Philippe Pasquier is a professor at Simon Fraser University and director of the Metacreation Lab for Creative AI. In this episode, he shares insights from two decades at the intersection of artificial intelligence, creative tools, and generative music.
We talk about what creativity means in the context of computer science and how AI systems like MIDI-GPT are designed to collaborate with musicians rather than replace them. Philippe explains how MIDI-GPT works, why prompting with music instead of text might be more useful for composers, and how the system allows for granular musical control.
The conversation also explores the limitations of current AI tools, ethical questions around training on data from deceased artists, and how digital infrastructure might be governed in the future. Philippe speaks openly about the challenges independent labs face compared to tech giants and argues for more public and artist-centered AI development.
So, hi and welcome.
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Philippe Vasquer.
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You are a professor at Simon Fraser University School of Interactive Arts and Technology,
where you direct the Meta Creation Lab for Creative AI.
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You also lead a research creation program around generative systems for creative tasks.
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And as such, you're a scientist specialized in artificial intelligence, software designer,
multidisciplinary media artist, educator, and a community builder.
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Pursuing a multidisciplinary research creation program, your contribution bridge
fundamental research on generative systems, machine learning, effective computing and
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computer assisted creativity, applied research in the creative software industry and
artistic practice in interactive and generative art.
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Does that sound about right?
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Hello Steiner, yes, that sounds about right.
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Excellent.
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And thank you so much for joining the podcast.
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um I have a pretty broad question for you to start with, and that is, uh what is
creativity and what does it mean for you?
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Yeah, well, know, creativity is sort of a very trendy concept in our day and age.
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It has gained value, apparently, uh in every possible way in the last uh few years and
decades.
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um Since uh the rise of the individual, um it has become an important value, sort of grown
and made popular in our society uh through...
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the lens of economical growth.
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There was this idea that the creative individual would be a more productive individual in
our society and it became a value.
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When it comes to defining it, that has been a challenge for the last 2000 years where
philosophers all over the world have discussed the notion of creativity and that's what in
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philosophy we call an essentially contested concept, meaning that there's no agreed upon
definition really and uh
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and the debate is going on.
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And so at the Meta Creation Lab for Creative AI, which I direct at Simon Fraser
University, we take a very computer scientist approach to creativity because that's what
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we do.
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We sort of reduce it to the generativity of it.
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Often creativity is defined as the possibility to generate new ideas, new options, new
items that are both original and valuable.
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uh
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But we try ourselves, instead of defining the concept of creativity and what are the
creative process and how it works in human cognition, we reduce it to the notion of a
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creative task, which allows to capture the generative aspect of creativity.
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So I don't really talk about creativity in general.
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I often talk and look at creativity through the lens of, in the case of AI, of the partial
or complete automation of a creative task.
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And so it doesn't really matter what it takes to, for example, compose a four-part music
with four tracks, but the task itself is clearly easy to define, and you know when you
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have achieved it.
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And so as a computer scientist, this sort of reducing creativity as a set of actions uh is
a great, has been a very productive way to frame it, as opposed to getting into the muddy
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territory of debating.
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the philosophy of the concept, although that's really interesting too.
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But yeah, I'll keep it at that for now.
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So yeah, we talk about creative tasks and creative tasks are in computer science and for
all intents and purposes, all of those tasks, and that's a lot, for which there's no
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rational, optimal solution.
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So if I want to find the shortest path on a Google map, I will use A star.
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It's an algorithm that does that for you.
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And most people, you know, they're really...
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follow the instruction of Google Maps when they move.
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So what's oriented people in the world right now is this algorithm A star.
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And it's capable of finding the shortest path from A to B, given the driving conditions or
given the state of the city and the streets.
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And that's an optimal solution.
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And so that's not a creative task.
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Playing chess, you win uh or you lose.
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It's a rational problem solving.
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So it's not a creative task.
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So that's under my definition, of creativity as a task.
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So tasks that are creative are tasks that, by definition, do not accept optimal solutions.
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So things like composing music, interpreting music, writing lyrics, everything that has to
do with what you talk about usually and what your center is about, that uh it does fall
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under the idea of a creative task.
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Mastering a track is a creative task.
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There's no such thing as an optimal mastering.
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or Pareto dominant mastering or the utility function of a mastering, right?
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And so, yeah, jokes, uh choosing clothes in the morning, ah deciding the gaze we take when
we look at something or the type of movement we make, all those things uh often do not
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have rational uh optimal solutions and therefore they're considered creative.
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So at the Metacritic Lab, that's really what we focus on.
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Automatizing.
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creative tasks for which there's no rational solution across domains.
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So we do it for dance and choreography, we do it for visual, for animation, but more
importantly we've been doing it in the last 15 years that the group has been together,
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we've been doing it intensively for music.
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So if I got you right, um creativity for you guys means uh creating something that doesn't
have an optimal rational solution.
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That's right.
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I haven't actually heard that definition before.
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It was really interesting and really fits.
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It really fits well.
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A couple of other definitions on creativity.
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em I've found, for instance, like a stock version of creativity from Wikipedia says that
creativity is the ability to form novel and valuable ideas or works using one's
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imagination.
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And of course, it gets to be a muddy territory um when you talk about novel and valuable.
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I mean, who's the judge of what's novel and or what's valuable.
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And I mean, something that's really hype these days is can a machine be creative?
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Can they create something new or is it just rejured regurgitating or imitating stuff
that's made before, you know, that discourse.
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And I, I recently read a post by an earlier podcast guest I've had on the show before
she's called Esther Fierre-Einhart.
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I don't know if you've heard about her, but she's made this definition that creativity is
the decomposition of what is perceived, selection and recombination with the ability to
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compare an intermediate result with an inner theme, an emotion or idea.
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And the confrontation with the inner theme in turn requires the ability to feel emotions
and a consciousness.
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Aha, so more of a cognitive definition.
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Yeah, that's interesting.
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you know, I could go that way and there's plenty of attempts that way.
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we do ourselves, when we do model creativity, we do look at what is the process, what are
the cognition involved in terms of the beliefs, the desires, the intentions of an
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artificial agent.
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But I like my definition better because it is so functional.
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And it captures the first one from Wikipedia that you...
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that you sort of read, which is also the one from Margaret Boden, which is maybe the most
well-known philosopher of creativity in the 20th century.
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And her definition is exactly that, that it's about generating.
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So you produce something when you're being creative.
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There's an act of generation, an idea, an object, a painting, a piece of music.
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And then what you create needs to be original and valuable.
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And then there's different types of creativity.
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Personal creativity, peak creativity.
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Sometimes a kid makes a drawing, it is uh an act of creation, it is generative, it is
novel, original, but is it valuable?
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Well, it's valuable for the kid, it may be valuable for the parents who are like, now my
kid can draw a house, right?
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But it's not valuable for the world, it's not gonna go at Christie auction, right?
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So this availability, how valuable it is, that's subjective.
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And of course, we all know that in art and when creativity is involved, there is
subjectivity.
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know, someone's creativity might...
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might rub me the right way and someone else's might rub me the wrong way.
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And so I'm not going to like all those creative artifacts the same way.
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And that's really that subjectivity that for a computer scientist, for someone who works
in AI, makes it more complicated than rational problem solving, more complicated than
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actually getting a self-driving car to go from A to B, taking the shortest path.
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And therefore a little bit more interesting from, you know, I come from mathematics
myself.
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and then I became a computer scientist as a way to do applied mathematics.
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on the side, I've been growing a career as an artist.
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And so I've been fascinated by this very question of what is it that makes creativity
different from pure rational problem solving?
