Lucas:
This episode of Making a Monster is
Lucas:
brought to you by the Book of Extinction.
Lucas:
Pre-order now at
Lucas:
magehandpress.com/extinction.
Megan Maricle:
At first it just looks
Megan Maricle:
like a room with a treasure chest in it.
Megan Maricle:
So it's more like, Hey look,
Megan Maricle:
there's cool treasure over there.
Megan Maricle:
You open the door, just
Megan Maricle:
step right into it.
Megan Maricle:
It's fine, it's fine.
Megan Maricle:
There's no trap at all.
Megan Maricle:
Cause you know, when they see the
Megan Maricle:
treasure chest, they're gonna expect
Megan Maricle:
ya know the treasure chest is either
Megan Maricle:
a mimic or it's trapped or something.
Megan Maricle:
They're not gonna expect that
Megan Maricle:
the ooze is filling the room and
Megan Maricle:
they just stepped into the ooze.
Megan Maricle:
Now you're inside of a, an ooze that has a
Megan Maricle:
shark that swims around and bites people!
Lucas:
Hello and welcome
Lucas:
back to Making a Monster.
Lucas:
I'm your host, Lucas Zellers,
Lucas:
author of Book of Extinction now
Lucas:
on pre-order and coming soon in
Lucas:
hardcover from Mage Hand Press.
Lucas:
I'm going to Gen Con again this year!
Lucas:
The best four days in gaming are in
Lucas:
Indianapolis from August 3rd through
Lucas:
sixth, and if you're coming to the
Lucas:
convention, I'd love to meet you.
Lucas:
Just stop by the Mage Hand
Lucas:
Press booth number 2563.
Lucas:
I'll probably be there.
Lucas:
In honor of my second year at the
Lucas:
Con, I wanted to share this episode
Lucas:
I recorded during Gen Con 2022, where
Lucas:
I was introduced to Megan Markle.
Megan Maricle:
Hi.
Megan Maricle:
I am Megan Maricle and I'm one
Megan Maricle:
of the editors at Kobold Press.
Megan Maricle:
I first came on board working
Megan Maricle:
on their Monster books,
Megan Maricle:
doing the editing for those.
Lucas:
We connected over the
Lucas:
Creature Codex, literally
Lucas:
I held a mic over the book.
Lucas:
Kobold Press has published three volumes
Lucas:
of the Creature Codex since 2013.
Lucas:
I asked Megan, which of her
Lucas:
monsters made her most proud.
Megan Maricle:
Well, I'm
Megan Maricle:
proud of all of them.
Megan Maricle:
I worked a lot.
Megan Maricle:
That's like asking a parent
Megan Maricle:
to choose their favorite
Megan Maricle:
child, like that is not fair.
Megan Maricle:
I mean, every parent has a favorite,
Megan Maricle:
but you can't actually ask them that.
Megan Maricle:
Like, goodness gracious.
Megan Maricle:
Um, well, let's see if we're looking at
Megan Maricle:
things that are kind of underrepresented,
Megan Maricle:
the Creature Codex has the giant Shark
Megan Maricle:
Bowl ooze, which is a lot of fun.
Megan Maricle:
I know this is like audio only, but
Megan Maricle:
you can at least see the picture.
Lucas:
I can.
Lucas:
If you don't know, oozes are one
Lucas:
of 13 creature types in the fifth
Lucas:
edition Monster manual, which
Lucas:
describes them as gelatinous creatures
Lucas:
that rarely have aff fixed shape.
Lucas:
They're mostly subterranean dwelling
Lucas:
in caves and dungeons, and feeding
Lucas:
on refuse carrying or creatures
Lucas:
unlucky enough to get in their way.
Lucas:
The most famous ooze, I would argue,
Lucas:
is the one that conforms its shape
Lucas:
to occupy the most volume possible.
Lucas:
In dungeons with rectangular
Lucas:
corridors, it assumes its most
Lucas:
recognizable form the gelatinous cube.
