{"href":"http://player.captivate.fm/services/oembed?url=http%3A%2F%2Fplayer.captivate.fm%2Fepisode%2F4089a2cf-0b01-43ed-9b81-79789978ca66","version":"1.0","provider_name":"Captivate.FM","provider_url":"https://www.captivate.fm","width":600,"height":200,"type":"rich","html":"<iframe style=\"width: 100%; height: 200px;\" title=\"Rapid Prototyping Secrets for Better Games, with Bernard Fran\u00e7ois\" frameborder=\"0\" scrolling=\"no\" allow=\"clipboard-write\" seamless src=\"http://player.captivate.fm/episode/4089a2cf-0b01-43ed-9b81-79789978ca66\"></iframe>","title":"Rapid Prototyping Secrets for Better Games, with Bernard Fran\u00e7ois","description":"Bernard Fran\u00e7ois runs Preview Labs, a company dedicated to helping studios create prototypes. They have created prototypes for Amazon, Wargaming, Unity, Google R&D, Disney Imagineering, and many more.\n\nIn this highly actionable interview, we cover how to make prototypes that are efficient and effective. What kinds of problems prototyping can solve, the difference between internal prototypes and prototypes for a pitch, common prototyping mistakes, key variables to include in prototypes, and much much more.","thumbnail_width":300,"thumbnail_height":300,"thumbnail_url":"https://artwork.captivate.fm/87456a1b-4099-4249-814d-7983c110fa06/e84ddbf0-2451-11eb-9f1d-f50b28e93181.jpg"}