no human role for this except to know that you're in a bad spot.

Speaker A:

He has the high ground.

Speaker A:

Jon.

Speaker B:

I got it.

Speaker E:

Oh.

Speaker B:

Frankfurt looks at him, is like, all right, man.

Speaker B:

All right, boss.

Speaker B:

Guess you're serious.

Speaker A:

Turns around, on your knees, hands behind your head.

Speaker A:

Felix descends the rest of the way and follow suit.

Speaker A:

So Felix is not lined up with you other three, but he's a little bit behind you, closer to the latter.

Speaker A:

The man with the gun descends completely.

Speaker A:

You hear someone else descend.

Speaker A:

Then another hands brusquely move over your bodies.

Speaker A:

Your sidearms are quickly and deftly removed, expertly, almost periscope and rule your military science.

Speaker B:

Failure.

Speaker A:

Any weapon that you had on your forms, they've been removed.

Speaker A:

And it's only when this team of unknown individuals, satisfied with emptying your pockets, taking your belongings, that they allow you to turn around and directly face them.

Speaker A:

You see three figures.

Speaker A:

Two are strangers.

Speaker A:

One is a man.

Speaker A:

His face is all scowls, looks like it's carved out of a tombstone.

Speaker A:

It's lined with deep grooves his bearing, even though he has to stoop in this tiny crawl space, is obviously military.

Speaker A:

He's wearing a black button down shirt.

Speaker A:

It's clear to you that there's a small arsenal tucked in his waistband.

Speaker A:

Some of it yours.

Speaker A:

The other.

Speaker A:

The female looks middle aged.

Speaker A:

Her hair is greying, it's tied back in a ponytail.

Speaker A:

She looks and screams Fed is wearing a black blazer and she has a small pistol in her hand.

Speaker A:

It's not really pointed at anyone.

Speaker A:

She keeps it at her waist as she stoops and looks at you.

Speaker A:

Between them just finishing the dismount, putting his hand up on the ceiling to steady himself as he turns towards U4, is a man who.

Speaker A:

Well, at least to Frankfurt and Felix, seems familiar.

Speaker A:

He's a serious looking man, Caucasian.

Speaker A:

Wearing a white button down shirt that looks finely pressed.

Speaker A:

Short, well kept hair, bit dirty blonde.

Speaker A:

His sleeves are rolled up.

Speaker A:

And as he plants his feet on the dirt floor, he looks up at you.

Speaker A:

Despite having to crouch down, he still has a commanding presence.

Speaker A:

Okay, Cell F.

Speaker A:

Yeah, we know who you pretend to be.

Speaker A:

Your handiwork back at AICM was sloppy.

Speaker A:

Actually, you've been coloring outside the line since you crossed over the border.

Speaker A:

Not typical for you.

Speaker A:

The shadow cell, the ghosts.

Speaker A:

Let's set some context right off the bat.

Speaker A:

We know you've been taking our operatives.

Speaker A:

We know you've been doing it for years.

Speaker A:

And we know that there are more of you out there.

Speaker A:

Seeing as how you're in a bit of a spot right now, I suggest you answer my next questions truthfully.

Speaker A:

How do you know so much about the program?

Speaker A:

And where are our missing agents?

Speaker D:

Chris, it.

Speaker D:

I am like on my knees right now with the gun to the back of my head.

Speaker D:

Is that where we left that?

Speaker A:

Yeah.

Speaker A:

So I.

Speaker A:

I think you are facing the other three who are kneeling, fingers interlocked behind heads.

Speaker A:

And there is a gun pointed, well, kind of touching directly beneath your right ear.

Speaker A:

From one of the individuals who was not Snediger, somebody you've never met or seen before.

Speaker D:

Just want to make sure that there is a gun next to my head.

Speaker D:

That's the only way I can sleep.

Speaker D:

So.

Speaker E:

So you just nod off right then and there, huh?

Speaker A:

Got it.

Speaker A:

Got it.

Speaker A:

Yeah.

Speaker A:

You're feeling very comfy right now.