Lucas:
In sewers, it would become a
Lucas:
cylinder as it pushes through pipes.
Lucas:
However, it might also respond to
Lucas:
strange magic and form a kind of
Lucas:
aquarium for another large predator.
Lucas:
I asked Megan where oozes
Lucas:
generally fit in the structure
Lucas:
of a Dungeons and Dragons game.
Megan Maricle:
Well, a lot of people I
Megan Maricle:
know use oozes kind of as traps, right?
Megan Maricle:
Because oozes are not very
Megan Maricle:
intelligent creatures, generally.
Megan Maricle:
We do have one ooze that's kind of smart,
Megan Maricle:
but for the most part, yeah, they're
Megan Maricle:
meant to be this kind of force of nature.
Megan Maricle:
They're kind of like the garbage
Megan Maricle:
disposals of the dungeons and stuff
Megan Maricle:
like that, but they're usually in, in a
Megan Maricle:
kind of like trap oriented type thing.
Megan Maricle:
You're usually used them as
Megan Maricle:
a, Oh, this thing is here.
Megan Maricle:
you stumble into it or it falls from
Megan Maricle:
the ceiling, or something like that,
Megan Maricle:
because they're not the brightest
Megan Maricle:
and they're usually predators, but in
Megan Maricle:
that kind of slow walking towards you
Megan Maricle:
death, like, you know, Jason Vorhees
Megan Maricle:
or something, they're not, they're
Megan Maricle:
not like the cat that's gonna pounce
Megan Maricle:
around you from the corner, you know?
Megan Maricle:
So if I remember correctly, 2018
Megan Maricle:
was when this book came out.
Megan Maricle:
So please forgive my terrible memory,
Megan Maricle:
but I believe the Giant Sharks was
Megan Maricle:
actually something a backer submitted.
Megan Maricle:
And we're Kobold Press, we don't do a
Megan Maricle:
ton of goofy monsters, but we do like
Megan Maricle:
some fun ones occasionally, right?
Megan Maricle:
We have a "swol-bold,", so, We do like
Megan Maricle:
some, some goofy stuff occasionally, but
Megan Maricle:
yeah, so the giant shark bowl ooze just
Megan Maricle:
made the whole judge's panel chuckle.
Megan Maricle:
Uh, so they're like, All
Megan Maricle:
right, you made us all chuckle.
Megan Maricle:
Fine.
Megan Maricle:
You'll put it in the book.
Lucas:
Writing the mechanics for this
Lucas:
Monster followed exactly the template
Lucas:
you would expect Fusing two existing stat
Lucas:
blocks to create a symbiotic relationship.
Megan Maricle:
It has to have
Megan Maricle:
everything crunched up first,
Megan Maricle:
and that's what the shark is for.
Megan Maricle:
It does all the crunching.
Megan Maricle:
We've had some people make miniatures
Megan Maricle:
of it, so it's very impactful for
Megan Maricle:
some, if they make like fishbowls
Megan Maricle:
and they put like resin and stuff
Megan Maricle:
in it with the shark inside of it.
Megan Maricle:
, People are excellent.
Megan Maricle:
I, I love people.
Lucas:
What was the first
Lucas:
edition of D&D that you played?
Megan Maricle:
First
Megan Maricle:
edition that I played?
Megan Maricle:
I played second edition,
Megan Maricle:
Dungeons and Dragons.
Megan Maricle:
I played in 1994.
Megan Maricle:
I was, oh gosh, eight years old.
Megan Maricle:
And uh, my parents both played,
Megan Maricle:
my mom and my stepdad both played
Megan Maricle:
and they were big fans of D&D.
Megan Maricle:
They had a big group with
Megan Maricle:
their college friends.
