{"href":"http://player.captivate.fm/services/oembed?url=http%3A%2F%2Fplayer.captivate.fm%2Fepisode%2F079956e0-f04b-41d6-a878-89b7f2681f0f","version":"1.0","provider_name":"Captivate.FM","provider_url":"https://www.captivate.fm","width":600,"height":200,"type":"rich","html":"<iframe style=\"width: 100%; height: 200px;\" title=\"Sympathy for the Devil - Dice Roll Accelerando\" frameborder=\"0\" scrolling=\"no\" allow=\"clipboard-write\" seamless src=\"http://player.captivate.fm/episode/079956e0-f04b-41d6-a878-89b7f2681f0f\"></iframe>","title":"Sympathy for the Devil - Dice Roll Accelerando","description":"This week, as the crew turns a magic space rock into a magic bullet, we talk about rolling math rocks and how to keep up the tempo during encounters. \n\nWe've got some meaty game design decisions to make here, so tune your delicate and refined ears our way. Did we solve all the game's problems in the first draft? \"Yeah. As if.\"\n\nMentioned in this episode:\n* Formula D the racing board game with shifting dice \n\nTheme and Music by @wufire \n\nAdditional Music by orzalaga and Trygve_Larsen from Pixabay","thumbnail_width":300,"thumbnail_height":300,"thumbnail_url":"https://artwork.captivate.fm/2eb9e16c-b7e8-4540-9fc4-429fae03a3f7/xoaaD0gbnR-f0on7mx1NOCX3.jpg"}