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And at the beginning uh of trying to identify creativity as different from rational
problem solving, I had the idea that it meant sort of by definition that it would be
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really, really hard.
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to get computer to be any good at any of those tasks.
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And it turns out, especially the last 10 years, uh after high efforts but many other AI
researchers, the whole field of generative AI uh with algorithms that specifically tackle
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those tasks for which there's no optimal solution has been booming.
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And now it's everywhere.
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And we'll get back to the issues with evaluating originality uh and valuable later on.
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But let's get into the reason I found you in the first place, which was an article about
um a thing called MIDI GPT.
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Could you tell?
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us about what that is and why you have built it.
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Right.
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So, yeah, we've been working at the Metacore CineLav for QATF on generative music systems
for a long time.
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Often those systems, uh and that's circled back to our previous conversation about
definitions as well, often those systems uh in machine learning and in AI have to do with
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training a model based on a set of data that we call the inspiration set or the training
set.
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And then what um those generative AI algorithms that we've been focusing on at the
Metacrystian Lab do is that they tend to try to imitate the data.
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And so they will generate new artifacts, so again, novel and potentially valuable uh
artifacts, let's say pieces of music, in the case of MIDI GPT, that would be classified by
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an unbiased observer, that is you and me, staying out.
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if I do an evaluation study, they will be classified as belonging to the training set.
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In other words, the goal here is uh to pass a little test uh that is to compare what the
system generates with what's in the training set.
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And if you can't make the difference, then it means my system is a good system.
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And that's really the tenet of any machine learning system.
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is to learn from data, uh the distribution of the data in order to generate new elements
that would be classified by an unbiased observer as belonging to the data set.
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And so we've been doing that uh since 2008 in the case of the Metacreation Lab.
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And then we went through all of the generation of different algorithm as machine learning
as a field, uh as progress, and as computing, which is the subtract.
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in which these machine learning algorithms work is becoming more and more powerful.
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And as we accrue more more data, then possibilities started to increase and increase.
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And back in 2018 and 2019 is when the first wave of transformers came through.
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And it appeared as an expert in the domain, someone who has been published in AI
conferences since 2001, in my case.
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uh it was clear very quickly that this breed of model and approaches was better and
stronger.
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so everyone was flabbergasted by, you know, chat GPT and the launch of uh AI agents and
bots that we can talk to.
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And then it turns out that I knew from my upbringing in AI that language is just, you
know, monophonic music in a way.
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It's a sequence of token.
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In music, we also have a temporal aspect of sequences of events, notes in general, in
different tracks and instruments, but there is uh a vertical dimension that does not exist
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in language.
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In language, we do turn taking, but we don't talk at the same time together, especially
not different sentences.
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And in music, there's this extra complexity of having horizontal dependencies and vertical
dependencies.
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And so...
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As a uh researcher in AI, it seemed like there was a really good thing to try very quickly
on to try to apply this new architecture on musical data.
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We were not the first one.
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mean, all of that happened in parallel in a way.
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We probably all have the same idea at the same time when the model came out.
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uh And I think one or two models, the model from Google...
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uh
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Music Net, I don't remember, there was one or two models that came out just before ours
because they're really quick at releasing those big companies.
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know, have engineers and PR people and all the mechanics to be the first one and make a
big splash.
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But we were among the first one, among the three first ones in the world in applying this
technology.
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And then interestingly, the way we applied it was a little bit more powerful, more generic
than others.
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And so the model has been...
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and since 2019 I've been training basically MIDI GPT transformers but the paper just came
out.
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So that's how much work it took really.
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The paper just came out uh at AAAI, at the latest edition of AAAI and been published with
all the refinements that we did add through those years and during those years we worked
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with that algorithm ourselves.
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We worked with companies to adapt that algorithm to their tool and we trained many, many
versions of that algorithm.
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One of the things that we were really interested in that is new to our algorithm is how to
control the generation.
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And so we've been doing a lot of work on that particular aspect.
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But to backtrack for a second, so MIDI GPT is just a transformer.
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uh But instead of taking textual prompts, and there's a lot of text to music models out
there and there's nothing wrong with them, there's a debate whether they're more useful or
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less useful, but in our case the prompt is made of music, is made of existing MIDI music.
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And so MIDI GPT is an infilling model that will basically generate whatever you want and
whatever you want will work, what it will generate will work with what's before, what's
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after, what's above and what's under.
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So I can say, hey, this is a song redo the bassline.
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Or hey, this is a song redo those three bars of the melody.
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Or hey, this is a song make me a continuation of those four tracks.
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Or hey, this is a song add a marimba track.
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And so what's nice with MIDI GPT, it supports all the MIDI channels.
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And so all of the MIDI instruments are known by the system.
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It actually knows what range a bass is uh using.
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It generates parts that are playable by humans, so I can actually have people interpreting
that music.
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And then it offers a lot of control, and we've been working really hard on making it
controllable.
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um And I can go on and explain why that is the case, but it's mostly because of our back
and forth and exploration with musicians themselves and with uh software companies that
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make software for musicians that we felt that they needed to be...
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ah more addition to this model before we release it publicly and now it's available on
Hugging Face and there's been some good updates.
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So if I got that right, MIDI GPT works in a way that you feed it uh MIDI, your own
playing, and then it kind of searches its training, or it has a foundation of training
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set, which then references to find some structures or patterns, so as to make a coherent
musical result.
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um
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that could be combined both horizontally or vertically with the input.
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you could harmonize a melody for instance.
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Yeah, exactly.
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So you can be like, hey, this is a melody, make me a polyphonic piano part uh or an organ
or a guitar and then a bass line and a drum for it.
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No problem.
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it restricted in terms of how many bars you get input or output?
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No, the model itself has an attention window and we have different versions depending on,
but we like it to run on a CPU, so the current model that works everywhere has about 16
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bars to 32 bars of attention and what it will do is there's a windowing mechanism, so if I
load a song from Stevie Wonder or Michael Jackson and I re-sample the entire bassline,
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then it's gonna go and slide through like that.
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Yeah.
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So.
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idea by prompting the system with music was that artists are in the business of making
music and often they have their own musical material.
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And explaining in text what style you want and all of the detail of what you want is
actually really hard to do.
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And there's now a lot of studies showing that text prompting is not necessarily a great
human computer interface.
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uh in a number of domains.
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uh And so we try this alternative in which you use the music material itself as part of
the prompt.
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It's often a lot easier to come up with a great idea than to continue it or finish it.
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So it might be a good companion in that sense.
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So I have this project with a few music students where we do a kind of a hackathon because
I teach a subject in composition and arranging ah and they're
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Their task is to try to cheat on these assignments using AI tools.
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So could you imagine using MIDI GPT to cheat on an assignment, for instance, uh making uh
a ABA uh jazz song in that format?
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Could you use MIDI GPT for that purpose, you think?
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Yeah, 100%.
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Yeah, 100 % you can use MIDI GPT on any composition assignments.
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And yeah, and so that's really entering the realm of computer assisted uh creativity.
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And that's one of the reasons why we like the idea that, of course, with MIDI GPT, you can
generate from scratch.
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But if you generate from scratch, this system is trained on a dataset called MetaMIDI,
which we also released at the MetaCreationLab.
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And it's the largest data set of MIDI data in the world.
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It's uh at the moment 1.6 million MIDI tracks um with the multi-track pieces uh of MIDI.
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And so it knows all of the music, every music.
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It knows way more music than a human can.
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And so if you generate from scratch, you might end up with medieval classical music.
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And even if you can't tell the system, I want a pop song.