Megan Maricle:
And, uh, I thought that it was just that
Megan Maricle:
boring, grown up game, you know, in the
Megan Maricle:
same way that like, when you're watching
Megan Maricle:
movies, you see like the dudes around
Megan Maricle:
the poker table, smoking and drinking
Megan Maricle:
and just playing poker, and you're like,
Megan Maricle:
Oh, that's the boring part of the movie.
Megan Maricle:
Right.
Megan Maricle:
Uh, and I was like, D&D just have
Megan Maricle:
boring things that my parents do.
Megan Maricle:
But then a book released that year, um,
Megan Maricle:
it was either 94 or 95 that it released.
Megan Maricle:
It was called Council of Wyrms.
Megan Maricle:
And my, yeah, my parents were like, Hey,
Megan Maricle:
because we move, we had moved further
Megan Maricle:
out in the country, so they were away
Megan Maricle:
from their friends and they're like,
Megan Maricle:
Okay, well let's get the kids to play.
Megan Maricle:
And we were both like, That's
Megan Maricle:
the boring, grown up thing that's
Megan Maricle:
like just as boring as poker.
Megan Maricle:
Why would do that?
Megan Maricle:
Um, and they were like, Well,
Megan Maricle:
you could play a baby dragon.
Megan Maricle:
And I was like, There's
Megan Maricle:
dragons in this game.
Megan Maricle:
Uh, so I've been playing
Megan Maricle:
ever since myself.
Megan Maricle:
So part of the reason I ask is that I
Megan Maricle:
have heard in older editions that there
Megan Maricle:
was a more adversarial relationship
Megan Maricle:
between Dungeon Master and player.
Megan Maricle:
Is that part of your experience
Megan Maricle:
and do you think that oozes are
Megan Maricle:
indicative of that in any way?
Megan Maricle:
I don't think that that is edition based.
Megan Maricle:
I actually think that's more of
Megan Maricle:
the age of the players based.
Megan Maricle:
Cause when I played as a kid,
Megan Maricle:
my parents were in college and
Megan Maricle:
they were playing with kids.
Megan Maricle:
So we never had an
Megan Maricle:
adversarial relationship.
Megan Maricle:
It was all about telling a fun story.
Megan Maricle:
Right.
Megan Maricle:
One of my first encounters in D&D
Megan Maricle:
was I was a dragon, polymorphed,
Megan Maricle:
attempting to go help a village.
Megan Maricle:
But I had to pretend that I didn't
Megan Maricle:
know anything about human customs.
Megan Maricle:
And that was the kind of fun we had.
Megan Maricle:
We never had an adversarial
Megan Maricle:
relationship or anything like that.
Megan Maricle:
It was all meant to just be what story
Megan Maricle:
we wanna tell, the fun we wanna have.
Megan Maricle:
But later, when I played in
Megan Maricle:
high school with my high school
Megan Maricle:
friends, it did become much more
Megan Maricle:
adversarial, much more us versus them.
Megan Maricle:
Let's try and like beat
Megan Maricle:
up whatever we can.
Megan Maricle:
And I think that's, and I think that's
Megan Maricle:
part of the growth of D&D, right?
Megan Maricle:
Like, I don't wanna say teenagers
Megan Maricle:
are more adversarial, right?
Megan Maricle:
But it's, competitive thing.
Megan Maricle:
You wanna, you know, be the best
Megan Maricle:
at something or you wanna do
Megan Maricle:
the most damage at something.
Megan Maricle:
You see it in video games and stuff
Megan Maricle:
too, when you've got like leaderboards
Megan Maricle:
and everything, it's no different.
Megan Maricle:
So I really just think it's kind of a life
Megan Maricle:
stage thing rather than an edition thing.
Megan Maricle:
The giant Shark Bowl ooze moves its
Megan Maricle:
whole genre of Monster away from
Megan Maricle:
a sort of gotcha style of running
Megan Maricle:
the game into a comedy piece.
Megan Maricle:
Yeah, cuz it's like the
Megan Maricle:
dungeon master gotcha.
Megan Maricle:
But then you're also like, I can't be mad.
