{"href":"http://player.captivate.fm/services/oembed?url=http%3A%2F%2Fplayer.captivate.fm%2Fepisode%2F09bb9f93-0511-4462-acf4-65a626d7bbb7","version":"1.0","provider_name":"Captivate.FM","provider_url":"https://www.captivate.fm","width":600,"height":200,"type":"rich","html":"<iframe style=\"width: 100%; height: 200px;\" title=\"Interview: Sam Dyer (Bitmap Books)\" frameborder=\"0\" scrolling=\"no\" allow=\"clipboard-write\" seamless src=\"http://player.captivate.fm/episode/09bb9f93-0511-4462-acf4-65a626d7bbb7\"></iframe>","title":"Interview: Sam Dyer (Bitmap Books)","description":"I speak to Bitmap Books founder/publisher/owner/designer Sam Dyer about the hows and whys of publishing visually-led, high-quality books about games history, including why he loves to publish them and why they are so much more than just \"picture books\" \u2014 indeed, as we cover in the interview, there's both a huge amount of care and craft that goes into making them and we can learn so, so much from looking at the graphical evolution of the medium. We also discuss the challenges and processes of book publishing, the history of Bitmap Books, and Bitmap's current and upcoming projects. \nThis is the sixth entry in a new series of interviews I'm running alongside the main show \u2014 every month-or-three I'll talk to a different person who's exploring games history, in one way or another, to learn about the many ways people are preserving the games industry's past as well as to further our understanding of how this wonderful medium (and the industry that's built around it) has come to be the way it is now. The previous one was with Kelsey Lewin of The Video Game History Foundation. Before that, I talked about computer role-playing games with the author of The CRPG Addict blog. Other interviews include Shmuplations.com proprietor and Japanese-to-English translator extraordinaire Alex Highsmith. Follow the \"games history explorers\" tag or the Interviews category on my website to see them all.\nInterview conducted November 24th, 2020.\nLinks:\n\nCommodore 64: A Visual Compendium\n\nCommodore Amiga: A Visual Compendium\n\n\nNES/Famicom and SNES/Super Famicom visual compendiums\n\nThe Art of Point-and-Click Adventure Games\n\nMetal Slug Book\n\n\nThe Secret History of Mac Gaming (out of print right now but stay tuned \u2014 it'll be back available in 2021)\n\n\nVideo footage of Dark Castle in action during a livestream I did to promote my book\n\nRoyal Mail video games postage stamp set\n\nThe CRPG Book\n\nSuper Famicom: The Box Art Collection\n\nGame Boy: The Box Art Collection\n\nSega Master System Visual Compendium\n\nBitmap on Twitter, Instagram, YouTube\n\n\n\nThank you to my Patreon supporters for making this episode possible \u2014 especially my producer-level backers Carey Clanton, Scott Grant, Rob Eberhardt, Simon Moss, Seth Robinson, Wade Tregaskis, and Vivek Mohan.\n\nTo support my work, so that I can uncover more untold stories from video game history, you can make a donation via paypal.me/mossrc or subscribe to my Patreon. (I also accept commissions and the like over email, if you're after something specific.)\nLearn more about your ad choices. Visit podcastchoices.com/adchoices","thumbnail_width":300,"thumbnail_height":300,"thumbnail_url":"https://artwork.captivate.fm/37ab40a6-7ff7-4531-aa9b-6fffc5c89c63/uploads-2f1608650856436-wzptkcct5sm-a6e79426a2873b340f03a4c88c9.jpg"}