{"href":"http://player.captivate.fm/services/oembed?url=http%3A%2F%2Fplayer.captivate.fm%2Fepisode%2F510a2f16-0403-4918-b4f3-b3b1691aee10","version":"1.0","provider_name":"Captivate.FM","provider_url":"https://www.captivate.fm","width":600,"height":200,"type":"rich","html":"<iframe style=\"width: 100%; height: 200px;\" title=\"089: Three Course Mystery\" frameborder=\"0\" scrolling=\"no\" allow=\"clipboard-write\" seamless src=\"http://player.captivate.fm/episode/510a2f16-0403-4918-b4f3-b3b1691aee10\"></iframe>","title":"089: Three Course Mystery","description":"This episode we try out an old segment once again, Adventure Game Design Done Quick (AGDDQ), where we try to write the story and puzzles for a small point and click adventure game within the hour. The result is a narrative game that takes place over the three courses that are served to the captain's table.\n","thumbnail_width":300,"thumbnail_height":300,"thumbnail_url":"https://artwork.captivate.fm/63d20590-64ec-459f-90e3-6d7922fb68b6/MSgFn4t9foM91llBGvQhQXfo.jpg"}