Megan Maricle:
It's a shark inside of a news and
Megan Maricle:
the shark is eating me right now.
Megan Maricle:
Like I did literally just fall for that.
Megan Maricle:
Um, and I think that's kind of what
Megan Maricle:
we like to do with Kobold Press
Megan Maricle:
is a lot of our monsters is we
Megan Maricle:
like them to be fun and flavorful.
Megan Maricle:
So you can kind of like, so even the ones
Megan Maricle:
that aren't the goofy giant sharks, right?
Megan Maricle:
You can still see kind of the story of it.
Megan Maricle:
You can see the place that they fit
Megan Maricle:
in the world and they're just gonna
Megan Maricle:
be fun and challenging encounters.
Megan Maricle:
Right?
Lucas:
In just a minute, Megan
Lucas:
will give you her best advice
Lucas:
as an editor of Monster books on
Lucas:
Using Monsters Better in Your Game.
Lucas:
But first, let me say thank you
Lucas:
for listening to Making a Monster.
Lucas:
If you like what you've heard
Lucas:
and you wanna support the show,
Lucas:
please leave a rating or a review
Lucas:
on the podcast app of your choice.
Lucas:
Spotify recently introduced a five
Lucas:
star rating system to its interface.
Lucas:
You can find it on the podcast page
Lucas:
just under the show description.
Lucas:
It's a small thing, but it does
Lucas:
help new listeners discover the
Lucas:
show and really makes a difference
Lucas:
for me moving forward as a creator.
Lucas:
And if you really appreciate my
Lucas:
approach to Monster Design, you can
Lucas:
check out my book, Book of Extinction,
Lucas:
resurrecting Extinct Animals as Monsters
Lucas:
for your Fifth Edition Tabletop Game.
Lucas:
You can pre-order now and get the first
Lucas:
130 pages of it immediately when you
Lucas:
order at MageHandPress.com/extinction.
Lucas:
That's MageHandPress.com/extinction.
Lucas:
And lastly, if you're at Gen Con
Lucas:
this year, don't forget to visit.
Lucas:
I'll be at the Mage Hand
Lucas:
Press booth number 25 63.
Lucas:
See you there.
Lucas:
Now Megan, what's the number one
Lucas:
thing you want Dungeon Masters
Lucas:
to do to use monsters better?
Lucas:
I mean, I'm not the pioneer of this.
Lucas:
There's a guy who wrote a whole book
Lucas:
on it, but think like the Monster,
Lucas:
like what do the monsters think about,?
Lucas:
You know, cuz they're not
Lucas:
just bags of hip points.
Lucas:
They're not just teeth that's hungry.
Lucas:
Right.
Lucas:
You know?
Lucas:
Sure.
Lucas:
It might be a lion coming after you,
Lucas:
but it also might have not eaten in
Lucas:
a day or it might have cubs nearby.
Lucas:
Right.
Lucas:
You know, bears that attack people
Lucas:
don't just attack people randomly.
Lucas:
It's usually cuz there's cubs nearby.
Lucas:
Right.
Lucas:
And I think people forget that
Lucas:
with monsters cuz they see it
Lucas:
as just something big and scary.
Lucas:
So really just think about
Lucas:
what the monsters think.
Lucas:
And I, I know there's a gentleman
Lucas:
that wrote a book on it and I
Lucas:
cannot remember his name for
Lucas:
the life of me, uh, Keith Ahman.
Lucas:
Yes, Yes.
Lucas:
The monsters know what they're doing.
Lucas:
Right, Exactly.
Lucas:
It's, it's wonderful and it's
Lucas:
a great concept to think about.
Lucas:
Right.
Lucas:
Like, cuz the monsters do, they
Lucas:
are living, breathing creatures.
Lucas:
I mean, oozes are kind of, and
Lucas:
undead don't breathe, but yeah.
Lucas:
You understand what I mean?
Lucas:
You get it.
Lucas:
You get it.