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with like four instruments and this and that.
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Like describing in Word again with text is so difficult to get it right.
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And a lot of the system out there, and AI is for the most part a for-profit Californian
enterprise, right?
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You can name, mean, software that people use are not uh typically from...
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Europe or anywhere else in the US or China.
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get those, you have the Asian stack and the American stack.
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And those systems are made for the layman and they're made for everyone to use, but
therefore they're really not specialized.
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In other words, the system that we are about, we are about them because of the massive PR
machine of those big companies.
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And those big companies, they want to have everyone as a user, like for charge GPT.
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So Udio, Suno.
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those plant-based systems, they're great and we can't remove that from them, they do work.
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But at the same time, if you're a musician and you have a specific idea of the aesthetic
you want, you typically will never get there with those systems.
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You will have to adjust that from changing over and over and over until you get what you
want.
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So we took the reverse approach, which is like, no, a musician has music, that music is
actually telling what style it is.
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uh It's telling you know the density of note the size of note is telling even the the
micro timing of the interpretation the velocity that is used the dynamic all of the things
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that you would be well at pressed you know to describe with words all of that is actually
given by the fact that I don't want you to start from scratch I want you to start from
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your music or someone else music if you're less of a you know if you if ethics isn't a
problem for you you do what you want right, but uh
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But the truth is, by prompting with music, we find that we go way uh faster to the actual
content that the creator is looking at and wants to listen to.
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And then we work more on, hey, what are the new features that no software has?
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Like things like batch generation.
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Hey, I want to make a variation of this.
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And a lot of professional musicians, Stana, you probably know that.
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They do pastiche, they do style imitation, they do what my algorithm does for a living.
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They receive a call from BBC on Monday, there is this documentary, it's going into 64
countries, you need to remake the soundtrack because we're not gonna pay rights for those
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countries.
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And so a lot of musicians, they do for a living, music style imitation.
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And so the system would really allow them to take that track, the, okay, we're gonna
resample half of the bars of the entire...
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music piece on all of the track except for the drum and we're going to do that 60 times or
100 times or 200 times and I want you to rank all those generations based on their
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proximity to the original.
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I listen to them one by one and as soon as it sounds far enough from the original to be
different but with a good style that I'm interested in, I'll take that and I start working
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on it.
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know, use cases like that that are real use cases actually.
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is really what we were aiming for from the get-go.
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Being musicians ourselves in the lab, we really believe in my lab, which is a bit
different from a lot of computer science departments and labs that I know, we believe in
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participatory design.
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So this idea that when we design a system and it starts by designing an algorithm, we want
the end user to be there in the room.
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And to do that, we work with artists ourselves, second person view on the system, and we
work ourselves as artists.
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your first-person view on the system.
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And that's important to us.
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And I think that's what allows us to design a little bit different type of systems.
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And so far, in interaction with the industry, it's been quite uh successful and fruitful
because I think the industry understands uh that what we're looking at and what we
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actually need for real creators that make a living out of making music is different from
what Californian AI has to offer.
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and how generic the tools are and how we need things that are bit more specialized.
258
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And so that's really the direction we took and how we went that way.
259
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Hmm, yeah, it makes sense.
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Different...
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Of course, musicians look after entirely different things and an entirely different level
of detail um in their workflows.
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Have you been surprised by any feedbacks you've received from the users this far?
263
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Yeah, well, we've been really happy.
264
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There's been albums made.
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uh There's uh all sorts of projects ongoing and passed.
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With it, we qualified for the final of the AI Song Contest last year.
267
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uh And there was some of my students on stage during uh that presentation.
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And so we've been really happy to see that there's actual real world artistic application
of the systems.
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You know, in AI, very, very often we make the work with graduate
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students, we publish it and then it's ending up on a shelf.
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Or even more often than Google, Facebook, Meta, know, all of those companies would take it
on, develop it and then push something and then the world will discover it then, right?
272
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So we move to a world where um things have changed a lot in terms of research because
before the GAFA
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the best in any domain, especially computer science and the type of things we do in AI,
the best would always be a professor and his her PhD students.
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uh And nowadays, you know, we have a number of companies that for some reason is still
unclear and there's still conversation around it, started doing research and started
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publishing in the same place where my student publish, right?
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Except that when they publish their paper,
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ah they have 1.4 billion followers, let's say, if you say Google, for example.
278
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So doesn't matter if that paper is good or bad or new or not new.
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The world is going to take it for, uh this is the first time, you know, this is the first
people doing that, and those are the best, and et cetera, et cetera.
280
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Turns out three years earlier, maybe my student came up with a way better algorithm for
the same, same thing.
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And they've been, you know, copying it, improving it through engineering, and then
publishing it.
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And it's very often the case like that.
283
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So the world has really changed.
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often my students say that it's unfair because there's a big difference between doing the
same, work in my lab and doing the work as an intern in Google.
285
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The visibility of the work would be the same, but the visibility of the work would be
completely different.
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And so there's been, not just in research, but of course, in the software industry and in
application, there's been a very big asymmetry of information uh and power.
287
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uh
288
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because a lot of those companies are so big that they sort of...
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um
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put everything else in the shade and then it's really hard to exist outside of the realm
of those very big players.
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And so that's something that we've been trying to do and work on with our little ecosystem
here that involve both artists and communities that are hybrid basically, like the AIMC
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conference, the AI Music Creativity Conference, which will be in Belgium in September this
year.
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It was at Oxford last year.
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next year and then we're looking after that maybe moving it to North uh America and that's
the type of conference in which we have a mix of academics and actual musicians and
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composers as you know take their time and work together on tools and in those you know
forums that I attend and I help uh animate there is a strong you know uh critic of the
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mainstream uh AI and what the GAFA are doing
297
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and the way they are doing it.
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I guess that's a bit like the rest of the world in terms of uh visibility and influence
being the currency.
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That's how it's like for artists or yeah I mean influencers kind of rule the world in that
way.
300
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So if you have a big following.
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also a reality in research now, and that's really new.
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And even when I applied for grants, it used to be that what matters was excellence.
303
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and the quality of the work.
304
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Now they have all those measures called impact, not just the citations, which is the
normal regular type of impact we use to measure in academia, but now it's like how many
305
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followers do you have and how many people have downloaded or tried your software?
306
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If I give a demo uh software for people to try, it's going to be hard for me to compete
with Google, you know what I mean?
307
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Because Google, going to put it on the front page of their search engine
308
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and it's going to be really hard to exist that way.
309
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And so, the ecosystem is rapidly changing, but I'm always one to try to...
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uh
311
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to reaffirm the fact that there is a real diversity.
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And I'm not saying that what the GAFA are doing is not good nor useless.
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know, it's having generic agents and generic tools that you can prompt is really useful
for a lot of people, including myself.
314
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But there's also a space in which for professional, for experts, there's different types
of tools that needs to exist.
315
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And those tools won't have billions of users because there's you know, millions of people
who actually want to compose music from the ground up.
316
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And so those big companies have no interest to serve those niche markets.
317
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There's not enough money basically for them to go there.
318
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And so there's a real space there of opportunity for people like you and I to exist and to
do interesting things.
319
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So.
320
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m
321
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In the world of AI and music these days, we kind of look past the major commercial
players, who are the most interesting guys at the moment, do you think?
322
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What kind of communities or institutions or who's making the coolest stuff right now?
323
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Well, it's mostly happening, think, I feel, in the academic world.
324
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So you get different pools.
325
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You get IRCAM in Paris, who has always done really interesting things, and they continue
doing it.