Speaker A:

Yeah, you go full narcoleptic and just pitch forward into the dirt.

Speaker A:

But you're very like.

Speaker A:

They don't want to wake you.

Speaker A:

You look extremely like in a good resty mode.

Speaker A:

That's some good rim sleep, right?

Speaker A:

He's in deep rim.

Speaker A:

Like that's hard to get to that quick.

Speaker B:

Let's leave him there, maybe pick this up later.

Speaker B:

Let him finish.

Speaker E:

Delta Green's nothing if not reasonable.

Speaker D:

Tiberius wins again.

Speaker A:

We'll lock the hatch.

Speaker A:

We'll be back in three hours.

Speaker B:

Never going to die as long as he keeps getting that REM sleep.

Speaker A:

Yeah.

Speaker A:

So you are facing the others.

Speaker A:

You can see them as they stare.

Speaker A:

Their eyes casting about over the situation that's unfolded now.

Speaker D:

Stedinger.

Speaker E:

What?

Speaker D:

Sorry, I fucked up his name.

Speaker B:

Now he's definitely not going to believe us that we might know him.

Speaker A:

Yeah, Schletting.

Speaker A:

Schledinger.

Speaker D:

Schmeringer.

Speaker E:

Guy Schweringer.

Speaker D:

Schnedinger.

Speaker D:

Right.

Speaker A:

It's Snediger.

Speaker D:

Sneddeger.

Speaker D:

Dang, I thought I was close.

Speaker D:

I really was canceled.

Speaker B:

Snedeker, what are you.

Speaker B:

What are you doing here?

Speaker A:

The man's brow furrows immediately and his eyes narrow, looks at you directly.

Speaker A:

You're well informed.

Speaker A:

We've established that.

Speaker A:

You think you're gonna shake me up?

Speaker A:

Well, I've got down here in this hatch beneath this outbuilding.

Speaker A:

I don't think that's the right tactic.

Speaker A:

I suggest you answer my questions.

Speaker A:

How do you know so much about the program and my agents?

Speaker B:

Well, Paris just looks.

Speaker B:

He looks confused for a minute and kind of just sort of rocks a little bit back and forth and says, but I mean, I am from the program.

Speaker B:

I mean, you don't recognize me, do you?

Speaker A:

He stops for a moment, screws up his eyes, but then straightens up, becomes serious.

Speaker A:

This is your last chance.

Speaker E:

Maybe I can step in here.

Speaker E:

I've been working with this team for going on about a year now.

Speaker E:

They've experienced something of a Freaky Friday situation and seems they may know you from.

Speaker E:

I don't know how else to put this, but from another life.

Speaker E:

As far as the program goes, we're not with the program.

Speaker E:

We're me and Agent Forrest over here.

Speaker E:

We're with the Canadian government on loan to this team.

Speaker E:

We're called M.

Speaker E:

EPIC and we're here to help with eradicating an ongoing situation here in the United States.

Speaker A:

How long has your government been involved in kidnapping our agents?

Speaker E:

We don't make a habit of kidnapping your agents specifically.

Speaker A:

Well, I beg to differ.

Speaker A:

I have plenty of not just evidence, but proof.

Speaker E:

Let's take that proof for a moment and table it.

Speaker E:

And let me explain.

Speaker E:

There's an incursion going on.

Speaker E:

Alien bug creatures that just crawl into heads and take over.

Speaker E:

And we're the team that gets those bugs out of people's heads.

Speaker E:

We don't do anything after we take them, we let them go.

Speaker E:

For the most part.

Speaker A:

For the most part.

Speaker D:

That's including your team members.

Speaker D:

We throw them back.

Speaker D:

We're just recruiting.

Speaker E:

Yeah.

Speaker E:

If anything, we recruit people that used to have the bugs because they know more than anybody what that's like.

Speaker C:

If your people aren't getting back, something else is going on here.

Speaker A:

He's quiet for a moment.

Speaker E:

To quote the words of Shaggy wasn't me.

Speaker E:

And if I had a mic, I'd drop it right now because that was so perfect.

