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Fail Fast, Fix Faster: Pipeline Wisdom from Halo Infinite to Virtual Production
Episode 313th November 2025 • In Development • Perforce Software
00:00:00 00:47:28

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From working on Halo Infinite and Age of Empires II to leading real-time research at Oscar-winning VFX studio DNEG, then founding Shiftstorm Entertainment and serving as Director of Engineering at ICVR, Luis Placid spans many creative industries. Luis joins Jase Lindgren to unpack the evolution of creative pipelines, the convergence of gaming and media pipelines, challenges re-educating artists on version control, and the power of failure as a learning tool.

Jase and Luis dive into:

  • Luis’s career journey from Apple to ICVR
  • How game engines like Unreal are transforming film and animation workflows
  • The challenges of re-educating artists on version control and pipeline tools
  • Why failure is necessary to innovation—and how to fail gracefully
  • Automating repetitive tasks to free up creative energy
  • The “stinky diaper” effect: how small frustrations snowball into major pipeline inefficiencies
  • How to identify hidden workflow problems through observation and user empathy
  • The importance of domain-driven design and stakeholder collaboration

This episode is a masterclass in creative tech leadership, packed with real-world stories, practical advice, and a few laughs along the way.

Resources mentioned:

Tools Tutorial Day: The System of Tools: Reducing Frustration in a Daily Workflow

Designing the User Experience of Game Development Tools


Speakers:

Jase Lindgren, Sr. P4 User Advocate

Luis Placid, Contract Engineering Director at ICVR, Founder of ShiftStorm Entertainment

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