326
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I work with Jérôme Nica right now, because we have also a thread of work in my lab on
musical agents.
327
00:32:23,322 --> 00:32:27,102
And that, again, has never been, and so far is not, a mainstream activity.
328
00:32:27,102 --> 00:32:29,502
And therefore, there's been...
329
00:32:29,502 --> 00:32:36,571
It's been very active and very interesting, but there's been none of the GAFA presence in
that space.
330
00:32:36,571 --> 00:32:42,498
Although Google just released a paper inspired by some of our work uh using transformers
for musical agents.
331
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um
332
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But yes, there is the academic world.
333
00:32:48,851 --> 00:33:01,817
There's Queen Mary in London, which is possibly the main center for computer music and
anything music and computing and AI related uh is the largest concentration on earth.
334
00:33:01,817 --> 00:33:09,151
And then there is, know, humbly on our side, the Metacreation Lab where we're doing also
pretty well and a few others.
335
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And so we gather in those communities such as AIMC.
336
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There's NIME, the New Interface for Musical Expression is a conference.
337
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that is about more human uh machine uh interactions and how to design that in the context
of what's happening right now with music, musical tools and AI.
338
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And there's plenty of other uh conferences and that's really where we live.
339
00:33:32,586 --> 00:33:38,809
I also like to have a public facing uh part of the work at the lab.
340
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So we do play music ourselves.
341
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I will be playing at Mutec festivals this year uh in...
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uh
343
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in Montreal at the end of August, it's the largest electronic music festival in Canada and
we're really happy we'll be playing a piece called Revival in which we, in a sort of uh
344
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cheeky way, we train musical agents on the music of dead composers and we explore this
idea of digital afterlife but for music composition.
345
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It's very trendy, there's a lot of companies now making agents that are going to survive
you and learn from your data and all that.
346
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So we're interested in exploring those concepts in the context of music.
347
00:34:17,663 --> 00:34:20,364
Concretely, I always wanted to play with David Tudor.
348
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He's dead, so I'm going to make an AI agent of him, for example, and play on stage with an
agent that has learned from the material of those dead musicians, both the sound material
349
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but also the temporal dynamic.
350
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And those agents are capable of
351
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on stage in live situation reason and be like given what Stenart just played and what
Philippe just played and what I just played what should I play next to sound like David
352
00:34:47,869 --> 00:35:02,199
Tudor right so those type of style imitation in live on stage we present that but that's
really um what we try to do is to link the academic community within an audience and then
353
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the artistic community and try to serve those communities the best we can because we
354
00:35:06,702 --> 00:35:09,514
are in a way part of those communities ourselves, right?
355
00:35:09,514 --> 00:35:16,881
And so we feel really, ah we feel that uh we're sincere in our effort.
356
00:35:16,881 --> 00:35:24,707
ah And then we work with companies, Steinart, we work with Steinberg, it's been a number
of years that they're funding our research.
357
00:35:24,707 --> 00:35:31,033
ah But so far nothing with Steinberg, with Teenage Engineering, ah with...
358
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uh
359
00:35:33,098 --> 00:35:41,534
audio kinetics in Montreal, no product has been released and that has to do more so with
the fact that all of our systems are data driven.
360
00:35:41,796 --> 00:35:44,239
And when we talk about...
361
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MIDI GPT.
362
00:35:46,175 --> 00:35:57,661
So it's trained on MetaMIDI and MetaMIDI is acquired because I'm a researcher and on the
fair use in Canada for research purposes, I can scrub the internet, right?
363
00:35:57,661 --> 00:36:01,603
There's no way I would have gotten so many MIDI files otherwise.
364
00:36:01,964 --> 00:36:08,888
And then it used to be that you scrub the internet to make a data set, you train a model,
the model doesn't have the data.
365
00:36:08,888 --> 00:36:09,628
If it's not...
366
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um
367
00:36:12,522 --> 00:36:21,811
if it's trained properly, it's not memorizing the data, and it generates things that I can
show are not plagiarizing the data.
368
00:36:21,811 --> 00:36:26,797
And we show that, of course, because the company would not even consider the model
otherwise.
369
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And then it used to be the case that they can pack the model and sell it.
370
00:36:30,100 --> 00:36:33,083
And there's still a number of companies doing that, like Suno, Udio.
371
00:36:33,083 --> 00:36:35,365
And now you have an ecosystem with two types of players.
372
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Players...
373
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who are either very big, like the gaffer or like Sunoo or Udyo, smaller players that just
do AI.
374
00:36:44,476 --> 00:36:51,796
And so for them, it's a break it or make it sort of game, and they get lawsuits and we see
what's going to happen.
375
00:36:51,796 --> 00:36:52,257
I'm actually...
376
00:36:52,257 --> 00:36:53,126
oh
377
00:36:53,126 --> 00:37:01,853
witness expert in the federal court in the US on some of those cases, so I can't talk too
much about it, but there's those companies who will try it, you know, so they have one
378
00:37:01,853 --> 00:37:08,718
product and this product is based on AI, so they're gonna try all their best, maybe
they're gonna get sued, maybe they win, maybe they lose.
379
00:37:08,718 --> 00:37:15,142
And then you have companies I work with, like TN Engineering or like Steinberg, they have
plenty of products.
380
00:37:15,583 --> 00:37:19,885
Cubase has a million license and hundreds of functionalities.
381
00:37:20,118 --> 00:37:28,158
They don't want to damage their reputation and to take a risk of losing everything because
of one AI feature.
382
00:37:28,812 --> 00:37:30,922
no matter how good that AI feature is, right?
383
00:37:30,922 --> 00:37:39,324
And so for those guys, and there's a lot of companies in the world like that in every
domain, they're just waiting to see what the legislation is gonna really look like and how
384
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it's gonna be applied.
385
00:37:40,344 --> 00:37:52,607
And it's been a real pity that our legislators, know, governance in general in the world
is a little bit broken, but in this particular case, it has been so slow to move, and
386
00:37:52,607 --> 00:37:58,688
therefore the GAFA and all the people who are much more like, we do this and that's all we
do, we can take the risk,
387
00:37:58,766 --> 00:37:59,436
you
388
00:37:59,436 --> 00:38:09,711
got such a lead, such a lead in that adventure that it's very complicated now for regular
software company who existed before this AI craze.
389
00:38:09,711 --> 00:38:12,792
Where here it's really hard for them to push those product.
390
00:38:12,792 --> 00:38:21,516
And they're still in a way all of the company I work with, we do the research together,
we're still preparing things in the background, we're testing things, uh we're refining
391
00:38:21,516 --> 00:38:29,600
designs, but they can't release anything because uh the legal team is like, this is not uh
an ecosystem in which
392
00:38:29,600 --> 00:38:31,661
we want to take that risk.
393
00:38:31,701 --> 00:38:42,865
So that's where we are right now with some of the divide between what people are exposed
to, typically Californian AI, and what's actually existing all across the world, not just
394
00:38:42,865 --> 00:38:44,676
here in Canada, but also in Europe.
395
00:38:44,676 --> 00:38:56,270
That's why uh it's hard for people to name AI and software coming from Europe because they
don't really exist commercially for the most part.
396
00:38:56,572 --> 00:38:58,903
Hmm.
397
00:38:58,943 --> 00:39:03,286
So there was a lot of stuff to unpack in what you just said.
398
00:39:03,286 --> 00:39:13,191
em So among other things, you mentioned that you wanted to train an AI agent on a dead
artist.
399
00:39:13,191 --> 00:39:16,332
That kind of raises some ethical questions.
