{"href":"http://player.captivate.fm/services/oembed?url=http%3A%2F%2Fplayer.captivate.fm%2Fepisode%2Fcb93e7ee-1756-48a8-a52a-09116e0138fe","version":"1.0","provider_name":"Captivate.FM","provider_url":"https://www.captivate.fm","width":600,"height":200,"type":"rich","html":"<iframe style=\"width: 100%; height: 200px;\" title=\"The Zoom Problem: What Smartphones Still Can't Do\" frameborder=\"0\" scrolling=\"no\" allow=\"clipboard-write\" seamless src=\"http://player.captivate.fm/episode/cb93e7ee-1756-48a8-a52a-09116e0138fe\"></iframe>","title":"The Zoom Problem: What Smartphones Still Can't Do","description":"Chelsea and Georgia explore this week's most intriguing art-tech stories from The Intersect newsletter. They discuss SoundCloud's surprising move to give artists 100% of distribution royalties, questioning whether it's generosity or desperation. The episode highlights Elias Marrow's audacious \"reverse heist\" where he secretly installed AI art in museums, challenging traditional gatekeeping. They uncover the secret story of artwork potentially on the Moon from Apollo 12, examine why smartphones still can't match dedicated cameras for zoom capabilities, and explore pixel art's enduring appeal in our high-resolution world. The conversation also covers d'strict's innovative approach to immersive art, the Met's new VR experiences, and how cultural outrage is manufactured around events like Bad Bunny's Super Bowl performance. Throughout, they emphasize how technology and artistic expression continuously push and pull at each other, creating new possibilities when practitioners understand both domains.","thumbnail_width":300,"thumbnail_height":300,"thumbnail_url":"https://artwork.captivate.fm/e06bed83-1d7a-421e-85c9-dcd20ff89f60/TI-Ep-39-0489e2f2-e3c3-4396-9199-5593b92497b2.jpeg"}