Speaker D:

I hate you.

Speaker A:

No, you make the motion.

Speaker A:

You definitely just go ahead and disentangle your fingers and make the motion.

Speaker A:

The two agents flanking Snediger nod approvingly.

Speaker A:

They're kind of like, in spite of themselves doing it.

Speaker A:

And then they catch themselves and they stop.

Speaker A:

Snedeker stops for a moment and he shakes his head, kind of looks down at the ground.

Speaker A:

There's an expression of derision on his face.

Speaker A:

He looks back up, his eyes meet yours.

Speaker A:

You said for the most part.

Speaker A:

Where are my missing agents?

Speaker E:

Look, if someone goes missing after we've removed a bug that isn't us.

Speaker B:

Hey, Chris, do we have.

Speaker B:

I would imagine our characters know the names of everybody they've cleansed and released and recruited.

Speaker B:

Would that be accurate?

Speaker A:

Yeah, for sure.

Speaker A:

You haven't actually successfully recruited anybody yet, but you have performed those tests to vet recruits.

Speaker A:

But, yeah, great questions.

Speaker B:

Yeah.

Speaker A:

So, yes, you do.

Speaker A:

You do likely remember, if not all of the dossier names that you've been handed from on high to go after.

Speaker A:

Yeah.

Speaker A:

But also details about each case.

Speaker B:

Who hasn't come back?

Speaker B:

I mean, we know everybody that we've managed is who hasn't come back to you.

Speaker A:

He smiles slightly.

Speaker A:

Yeah, okay, I get it.

Speaker A:

You're.

Speaker A:

You're not willing to talk just yet.

Speaker A:

I don't think we've shown you just how serious we are.

Speaker E:

Looking down the business end of a gun, I know you're pretty serious.

Speaker E:

So we're being pretty serious with you.

Speaker A:

Okay.

Speaker A:

Go ahead and roll your persuade, please.

Speaker A:

Both of you.

Speaker A:

That means John and Eric.

Speaker A:

I guess I should say Frankfurt and Faith.

Speaker B:

Rules of the night.

Speaker A:

Nice.

Speaker B:

Failures.

Speaker A:

Did you fail, though?

Speaker A:

Oh, both of y'all failed.

Speaker D:

The answer is still exact.

Speaker E:

Are you gonna give me a bonus?

Speaker E:

Because if that's the case.

Speaker A:

So the way this is gonna go from here on out, I'm not gonna answer your questions, but you're gonna answer mine.

Speaker A:

You're gonna answer clearly.

Speaker A:

You're not going to dodge or subvert my context.

Speaker A:

And things will go more or less peaceably for you the next few moments.

Speaker A:

If you continue to try and manipulate me, things will not go as peaceably.

Speaker E:

I'd tell you I'm a straight shooter, but now's not the time for humor.

Speaker D:

Yeah, now is not the time for humor.

Speaker D:

As he feels the gun poking in the back of his head.

Speaker A:

Go ahead and.

Speaker A:

Go ahead and join your compatriots over there on the end of the line.

Speaker A:

You feel a nudge against the side of your head.

Speaker D:

I'm going.

Speaker D:

The knees aren't that good anymore.

Speaker A:

You go ahead and make your way over with some difficulty.

Speaker A:

Just because you're literally crawling on your knees at this point, trying to around.

Speaker A:

And you face those who are holding you prisoner.

Speaker D:

L.

Speaker D:

Listen, fellas, we're here to save the world.

Speaker D:

We're saving America.

Speaker D:

All right?

Speaker D:

Without us, these bugs would be everywhere.

Speaker C:

Snediger, is it?

Speaker C:

You sound like for someone working in the program, that you might not be tracking these bugs.

Speaker A:

Answers first.

Speaker A:

Clear, concise, direct.

Speaker A:

There was a church and its surrounding outbuildings in Mechanicsburg, Ohio.

Speaker A:

They collapsed, sliding into a massive sinkhole.

Speaker A:

Now, this was around the same time several locals were mauled by a rabid bear.