400
00:39:16,413 --> 00:39:23,917
And you're also talking about all the pending lawsuits ah and slow legislation.
401
00:39:23,917 --> 00:39:26,238
And I'm wondering um both.
402
00:39:26,704 --> 00:39:36,447
both when it comes to the ethical viewpoint on using dead musicians music as a training
set.
403
00:39:36,447 --> 00:39:44,518
em How do feel that fits into your ethical view of fair use?
404
00:39:44,866 --> 00:39:46,208
Yeah, well, exactly.
405
00:39:46,208 --> 00:39:51,953
And we do it uh in an artistic context because it's provocative.
406
00:39:51,953 --> 00:39:59,041
It's obvious that we won't do it with Beyonce or Michael Jackson because first Beyonce is
not dead, but Michael Jackson is dead.
407
00:39:59,041 --> 00:40:02,624
We won't do it on Michael Jackson because we probably would get sued real quick.
408
00:40:02,624 --> 00:40:04,806
m
409
00:40:04,812 --> 00:40:16,592
Yeah, on the ethical side, uh of course, yeah, this is really to have that discourse that
we also make that type of artworks uh because we do believe that the question of the
410
00:40:16,592 --> 00:40:18,893
digital afterlife is a real one.
411
00:40:19,334 --> 00:40:23,657
And then, you know, increasingly a digital footprint.
412
00:40:24,078 --> 00:40:28,938
you want it or not is increasing because everything we do is computer mediated.
413
00:40:29,038 --> 00:40:35,278
And so there is already the case that Facebook exploits your data while you're alive.
414
00:40:35,278 --> 00:40:35,838
And guess what?
415
00:40:35,838 --> 00:40:38,358
They'll continue exploiting your data while you're dead.
416
00:40:38,678 --> 00:40:42,098
And you're not going to be removed from the database, and et cetera, et cetera.
417
00:40:42,138 --> 00:40:50,138
So want it or not, this question is a very, very,
418
00:40:51,864 --> 00:40:53,215
current one.
419
00:40:53,215 --> 00:41:01,443
And so with this artwork in particular, we really put that to the forefront by being
explicit and saying, hey, this is what we're doing.
420
00:41:01,443 --> 00:41:06,567
But then I can link it to a lot of things that are already been done without people being
explicit about it.
421
00:41:06,567 --> 00:41:09,350
So that's bringing the discourse forward.
422
00:41:09,350 --> 00:41:19,016
Then concretely and a bit more technically in terms of ethics, well, we can in some case
get the rights of the
423
00:41:19,016 --> 00:41:25,229
the stakeholders of people who have uh inherited the rights of those composers.
424
00:41:25,229 --> 00:41:29,862
In some cases, uh the work is in public domain, right?
425
00:41:29,862 --> 00:41:34,786
So for example, I'm training AI on some uh Wagner...
426
00:41:34,786 --> 00:41:36,907
Wagnerian music, some music from Wagner.
427
00:41:36,907 --> 00:41:40,651
uh He died more than 70 years ago.
428
00:41:40,651 --> 00:41:52,601
And so in most legislations, there's differences between countries, which is another thing
with those type of notions, which is quite incredible, is that regulating AI is hard, but
429
00:41:52,601 --> 00:42:04,460
regulating AI in a world that doesn't have, unfortunately, the capacity to do worldwide uh
regulation that are concerted and harmonized.
430
00:42:04,558 --> 00:42:09,700
uh is sort of the dramatic situation we're in.
431
00:42:09,700 --> 00:42:15,663
And so this is also another part of the conversation we want to have is, you know, where
are you trying that model?
432
00:42:15,663 --> 00:42:16,983
Where are the servers?
433
00:42:16,983 --> 00:42:18,264
Where is the data?
434
00:42:18,264 --> 00:42:23,966
All of that will change completely the legal, uh legal status of what we do.
435
00:42:23,966 --> 00:42:31,460
uh And then when it comes to the ethics, there's other questions such as the legitimacy of
the work.
436
00:42:31,460 --> 00:42:32,250
So...
437
00:42:32,329 --> 00:42:43,571
A lot of the arguments of companies defending themselves, being attacked in justice right
now for scrapping data from the internet, they say, well, music is a socially constructed
438
00:42:43,571 --> 00:42:44,491
phenomena, right?
439
00:42:44,491 --> 00:42:53,793
No one will be born, no human will be born on an island alone and end up with composing a
symphony in their lifetime, right?
440
00:42:53,793 --> 00:42:58,316
We are musicians and we do what we do because there was musicians before us doing what
they do.
441
00:42:58,316 --> 00:43:00,667
and we are inspired by it, right?
442
00:43:00,667 --> 00:43:06,180
And I can listen to the radio, get inspired by a piece and write a piece that is sort of
related but different.
443
00:43:06,180 --> 00:43:17,637
How is that different for my neural network listening to the radio, except all of the
radio, very, quickly, in other words, know, eating all that data, getting inspired by it
444
00:43:17,637 --> 00:43:27,372
and generating something that is arguably not, ah in that case, you if I imitate the work
of David Tudor, that is not the work of David Tudor.
445
00:43:27,372 --> 00:43:34,565
that is original, that there's no copyright issue, but it's been inspired by the work of
David Tudor.
446
00:43:34,585 --> 00:43:36,266
What is ethically wrong with that?
447
00:43:36,266 --> 00:43:39,167
This seems to be what humans are actually doing, right?
448
00:43:39,167 --> 00:43:49,182
And so we want to go a little bit deeper into that discourse whereby right now, and
because people are afraid and scared, and it's true because some people are getting sued,
449
00:43:49,182 --> 00:43:54,574
some companies are getting sued, so everyone is like, ooh, if you use data, if it's not
your data, then...
450
00:43:54,778 --> 00:43:55,898
you probably shouldn't.
451
00:43:55,898 --> 00:44:02,140
But the truth is then that starts a new one, which is who can afford uh data, right?
452
00:44:02,140 --> 00:44:14,143
And if it is the case that you need to be able, like big American company, to afford
entire catalog of music and pay a massive amount of money to be able to train and
453
00:44:14,143 --> 00:44:22,505
eventually use and exploit those models, then again, you create another type of
inequality, which is inequality to access to data, right?
454
00:44:22,766 --> 00:44:24,480
Or you see, so...
455
00:44:24,480 --> 00:44:30,794
So we do that in an artistic context because we think it's harmless, right?
456
00:44:30,794 --> 00:44:36,918
uh It's not like the family of David Tudor is making a fortune and they're gonna sue us.
457
00:44:37,199 --> 00:44:40,081
We love the aesthetic, you we're earnest in our approach.
458
00:44:40,081 --> 00:44:44,264
We really think it's a strong art project and the output is really, really good.
459
00:44:44,264 --> 00:44:47,616
It has obviously nothing to do with the actual work of the artist itself.
460
00:44:47,616 --> 00:44:53,130
It's our work, you know, and but part of it is that we use that data.
461
00:44:53,254 --> 00:45:02,719
And so we do that consciously and it's part of our practice and our process and it's also
triggering discussions, right?
462
00:45:02,719 --> 00:45:05,540
And that's why we do it.
463
00:45:05,540 --> 00:45:17,886
But so far at least I looked at every angle of it and I've not been proven guilty of
anything unethical that I know of.
464
00:45:19,799 --> 00:45:24,872
What would be the counter argument you think if you were to play Devil's Advocate?
465
00:45:25,166 --> 00:45:26,746
I think there's plenty.
466
00:45:26,746 --> 00:45:28,226
Some of them would be cultural.
