{"href":"http://player.captivate.fm/services/oembed?url=http%3A%2F%2Fplayer.captivate.fm%2Fepisode%2F23133f85-aa48-418d-a022-f8a2c02f873f","version":"1.0","provider_name":"Captivate.FM","provider_url":"https://www.captivate.fm","width":600,"height":200,"type":"rich","html":"<iframe style=\"width: 100%; height: 200px;\" title=\"How to Become (or work with) a AAA Game Composer, with Michael Bross\" frameborder=\"0\" scrolling=\"no\" allow=\"clipboard-write\" seamless src=\"http://player.captivate.fm/episode/23133f85-aa48-418d-a022-f8a2c02f873f\"></iframe>","title":"How to Become (or work with) a AAA Game Composer, with Michael Bross","description":"AAA audio composer and sound designer Michael Bross has composed on games like Ratchet and Clank, Counter Strike, Odd World, X-com 2, Simpsons Tapped out, World of Tanks, Arena of Valor, and many more.\n\nIn this interview, you'll learn:\n\n* How Michael broke into the industry\n* What he looks for when hiring young composers and sound designers\n* When is the right time to bring an audio team into the game development process\n* How producers and developers can get the most from their audio teams\n* And much more! Lots to learn in this episode of Playmakers!","thumbnail_width":300,"thumbnail_height":300,"thumbnail_url":"https://artwork.captivate.fm/2d93d2ec-533f-4ed4-9c3e-86c81fab2476/c2b7d350-e672-11ea-98cb-fbaa39881946.jpg"}