Speaker A:

Agent relic with program disappeared during that aftermath.

Speaker A:

And rest of the team discovered an ominous note from you Cell F.

Speaker A:

I was found in a safe house and it indicated that my people were being shadowed by you.

Speaker A:

He looks around and checks your faces for some flicker of recognition.

Speaker A:

Let's see, there's actually nobody here who was on that obstacle.

Speaker A:

Nobody.

Speaker A:

No rules, no roles needed.

Speaker B:

Yeah.

Speaker B:

Yeah, I don't think I was part of that.

Speaker B:

That particular opera.

Speaker E:

Forrest and I, we've only.

Speaker E:

We've only been with this outfit for about the past year, so I can't speak to what that was because it doesn't sound.

Speaker A:

We suspect the entire disaster was influenced by your people.

Speaker A:

So even if you maybe weren't boots on the ground, what the hell are you doing there?

Speaker D:

Why, it would be forgetting bugs.

Speaker E:

We told you, we have no knowledge of this operation.

Speaker E:

Myself and forest, at least.

Speaker D:

Yeah, I mean, I wasn't there, but whatever operations we're doing, it's bugs.

Speaker D:

We do one thing, bugs.

Speaker D:

We're exterminators.

Speaker A:

And so when you pick up somebody from one of our teams, what's the implication when they don't return or if they return months later?

Speaker A:

Acting.

Speaker A:

He shakes his head.

Speaker B:

Depraved.

Speaker A:

Different.

Speaker D:

He says maybe you're observing that before we get to.

Speaker D:

To them, when they got the bugs in them.

Speaker E:

We.

Speaker E:

Yeah.

Speaker E:

When.

Speaker E:

When we take the bugs out.

Speaker E:

They.

Speaker A:

Agent Relic.

Speaker A:

He yells for a moment.

Speaker A:

Agent Relic.

Speaker A:

Showing no signs of compromise.

Speaker A:

He disappeared in the aftermath of this disaster.

Speaker A:

And I don't think it was what happened to the church or the outbuildings.

Speaker A:

I think it.

Speaker A:

With your people.

Speaker B:

Or maybe he's off on a really exciting buddy cop intergalactic trip.

Speaker B:

I don't know.

Speaker A:

Oh, wait, that.

Speaker A:

That makes a lot more sense.

Speaker A:

Let me move on.

Speaker D:

I think you're just having trouble adjusting to the fact that your organization is compromised.

Speaker A:

We're compromised?

Speaker A:

He looks to the people to his right.

Speaker A:

To his left.

Speaker A:

How do you know that?

Speaker C:

Bugs.

Speaker E:

Bugs?

Speaker E:

Yeah, it's.

Speaker E:

I mean, they.

Speaker E:

They get in.

Speaker A:

And do you have information on particular operatives who are compromised right now?

Speaker E:

Well, we get fed targets.

Speaker A:

By whom?

Speaker E:

By our superiors.

Speaker A:

And who are they?

Speaker A:

Canada.

Speaker A:

He looks over at Shields and Bennett.

Speaker E:

No, we're on loan from Canada to.

Speaker E:

To this outfit through.

Speaker E:

Well, a team out in the uk.

Speaker E:

From my understanding, that's where the real problem is.

Speaker E:

But this team is fighting against that problem.

Speaker E:

To the best of my knowledge, it's spread here.

Speaker A:

Were any of you aware of a Detroit operation Recent?

Speaker E:

No.

Speaker A:

Well, unknown assailants.

Speaker A:

Firebomb several acres of an industrial park in Detroit.

Speaker A:

This was near the end of another operation by one of my teams.

Speaker A:

It was investigation into murders of several school children.

Speaker A:

Actually.

Speaker A:

He looks pissed.

Speaker A:

I had two agents on that mission.

Speaker A:

Romeo and Hargrave.

Speaker A:

They disappeared in that chaos.

Speaker A:

And clues found within in a suspected killer's articles indicated that he was being haunted by a group of people, all with f.

Speaker A:

Names.