467
00:45:28,226 --> 00:45:33,785
There's cultures in which, for example, pictures of dead people are not okay.
468
00:45:33,966 --> 00:45:35,926
Even for memory purposes or things like that.
469
00:45:35,926 --> 00:45:48,386
There's religions, like the Muslim religion, which is the fastest growing ideology on
earth and the second largest ideology after the Christian one, religion.
470
00:45:48,946 --> 00:45:53,026
And so in that region, for example, explicit representation.
471
00:45:53,150 --> 00:45:55,672
of human figures is not okay.
472
00:45:55,672 --> 00:46:06,788
So the statues of data, uh depending on cultures, depending on the way death is being
treated, depending on the way remembrance is being treated, depending on the definition of
473
00:46:06,788 --> 00:46:12,682
respect that you have, the statues of data of these people would be vastly different.
474
00:46:12,922 --> 00:46:19,030
The concrete thing though is right now, uh nobody read them when they sign.
475
00:46:19,030 --> 00:46:28,394
the agreement, you know, but when you open your Facebook account, your Instagram account,
your TikTok account, your Google account, you give the entirety of the data of the
476
00:46:28,394 --> 00:46:32,726
interaction you will have with those platforms at an infinite time, right?
477
00:46:32,726 --> 00:46:41,320
So you sell your afterlife, your digital afterlife by definition, like by, you literally
sign on it when you sign in.
478
00:46:41,320 --> 00:46:47,214
And so again, you know, this artwork is a way to also raise awareness.
479
00:46:47,214 --> 00:46:49,654
to that because typically people don't think about that.
480
00:46:49,654 --> 00:46:52,334
It's not really pleasant to think about one's death.
481
00:46:52,454 --> 00:46:56,814
It's not really pleasant to think about databases with our own data in it.
482
00:46:56,874 --> 00:47:00,814
And mixing the two is not something people think about on a daily basis.
483
00:47:00,814 --> 00:47:06,194
People are really busy with the present, their immediate future, and maybe their immediate
past.
484
00:47:06,194 --> 00:47:11,694
But they rarely think about, hey, what's going to happen to all of that in 50 years,
right?
485
00:47:12,018 --> 00:47:20,762
um So it's probably a good market idea to make a Halal Facebook or something.
486
00:47:21,944 --> 00:47:33,801
I think there's gonna be, yeah, absolutely, I think there's gonna be some platform as
those conversations evolve that are gonna start being explicit about exactly that, about
487
00:47:33,801 --> 00:47:36,724
talking about what's happening, right?
488
00:47:37,692 --> 00:47:51,029
But you mentioned also that the way humans learn and make music is uh community driven or
socially driven and the way we learn is similar to a neural network.
489
00:47:51,029 --> 00:47:58,093
And that's a common argument when it comes to defending these lawsuits.
490
00:47:58,854 --> 00:48:07,498
But do you have any opinions on how AI music legislation should look like?
491
00:48:09,042 --> 00:48:15,077
Do think it should be like completely open or should there be any boundaries?
492
00:48:16,982 --> 00:48:26,628
That's a good question, that's a complex question and the response, I want to be a little
bit nuanced here but the answer is that it depends.
493
00:48:26,628 --> 00:48:37,033
But there is surely something to be said about the protection of intellectual property and
it's almost like a political...
494
00:48:37,033 --> 00:48:38,848
uh
495
00:48:38,848 --> 00:48:50,710
a political view that people take on it, you know, from people that are extremely copy
left, aka copyright is a wrong thing, we should not bother with it, to people that are uh
496
00:48:50,710 --> 00:48:54,994
typically you move toward corporations that are extremely...
497
00:48:55,002 --> 00:49:00,385
copyright oriented with like massive legal instruments to defend uh those copyrights.
498
00:49:00,385 --> 00:49:14,541
And right now all of the lawsuits that I know of most, no, not all, most of the lawsuits I
know of in the US and in Canada have to do with big stakeholders attacking AI companies.
499
00:49:14,541 --> 00:49:16,212
And so it's universal.
500
00:49:16,212 --> 00:49:17,313
It's Sony.
501
00:49:17,313 --> 00:49:23,995
It's really big stakeholders attacking AI companies because of the monetary dimension of
it.
502
00:49:24,076 --> 00:49:24,996
Sometimes
503
00:49:24,996 --> 00:49:27,659
more rarely it is artists themselves, right?
504
00:49:27,659 --> 00:49:32,905
And I'm more interested in those cases because I think it's more earnest, it's less of a
game of money then.
505
00:49:32,905 --> 00:49:40,132
And I know personally some artists, visual artists, painters that used to make a living
painting...
506
00:49:40,132 --> 00:49:42,306
um
507
00:49:42,306 --> 00:49:52,441
portraits that people would ask them to make of themselves and then they can't earn a
living now because now you can do you know image to image with a few prompt and get a
508
00:49:52,441 --> 00:49:54,712
really good uh portrait of you.
509
00:49:54,712 --> 00:50:00,194
Of course, it's not made of old painting on a canvas so it's actually completely different
but it looks really great.
510
00:50:00,194 --> 00:50:09,369
You get to steer the system towards something you like and it's sort of flattering and
that and so there's a real uh impact of those generative AI systems on the market.
511
00:50:09,369 --> 00:50:12,240
In France for example, 35 % of
512
00:50:12,240 --> 00:50:17,844
uh of the market for graphic design has been eaten by those systems.
513
00:50:17,844 --> 00:50:22,807
And so there's literally 35 % less money to go around if you're a graphic designer in
France.
514
00:50:22,807 --> 00:50:25,329
And so a lot of young graphic designers can't make it anymore.
515
00:50:25,329 --> 00:50:31,933
So the impact on job displacement and all that is already real of all those system.
516
00:50:31,933 --> 00:50:39,818
So legislation and some protection, at least in the short term, I think is the right way
to go.
517
00:50:39,818 --> 00:50:42,230
uh
518
00:50:42,230 --> 00:50:43,391
the right tools, right?
519
00:50:43,391 --> 00:50:50,846
How as an artist can I really decide to give my data and make sure that I'm gonna be paid
for it?
520
00:50:50,846 --> 00:50:56,329
Or how can I make sure that I decide not to give my data and then no one can actually pump
it?
521
00:50:56,530 --> 00:50:58,051
No one can scrap it.
522
00:50:58,051 --> 00:51:00,752
So technically we're not quite there yet.
523
00:51:00,752 --> 00:51:04,355
Legislative legislation, we're not quite there yet.
524
00:51:04,355 --> 00:51:07,207
But there is those niche market appearing.
525
00:51:07,207 --> 00:51:12,090
Some companies, for example uh Adobe, are already doing the right thing.
526
00:51:12,090 --> 00:51:25,363
like Adobe, because they own, I think it's called, with Firefly, have Giphy, they have the
largest stock pictures site in the world, and they let every creator on that stock picture
527
00:51:25,843 --> 00:51:31,584
site decide if they allow their data to be used to train AI or not.
528
00:51:31,584 --> 00:51:36,345
And if they do, then a little stream of money will come back each time the model is being
used.
529
00:51:36,345 --> 00:51:40,066
And so those new systems to retribute
530
00:51:40,238 --> 00:51:48,902
um So to clear, ah to clear, um to clear, how uh would you call that?
531
00:51:50,298 --> 00:51:56,771
to make sure that the artist is on board and then to retribute and pay back the artist.
532
00:51:56,771 --> 00:51:58,362
Those systems already exist.
533
00:51:58,362 --> 00:52:00,683
know, some companies are going that route and stuff.
