{"href":"http://player.captivate.fm/services/oembed?url=http%3A%2F%2Fplayer.captivate.fm%2Fepisode%2Fae162dbb-de6d-4007-afa6-6fe034b1515d","version":"1.0","provider_name":"Captivate.FM","provider_url":"https://www.captivate.fm","width":600,"height":200,"type":"rich","html":"<iframe style=\"width: 100%; height: 200px;\" title=\"18 - Hogs of War\" frameborder=\"0\" scrolling=\"no\" allow=\"clipboard-write\" seamless src=\"http://player.captivate.fm/episode/ae162dbb-de6d-4007-afa6-6fe034b1515d\"></iframe>","title":"18 - Hogs of War","description":"Far from a mere \"Worms in 3D\", Hogs of War was its own breed of madness. Hear the story of how it evolved from a concept of \"Command and Conquer with pigs\", what made it such a well-designed satire, and how this underrated PlayStation game saw the funny side of serious global conflict.\nAll music and sound effects in this episode were composed and performed by me, except for the bits that I lifted out of Hogs of War.\nHogs of War is available for Playstation 3/Vita/PSP via PSN, and its PC port (slightly better graphics but solo campaign AI is broken and lots of glitches) is on GOG. If you'd like to play it, I suggest either grabbing the PSN release or tracking down a copy of the PS1 original.\nRemember to share this episode on social media and to leave a review of the show on Apple Podcasts or whatever podcasting app you prefer.\nIf you enjoyed this episode, you might like to consider listening to the previous entry this season, Super Mario Kart, or one of the many other game design/development-focused stories I've done \u2014 consider, for instance, the episodes on Lode Runner, Midwinter, FIFA 3DO, the grid-based level editor of the original Tomb Raider games, or the graphical innovations of pixel artist Mark Ferrari. Or for a change of pace, perhaps you'd like to learn about the origins of the \"boss button\" or of the App Store's race to the bottom in game pricing?\nThere are \"soundbites\", too \u2014 short clips from interviews I've conducted over the years, like with Tetris Company co-founder Henk Rogers, former Microsoft executive Jon Kimmich, and legendary puzzle designer Scott Kim.\n***\nThe Life & Times of Video Games on the Web and social media:Website: lifeandtimes.gamesTwitter: @LifeandTimesVGInstagram: @lifeandtimesvgYouTube: lifeandtimes.games/youtube\nYou can make a donation to help cover running costs and allow me to rely less on freelance income viaPatreon: lifeandtimes.games/patreonor PayPal: paypal.me/mossrc\nMy book, The Secret History of Mac Gaming, is available in bookstores in the UK and Australia, as well as online from the likes of Book Depository and Amazon. See the official website for more info.\nLearn more about your ad choices. Visit podcastchoices.com/adchoices","thumbnail_width":300,"thumbnail_height":300,"thumbnail_url":"https://artwork.captivate.fm/4b6ce5b4-b302-45d0-a45a-cfd5a7df2596/uploads-2f1612831826444-k29f5g32gyb-66d6299e363c71e97318a02599f.png"}