{"href":"http://player.captivate.fm/services/oembed?url=http%3A%2F%2Fplayer.captivate.fm%2Fepisode%2F2a5fb2d2-c450-447a-b036-3fc7217a87fc","version":"1.0","provider_name":"Captivate.FM","provider_url":"https://www.captivate.fm","width":600,"height":200,"type":"rich","html":"<iframe style=\"width: 100%; height: 200px;\" title=\"Aligning Game Chi on Deadspace & Battlefield, with Ian Milham\" frameborder=\"0\" scrolling=\"no\" allow=\"clipboard-write\" seamless src=\"http://player.captivate.fm/episode/2a5fb2d2-c450-447a-b036-3fc7217a87fc\"></iframe>","title":"Aligning Game Chi on Deadspace & Battlefield, with Ian Milham","description":"Ian has been in the gaming business for twenty years, including time as an environment artist, the art director for the Dead Space games, and the creative director of Battlefields 4 and Hardline. In 2016 he became Game Director for Crystal Dynamics directing the Tomb Raider Series.","thumbnail_width":300,"thumbnail_height":300,"thumbnail_url":"https://artwork.captivate.fm/5ddbf1e6-cdfd-40b8-9f5c-b2973bff79b7/20.png"}