534
00:52:00,683 --> 00:52:08,487
But here again, it takes a massive infrastructure and I'm afraid that only big companies
can afford to go that route for now.
535
00:52:08,487 --> 00:52:13,889
And so we need, and that's something we work very hard on in Canada, we need what we call
AI comments.
536
00:52:13,889 --> 00:52:19,982
So we need clear regulations, but we also need AI comment that is uh tools and
537
00:52:19,982 --> 00:52:33,841
approaches that allow common people to either sell the data or protect the data or to
manipulate and do that without having a team of engineers and legal experts uh at hand.
538
00:52:33,841 --> 00:52:43,222
And that last mile of some companies are doing the right thing to everyone is in a
position to be able to work and
539
00:52:43,222 --> 00:52:46,482
at the same time do the right thing, uh we're not there yet.
540
00:52:46,482 --> 00:52:47,134
We're not there yet.
541
00:52:47,134 --> 00:52:48,125
So there's quite a bit of work.
542
00:52:48,125 --> 00:53:02,894
And so in Canada, we are trying to work towards AI commands and look at the picture in an
holistic fashion and say, AI, the internet and the digital.
543
00:53:03,252 --> 00:53:05,523
is just an infrastructure.
544
00:53:05,763 --> 00:53:07,924
And infrastructures are comments.
545
00:53:07,984 --> 00:53:10,105
Roads aren't private, they're public.
546
00:53:10,105 --> 00:53:14,447
The mailing system, the post system, post Canada is public.
547
00:53:14,447 --> 00:53:18,469
And we should have an equivalent for AI.
548
00:53:18,769 --> 00:53:26,353
And if we do, then it means we would have places to store data, all sort of things will
happen that are not the case now.
549
00:53:26,353 --> 00:53:32,896
Because it would be a public infrastructure, that would follow the laws sort of by
definition.
550
00:53:33,088 --> 00:53:45,937
uh And then that way that will empower people to uh either offer the data or protect the
data and with some sort of guarantee because professional computer scientists uh would run
551
00:53:45,937 --> 00:53:48,228
public servers to do that.
552
00:53:48,228 --> 00:53:54,262
So that's one of the potential future that I can see in terms of.
553
00:53:54,720 --> 00:54:11,014
untangling and trying to answer all those complex questions is to go back to basically um
considering the internet, AI and artificial information as part of being managed by public
554
00:54:11,014 --> 00:54:11,755
services.
555
00:54:11,755 --> 00:54:21,897
It used to be the case in France before the internet that we had the Minitel, which was a
French uh situation in which everyone had a terminal.
556
00:54:21,897 --> 00:54:24,678
It was using the telephone lines at the time.
557
00:54:25,086 --> 00:54:26,947
And you would have access to a network.
558
00:54:26,947 --> 00:54:27,767
It's the Internet.
559
00:54:27,767 --> 00:54:29,508
It was an Internet of the time.
560
00:54:29,508 --> 00:54:32,689
uh Different networks would be linked together.
561
00:54:32,689 --> 00:54:44,495
And then there was this idea that you would rent it from the post office and then the
servers would be at the city level or the department or even at the state level.
562
00:54:44,495 --> 00:54:49,097
And then only computer scientists would work on those servers.
563
00:54:49,198 --> 00:54:54,640
And uh so the software will always work and you don't have to install anything.
564
00:54:54,640 --> 00:55:05,128
Right now we're back to that model, which is a decentralized model where you have client
server and everything is in the cloud, except that the cloud is not public, it's private.
565
00:55:05,909 --> 00:55:16,518
And so we're already in a situation where if every communication and every action we do is
digitally mediated, well, uh those...
566
00:55:16,620 --> 00:55:20,272
infrastructure we use, uh they're all private.
567
00:55:20,272 --> 00:55:30,587
And so all of sudden, by the very fact of using them, the data escapes you, and the future
of those data and your behavior, everything is being logged, obviously, and everything
568
00:55:30,587 --> 00:55:37,180
accepts you because everything becomes all of a sudden preempt by the private uh industry.
569
00:55:37,180 --> 00:55:46,756
So with that uh digressing too, too, too much, which I love to do from your question,
Stena, there is here what I want
570
00:55:46,756 --> 00:55:57,004
to just do is point out a vision that uh it has not always been the way it is right now
and there is nothing saying that it should be in the future the way it is right now.
571
00:55:57,004 --> 00:56:04,409
But the way it is right now uh benefits a few very big companies and no one else really.
572
00:56:04,850 --> 00:56:20,112
um So um you're saying that the digital infrastructure and cloud services should be
publicly owned or governed by the state or something like that?
573
00:56:20,694 --> 00:56:32,292
Absolutely, absolutely there should be and there is like right now a big movement in most
countries to re-nationalize a lot of things and I think the digital infrastructure is one
574
00:56:32,292 --> 00:56:36,084
of those things that people are now being increasingly worried about.
575
00:56:36,965 --> 00:56:44,529
Yes, because it's almost impossible to live without Californian AI.
576
00:56:44,878 --> 00:56:49,818
and it's almost impossible to enter the market and propose an alternative.
577
00:56:50,118 --> 00:56:58,798
And so those two facts together are a little bit problematic, especially in the
geopolitical context in which we are entering.
578
00:56:59,408 --> 00:57:02,059
Yeah, yeah.
579
00:57:02,760 --> 00:57:07,103
So there's lots of stuff to dig into there.
580
00:57:07,103 --> 00:57:16,218
I was also thinking about, since you mentioned that 35 % of the market for graphic
designers in France have been eaten up by AI.
581
00:57:16,218 --> 00:57:17,450
uh
582
00:57:19,186 --> 00:57:26,632
How do you see anything similar happening with tools like MIDI GPT?
583
00:57:27,112 --> 00:57:41,064
You mentioned earlier that you could use it in sort of a workflow as a film music composer
could in terms of imitating styles and doing that more efficiently.
584
00:57:41,625 --> 00:57:47,440
Could that also um take away some of the market opportunities?
585
00:57:50,274 --> 00:57:54,417
Well, uh possibly, but I don't think so.
586
00:57:54,417 --> 00:58:02,973
And we really took care of trying to design MIDI GPT in a way whereby it's an assistant to
the artist, but it's not a way to replace the artist.
587
00:58:02,973 --> 00:58:10,928
With Suno Audio, can, without knowing nothing, scratch generate a great track in 30
seconds.
588
00:58:10,929 --> 00:58:12,650
But with MIDI GPT...
589
00:58:12,770 --> 00:58:23,557
you need to know what to start with, and then the granularity at which it works, there's
so much, because of all those controls, so much parameters and things, you have to work,
590
00:58:23,557 --> 00:58:34,564
like it's work, and it's a tool you have to learn how to know and learn how to use, and
some people get good at it and or not, but in other words, with our systems, you cannot
591
00:58:34,564 --> 00:58:37,405
completely remove the human of the loop.
592
00:58:38,094 --> 00:58:49,275
And that's something that is important to us, to make sure that eventually the creator uh
stay uh being the human, and eventually we do computer-assisted creativity.
593
00:58:49,275 --> 00:58:51,398
ah
594
00:58:51,754 --> 00:58:58,879
and or even co-creation where we can sometimes acknowledge the system as part of this
composition.
595
00:58:58,879 --> 00:59:08,615
And in fact we did studies around that because we were really interested both for
beginners and for professionals what are the differences, what's at stake and how do they
596
00:59:08,615 --> 00:59:09,296
use the system.
597
00:59:09,296 --> 00:59:12,207
And we find that indeed they use it very differently.
