{"href":"http://player.captivate.fm/services/oembed?url=http%3A%2F%2Fplayer.captivate.fm%2Fepisode%2Fd3de4076-479a-46a6-a724-088aced3b0e8","version":"1.0","provider_name":"Captivate.FM","provider_url":"https://www.captivate.fm","width":600,"height":200,"type":"rich","html":"<iframe style=\"width: 100%; height: 200px;\" title=\"The Importance of Stimulating Your Creativity \u2013 Work in Sports Podcast e093\" frameborder=\"0\" scrolling=\"no\" allow=\"clipboard-write\" seamless src=\"http://player.captivate.fm/episode/d3de4076-479a-46a6-a724-088aced3b0e8\"></iframe>","title":"The Importance of Stimulating Your Creativity \u2013 Work in Sports Podcast e093","description":"Creativity is the essence of sports jobs, learn how to stimulate your creativity and productivness while separating yourself from the stimuli that deplete it.Hi everybody, I\u2019m Brian Clapp Director of Content for <a href=\"http://workinsports.com\">WorkinSports.com</a> and this is the Work in Sports podcast.Everybody wants to talk about eSports. And that makes sense, it\u2019s the current rage.As I like to do here is some perspective:In 2016 Worldwide revenue for esports was 493 million dollars \u2013 nothing to sneeze at.By 2018, worldwide revenue is projected to reach 906 million<a href=\"https://www.workinsports.com/blog/wp-content/uploads/2018/03/qa_coverE.png\"></a>By 2020 \u2013 projections have it as an over 1 billion dollar a year industry. That is crazy growth but to put some numbers rather than just adjectives behind that\u2026 that\u2019s a compound annual growth rate of 32%.Here\u2019s the deal, I don\u2019t get it, but I don\u2019t have to, the fact is it\u2019s growing incredibly in popularity and is a huige growth sector in the sports world.To be honest, esports kind of reminds me of going to Atlantic City casinos while I was in college. I\u2019d spend hours there, playing blackjack with my friends, often losing money\u2026 but we\u2019d get there at 11pm, and leave at 7am the next morning.You\u2019d be in this dark enclave, pumped with oxygen to help you keep awake, bright lights and neon everywhere, sencory overload in many ways\u2026 then all of a sudden you\u2019d walk outside and be like \u201cwhat just happened to the last 8 hours?!\u201dOf NFL Sundays at a sports bar\u2026 it could be a beautiful day outside, but you\u2019d enter some dark sports bar at noon, spend hours and hours there, watching eating and drinking and then when you finally left it was like you were entering a foreign world\u2026like, where the heck am I?That\u2019s what I see when I see eSports events. But again, I don\u2019t have to get it, to respect it and see it as a growth sector of the industry, and I know many of you are passionate and interested in it.But there are concerns.The World Health Organization just classified \u201cGaming Disorder\u201d as a mental health condition. I\u2019ve heard parents call it \u201cdigital heroin\u201d.In a statement Dr. Vladimir Poznyak, a member of WHO's Department of Mental Health and Substance Abuse said there are\u00a0<a href=\"http://www.who.int/features/qa/gaming-disorder/en/\">three major diagnostic features</a>\u00a0or characteristics of gaming disorder.\"One is that the gaming behavior takes precedence over other activities to the extent that other activities are taken to the periphery,\" he said.The second feature is \"impaired control of these behaviors,\" Poznyak said. \"Even when the negative consequences occur, this behavior continues or escalates.\" A diagnosis of gaming disorder, then, means that a \"persistent or recurrent\" behavior pattern of \"sufficient severity\" has emerged.A third feature is that the condition leads to significant distress and impairment in personal, family, social, educational or occupational functioning, Poznyak said. The impact is real, he said, and may include \"disturbed sleep patterns, like diet problems, like a deficiency in the physical activity.\"Overall, the main characteristics are \"very similar\" to the diagnostic features of substance use disorders and gambling disorder, he said. For a diagnosis to be made, the negative pattern of behavior must last at least 12 months: \"It cannot be just an episode of few hours or few days.So now let\u2019s flip this into a conversation about the issue at hand.You are all people who want to work in the sports industry, and it is imperative for you to be creative, free-thinking, communicators.I\u2019m not here to tell you video games are bad!I am here to tell you, you need to manage yourself and your creativity, because those are the elements that will lead to dutiful employment.Creativity shows itself in all sports jobs, not just marketing. In sales, you need to be a creative communicator, fast on your feet and comfortable in public environments. In operations,","thumbnail_width":300,"thumbnail_height":300,"thumbnail_url":"https://artwork.captivate.fm/d5542bf9-0c28-4e1e-82df-253494605100/qa-cover-300x300.png"}