Speaker A:

Sound.

Speaker A:

Sound familiar?

Speaker A:

Were you working with this murderer?

Speaker A:

And did you destroy the evidence?

Speaker B:

I thought Romeo and Hargrave died on that mission.

Speaker A:

He shakes his head and furs his brows.

Speaker A:

So you know about this one, huh?

Speaker A:

Were you there?

Speaker B:

Yeah.

Speaker B:

Who do you think firebombed the building?

Speaker B:

It's kind of my.

Speaker B:

Was my.

Speaker B:

My specialty.

Speaker A:

Why did you destroy everything there?

Speaker A:

You left that investigation in shambles and my men are missing.

Speaker B:

Look, first, if you had seen what was in that building, you would have done the same thing.

Speaker B:

But for Hargrave and Romeo, I was.

Speaker B:

I'm confused.

Speaker B:

I don't.

Speaker B:

They.

Speaker B:

They were shot and killed by.

Speaker B:

I thought by the police.

Speaker B:

They're missing.

Speaker A:

We never recovered any bodies.

Speaker A:

There were no.

Speaker A:

What do you know?

Speaker B:

Paris just kind of hunches down and starts mumbling to himself a little bit.

Speaker E:

What does he mumble?

Speaker B:

He says.

Speaker B:

I don't understand.

Speaker B:

It's all getting mixed up.

Speaker B:

I think.

Speaker D:

Frankfurt.

Speaker D:

Frankfurt?

Speaker B:

Yeah.

Speaker D:

Stay here, man.

Speaker B:

We're Here he looks around the room, seeing everybody again.

Speaker B:

Right?

Speaker B:

Yeah, I don't know.

Speaker A:

You don't know?

Speaker A:

You just told me my men got shot by the police and now you don't know.

Speaker B:

Yeah, I don't fucking know, man.

Speaker E:

Maybe if you could recall everything to your.

Speaker E:

The best of your memory, that'd be helpful.

Speaker E:

Frankfurt.

Speaker B:

So this is a good question.

Speaker B:

Does Frankfurt have memories of this event or is it only from Paris?

Speaker B:

Memories.

Speaker A:

All he recalls is what happens to Paris.

Speaker B:

Okay.

Speaker A:

Yeah, good question.

Speaker B:

Yeah, I was there.

Speaker B:

They were shot by the police.

Speaker B:

We were chasing down some.

Speaker A:

What did you do with their bodies then?

Speaker B:

What did I do with their bodies?

Speaker B:

The police have them.

Speaker A:

You seem to know everything about the incident leading to their deaths.

Speaker A:

So where are their bodies?

Speaker B:

Yeah, I was on loan from Peacel.

Speaker B:

We were there helping out.

Speaker A:

P Cell.

Speaker A:

We don't have.

Speaker A:

He stops himself.

Speaker A:

Let's.

Speaker A:

Let's.

Speaker A:

Let's come back to that one.

Speaker A:

But I'm very interested in understanding how you know the names of those two agents so intimately and are so clearly acquainted with their disappearances.

Speaker A:

Maybe you can shed some light on a New York City operation, happened fairly recently, actually.

Speaker A:

Should be in your recent memory.

Speaker A:

Someone abducted one of my people from their hotel.

Speaker A:

They forced them to perform a necropsy at gunpoint.

Speaker A:

And after they completed this task, this same individual gassed them and they awoke back in their room.

Speaker A:

But that agent remembers their captor telling them that they were from F Cell.

Speaker A:

He stops and looks at all of the.

Speaker A:

That they had passed some sort of test.

Speaker A:

Why are you testing our agents?

Speaker A:

Is this the recruitment that you mentioned?

Speaker B:

Frankfort?

Speaker B:

Paris starts darting his eyes around the room.

Speaker B:

He almost begins to stand up and he's like, are you fucking with me?

Speaker B:

Right?

Speaker B:

That was.

Speaker A:

Hey, stay on your knees, carnal.

Speaker B:

That was me.

Speaker B:

I was the one who.

Speaker B:

I was the agent that was abducted.

