{"href":"http://player.captivate.fm/services/oembed?url=http%3A%2F%2Fplayer.captivate.fm%2Fepisode%2Fa915d57c-b62b-4e43-bda9-f21e1d450476","version":"1.0","provider_name":"Captivate.FM","provider_url":"https://www.captivate.fm","width":600,"height":200,"type":"rich","html":"<iframe style=\"width: 100%; height: 200px;\" title=\"30 - The Dragon Speech, and Chris Crawford's improbable dream\" frameborder=\"0\" scrolling=\"no\" allow=\"clipboard-write\" seamless src=\"http://player.captivate.fm/episode/a915d57c-b62b-4e43-bda9-f21e1d450476\"></iframe>","title":"30 - The Dragon Speech, and Chris Crawford's improbable dream","description":"It was \"the greatest speech he ever gave in his life\", and it marked a turning point in his pursuit of his dream, but it had the note of a eulogy. This is the story of how \u2014 and why \u2014 the legendary designer Chris Crawford left the games industry in an opening-day lecture at the 1993 Game Developers Conference, an event that he had founded just six years prior.","thumbnail_width":300,"thumbnail_height":300,"thumbnail_url":"https://artwork.captivate.fm/4b6ce5b4-b302-45d0-a45a-cfd5a7df2596/uploads-2f1612831826444-k29f5g32gyb-66d6299e363c71e97318a02599f.png"}