598
00:59:12,648 --> 00:59:18,182
When we work with uh Ableton or Steinberg, in this case the studies take place in Cubase.
599
00:59:18,182 --> 00:59:21,093
You know, a beginner
600
00:59:21,484 --> 00:59:30,801
Typically, their problem is that they bought a music software and they want to make music,
but um they never finished a track.
601
00:59:30,801 --> 00:59:32,342
They don't know already how to do it.
602
00:59:32,342 --> 00:59:40,329
And often those music software, especially in music, are aspirational purchase where
people buy Ableton because they want to make electronic music.
603
00:59:40,329 --> 00:59:42,710
There's six million Ableton license.
604
00:59:42,710 --> 00:59:47,474
I guarantee you 95 % of those license, they never finished a track.
605
00:59:47,564 --> 00:59:48,074
Right?
606
00:59:48,074 --> 00:59:55,818
So by putting something like MIDI GPT in their hands, they will start maybe make a melody,
maybe they can generate the rest.
607
00:59:55,818 --> 01:00:01,160
They can also then generate things that they like, but they would not be able to compose
anyway.
608
01:00:01,160 --> 01:00:10,195
And by steering the system, and that's where the balance of control, you know, the one
button generate versus like all of the control being explicitly shown, beginners get lost
609
01:00:10,195 --> 01:00:14,367
if there's too much control, professional are annoyed if there's not enough control.
610
01:00:14,367 --> 01:00:17,978
So this balance is always really hard in any software to strike.
611
01:00:18,068 --> 01:00:29,474
but by manipulating and steering the system, if we do it well and if we give them the
right control, they can compose music that they like because they become the curator and
612
01:00:29,474 --> 01:00:31,045
the system becomes the composer.
613
01:00:31,045 --> 01:00:38,960
And they have this little assistant that does what they want and they can converge, and we
have evidence of that, to music that they like that they could not compose otherwise.
614
01:00:38,960 --> 01:00:43,562
So for beginners, and that's really the vast majority of the market that...
615
01:00:43,734 --> 01:00:50,696
those companies we work with would want to eat is that they want their beginners to be
able to become in a way composers.
616
01:00:50,776 --> 01:00:55,108
The composers themselves, the professionals, those guys they know how to make music.
617
01:00:55,108 --> 01:00:58,019
They actually don't even need the system, right?
618
01:00:58,019 --> 01:01:08,214
And when we study with those professionals and in that study it was published at Ishkai uh
last year, the International Joint Conference on AI.
619
01:01:08,364 --> 01:01:11,986
We define professional by people who actually make a living out of using Cubase.
620
01:01:11,986 --> 01:01:18,241
So really, there's a direct link between this use of Cubase, this software, and their
livelihood.
621
01:01:18,241 --> 01:01:20,662
And then we put this new AI system in it.
622
01:01:21,103 --> 01:01:22,944
And for them, it's really scary.
623
01:01:22,944 --> 01:01:27,367
It's been 30 years because Cubase is an old software that they use and compose in Cubase.
624
01:01:27,367 --> 01:01:33,951
And also then, you put a machine that is almost competing with them, potentially, inside
their favorite software.
625
01:01:33,951 --> 01:01:35,552
And then we observe what happens.
626
01:01:35,552 --> 01:01:38,314
And what we find is for composers, they actually love it.
627
01:01:38,370 --> 01:01:41,752
But they don't really use the output of the system at all.
628
01:01:41,752 --> 01:01:45,795
Unlike the beginners, would verbatim use the output of the system.
629
01:01:45,795 --> 01:01:48,737
The composers would be more like, what if I put a marimba here?
630
01:01:48,737 --> 01:01:50,308
Give me three examples.
631
01:01:50,308 --> 01:01:50,924
yeah, I like that.
632
01:01:50,924 --> 01:01:51,539
I'll work with that.
633
01:01:51,539 --> 01:01:53,040
And then they start composing a part.
634
01:01:53,040 --> 01:01:53,831
Because they can.
635
01:01:53,831 --> 01:01:55,242
Because that's what they do.
636
01:01:55,242 --> 01:02:01,516
Usually some of them were even surprised when we asked if they use the They were like, of
course I'm not going to use the content of the system.
637
01:02:01,516 --> 01:02:03,147
That's not my content.
638
01:02:03,147 --> 01:02:05,859
But I'm interested to generate and try.
639
01:02:05,859 --> 01:02:07,848
And so they do what-if scenario.
640
01:02:07,848 --> 01:02:16,562
So you see that two different population of users, two completely different type way of
using it with two complete different uh outcomes.
641
01:02:16,562 --> 01:02:27,627
And so we are interested in that, not just generating with MIDI GPT the best algorithm for
music composition, but also how to integrate them in existing workflows and software.
642
01:02:27,627 --> 01:02:35,564
And then studying not just usability, does the system work or is the interface the right
interface, which we do.
643
01:02:35,564 --> 01:02:40,916
of course, usability studies, but more importantly, we're interested in autorship.
644
01:02:40,916 --> 01:02:47,377
At the end, do you feel this is your music that you made with ChargeGPT, or with MIDI GPT
in this case?
645
01:02:47,698 --> 01:02:53,599
Or is it the machine music and you've been directing the machine and it's good music, but
it's not your music?
646
01:02:54,019 --> 01:02:57,320
Or is it really your music and the machine was just an assistant?
647
01:02:57,320 --> 01:02:59,741
Or is it a collaboration?
648
01:02:59,741 --> 01:03:01,682
What is the status of that music?
649
01:03:01,682 --> 01:03:03,622
And even more importantly,
650
01:03:03,692 --> 01:03:10,204
We now experiment, we also look at what we call the phenomenological aspect of using those
software.
651
01:03:10,204 --> 01:03:12,424
In other words, how do you feel?
652
01:03:12,524 --> 01:03:20,647
So if you've been using Cubase for 20 years and you come and now there's this new system
and you sort of have to use it because you compose faster with it, how do you feel in the
653
01:03:20,647 --> 01:03:21,342
morning?
654
01:03:21,342 --> 01:03:31,990
Do you feel like, oh no, do you feel like this is really ruining your work, which is like
the passion of your life, or do you feel like you're still excited and using it?
655
01:03:31,990 --> 01:03:33,816
So we really try to go...
656
01:03:33,816 --> 01:03:39,060
deeper than just, you know, this is a toy, use it and tell me that it's amazing.
657
01:03:39,060 --> 01:03:39,890
You know, no.
658
01:03:39,890 --> 01:03:47,055
Like I think in JNI we need to pass this sort of, you know, flamboyant just quick demo of
like, my God, look what it does.
659
01:03:47,055 --> 01:03:48,556
It does a little video that moves like that.
660
01:03:48,556 --> 01:03:53,640
But yeah, but I can't use that video anywhere because it's totally not my aesthetic and I
can't get it to do what I want.
661
01:03:53,640 --> 01:03:56,712
Well, you know, it's just a toy.
662
01:03:56,712 --> 01:04:03,426
We're trying to build actual tools and to really study what are the implications of those
tools.
663
01:04:05,360 --> 01:04:06,302
Excellent.
664
01:04:06,302 --> 01:04:15,054
I think that was a great finishing statement for this episode, actually, So, thank you so
much for joining.
665
01:04:15,404 --> 01:04:18,639
Yeah, thanks a lot and sorry for digressing in my answers.
666
01:04:18,841 --> 01:04:20,464
I like to not really answer questions.
667
01:04:20,464 --> 01:04:25,954
I like more to put out provocating thoughts and I hope your audience will appreciate it.