Speaker B:

That was me.

Speaker B:

That was my.

Speaker B:

That was.

Speaker B:

Who's telling you they were abducted?

Speaker B:

That was.

Speaker B:

And he's like looking at the other agents like, I don't.

Speaker B:

I don't know what's fucking going on here.

Speaker B:

What.

Speaker B:

What is.

Speaker D:

Frankfurt.

Speaker D:

Frankfurt.

Speaker D:

It's.

Speaker D:

It's gonna be okay.

Speaker D:

All right?

Speaker D:

He's messing with you.

Speaker D:

What's the necropsy of what?

Speaker D:

Huh?

Speaker D:

What were they cutting up?

Speaker D:

Seems like you just skipped over that.

Speaker A:

Gotta roll.

Speaker A:

Roll for him again.

Speaker A:

It was described to me as a large insect.

Speaker D:

Bingo.

Speaker A:

He looks down at the ground.

Speaker A:

He raises his right hand to his chin and he, like, strokes it for a moment, thoughtfully.

Speaker A:

Okay, okay, I get it.

Speaker A:

You don't know much about who you work for.

Speaker A:

You don't know necessarily all the details behind what.

Speaker A:

I'm trying to relate to you.

Speaker A:

There's something else going on here.

Speaker A:

Nobody here has the whole picture.

Speaker A:

He says that last bit to himself a bit, yeah.

Speaker D:

None of us know you.

Speaker D:

I mean, I don't feel like you.

Speaker A:

Know more than you're letting on though.

Speaker A:

He looks back up at the line of agents in front of him.

Speaker E:

Well, look, you don't believe us about the bugs.

Speaker E:

We got one right in here.

Speaker E:

I can show you.

Speaker A:

What do they want?

Speaker A:

And who are you to be the self appointed group to deal with them?

Speaker E:

What the bugs want is anyone's guess.

Speaker E:

But they are infiltrating the power structures in the UK and Europe.

Speaker B:

They're called the Shan.

Speaker B:

know, they've been here since:

Speaker E:

They.

Speaker E:

They've been kept in Europe for quite some time.

Speaker E:

And now they seem to be making their way across the pond.

Speaker E:

And we have been put in the know and how to deal with them.

Speaker E:

And that's what we do.

Speaker D:

And that's why we're doing it.

Speaker D:

Because obviously you don't know and all you're doing here is holding us up.

Speaker A:

Okay, okay.

Speaker A:

For a moment, let's overlook your rogue cell interfering with our operations.

Speaker A:

My priority is my agents.

Speaker A:

Do you know if you aren't taking them and then bringing them back months later, sometimes with no knowledge of opsec?

Speaker A:

If that's not you, then what you're saying is it fits some sort of M.O.

Speaker A:

of these things that you're banded together under some United Kingdom organization to root out.

Speaker B:

Yeah.

Speaker B:

Look, you said your agents come back.

Speaker B:

When they do, they come back different.

Speaker B:

Different how?

Speaker A:

When they come back?

Speaker A:

Yeah, some are still missing, but they tend to have looks like.

Speaker A:

He doesn't want to say much more, but he swallows hard.

Speaker A:

They tend to have severe personality changes.

Speaker D:

Like they become drunk perverts, deviants, sociopaths.

Speaker B:

Crazy shit.

Speaker D:

Like someone else is driving.

Speaker A:

Yeah, you could say that.

Speaker A:

He swallows hard again.

Speaker D:

I'm sorry, we're weren't aware of this.

Speaker D:

We would have.

Speaker D:

We would have taken those bugs out just the same.

Speaker A:

Need a roll again on that?

Speaker A:

Okay, let's change tact here.

Speaker A:

He glances over at the woman next to him.

Speaker A:

Actually, the two people flanking him, they.

Speaker A:

They're looking fairly unsure and confused.

Speaker A:

They don't seem comfortable with the way Snediger is acting.

Speaker A:

They seem a little bit distracted.

Speaker A:

Let's.

Speaker A:

Let's talk about this recruiting.

Speaker A:

So you're recruiting specifically from my people?

Speaker A:

Why?

Speaker D:

Who's better?

Speaker D:

I Mean, I am.

Speaker D:

I was.

Speaker D:

I mean, I could have been Delta Green.

Speaker A:

He starts up at you when you say that, but he doesn't say anything.

Speaker D:

Yeah, it's a good pool to pull from.

Speaker A:

Okay.

Speaker A:

Okay.

Speaker A:

So what do you know about the leadership of your organization?

Speaker A:

Is there a reason they're not openly approaching us about this?

Speaker D:

Could be that you're infiltrated.

Speaker D:

That's what they do.

Speaker D:

They've taken over the UK Completely.

Speaker D:

This organization, it runs out of here because it can't run out there.

Speaker A:

And these disasters that seem to dog some of our operations, where you've left your calling card, those aren't necessary.

Speaker A:

You're saying that's not you?

Speaker D:

I mean, how are you sure it's not your own agents?

Speaker D:

I mean, I've been in a couple scrapes myself.

Speaker E:

Look, if this outfit was leaving their calling card, they likely had interest in an agent and were trying to establish some sort of communication.

Speaker E:

We have a lot of turnaround in this outfit.

Speaker A:

Got a roll for that.

Speaker E:

Which is why not a lot of us are aware of these other operations you're talking about.

Speaker E:

But with that in mind, it seems like they were trying to establish some line of communication to them.

Speaker A:

So what you're telling me is there's an invasion going on and I can't trust anyone.

Speaker A:

Is that what you're saying?

Speaker E:

Well, you can trust us.

Speaker E:

We have methods to discover and eradicate these bugs while keeping the host alive.

Speaker C:

Recognizing their odd behavior, as you have so far, is definitely an indicator of something.

Speaker E:

It's a big step in the right direction.

Speaker D:

Or we can drill a hole and take a look.

Speaker E:

That is the final step in the process.

Speaker D:

A non lethal hole, mind you.

Speaker D:

I've done it a few times.

Speaker D:

I'm pretty good at it.

Speaker D:

To my agents, I'm not at liberty to say.

Speaker A:

You better find the liberty right now.

Speaker D:

If we did.

Speaker D:

There was no bug.

Speaker D:

At the end of it, your people are coming back infected.

Speaker D:

We're exterminators.

Speaker D:

Exterminators don't come to your house and put bugs in.

Speaker D:

Take them out.

Speaker E:

Which is a lot to say if you've had agents come back.

Speaker E:

Weird.

Speaker E:

Strange we're not the ones doing it.

Speaker A:

He looks from side to side.

Speaker A:

His comrades fellow agents say nothing.

Speaker D:

Maybe we're losing the war.

Speaker D:

Maybe it is time to broaden the umbrella.

Speaker D:

If we're pulling bugs out, y'all, and they're throwing them right back in, it's a dead ant.

Speaker A:

How long do you.

Speaker A:

Do you think your leadership would be open to some sort of joint effort on this or would they avoid contact?

Speaker E:

I mean, I get the impression we'll take whatever help we can get, but there are some stipulations.

Speaker A:

What if you were the in betweens?

Speaker A:

What if?

Speaker A:

Look, I have a proposal.

Speaker A:

He strokes his chin again we have resources, assets down here, south of the border, separate from.

Speaker A:

Well, separate from the rest of the organization.

Speaker A:

We could share all our intel on missing local agents.

Speaker A:

And you could bring the fieldwork expertise, find out what's going on with these kidnappings, these returns, help us hopefully put a stop to it, at least unearth some sort of motivation so we can try to get ahead of this.

Speaker A:

Because I feel like we've been two, three steps behind this whole thing.

Speaker A:

Again, my priority is bringing home our people safe.

Speaker A:

We work as a team, you see?

Speaker A:

Look, it sounds like you and yours operate in the cold, at least from what we've observed.

Speaker A:

Maybe we can give you cover, maybe make things easier while you.

Speaker A:

You figure out what these things are doing with our people and.

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